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Gamecity Hamburg Funds 6 Digital Game Prototypes with 410,000 Euros in its 20th Anniversary Year
In the 2023 funding round, Gamecity Hamburg is supporting six game projects with a total of 410,000 euros as part of the Prototype Funding programme. This funding for companies and start-ups based in Hamburg enables the development of prototypes of digital games with high market potential. Among the funding recipients are three start-ups that have previously successfully graduated from Gamecity Hamburg’s Games Lift Incubator. The application phase for the incubator programme runs until June 20.
Once again, the awarding committee was impressed by the high quality of the submitted projects and decided to fully utilise the funding budget available for the 2023 Prototype Funding. The application phase for the next funding round will therefore start in spring 2024. Including this fifth funding round since 2020, the Prototype Funding supported the development of a total of 27 prototypes with 1,536,000 euros.
“The applications submitted show the positive effects of our further funding programs and offers for professionalization. Three teams of the projects funded in this round have already successfully completed our Games Lift incubator program. In addition to newly founded companies, experienced studios are also among the funding recipients. This once again shows the versatility and potential of Hamburg as a games location,” Dennis Schoubye, Head of Gamecity Hamburg, said.
The funded projects 2023
METACORE by Amberdive Interactive – € 80,000
Project Renaissance by Tiny Roar – € 80,000
Reddie – ReRun of Reality by Curvature Games – € 80,000
Light of Atlantis by DrownTown – € 70.000
Stack ‘Em Up by Godcomplex Games – € 70.000
How to Find Friends by Beardshaker Games – € 30.000
METACORE – Amberdive Interactive
Amberdive Interactive has further refined its co-op shooter METACORE in the Games Lift Incubator 2022. In teams of up to four, players fight their way through ruins on an alien planet and defend themselves against machine guards. Outstanding as a game mechanic are the multi-purpose cores – small high-tech spheres into which the players can transform themselves and which open many possibilities for team play.
Project Renaissance – Tiny Roar
In this point-and-click adventure game from established indie studio Tiny Roar (Wanderlust, XEL, Bomb Bots Arena, among others), players take on the role of Joy, who embarks on a path of self-knowledge after a baby literally falls into her hut. With Project Renaissance, Tiny Roar plans to appeal to genre fans as well as those who have avoided adventure games in the past.
Reddie – ReRun of Reality – Curvature Games
Curvature Games lets players conduct and immersively experience various experiments as the character “Reddie” in this innovative mixed-reality adventure. They switch dimensions and realities again and again to find the solution. By using mixed reality, the players also interact with the actual environment.
Light of Atlantis – DrownTown
In this 2D puzzle Metroidvania game with jump ‘n’ run elements, players do not control the lovingly drawn robot character in the underwater world of Atlantis, but the element “water” to solve puzzles and pass levels.
Stack ‘Em Up – Godcomplex Games
Up to four players compete in this crazy multiplayer party game. The players suck up cute “slime packets” just like their fellow players. This is how the so-called “stacks” are created, which leads to involuntary teamwork. Godcomplex Games used the Games Lift Incubator 2022 to fine-tune the game idea.
How to Find Friends – Beardshaker Games
How to Find Friends is a cozy hidden object game in which players must find extraordinary creatures in large-scale patterns. The protagonists Witch & Owl help and narrate the enchanting background stories of the wondrous creatures to the players along the way.
From March 3 to April 5, a total of 24 developers, startups, and companies from Hamburg applied for Gamecity Hamburg’s Prototype Funding. The awarding committee, consisting of Hamburg industry experts Nina Müller (Head of Publishing, Goodgame Studios), Jonas Hüsges (Publishing Director, Daedalic Entertainment), Valentina Birke (Head of Project, Indie Arena Booth/ Super Crowd Entertainment), Jens Unrau (Head of Department Media and Digital Economy of the Ministry of Culture and Media in Hamburg) and Dennis Schoubye (Head of Gamecity Hamburg) decided on the selection.
In addition to Prototype Funding, Gamecity Hamburg organises the annual Games Lift Incubator programme for all developers, teams, and start-ups from Hamburg’s games industry, regardless of the status of their games project. Each year, the Games Lift Incubator supports five teams with 15,000 euros and a comprehensive coaching, mentoring, and workshop programme by experienced international experts from the games industry. The teams also receive one-year support in the form of individual mentoring to work on their games and project ideas and develop them further.
Teams and developers can currently apply for the Games Lift Incubator until June 20.
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TWO NEW WORLDS WERE UNVEILED AT ZITRO EXPERIENCE MEXICO 2024
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Play’n GO announces network-wide US release of hit title Colt Lightning Firestorm
Eagerly anticipated release now confirmed following a highly successful exclusivity period with Rush Street Interactive
Play’n GO has today announced the official US release of its hit title Colt Lightning Firestorm, following a three-week period of exclusivity with Rush Street Interactive brands BetRivers and SugarHouse.
Colt Lightning Firestorm was released in Europe and other jurisdictions in May 2024, and its release in the US comes with much fanfare following the game’s rave reviews in its short exclusivity period. The game is a sequel to the wildly popular Colt Lightning game which was released early last year, and indications at this stage suggest that this sequel may prove even more successful.
This announcement sees Colt Lightning Firestorm available to players in each state and operator with whom Play’n GO is licensed. Play’n GO first entered the online casino market in the US in 2022, and has reiterated its commitment to becoming active in every regulated market around the world.
Magnus Olsson, Chief Commercial Officer at Play’n GO said: “We’re excited to unveil Colt Lightning Firestorm to the wider online casino gaming community in the US, and have been very pleased to see its strong performance during its exclusivity period with Rush Street Interactive. We had high hopes for the game following the success of its predecessor, and we’re confident that these robust results will continue now that the game is available to an even bigger audience.”
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BLAST to Bring Top-Tier Esports Events to Singapore in 2024 and 2025
Esports entertainment company BLAST has announced plans to host two popular esports events in Singapore in 2024 and 2025.
BLAST will bring both world-class Counter-Strike and Dota 2 tournaments to the heart of Southeast Asia, marking a major step in Singapore’s emergence as an esports and gaming hub. Supported by the Singapore Tourism Board (STB), these high-profile events will bring the world’s best esports teams and players from all across the world to compete in Singapore.
BLAST has teamed up with AEG Presents Asia, one of the world’s largest live entertainment entities to bring these events to Singapore. The partnership forms part of BLAST’s ambition to create the best esports experiences by working closely with premier destinations and the biggest and best live entertainment partners.
More than half of global esports views (57%) are estimated to come from the Asia Pacific region, 47% more than any other region in the world with the global market valued at $1.6 billion.
By bringing the top-tier Counter-Strike and Dota 2 tournaments to Singapore, BLAST aims
to attract global esports talent, foster local growth, and elevate Singapore’s status as a destination for world-class esports entertainment.
James Woollard, Director of Market Development at BLAST, said: “We are incredibly excited to bring two of the biggest esports titles to this vibrant destination. Over the coming 18 months, Singapore will become a major hub for esports in Southeast Asia, and with the support of the Singapore Tourism Board, we look forward to delivering unforgettable experiences for fans while helping to build a thriving esports ecosystem in the region. Bringing the first BLAST arena event to Singapore is an exciting first step in this journey. The World Final will see the world’s best Counter-Strike players and teams fighting for a $1,000,000 total prize pool.”
Ms Ong Ling Lee, Executive Director, Sports and Wellness, Singapore Tourism Board, said, “We are excited to host the BLAST Premier World Final and the BLAST Dota Slam in Singapore. The Counter-Strike event marks the first BLAST-branded event in Southeast Asia and the inaugural Counter-Strike tournament series in the region, solidifying Singapore’s position as a world-class esports destination. We are confident that the international participants and their legions of fans will have a memorable experience in Singapore, immersing themselves in the diverse and dynamic offerings of our city.”
The World Final 2024 will take place from 30th October – 3rd November and will be the first BLAST event to take place in Singapore, followed by the BLAST Dota Slam in 2025. The World Final will be the biggest Counter-Strike event to take place in Singapore, where the world’s best eight Counter-Strike teams will compete for a massive prize pool of $1,000,000 and the chance to claim bragging rights as the best team around.
Qualified World Final teams: NAVI, Team Spirit, Team Vitality, FaZe Clan and G2 Esports.
Fans can sign-up for the pre-sale window by registering with BLAST.tv, where they will also receive updates and information on tickets.
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