Gaming
From WoW to Forewarned: The most popular mythical creatures, according to the internet
With Halloween just past and winter setting in, some gamers are switching over to horror games to really get in the mood. And 2021 has produced some truly terrifying horror games already, including Resident Evil: Village (7th May), The Medium (28th January), and Forewarned (10th September). But from zombies to goblins, which mythical creatures pique gamers’ interest most?
Interested in finding out which mythical creatures are the most popular online, money.co.uk scoured Reddit, TikTok, Instagram and Google to find the creatures that are generating the biggest buzz.
The results are as follows…
|
Mythical creature |
Most popular on… |
Total popularity score (/100) |
#1 |
Dragon |
|
92 |
#2 |
Zombie |
TikTok |
91 |
#3 |
Unicorn |
|
90 |
#4 |
Vampire |
TikTok |
83 |
#5 |
Elf |
|
81 |
#6 |
Mermaid |
TikTok & Instagram |
78 |
#7 |
Fairy |
|
76 |
#8 |
Goblin |
|
68 |
#9 |
Medusa |
|
63 |
#10 |
Kraken |
|
51 |
Money.co.uk can reveal that the most popular mythical creature online is a dragon, finishing with a score of 92/100. Dragons have taken the gaming world by storm, featuring heavily in games like Elder Scrolls V: Skyrim (2011), World of Warcraft (2004), and more classic franchises such as Spyro.
Ranking in second place are zombies with a popularity score of 91/100, and it was found that they are most popular on TikTok. The popularity for ‘zombies’ has skyrocketed in the past couple of decades, with notable games featuring zombies including Call of Duty: World at War: Zombies (2009), The Walking Dead (2012), and State of Decay 2 (2018). But tales of the reanimated dead can be traced back thousands of years, featuring in religious texts, magic and voodoo.
Not surprisingly due to its huge following in modern culture, unicorns rank as the third most popular with a total of 90/100. Unicorns feature heavily in children’s games, such as The Unicorn Princess (2019), but also Robot Unicorn Attack (2010) and Alice: Madness Returns (2011). Unicorns proved to be most popular on Instagram.
Fourth is the Halloween classic – a vampire. Vampires scored 83/100, and were most popular on TikTok. In fifth place are elves, scoring 81/100 which could be due to their prominence in modern culture such as the Lord of the Rings franchise and popular role-playing games like Dungeons and Dragons.
Salman Haqqi, personal finance expert at money.co.uk, commented on the findings:
“Owning a mythical pet is a dream of many children, and even some adults – although we’d likely all steer clear of zombies and vampires in favour of dragons and unicorns. If you want the next best thing and are after a rare or exotic pet, here are some top tips to take into consideration before buying a new pet:
1. Do your research
Before you go out and purchase the pet of your dreams, make sure you’ve thoroughly researched the legality and care requirements, as well as the time and money that goes into owning an exotic pet.
2. Look into insurance
You may need to purchase specialist insurance for your exotic pet, and you will need to find out which local veterinary clinics will be able to cater for your pet and their needs. If your pet is particularly costly to buy or they need specialist care, your insurance premiums are likely to go up.
3. Pet-proof your home
Although dogs, cats and other common pets can cause damage to your home and its contents, exotic pets with large claws or sharp teeth could cause more damage than you’d think. Remember, it’s your responsibility to keep your possessions safe, not your pet’s.”
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Gaming
Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions
The post Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions appeared first on European Gaming Industry News.
Gaming
Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“
‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.
The post Nolimit City revisits the brutal factory life in Outsourced: Slash Game appeared first on European Gaming Industry News.
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
The post The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example appeared first on European Gaming Industry News.
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