Baltics
Game Wave Festival announces the full list of speakers and agenda!
Less than two weeks left until the highly awaited gaming industry event in the Baltics – Game Wave Festival (GWF). The full agenda with the speakers has been released and everybody is invited to use promo code GWFRIEND to register for the event with a discount of 20%. GWF will take place on November 28-29, in Tallinn, Estonia at Tallink Spa & Conference Hotel.
The two-day conference will provide an intersection of business, education and entertainment for anyone who is or wants to be involved in the gaming industry. Game Wave Festival will create an environment full of opportunities for networking and making close connections. The event will host 36+ speakers from different fields and backgrounds who are happy to connect and share their expertise within the gaming field.
Game Wave Festival Speakers
Over the last 6 years, Julia Iljuk she has been helping game developers to find optimal solutions to their analytics problems. She is the host of an online course “Game analytics: From basic to advanced strategies” and webinars held on the devtodev education platform. Join her speech about Grow your Games with Data: How to Choose and Integrate Product Analytics.
Sercan (Sarge) Altundaş is a multi-disciplinary software engineer with a game and web development background. He is the developer of Ready Player Me, the leading cross-platform avatar system for the metaverse. He is currently SDK and Integrations Team Leader and has been helping the top technology companies integrate avatars into their applications. Sercan (Sarge) Altundaş will deliver an amazing talk on Taking Advantage of Machine Learning in Game Prototyping.
Elizaveta Petruchuk Seepia Playables is very active person. She holds several positions: CEO of Seepia Playables, FGJ Board Member, IGDA Volunteer, Art/Handcraft/Chess teacher or animator for kids, or just an ambitious unicorn. She will tell you her journey of From Outcast to CEO.
Mohammad Ali Sharpasand is a Data Scientist interested in the fields of Game Development, Bayesian Estimation, and People. He has a strong passion for helping others through their professional development. He will talk about Creating Games for Yourself or your Audience?
inesha Gandhi has more than 10 years of management experience in the gaming industry. She has worked on several AAA games. Making games is her passion and profession. She loves helping and solving problems of her team. Being part of the game dev. industry is a dream come true for her. She will share her knowledge on the Role of a Producer in Game Development.
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Baltics
CT Interactive has concluded a key deal with Twinsbet.lt
CT Interactive has concluded a key deal with Twinsbet.lt, marking a significant milestone in its strategic expansion across the Baltic region. The deal, primarily focused on the Lithuanian market, signifies CT Interactive’s commitment to enhancing its footprint in Estonia, Lithuania, and Latvia.
Milena Tsankarska, CCO at CT Interactive, expressed her confidence about the collaboration, stating: “We are thrilled to partner with Twinsbet.lt, a reputable player in the market. This strategic alliance aligns perfectly with our mission to deliver cutting-edge gaming experiences to players across the Baltics.”
Antonio Donov, Business Development Manager EMEA at CT Interactive, said: “Twinsbet.lt’s dedication to providing top-quality gaming services resonates with our own values. This collaboration opens up new avenues for growth and innovation, allowing us to cater to the diverse preferences of players in the region”.
Through this deal, games like Chili Fruits, Coffee Magic, Pot-o-Luck, 40 Treasures, Lucky Clover and more will become available at Twinsbet.lt.
“This collaboration with CT Interactive underscores our commitment to delivering unique gaming experiences to our customers. By leveraging CT Interactive’s expertise and innovative solutions, we are confident in our ability to elevate the gaming landscape in Lithuania and beyond”, commented a Gunnar Vilk COO of Twinsbet.lt.
The post CT Interactive has concluded a key deal with Twinsbet.lt appeared first on European Gaming Industry News.
Baltics
MARE BALTICUM Gaming & TECH Summit Announces Final Agenda for 2024 Event
HIPTHER, the premier event organizer in the iGaming and Technology sectors, is thrilled to unveil the final agenda of the highly anticipated MARE BALTICUM Gaming & TECH Summit, packed with expert-led sessions and significant networking opportunities. Scheduled for June 4-5, 2024, at the Hilton Tallinn Park, this annual event serves as the leading platform for learning and networking in the Baltic and Nordic regions. Hosted yearly in a Baltic capital, it attracts top professionals from the iGaming, blockchain, fintech, and artificial intelligence communities.
This year’s event promises to foster groundbreaking discussions and provide actionable insights across several dynamic sectors. The summit will feature an impressive lineup of topics, including “Regulatory Evolution in iGaming: Adapting to the Baltic and Nordic Standards,” “Global Stakes: Navigating iGaming Regulation in Serbia, the USA, Spain, and Austria” and “Financial Evolution: Merging Traditions with Fintech and Blockchain Innovations.”
The MARE BALTICUM Gaming & TECH Summit serves as the main hub for industry leaders to connect, share ideas, and explore new partnerships. The summit’s strategic location rotates among the capitals of the Baltic states, underscoring its importance and central role in shaping the tech and gaming landscapes in the region.
Zoltan Tuendik, Co-Founder and Head of Business at HIPTHER, stated, “We are proud to host another edition of the MARE BALTICUM Gaming & TECH Summit. Each year, we strive to surpass the expectations of our attendees, providing them with invaluable insights and networking opportunities that are second to none. This year’s agenda is especially significant, tackling some of the most pressing issues facing the industries of our focus.”
Highlights of the summit include:
- Expert panels discussing the integration of new regulatory frameworks and technological innovations.
- Networking opportunities with industry leaders and policymakers.
- Interactive workshops designed to provide hands-on experience in dealing with current challenges and leveraging emerging opportunities.
In addition to the comprehensive conference sessions, the summit will host several networking events, including welcome drinks and exclusive evening parties, offering attendees the chance to form lasting connections with peers and industry leaders.
Professionals from across the globe are invited to join this landmark event to gain deeper insights into the future of these rapidly evolving industries and to network with fellow experts in a collaborative setting.
For more information and to register for the MARE BALTICUM Gaming & TECH Summit, please visit https://hipther.com/events/tallinn/
The post MARE BALTICUM Gaming & TECH Summit Announces Final Agenda for 2024 Event appeared first on European Gaming Industry News.
Baltics
New Survey Reveals 80% of Lithuanians Would Welcome a Ban on Gambling Ads
Eight out of 10 Lithuanians would approve of a ban on gambling ads in the country, a new survey revealed.
The survey commissioned by public broadcaster LRT was carried out by the public opinion and market research company Baltijos tyrimai. It showed that 80% of respondents aged 18 years and over are in favour of a complete ban on gambling ads in Lithuania and just 15% would oppose the move.
It has transpired that approval of the gambling ad ban was greater among women than men – 86% against 72% respectively. The move has also wide support among residents aged over 50 (84%) and by people with greater than secondary education and with monthly household income of up to EUR 1100 (85%). Opponents of the ban often include men (21%), young people under 30 years of age (23%), rural residents (18%) and people with unfinished secondary education (30%). 1115 adult residents of Lithuania were polled on 15-25 March.
In mid-March, parliament began to consider amendments to the law on gambling, which, if adopted, would prohibit gambling advertisements as of 1 January 2025.
The post New Survey Reveals 80% of Lithuanians Would Welcome a Ban on Gambling Ads appeared first on European Gaming Industry News.
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