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Double trouble: Veloce Racing’s biggest-ever weekend to feature non-stop Extreme E and W Series action

Veloce Racing’s busiest weekend to date is on the horizon (27-29 August) as the London-based squad is set to compete in Extreme E (Kangerlussuaq, Greenland) and W Series (Spa-Francorchamps, Belgium) across three days of non-stop action.
The weekend will arguably be the team’s biggest challenge yet, as the stars and cars from both championships return from the summer break refreshed and ready for the second half of the season.
Veloce Racing is on something of a hot streak in both series’, as reigning champion Jamie Chadwick claimed a dominant W Series grand slam last time out at the Hungaroring, while the #5 Extreme E car – with Chadwick and Stéphane Sarrazin at the wheel – recorded the team’s first podium in the all-electric championship on the beaches of Senegal.
The W Series title fight now resumes at the iconic Spa-Francorchamps with Chadwick leading the overall standings by one point from rival Alice Powell, whilst Veloce rookie Bruna Tomaselli will be looking to add to her recent points tally.
Practice kicks off proceedings at the legendary Grand Prix circuit on Friday followed by qualifying, before the all-important race commences on Saturday afternoon.
With Chadwick continuing her W Series commitments there will be an exciting change to Veloce Racing’s Extreme E line-up this weekend, as the experienced Emma Gilmour is set to make her first appearance for the squad.
Extreme E will make history as Greenland hosts its first-ever motorsport event – the Arctic X Prix – with an updated race format including a mouth-watering five-car final. Qualifying 1 and 2 are scheduled for Saturday while the finals are set for Sunday.
Fans can watch all of the action unfold with both series’ enjoying live television coverage – for more information visit the Extreme E and W Series websites.
Jamie Chadwick, W Series Driver, Veloce Racing commented:
“I can’t wait to get back to racing this weekend. As always, it’s been nice to enjoy some time off over the summer break but now I’m feeling the need to get back behind the wheel.
“Spa is such a legendary circuit, it’s one of those places that every driver loves just because it’s so challenging and when you get it right it feels amazing. Obviously, the last race was the best result we could’ve asked for so I’ll definitely be targeting more of the same, but I know Alice [Powell] and the rest of the field are going to put up a good fight.”
Stéphane Sarrazin, Extreme E Driver, Veloce Racing added:
“As is often the case with Extreme E locations, Greenland is unlike anywhere I’ve been before so I’m excited to see the location and what they have come up with for the course – they’ve been a good mix of flat-out and technical sections so far this season.
“Obviously the aim is another podium. The strategy we used work perfectly in Senegal, but each event is different so we will have to see how we feel after shakedown and as the weekend progresses. It is so important in this series to know when to push and when to hold back.”
Bruna Tomaselli, W Series Driver, Veloce Racing said:
“It’s been nice to recharge my batteries over the summer break and I’m heading to Spa feeling refreshed and ready to get more points on the board – and maybe even a podium – in the second half of the season.
“These next four races are going to fly by so I want to make sure I maximise each one, learn as much as I can from Jamie [Chadwick] and the rest of the team, and above all else I want to enjoy myself while visiting these amazing locations.”
Emma Gilmour, Extreme E Driver, Veloce Racing commented:
“It is hugely exciting to be stepping into the car for the first time in Greenland, but it’s also going to be a test of my skills and experience. I’m going to have to get up to speed very quickly, but luckily each event is a bit of a reset for all of the drivers as no one has any experience of the next venue, so I think that works in my favour.
“I’m really grateful to Veloce for giving me the opportunity and I hope Stéphane [Sarrazin] and I can get another great result for the team after that amazing podium in Senegal.”
Mariella Bailey, W Series Team Principal, Veloce Racing said:
“What a first half of the season we’ve had. Two wins and the championship lead for Jamie, a good haul of points and lots of experience gained for Bruna [Tomaselli] and I’m learning a lot too during my first season as Team Principal.
“We’re going to some amazing tracks over the next four rounds and Spa is the perfect way to kick things off. It is undoubtedly one of the greatest tracks in the world and always produces amazing action for the fans – I can’t wait for practice to get underway on Friday!”
Rupert Svendsen-Cook, Extreme E Team Principal, Veloce Racing added:
“What an incredible opportunity for Veloce to be racing in two such revolutionary championships on the same weekend. It’s going to be a massive test for the entire team, but I think we’re up to the challenge.
“We’re all excited to see what Emma [Gilmour] can achieve in the car with her wealth of rally experience. Extreme E’s new five-car Final format is an interesting addition as well so I think if we play our cards right, we could be on for another brilliant result for the SW6 squad.”
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Africa
Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games

The Gaming Board of Tanzania (GBT) has warned parents about the risks posed by betting on PlayStation games, urging families to take action.
Last week, Daniel Olesumayan, Acting Director General of GBT, addressed the issue during a meeting with media editors organised by the Treasury Registrar’s Office.
The gathering aimed to increase awareness about gambling activities and clarify the GBT’s regulatory responsibilities. Olesumayan stressed the importance of keeping children away from gambling, highlighting that it is primarily the parents’ duty to supervise their children’s gadget usage.
“As parents, we must protect our children. It is important to track how they use gadgets intended to stimulate their minds. PlayStation games turned into gambling must only operate in board-approved locations,” he said.
The growth of Tanzania’s gambling industry is evident, with the GBT registering 62 companies and issuing a remarkable 8549 licenses in the 2024/25 financial year.
This number includes licenses for various activities, such as the National Lottery and sports betting, with some companies holding multiple licenses to operate different types of gambling across various locations.
“The sector’s tax revenue surged by 97 percent, from Sh131.9 billion in 2020/21 to Sh260 billion in 2024/25,” Mr Olesumayan said.
He also noted that the ability to place bets as low as Sh1000 has contributed to the impressive growth.
Even with recent advancements, the GBT still faces significant challenges, particularly with illegal slot machines that operate without registration. These machines often attract children, posing risks not only to minors but also to the integrity of the gambling sector.
To tackle these issues, GBT is looking to the future with plans to utilise technology for better management of the industry and also enhance the skills of staff for more effective oversight. The regulator has also established more zonal offices and recently banned foreigners from operating slot machines.
Additionally, the board is set to launch a nationwide responsible gaming campaign aimed at educating young people about the dangers of problem gambling and promoting safer gaming habits.
The post Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games appeared first on European Gaming Industry News.
Africa
Ghana Gaming Commission Introduces Mandatory Biometric Verification

The Ghana Gaming Commission has introduced a significant change to the gambling industry by mandating biometric identification for every bet placed within the country. This new rule applies to all forms of gambling including online and physical sportsbooks, casinos and promotional games. Alongside recent tax reforms, this measure represents a strong move toward modernising and securing the gambling landscape in Ghana.
Gambling operators are now required to integrate their platforms with the National Identification Authority’s (NIA) database. Every player must verify their identity using fingerprint or facial recognition technology both at the point of placing bets and when claiming winnings. The only acceptable form of identification will be the Ghana Card, issued by the NIA.
According to Emmanuel Siki Quainoo, the acting commissioner of the Gaming Commission, this initiative aims to protect the industry from criminal misuse and enforce stricter responsible gambling measures. It is designed to slow down betting activities, allowing players to make more thoughtful decisions regarding their gambling behaviour.
Operators have a strict timeline of just one month to fully implement and test these biometric verification systems. Non-compliance could result in suspension of licenses or refusal of renewals, as the Commission has pledged to enforce these regulations rigorously without exceptions.
The primary goals behind these updated regulations are to prevent fraud and stop underage gambling. Additionally, these measures aim to increase transparency in the gambling industry, which has been scrutinised over possible money laundering and unmonitored cash flows. By associating all gambling transactions with verified biometric data, authorities can more effectively monitor and identify irregular activities.
The mandatory biometric checks also enhance responsible gambling protections. Regulatory bodies can monitor dangerous betting behaviors, impose limits on spending, and provide exclusion options for self-excluded players. This policy is part of a larger national digital initiative that uses identity-based verification across multiple regulated sectors.
The post Ghana Gaming Commission Introduces Mandatory Biometric Verification appeared first on European Gaming Industry News.
Asia
Indian Gaming Industry Expresses Concern About Proposed Online Gaming Bill

The real money gaming (RMG) industry has been thrown into unprecedented turmoil after the Union Cabinet approved The Promotion and Regulation of Online Gaming Bill, 2025. The proposed legislation seeks to outlaw all forms of pay-to-play online games, covering both games of skill and games of chance. If passed in Parliament, this would effectively ban the operations of legitimate RMG platforms across the country.
Industry stakeholders say the move was taken abruptly and without dialogue. “There was absolutely no consultation with the companies that have built this sector,” one executive said, adding that the decision violates multiple constitutional safeguards and will almost certainly face a legal challenge.
The industry’s pushback comes at a delicate moment. Only last week, on August 12, the Supreme Court bench of Justices J.B. Pardiwala and R. Mahadevan reserved its judgment on petitions concerning the classification of online games of skill and chance. The Court’s ruling was expected to provide clarity on a sector valued at over $3 billion. Instead, the Cabinet’s surprise approval of the bill has left companies reeling.
Industry voices argue that the move disregards the legitimate contributions of RMG platforms to India’s economy. By their estimates, the sector contributes nearly ₹20,000 crore annually to the exchequer through taxes and compliance payments, while directly and indirectly employing more than two lakh people. A blanket ban, they argue, would wipe out this entire ecosystem overnight.
The strongest criticism has come from the government’s failure to control illegal offshore betting firms. Companies like Parimatch, 1xBet and Dafabet continue to operate in India, despite repeated reports of their involvement in money laundering, hawala transactions and illegal gambling.
“Instead of cracking down on these notorious offshore firms, the government is choosing to penalize Indian companies that follow rules, pay taxes, and create jobs. This flawed approach not only risks shutting down a legitimate industry but also allows the black market to thrive unchecked,” said an industry representative.
Industry insiders caution that if the bill becomes law, Indian users may simply shift to unregulated foreign platforms, further draining revenue away from the country and undermining consumer protections.
The government, however, has defended its proposal by highlighting the social costs of online money gaming. The draft note accompanying the bill points to the “immersive and addictive nature” of pay-to-play platforms, warning that monetary incentives have triggered rising cases of anxiety, depression and behavioural problems among young users.
Citing clinical studies, the note claims prolonged gaming has worsened mental health issues, particularly among children and adolescents. The draft further warns of financial risks, with many players suffering losses that have, in some cases, led to suicides.
“These platforms employ predatory tactics—loot boxes, microtransactions, and reward systems—that exploit psychological triggers to encourage overspending. Such practices create cycles of debt and vulnerability,” the note says.
Despite acknowledging concerns about addiction and financial harm, industry groups insist that prohibition is the wrong path. They argue that a balanced regulatory framework—similar to models adopted in advanced markets—would provide consumer safeguards without dismantling the sector.
“Banning regulated RMG firms while letting offshore betting companies operate unchecked will only worsen the problem. The government should be working with us to build safeguards, not pushing us out,” said a gaming association leader.
The post Indian Gaming Industry Expresses Concern About Proposed Online Gaming Bill appeared first on European Gaming Industry News.
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