Asia
Esports Integrated (ESI) Announces the Success of Malaysia Esports League 2021 (MEL21) and the Closing of MEL21 National League (Nationals)
Esports Integrated (ESI), an initiative under the purview of the Ministry of Youth & Sports (KBS), today announces the successful organisation and completion of Malaysia Esports League 2021 (MEL21) Nationals. The inaugural nationwide esports league for grassroots was held in 2 stages; State Leagues on 10 July till 8 August 2021 and Nationals on 14 August till 31 August 2021.
A total of 288 players from 64 teams representing 13 states and 3 Federal Territories competed in MEL21 Nationals in 4 game titles; PlayerUnknown’s Battlegrounds Mobile (PUBGM), Mobile Legends: Bang Bang (MLBB), EA Sports FIFA21 and Dota 2. Winners of each category brought home RM20,000 prize money, champion’s medal and the title of MEL21 National Champion. MEL21 was organised by ESI in collaboration with 16 state esports associations. Almost 30,000 local grassroot players registered for the fully virtual competition, held in accordance with the SOPs set under the National Recovery Plan – Phase 1.
For PUBGM, matches were held on 14, 15, 16 August with 22 August 2021 as the Final match day. 15 rounds were held throughout 4 tournament days using point system format, competing in 3 maps, Sanhok, Erangel and Miramar. Team Farang Guerrilla from Selangor emerged victorious, with the highest kill count of 13 during Final day. Team Farang Guerilla consists of Adib Syazwan bin Abd Razak (team captain), Nur Muhammad Safiuddin bin Abdul Jabar, Muhammad Abbas bin Saufi and Mohammad Helmi Eizlan bin Mohammad Ehsan.
For Dota 2, group matches were held on 17 & 18 August 2021. All 16 teams were split into 4 groups competing in a league format in “Best of 1” matches before moving into knockout rounds. “Best of 3” matches were held during the knockout rounds, with 4 league group winners progressing into Upper Bracket, whilst 4 teams with the highest points moving into Lower Bracket. Team Thanks from Sarawak emerged victorious in the final match against ANIMALS from Selangor, coming back from 2-0 deficit to win the match in the fifth game with the score line of 2-3. Team Thanks consists of Benedict Chin Kuok Hong (team captain), Nelson Chin Kuok Chiat, Raymond Then Wan Jia, Nicholas Chin Kuok Chun and Low Kin Siong.
For FIFA21, matches were held on 20, 21 August with 27 August as the Final Playoffs. 16 players were split into 4 groups during the initial league round before winners from each group progressed into the knockout stage during Final Playoffs. Kedah’s Muhammad Faiz Hariry (AKA OrangeFavLain) emerged as the champion, beating Perak’s Kamil Al Amini bin Jamalludi Al Amini (AKA MAXNEVIS) with golden goal in Game 3, after both players were tied in 3-3 in Game 1 & 2.
For MLBB, matches were held on 23, 24 and 30 August, before culminating in the Final Playoffs on 31 August 2021. 16 teams were split into 4 groups during the initial league stage before winners of each group progressed into the Upper Bracket knockout round and 4 teams with the highest points moving to Lower Bracket knockout round. Penang’s Cyduken emerged victorious over Terengganu’s Mikey with a score line of 3-0. Cyduken consists of Aiman Zairie bin Anuar (team captain), Muhammad Hakim bin Adanan, Muhammad Nabil bin Japri, Ahmad Zaki bin Ibrahim and Mohamed Aiman Solihin bin Mohamed Iqbal.
“With the success of the inaugural MEL, KBS through ESI are planning to continue hosting it on an annual basis to continue to support grassroots development of the esports ecosystem in Malaysia,” said Ahmed Faris Amir, the Chief Executive Officer of ESI.
“In the future edition of MEL, we hope to have more female players participating and that MEL will be more racially diverse as well,” he added to the media when asked about MEL improvement plans during the press conference.
All matches were livestreamed on the national esports tournament platform, esukan.gg and ESI’s Facebook page. A total of 2.2 million video minutes were viewed, and 700,000 total views were recorded throughout MEL21 Nationals. This exemplifies the local esports community’s appetite for exciting and competitive tournaments for the grassroots. The number of views exceeded ESI’s initial projection of 100,000 views.
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Asia
World Esports Summit Celebrates Its 10th Edition in Busan
The World Esports Summit returns to Busan, South Korea, for its 10th edition, taking place on 10–11 February 2025.
Hosted at the Wyndham Grand Busan, the Summit will bring together 40+ speakers from the international esports ecosystem, including representatives from federations, publishers, global brands, sports organizations, technology companies, and public institutions.
Over the past decade, the World Esports Summit has provided a platform for dialogue and cooperation among stakeholders shaping the world of esports. The 2025 edition will continue this role, offering space for discussion on current developments, industry challenges, and future directions.
The Summit will feature contributions from a wide range of organizations, including Alibaba, FIBA, FIFAe, Tencent, Moonton, NetEase, FIA, Sportradar, EFG, Good Game, Telekom, among others.
Across two days, participants will take part in keynote sessions and panel discussions addressing topics such as esports governance, international collaboration, industry development, integrity, and the continued convergence of esports and traditional sports.
Further information on the program, speakers, and registration is available on the official World Esports Summit website.
The post World Esports Summit Celebrates Its 10th Edition in Busan appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Expands Grassroots Vision with MOBA Legends 5v5 Discord Play-Ins
Following the launch of its inaugural women-focused VALORANT tournament La Imperia, the Insurgence Gaming Company has announced its second competitive initiative, MOBA Legends 5v5 Discord Play-Ins, a series of open community tournaments created to make organised competition more accessible to emerging players.
While La Imperia introduced a visibility-led invitational format, the MOBA Legends 5v5 Discord Play-Ins take a different approach. The series is built around open participation and will be hosted entirely online, with all tournament operations managed through Discord. This allows teams from across India to compete in a structured setting without the restrictions often associated with invite-only events.
The Play-Ins are designed as a starting point for players and teams who want to experience organised competition. Matches will be played in a 5v5 MOBA Draft Pick format, with scheduling, match reporting, and communication handled through dedicated Discord channels.
The announcement continues Insurgence Gaming Company’s early focus on grassroots esports. The company was created to address gaps in India’s competitive ecosystem, particularly at the amateur and semi-professional level where consistent tournament opportunities are still limited.
Speaking on the launch, Jasper Shabin, Founder of the Insurgence Gaming Company, said: “With La Imperia, we focused on visibility. With the Discord Play-Ins, the focus shifts to access. Competitive players need regular places to play, improve, and test themselves, not just one-off tournaments. MOBA Legends 5v5 is one of the most accessible competitive titles on mobile, which makes it a strong fit for an open, community-driven format.”
Beyond competition, the Discord Play-Ins are also intended to build a sense of continuity. Players will have access to channels dedicated to match coordination, tournament updates, and post-game discussion, helping teams stay connected beyond a single tournament run.
With the MOBA Legends 5v5 Discord Play-Ins, the Insurgence Gaming Company continues to shape its identity around community-first formats, pairing visibility-led initiatives like La Imperia with open competitive pathways that support long-term grassroots growth in Indian esports.
The post Insurgence Gaming Company Expands Grassroots Vision with MOBA Legends 5v5 Discord Play-Ins appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
ALGS 2026 Championship
S8UL Esports secures historic top five finish at ALGS 2026 Championship; bags INR 1 crore in prize money
S8UL Esports, a global powerhouse in esports and gaming content, delivered a landmark performance by finishing among the top five teams globally at the Apex Legends Global Series (ALGS) 2026 Championship, held in Sapporo, Japan from January 15 to 18. This result represents the best ever finish by an Indian organization on the Apex Legends global stage, setting a new benchmark for Indian esports at the highest level of international competition.
The ALGS 2026 Championship, the crowning event of the Apex Legends competitive calendar, brought together 40 of the world’s most consistent and high-performing teams from the year-long global circuit. S8UL’s all-Australian roster featuring Rick Wirth (Sharky), Benjamin Spaseski (Jesko), and Tom Canty (Legacy), led by head coach Harrison Rogers (Rogers), delivered a standout campaign and emerged as the only South Asian team to secure a Top 5 finish at the premier international Apex Legends event. The team earned USD 120,000 (approximately INR 1 crore) from the tournament’s USD 2,000,000 (approximately INR 18.14 crore) total prize pool.
Commenting on the achievement, Animesh Agarwal, Co-founder and CEO, S8UL, said, “Over the years, we have built one of India’s strongest gaming creator ecosystems and a solid foundation in content. In the last 18 months, we have deliberately expanded our focus to global esports investments across multiple titles, and performances like this validate that vision. Our ambition is to compete and win at the highest level worldwide. We are investing deeply, assembling world-class international rosters, and representing S8UL on the global stage from India. A top five finish at ALGS is a major milestone, and it marks only the beginning of what we believe will be a very strong future for S8UL in esports.”
S8UL began their campaign in Group B, navigating a demanding round-robin stage where all 40 teams were divided into four groups of 10. The team’s consistent performances saw them finish among the top 20 teams, earning a spot in the Winners Bracket and keeping them firmly in title contention.
From there, S8UL qualified for the Grand Finals, where the remaining 20 teams competed under the high-pressure Match Point Format. Under this system, a team must reach 50 points and then secure a match win to claim the championship, with the remaining teams ranked by total points. Across nine final matches, S8UL accumulated 64 points to finish fifth overall, just one point behind fourth-placed GROW Gaming, underlining how closely contested the championship was.
“The margins at this level are extremely fine, and the team showed tremendous composure throughout the tournament. From the group stage through to the finals, the players displayed adaptability, trust, and resilience. Finishing in the top five globally is a major milestone, and it reinforces our confidence in this roster’s ability to contend for championships in the future,” commented Harrison Rogers, coach of S8UL’s Apex Legends team.
S8UL’s performance at the ALGS 2026 Championship builds on the organisation’s growing presence in international Apex Legends competition. In 2025, S8UL competed at the ALGS Midseason Playoffs as part of the Esports World Cup in Riyadh, where the organisation also became the first Indian team to be selected as a Club Partner for the tournament. With consecutive appearances at Apex Legends’ premier global events, S8UL continues to establish itself as a consistent contender on the world stage and a flagbearer for Indian esports internationally.
The post S8UL Esports secures historic top five finish at ALGS 2026 Championship; bags INR 1 crore in prize money appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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