Asia
Galaxy Racer Appoints Upmanyu Misra As Managing Partner
Galaxy Racer (GXR), the world’s largest esports, gaming and lifestyle organization are excited to announce the appointment of Upmanyu Misra as Managing Partner at Galaxy Racer. In his new role, his key responsibilities will be leading investments, M&A and financial strategy for the organization.
Upmanyu is a highly reputed Venture Capitalist & Private Equity professional and has over 15 years experience, including his previous roles at Citi and JP Morgan. He has multi-sector experience with a special focus on AR/VR (Gaming, Mobile Applications, Consumer Devices), Autonomous Vehicles, FinTech and Blockchain Applications.
Previously, he was an AI programmer for a PC-based Real Time Strategy game that achieved a worldwide revenue of over USD 1 billion. He holds an MBA from INSEAD and MS (Cum laude) in Computer Science from Lehigh University.
Galaxy Racer has over 100 content creators globally across Middle East North Africa (MENA), North America, Southeast Asia (SEA), Europe and South Asia, amassing over 500 million followers and generating over 2.5 billion monthly views.
Galaxy Racer consists of multiple business arms including content IP and esports events production, dedicated content creators, esports teams, limited-edition merchandise and a music records label.
Galaxy Racer is exploring its expansion into Blockchain Gaming and Web3’s ecosystem and will be making major acquisitions throughout 2022 and 2023.
Esports is projected to generate US$1.38 billion in global revenue this year according to market intelligence firm Newzoo in its 2022 Global Esports & Live Streaming Market Report. The figure represents an increase of 22% year-over-year when compared to 2021.
Paul Roy, Group CEO of Galaxy Racer said: “We are thrilled to have Upmanyu onboard as our Managing Partner. His immense wealth of experience as a VC and coupled with his keen interest in esports and gaming will play a pivotal role as we continue our aggressive growth globally. We look forward to welcoming him onboard and further elevating Galaxy Racer to greater heights. Welcome to our galaxy!”
Upmanyu Misra, Managing Partner of Galaxy Racer said: “Esports and Blockchain are at the forefront of new age technology and will truly shape our next generation in unprecedented ways. Organizations worldwide need to change focus from targeting the user’s wallet to the user’s time. Paul’s vision to achieve that is absolutely astounding. Excited to come onboard and propel Galaxy Racer to the next level.”
Galaxy Racer recently hosted in Dubai, MENA’s largest esports tournament, GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022, with the top international Dota 2 teams competing for AED1,000,000 in prize pool. It garnered over 2 million concurrent viewers and 38.5 million total hours watched across all platforms, with over 27 billion total media coverage viewership globally.
Galaxy Racer’s content creator smashed two Guinness World Records with the ‘Longest live stream (video) – 268 hours, 14 minutes, and 20 seconds’ and ‘Most viewers for a charity donation live stream on YouTube – 698,000 viewers’, while raising US$11 million for charity in collaboration with the UNHCR (United Nations High Commissioner for Refugees) and The Mohammed Bin Rashid Al Maktoum Global Initiatives.
Galaxy Racer is headquartered in Dubai and has recently expanded its offices in Los Angeles and key markets in Southeast Asia, including Philippines, Thailand, Indonesia and Malaysia.
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Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
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