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BloodyK will leave VP.Prodigy

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Nikita “BloodyK” Dobrynin is leaving the VP.Prodigy CS:GO roster and becoming a free agent. His last tournament with the team is going to be ESEA Season 38: Intermediate Division – Europe.

Nikita “BloodyK” Dobrynin:

“I am grateful for the time I had in VP.Prodigy, but now It’s time to move on. I want to thank the guys for everything, it was a fun and helpful experience. There’s a lot of room to grow and I will do my best to succeed in esports. Right now I’m open to offers. As for the boys, I wish them the best of luck in their careers.”

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Alexey “RuFire” Burakov, VP.Prodigy captain in CS:GO:

“Our poor performance in the WePlay Academy League gave us a lot to think about. I kept moving pieces across the board, switching roles and testing new players, but as of now, BloodyK isn’t one of them anymore. We’ll miss Nikita, but those kinds of things happen in sports all the time. All we can do is move on. BloodyK is still a close friend of mine and I can only wish he finds the success he deserves.”

We continue our search for the talented young players for the academy roster.

Current VP.Prodigy CS:GO roster:

Alexey «RuFire» Burakov (captain)

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Armen «cheerful» Eskuzyan

Eugene «r3salt» Frolov

Ivan «lom1k» Ovsyanik

Vladislav «Flash_1» Bykov (coach)

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Gaming

Galaxsys Launches Cosmic Game Themes

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Galaxsys continues to boldly go where no games studio company has before with the release of two Cosmic Game Themes.  
Galaxsys, a games studio renowned for its high-energy games that cater to players seeking quick wins and unique experiences, is about to transport players to a Galaxy Far, Far, Away with the upcoming Starlight & Cosmo Saga games releases, each offering a distinct and captivating gameplay.
“Starlight” is a comet-themed experience that offers a unique twist to traditional crash games. Players place their bets, and as the failing star streaks across the screen, the odds of winning increase. The challenge is to cash out your winnings before the falling star disappears, offering players the thrill of quick wins and chasing the comet’s tail. Other unique features over other crash games include Starry Boost, which can pop up multiple times, and instantly increase the odds by a specific amount and Freezing Bonus, which fixes player’ winnings.
“Cosmo Saga” is a unique puzzle game and an alternative take on the popular Candy Crash game. It’s a one-of-a-kind and unique experience where players create combinations by skillfully maneuvering elements across the gaming board. It is an interactive stellar board game that challenges the player to make combinations of the same elements by changing their positions on the game board to win with the highest possible odds. Once a successful combination is made, the elements blast and random odds appear. After the elements blast into the opened cell of every disappeared element, a new randomly generated element falls from the above, which can make a new winning combination and blast again.
Vigen Safaryan, the Chief Product Officer of Galaxsys, who has spearheaded the development of Starlight and Cosmo Saga, said, “We are always looking to warp-drive our games at the speed of light, to provide fun, engaging, relevant, and cosmic play. Starlight, a Crash Game, and Cosmo Saga, a unique puzzle game, include all our key player engagement features, and unique game mechanics such as the Bonus Games, Auto Bet, and Freezing Bonus enjoyed by casino players looking for galactic game experiences.”

The post Galaxsys Launches Cosmic Game Themes appeared first on European Gaming Industry News.

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FANDOM EXPLORES THE GROWING IMPORTANCE OF GAMING & SELF-EXPRESSION IN 2024 INSIDE GAMING REPORT

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Study Provides New Insights Into How Brands Can Authentically Engage With Gamers to Help Them Express Their Best Selves Off-Screen.

KEY FINDINGS

Gaming has exploded over the past decade, becoming one of the most dynamic and expansive industries across the globe. Fandom, the world’s largest fan platform, dives into the heart of the gaming community to uncover the evolving motivations behind why people game in its 4th annual Inside Gaming report. The 2024 Inside Gaming report – a proprietary study coupled with Fandom’s first-party data from its 350 million monthly unique visitors, 45 million pages of content and 250k fan-powered wikis – captures a notable shift: gaming is increasingly seen as a means for personal expression, exploring one’s identity and providing empowerment and confidence in one’s real life.

Dominant Gaming Motivations

  • While stress relief remains the top reason people turn to games, a striking 46% of gamers list creation, imagination, and self-expression as their main motivations for gaming, up 10% from last year.

Influence on Gaming Habits

  • People who are gaming for self-expression, creation & imagination are 30% more likely to increase their gaming time, feeling more drawn to the gaming world than ever before.

Games Driving Self-Expression

  • 60% of gamers claim that self-expression through gameplay is more important to them than ever before. Titles like Minecraft, Fortnite, and Roblox lead in enabling personal expression through extensive customization options, open-world exploration, and other game updates

Exploring Gamer Identity

  • The report also highlights a significant gap between players’ in-game identities versus their real-life personas, with 80% of respondents feeling their gaming identity differs from their real-life identity.
  • However, half of respondents claim they’d prefer to be more like their in-game personality IRL and 72% would feel more favorably towards brands that help them achieve this.
  • This is especially true of 18-34 year olds, multicultural (specifically African American & Hispanic) audiences as well as women and non-binary audiences.

OPPORTUNITIES FOR MARKETERS

Emphasize Self-Expression:

  • Self-expression is a key driver for gaming engagement. In fact, 32% of gamers want their physical appearance to be more like their in-game appearance.
  • Brands that align with this motivation can enhance their connection with gamers. For example, this represents an opportunity for fashion & beauty brands to explore dedicated product extensions for gamers looking to explore this self-expression.

Create Brand Safe Spaces:

  • 64% believe that gaming communities are vital safe spaces where they can truly be themselves, presenting opportunities for brands to foster and cater to these communities.

Align with Gamers’ IRL Aspirations

  • Many gamers wish to integrate their gaming and real-life personas. Brands that help facilitate this integration can achieve deeper consumer relationships.
  • The study found that 48% of gamers want their IRL skills to be as strong as their gaming skills, opening up an opportunity for brands to explore how they can create ways to provide gamers with products that enhance IRL skills and provide a sense of accomplishment & achievement they get while playing.

 

“From character customization to cosplay and content creation, video games have empowered gamers to explore, express and enhance their identity – nearly two thirds of gamers claim it’s easier to be themselves with a controller in their hands,” said Stephanie Fried, CMO of Fandom. “With the growing significance of gaming as a means for self-expression and personal evolution, it’s crucial for brands to connect to these motivators to help players bring their gaming personas to life in the real world.”

For an interview with a Fandom executive to discuss the study in more detail, please contact Rachelle Savoia at [email protected].

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Methodology:

Fandom surveyed 5,000 entertainment and gaming fans globally to understand the ever changing entertainment landscape. The insights from the study were joined with proprietary insights from Fandom’s first-party platform data of over 350MM users, 45MM content pages across 250K wikis.

 

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Gaming

Flexion Enters into Partnership with Jam City

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Flexion, the games marketing company, has partnered with Jam City, a leading mobile entertainment company behind some of the world’s highest-grossing and most enduring mobile games, to bring a selection of the publisher’s best-in-class games to the Alternative App Stores: Amazon Appstore, Huawei App Gallery, Aptoide, ONE store, Samsung Galaxy Store, DT Hub and Xiaomi GetApps.

“We are always looking for new opportunities to build our network of global players, and Flexion is a proven partner that will help introduce our award-winning titles to new audiences in the alternative stores,” Curtis Barnes, Senior Director of Publishing Operations for Jam City, said.

“We’re all about helping developers like Jam City reach the full potential of their games. We’re delighted they have chosen us to add revenue and audiences for their games on the alternative app stores,” Jens Lauritzson, CEO of Flexion, said.

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The post Flexion Enters into Partnership with Jam City appeared first on European Gaming Industry News.

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