eSports
Challengermode to host official Play2Help Rocket League tournament for Mental Health Awareness Month
Global esports platform Challengermode has announced it is working with the Mental Health Foundation and Rise Against the Disorder to raise awareness of mental health issues for this year’s Mental Health Awareness month.
This initiative will share encouraging content through Challengermode’s esports platform, raise funds for Mental Health organizations and culminate in an exclusive charity tournament with streamers and influencers benefiting charities across the United Kingdoms and the US.
Supporting the “Back To Basics” theme of this years’ MHAM, Challengermode will provide foundational knowledge about mental health to players through its esports platform, and key information and resources for where to turn for mental health support.
As well as providing tips on how to better understand mental well-being in relation to gaming, Challengermode will seed short messages into pre and post game tournament chats to raise awareness and encourage civil play.
The main event will be an exclusive charity tournament on May 28th, featuring influencers and streamers from the Rocket League community.
European players looking to get involved and show their support are able to qualify for the tournament in the week leading up to the main event. Open qualifiers will be held on May 23rd and 25th in the Play2Help Space on Challengermode where players can sign up to the qualifiers by paying an entry fee of any amount.
All proceeds from the event will be donated to the Mental Health Foundation and Rise Against the Disorder. This tournament will see influencers streaming the event on their platforms to maximise the reach of the MHAM message.
Simona Dailidonyte, Product Marketing Manager at Challengermode said: “At Challengermode, we’re a part of gamers’ everyday life and we want to use our position to raise awareness of mental health and well-being – particularly among the millions of young gamers that we reach every day. Our goal is to spread the message about mental health and how, if done right, gaming can help people who are dealing with mental disorders like anxiety, depression, ADHD, and PTSD.
We’re proud to be raising awareness for mental health and raising funds for the Mental Health Foundation in their goal of creating a world of good mental health for all, and we look forward to learning from their considerable expertise when deciding how best we can help support player’s mental health in gaming and esports in the long term.”
Challengermode’s support for this year’s MHAM builds off of a strong traditional of the global esports platform providing a space for charitable events free of charge, such as the CompanyClash VALORANT tournament in support of Save The Children, and the Lucifer Esports Charity Cup in aid of AbleGamers. Challengermode has previously also supported SpecialEffect on the organisation’s CS:GO charity tournament.
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eSports
Vlad Marinescu Re-Elected as 10th IESF President
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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.
During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.
“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”
Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.
The assembly also elected the IESF Board for 2026, comprising:
Board Members:
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HRH Prince Omar Bin Faisal – Jordan
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Afiq Fadhli Bin Narawi – Malaysia
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Elin Yoojung Moen – Norway
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Clint Kennedy – United States
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Flip De Bruyn – Namibia
The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.
The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.
Bet builder
GG.BET launches Bet Builder for a new way to bet
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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.
Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.
To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.
“GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.
GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.
The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
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