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Boomerang Partners merges creativity and marketing at SBC Summit Lisbon: Nick Chichagov on the vision behind the performance
Reading Time: 5 minutes
The September SBC Summit in Lisbon was one of the most notable events for Boomerang Partners. The affiliate gambling & betting marketing agency presented its client portfolio and won two prestigious SBC Awards: ‘Social Media Campaign of the Year’ and ‘Rising Star in Sports Betting’ (Operator).
The company’s booth became a central hub for exhibition attendees, with over 1,500 people visiting it. They were able to learn about the new sports traffic tournament, the Golden Boomerang League and took part in a raffle for sports memorabilia from Rafael Nadal, Cristiano Ronaldo, Tyson Fury, and Fernando Alonso. One of the most impressive activities at the Boomerang Partners booth were unique live artist performances. In doing so, the company effectively married marketing and art for the first time at the iGaming event. These quaint performances have all the potential to become a new trend in the industry.
The creative producer and director of the Boomerang Effect performances at the Boomerang Partners booth was Nick Chichagov. In an interview, he discussed the origin of the project’s idea, the essence of the performances, and where he draws inspiration from.
1 How did the idea for this performance come about? Did something unusual inspire you to create something so out of the box?

When I start working on a performance, I always look for an initial hook. Here, it was the crowd. Inspired by photographers like Alexey Titarenko and his City of Shadows series, I explored the idea of people as ghostlike figures without identity. Later, references to René Magritte’s Son of Man helped sharpen the concept.
Music also guided me — a line from a Tool song, “to bring the pieces back together, rediscover communication,” became a key reference point. Contemporary dance emerged as the ideal form. I wanted to include a simple yet powerful moment where two people just stand and look at each other. Step by step, the puzzle came together.


2 If you had to describe this performance in a few words, what would they be?
For me personally, it is about uniting, immersing into communication, and becoming one – transitioning from disparate parts into a single, cohesive whole. The entire performance is a metaphor for separate atoms, individual people, and distinct fragments ultimately uniting as one under the company’s brand.
3 Tell us about the concept behind the production — what was the main idea or message for you?
The concept of the performance was that six agents of Boomerang Partners – each with their own character, state of mind, and attitude toward themselves, others, and the audience – venture out into the crowd. Their mission is to study communication, understand themselves, and bring meaning to people, guiding them to a place they’ve been waiting for under the Boomerang Partners brand, which helps people realize their potential.
During the main performance, the artists showcase the company’s themes – boxing, racing, football – through movement and dance. At the end, their gray masks are removed to reveal vibrant, individual identities, still tied to the brand. The core message: people often feel lost, but Boomerang Partners shows them the right path through its lens.
4 What were the most interesting or challenging moments during the rehearsal process? Can you share any behind-the-scenes stories from the preparation?
The most interesting part was the entire process of working with the team. As a director, I found it interesting to give the performers some creative space. For instance, each performer had their own character, and I provided them with a list of 10 traits to define it. Within that framework, they also invented different emotional states and variations.
The work was challenging, though. The third act was particularly difficult because we built its final choreography piece by piece. All the references we found were entirely off the mark. We didn’t want to just literally depict a sport; we wanted to convey it through imagery.
This is how we built the first act: the artists study themselves and their characters. Then, they interact with each other in the second act. Finally, the third act is where the artists unite into a single whole, representing the company’s diverse directions, and they rip off their masks to reveal the vibrant individuality that blossomed under the brand’s auspices.
5 Were there any funny or unexpected stories while working on the performance?
I wouldn’t say there were any truly unexpected moments in terms of the performance’s preparation. But there were certainly funny ones. For instance, when we were trying to incorporate football, racing, or boxing into the performance, we’d choreograph and plan how to best execute it. Sometimes, when we tried it out, the result was quite humorous because it came off as rather cartoonish. That’s exactly what prompted us to rework some choreography segments, taking certain details we found interesting to work with, instead of relying on overused, standard clichés.
Another amusing element was our permanent audience member. A cat would come to almost every single rehearsal and watch the entire process of us putting the performances together with great attention. I think it only missed one or two rehearsals; it was always there, observing very, very intently what was happening and why.
6 In your opinion, which elements were key to the success of this show?
I believe the show’s success was a result of a complete team effort. We put in an enormous amount of work and conducted countless rehearsals. We had incredibly talented artists, and I feel all the looks we created were a perfect, 100% match for the original references I had in my mind. Ultimately, I believe the performance we delivered was successful, first and foremost, thanks to the entire team.
Watch the full version of the Performance Show on YouTube — Boomerang Partners.


About Boomerang
Boomerang Partners is a rapidly growing global marketing agency offering a wide range of services. Boomerang Partners is the Official Regional Partner of AC Milan. In 2024, it launched the inaugural Golden Boomerang Awards — a global tournament for affiliate teams. More than 400 affiliate teams participated in the second season of the tournament in 2025. Boomerang launched six new products in 2024-2025, contributing to a nearly 1.5-fold increase in product users.
The agency’s client portfolio contains 13+ brands offering affiliate and entertainment services across 40+ markets in compliance with local regulations. These products provide personalized bonuses and 24/7 multilingual support.
About Nick Chichagov
With over five years of experience, Nick Chichagov crafts innovative projects at the intersection of theater, cinema, and immersive art. His portfolio includes collaborations with actors from the Royal Shakespeare Theatre, direction of performances featuring international artist ensembles, and work on music videos for prominent acts such as Vlady and AVOKARU.
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MyEmpire Reborn: New Look, New Empires, New Features
MyEmpire, one of the leading brands within the MioMedia affiliate program, proudly unveils its grand transformation. The empire has been reborn — with a stunning new look, an expanded collection of games, and thrilling new features set to redefine the gaming experience.
The redesigned MyEmpire brand unveils a fresh and immersive environment inspired by great civilizations of the past. The new interface offers smoother navigation, enhanced visuals, and a layout that reflects the brand’s evolution and the spirit of the empire. It’s cleaner, faster, and full of life — giving players the feeling of truly stepping into a renewed realm of majesty.
The updated design extends across the entire game world, bringing richer landscapes, detailed architecture, and enhanced character art that adds elegance and depth, drawing players further into play.
Along with the visual transformation, MyEmpire is expanding its portfolio with new games. Each title offers a unique experience while staying true to the empire’s spirit of strategy, adventure, and discovery. Together, they create a broader and more dynamic world for players to explore.
Beyond new games, MyEmpire is expanding with the launch of a dedicated shop — a new destination where players can purchase exclusive items or exchange their in-game bonuses for them. It’s a fresh way to turn progress into rewards and make every victory even more satisfying.
Soon, players will also enjoy new gamification features — SpinRally, Wheel of Fortune, and WonderPot. These additions will introduce even more thrills and rewards, giving players the chance to test their luck, win prizes, and uncover new surprises within the empire. Each feature is designed to enhance engagement and add a fresh layer of fun to the play.
MioMedia Affiliates continue to stand at the forefront of iGaming innovation, bringing together top-performing brands and world-class affiliate partnerships. As MyEmpire enters a new era with its refreshed look and features, MioMedia Affiliates celebrates the brand’s dedication to excellence, creativity, and pursuit of entertainment that both inspires and rewards.
For more information and guidance, contact the team: https://www.miomedia.com/contact-us
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53% OF PC DEVELOPERS WORRY ABOUT STEAM RELIANCE, AS PC DISTRIBUTION DIVERSIFIES
Reading Time: 2 minutes
Rokky, the PC game distribution platform delivering publisher-approved keys to global markets, has today unveiled its landmark whitepaper, The State of PC Distribution. The report, based on an independent study of 306 game industry execs, reveals how Steam’s continued dominance of PC game distribution leaves developers fearing their over-reliance on the platform and exploring alternative channels.
For years, Steam has deservedly been synonymous with PC game distribution. A striking 72% of developers believe Steam operates as a monopoly, with more than half (53%) concerned about their overwhelming reliance on a single platform. With over 18,000 new titles hitting Steam in 2024, the dominant storefront is drowning in games, and this fierce competition fuels developers’ concerns for game distribution. Market saturation (35%), and the ever-present challenge of discoverability (33%) are cited as key challenges, although the rise of the free-to-play model (40%) was named as the number one concern.
In response, developers are diversifying their distribution channels, with a significant 48% utilising the Epic Games Store. E-stores (38%) and marketplaces (30%) are also key channels for PC distribution, offering avenues to sell Steam keys outside of Valve’s platform, and appreciated by a third of developers for their access to hard-to-reach markets. The report also dives deep into the often-misunderstood gray market, where discounted keys are resold from low-priced regions in marketplaces and e-stores. With 73% of developers concerned about players reselling keys, “The State of PC Distribution” Report details how studios can reap the perceived benefits of e-stores and marketplaces without falling victim to the gray market.
Vadim Andreev, CEO and Co-Founder of Rokky, said:
“With a growing prominence of e-stores and marketplaces, PC game distribution is more varied, vast, and complex than it has ever been. New opportunities are everywhere – as are pitfalls and challenges. And most of the old guard remain relevant. Understanding the nuances has never been more important, and so we created this report to highlight the trends that matter.”
Key Findings from “The State of PC Distribution”:
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Today’s challenges: The rise of free-to-play games is the biggest challenge of selling PC games today (40%), followed by market saturation and competition (35%) and discoverability (33%)
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Steam’s dominance: 88% of studios say Steam accounts for over 75% of their revenue. 72% feel Steam effectively exists as a monopoly and 53% are concerned about their level of reliance on that single platform.
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Beyond Steam: 48% have distributed a title to the Epic Games Store, 30% to marketplaces such as G2A and Kinguin, 38% to e-stores such as Fanatical or Humble Bundle, 10% have distributed with GOG, and 8% with itch.io.
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Marketplace Benefits: Developers relate marketplaces with benefits such as ease of use (45%), pricing control (35%), promotional support (33%) and international reach (31%).
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E-Store Benefits: Developers relate marketplaces with benefits such as ease of use (41%), pricing control (35%), promotional support (33%) and international reach (35%)
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Marketplace Concerns: Developers relate marketplaces with the gray market (24%), loss of control (22%), and loss of revenue (22%).
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E-Store Concerns: Developers relate e-stores with the gray market (23%), loss of control (23%), and loss of revenue (19%).
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Alternative distribution outlook: 75% of developers anticipate at least a 10% revenue uplift from using e-stores and marketplaces; 80% expect alternative channels to become a regular part of their distribution mix within five years.
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Defining the gray market: Only 22% believe the gray market is the concept of unauthorised reselling. For the majority of respondents (73%), the gray market is not a practice but a place. 24% perceive that marketplaces themselves are the gray market, 24% define it as e-stores, and 25% believe the gray market is a combination of both.
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Resale concerns: 73% of developers are concerned about players reselling keys.
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PG Soft reinforces European presence through SiGMA Central Europe sponsorship
Reading Time: < 1 minute
PG Soft, a world-class digital mobile games company, has strengthened its support of the SiGMA Summit series by sponsoring the SiGMA Central Europe Expo, taking place from 3rd – 6th November at Fiera Roma in Rome, Italy.
The SiGMA Central Europe Expo brings together leading stakeholders from across the global iGaming ecosystem for four days of networking, innovation, and business growth in one of Europe’s most iconic cities.
During the show, PG Soft’s branding will feature prominently at the event’s Registration Counter – the first touchpoint for every attendee and one of the venue’s busiest hubs. Additionally, PG Soft banners will surround the registration desk and storage wall areas.
PG Soft’s branding will also be displayed on large HD screens positioned beside the main entrance, running across all three days of the Expo. Two custom 30-second videos, designed by PG Soft’s creative team, will loop continuously across the displays.
While this sponsorship does not carry an official title, it further reinforces PG Soft’s commitment to enhancing the player and partner experience at leading global expos and supporting SiGMA’s mission to connect and inspire the worldwide iGaming community.
PG Soft’s spokesperson commented: “We’re thrilled to continue our partnership with SiGMA for the upcoming Central Europe event in Rome. Our collaboration reinforces PG Soft’s commitment to enhancing the player and partner experience at leading global expos and supporting SiGMA’s mission to connect and inspire the worldwide iGaming community.”
The post PG Soft reinforces European presence through SiGMA Central Europe sponsorship appeared first on European Gaming Industry News.
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