Asia
MGM Resorts International Looking to Open New Venues in The Asian Market
MGM Resorts International is an American hospitality and entertainment corporation that operates resorts in Las Vegas, New Jersey, Maryland, Massachusetts, and Mississippi. Their resorts include The MGM Grand, Bellagio, Park MGM, and Mandalay Bay.
MGM Resorts’ History
The history of the corporation can be traced back to 1969, when airline and casino magnate Kirk Kerkorian purchased a majority share in the Metro-Goldwyn-Mayer (MGM) picture studio. This event is considered to be the beginning of the company.
Grand Name Company, the precursor to what is now known as MGM Resorts International, was established in 1986 by Kirk Kerkorian as a wholly owned subsidiary of Tracinda Corporation. It was rebranded as MGM Grand, Inc. in 1987. After purchasing Mirage Resorts in the year 2000, the corporation changed its name to MGM Mirage.
Despite the fact that the majority of the company’s resorts are already in operation in the United States, the corporation has expressed a strong desire to expand into Asia, with China, Japan, and Singapore being its primary areas of focus.
MGM Resorts in Singapore
The establishment of a venue in Malaysia might be considered a significant milestone for MGM Resorts International. It has been confirmed by Bloomberg that the firm has already spoken with the Malaysian Lim family about the possibility of either taking over their Genting Singapore business or investing in the company. A consensus has not yet been not reached, but it seems probable that MGM will continue its pursuit of the firm in the future.
Singapore’s city state has just two casino operators, Genting being one of them. Sentosa, an island off Singapore’s southern coast, is home to the Resorts World Sentosa complex. According to a recent review by www.casinosnavi.com, the resort has more than 550 gaming tables and 2,400 slot machines, and other electronic games. Theme parks, aquariums, water parks, restaurants, and shopping round out the list of things to do at Universal Studios Singapore.
In addition, Genting Singapore was one of the few businesses owned by the Genting group that remained profitable throughout most of the COVID-19 pandemic. In the first quarter of 2022, Genting Singapore reported a 13 percent year-on-year increase in revenues to $225 million and a 17 percent increase in net profit to $29 million.
It’s clear that a potential MGM takeover of the Genting Singapore presence would further strengthen the US casino giant in the Asian market. Not only that they would take over a profitable business with lots of potential for expansion, but they will penetrate another market that’s not accessible to them at the moment. Should an agreement be reached, MGM will become a major player in the Asian market after adding Singapore to their portfolio.
MGM Resorts in Japan
MGM Resorts International also intends to construct a resort in Osaka, Japan, with a price tag of ten billion dollars. The city and prefecture of Osaka have decided to work with MGM, which has formed a partnership with the Japanese financial services giant ORIX. This will allow MGM to operate an integrated resort in the area.
Since Las Vegas Sands Corp., Wynn Resorts Ltd., and other Asian gambling businesses withdrew from developments in Osaka, only the MGM-Orix joint venture submitted a bid to the region’s RFP process for establishing a casino.
This is MGM’s first foray into the Japanese casinos business, and they hope it will be just the beginning. In a statement, MGM Resorts CEO and President Bill Hornbuckle said that “We couldn’t be more excited for the opportunity to help enhance and grow Osaka’s reputation as a world-class destination and gateway for the world to the wonders and rich history of Japan.”
MGM Resorts in China
MGM Macau and MGM Cotai are the two locations in China where the MGM brand is active. The MGM Macau was the first business that the corporation had in China, the second one being the MGM Cotai casino resort which officially opened its doors on February 13th, 2018.
1,390 rooms and suites make up the Cotai hotel. There is a 2,000-seat MGM Theater in the hotel as well. More than 2,000 different plant species are housed at Nature’s Art, the world’s biggest art garden. Among those species are many that had been thought to be extinct.
Moreover, the opening of MGM Shanghai looks to be part of MGM’s strategy to increase its presence in the country. A hotel management agreement with Shanghai West Bund Development has been signed by Diaoyutai MGM Hospitality, a 2007 joint venture between MGM Resorts International and Diaoyutai State Guesthouse. This agreement will see Diaoyutai MGM Hospitality open its first MGM-branded hotel in Shanghai.
MGM Shanghai West Bund will include 161 guest rooms and 58 suites, as well as a range of food and beverage, entertainment, and other services, according to information supplied to the press. The hotel will provide a variety of Las Vegas-inspired entertainment activities, such as live performances by prominent artists and art exhibits, in an effort to attract wealthy tourists and residents alike.
Mr. Bill Hornbuckle, CEO and President of MGM Resorts, stated, “We’re honored that the MGM brand and our China joint venture, Diaoyutai MGM Hospitality, were selected by West Bund Group to operate this premium property in such an iconic zone.”
Final Thoughts
Already with a strong presence in the major Asian markets, MGM could strengthen its presence through a potential takeover in Singapore. Even though an agreement is far from being reached, the initial talks bring a lot of promise for the region.
It’s certainly an interesting development for the resort industry in Asia and only time will tell if the negotiations will come to a positive result. In the meantime, tourists can rest assured that the resort era is far from coming to an end.
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Armenia
Totogaming.am Adds SPRIBE’s Aviator in Long-Awaited Release
“We wanted our users to experience the emotions, dynamics, and uniqueness of the Aviator game not only on the platform, but also in real life. This idea became the foundation of the teaser campaign, which resulted in a successful launch and strong interest from players,” said Victorya Harutyunyan, Head of Product Marketing at Totogaming.
“Launching Aviator on Totogaming is an important milestone for SPRIBE in the Armenian market. This partnership allows us to bring our flagship crash game to a highly engaged local audience, while ensuring the premium level of experience that players worldwide expect from Aviator. We value Totogaming’s commitment to innovation and are delighted to see such a strong reception from players from day one,” said Taras Kozovit, Head of Business Development at SPRIBE.
The post Totogaming.am Adds SPRIBE’s Aviator in Long-Awaited Release appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
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