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NODWIN Gaming and JioStar Unveil OnePlus Android BGMS Season 4

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NODWIN Gaming, South Asia’s leading gaming and esports company, announces the return of the OnePlus Android Battlegrounds Mobile India Masters Series (BGMS). Season 4 of India’s most-watched esports event is set to air live on Star Sports Khel and on JioHotstar from 5:00 PM to 8:00 PM, starting August 18 to September 14. This marks the first time BGMS will be available on JioStar, promising an even bigger, bolder, and more inclusive tournament experience with a prize pool of ₹ 1,50,00,000

For the First Time: Multi-Cam Broadcasts

Elevating the viewing experience, BGMS Season 4 introduces a multi-cam broadcast setup for the first time ever. Viewers can now watch the action unfold from:

  • 1 Main Cam

  • 1 Dedicated Map Cam

  • 4 Top Team Cams, featuring one key player each

From next week, the player cams will spotlight standout performers, giving fans a closer look at the tournament’s rising stars.

Format: Bigger, Bolder, and More Inclusive

Season 4 introduces a dual-tier structure for the first time in BGMS history—bringing together the BGMS (Masters Series) and the newly launched BGCS (Challenger Series). This format allows aspiring teams to compete directly with pros, making BGMS 2025 the most accessible and inclusive edition yet.

  • BGMS: 24 of India’s top BGMI teams will battle in a LAN setting for the championship title, broadcast live on Star Sports.

  • BGCS: Serving as the official feeder league, BGCS will also feature 24 teams—2 from OnePlus Campus Dominate, 1 from TVS Raider Wicked Battles, 17 invited squads, and 4 all-women teams, marking a milestone for gender inclusivity in Indian esports.

Playoffs: Where Dreams Get Real

At the end of three weeks of BGCS action, the top 4 teams will progress to the playoff stage, where they will challenge the bottom 12 BGMS teams (those ranked 13–24 after the group stages). The Top 8 BGMS teams (Ranked 1–8) will advance directly to the Semifinals and they will be joined by the Top 8 teams from the Playoffs. These 16 teams will then compete in the Semifinals, leading into the BGMS Grand Finals. For the first time ever, amateur teams from BGCS have a real opportunity to win BGMS, redefining the competitive landscape of Indian mobile esports.

The tournament continues to push the envelope with its unique mechanics designed to reward strategy, risk, and aggression. The Powerplay, first introduced in Season 2, awards double points per finish during the first zone of a match, encouraging teams to engage early. Powerplay will be active across all days in BGMS and BGCS. The Impact Player feature, available on weekends (except the final week), lets each team designate one player whose finish points are doubled, adding a strategic edge to roster decisions. The Bounty System, introduced last year, returns this season with a daily run from August 21 to September 7 in BGMS, awarding an additional 10 points to any team that fully eliminates a designated “bounty team.” This high-risk, high-reward mechanic adds strategic depth and can dramatically swing the leaderboard. The Impact Player and Bounty system will be only active in BGMS.

Season 4 will also feature two back-to-back LAN events. The first, beginning around 12:00 PM , will host the earlier Challenger Series matches and qualifiers, followed by the master series matches from 5:00 PM to 8:00 PM. This dual LAN setup aims to deepen the live audience experience and elevate the competition’s production value.

“BGMS has always been more than a tournament; it’s a cultural phenomenon,” said Akshat Rathee, Co-Founder and Managing Director of NODWIN Gaming. “This year, we’ve expanded the format to reflect the breadth of Indian gaming. From grassroots to greatness, from campus halls to national TV. This is BGMS like you’ve never seen before. We’re thrilled to welcome OnePlus, Android, TVS and Bisleri as partners as we push the envelope once again.”

Siddharth Sharma, Head – Audience Engagement, Viewership, and Monetization Initiatives – JioStar, said “BGMS continues to break new ground in Indian esports, and we at JioStar are proud to bring this cultural movement to screens across the country. This season’s expanded format, diverse participation, and high-quality gameplay exemplify the kind of dynamic, youth-driven content we aim to champion.” 

Now in its fourth year on national television, BGMS remains India’s first-ever televised BGMI tournament and one of NODWIN Gaming’s flagship IPs. Season 3 recorded over 145.5 million views across platforms, continuing to redefine mobile esports in India. This season, BGMS raises the bar with a wider reach, greater scale, and deeper impact on India’s gaming ecosystem. Beyond crowning champions, the new revamped format of the tournament aims to create new opportunities for emerging talent from all segments of India’s growing esports community.

Season 4 will also feature two back-to-back LAN events. The first, beginning around 12:00 PM, will host the earlier Challenger Series matches and qualifiers, followed by the master series matches from 5:00 PM to 8:00 PM. This dual LAN setup aims to deepen the live audience experience and elevate the competition’s production value.

Together, BGCS and BGMS will deliver x hours of elite BGMI competition, showcasing India’s top-tier esports talent across digital and television platforms.

With BGMS Season 4 just around the corner, as pro teams gear up and new players fight their way through qualifiers, BGMS Season 4 is set to be the most expansive, competitive, and inclusive edition yet.

The post NODWIN Gaming and JioStar Unveil OnePlus Android BGMS Season 4 appeared first on European Gaming Industry News.

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GoldenRace launches Goal2Win to bridge the gap between football and numbers

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The world of sports betting and gaming is set for a major shake-up with the launch of GoldenRace’s innovative, new number game, Goal2Win, designed to captivate the massive global football audience. Goal2Win successfully bridges the gap between the universal passion for the “king of sports” and the proven thrill of number-based predictions, offering partners a fresh, high-potential product for monetisation.

Goal2Win is a premium offering that takes the familiar, classic number game format and integrates it with a dynamic, football-centric theme. This unique combination makes the game instantly recognisable yet excitingly new, appealing both to seasoned sports bettors and newcomers seeking an engaging, simplified experience.

Goal2Win is GoldenRace’s proposal to mix innovation and tradition. It offers operators a product that leverages the immense reach of football fandom while delivering the straightforward, engaging gameplay and massive win potential expected from a top-tier number game. It’s a compelling blend of excitement, simplicity, and significant reward potential.

Key features driving engagement and potential winnings:

Goal2Win is engineered for maximum player retention and high stakes, boasting dynamic gameplay and powerful features:

  • Multiplier feature: Players can place the same set of bets across an impressive twenty-two consecutive events, significantly driving up potential winnings and ensuring sustained engagement over time.
  • Jackpots and Mega Jackpots: The game includes tiered winnings with both standard Jackpots and highly coveted Mega Jackpots, promising life-changing sums and acting as a powerful player motivator.
  • Quick picks: For rapid access to the action, the Quick picks option allows the system to randomly select numbers, streamlining the betting process for players.
  • Row/Column selector: Enhancing the user experience, selector buttons enable players to easily pick an entire row or column of numbers, simplifying sophisticated betting.

Goal2Win represents a unique opportunity for operators to tap into the immense global football fanbase with a product that is both innovative and instantly recognisable. It stands poised to become a staple offering, driving higher stakes and attracting a broader demographic to the operators’ portfolio.

The post GoldenRace launches Goal2Win to bridge the gap between football and numbers appeared first on European Gaming Industry News.

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PayAdmit partners with Yaspa to integrate Pay by Bank on its payments platform

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Yaspa, the Pay by Bank fintech, today announced a partnership with PayAdmit, the London-based payment software provider and orchestrator used by merchants across eCommerce, iGaming and digital services. The integration brings Pay by Bank to PayAdmit’s platform, giving its merchants a faster, secure, cost-effective way to accept customer payments with real-time confirmation.

PayAdmit offers a modular payments stack that includes White Label, Cashier Service, Payment Bridge and Payment Concierge Service — a high-touch support layer for resolving payment issues in real time. The platform aggregates 350+ global payment methods and provides streamlined onboarding, enabling merchants to go live in as little as 14 days.

Adding Yaspa gives PayAdmit’s clients a high-conversion bank payment option built for speed, conversion and compliance.

Yaspa’s Head of Commercial, Amie Kadhim, said: “PayAdmit moves fast and sets a high bar on payment performance, reliability and checkout experience. We’re excited to power their next chapter with instant bank payments that are speedy, secure and deliver a smooth, mobile-first experience – boosting approval rates and settling funds immediately.”

For PayAdmit’s merchants, the integration with Yaspa delivers:

  • Real-time deposit confirmation
  • Lower processing costs versus traditional methods i.e. debit and credit cards
  • Reduced fraud and chargeback risk with bank-level authentication
  • A smoother mobile journey with no card details to key in

Yaspa’s benefits align with PayAdmit’s focus on performance, security and a modern, merchant-friendly toolkit.

Vladyslav Kolodistyi, CEO of PayAdmit added: “Our mission is to give merchants a flexible, future-proof payments stack. Partnering with Yaspa adds a best-in-class, instant bank payment option, so clients get higher conversion with less complexity.”

The post PayAdmit partners with Yaspa to integrate Pay by Bank on its payments platform appeared first on European Gaming Industry News.

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Continent 8 appoints Julia Weygandt as Head of Client Growth & New Business

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Continent 8 Technologies, a leading provider of cutting-edge managed IT solutions designed for the global iGaming and online sports betting industry, announces the appointment of Julia Weygandt as Head of Client Growth & New Business.

Based in Malta, Julia will spearhead strategic initiatives to drive customer growth and capture new market opportunities globally, working closely with the existing Sales team and Practice Leads.

Julia brings over 20 years of experience in gaming, entertainment, and technology, with a proven track record in commercial strategy, international market expansion, and strategic partnerships. Her career includes senior roles such as COO at G Games and Tornado Games, and Head of International Partnerships at GAMOMAT, where she successfully scaled operations and delivered significant revenue growth.

Julia is an active advocate for diversity and leadership in gaming, serving as a Board member for Global Gaming Women and leading partnerships for the Behind the Gloves initiative, which combines boxing and corporate engagement to support charitable causes.

Nick Nally, Chief Revenue Officer at Continent 8 Technologies, commented: “Julia’s appointment reflects our commitment to delivering exceptional value and growth opportunities for our customers. Her deep industry knowledge, commercial acumen, and passion for building strong partnerships make her an outstanding addition to our team. We are excited to see the impact she will have as we continue to expand globally.”

Julia Weygandt, Head of Client Growth & New Business, added: “I’ve known the Continent 8 team for a long time; they are a trusted and respected partner to the world’s leading iGaming operators and suppliers, and I am thrilled to join at such an exciting time. My focus will be on driving client success through innovative solutions and strategic growth initiatives, ensuring we continue to lead in this fast-evolving industry.”

The post Continent 8 appoints Julia Weygandt as Head of Client Growth & New Business appeared first on European Gaming Industry News.

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