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Esports Insider & the University of Warwick announce the agenda for ESI Next Gen, the UK’s first conference dedicated to esports and video games in education

The leading B2B esports events and media company, Esports Insider (ESI) and the University of Warwick are pleased to reveal the agenda for the inaugural ESI Next Gen, a one-and-a-half day conference dedicated to esports and video games in education. Offering interactive sessions, networking and insights on March 22nd-23rd, 2023 at the University’s Esports Centre.
The UK has steadily increased the number of esports-focused qualifications on offer, moving beyond competitive play there are now 39 esports courses through 14 providers (according to UCAS) across the UK, now providing three-year degrees or Higher Education courses on the wider industry or specific aspects such as Event Management, Digital Marketing, or Coaching, Health and Well-Being.
As two leading authorities in esports business and education, Esports Insider and University of Warwick have crafted the first ever ESI Next Gen conference to bring together leaders from universities and colleges from across the UK and beyond, alongside professionals from both the esports and games industries to discuss the skills the industry can offer young people. This includes game developers, publishers, esports teams, tournament operators, education sector service providers, and regional government all under one roof, right on the doorstep of one of the UK’s largest creative clusters. There’ll be ample industry related and education-focused content, as well as extensive networking opportunities and interactive workshops for students looking to get into the industry.
The event is supported by Gold Sponsor IN4 Group, Official Youth Esports Partner Esports Coaching Academy and event partners Chillblast, Viperio, NSE, Esport1, Swipe Right PR, UKIE and NUEL. ESI Next Gen is set to welcome over 250 attendees, with over 30+ speakers across more than 9 live sessions.
Speakers this year include educators & industry executives such as:
- Meg Daintith, Talent Acquisition Manager at Electronic Arts
- Phil Bale, Operations Manager at Ubisoft Leamington
- Kalam Neale, Head of Education at British Esports
- Gina Jackson OBE, Founder of SKILLfull
- Ólafur Steinarsson, Co-founder & COO at Esports Coaching Academy
- Mikayla Sinead, Founder & CEO at Bridge Network Group
- James Fraser-Murison, Director of Esports at Queen Marys College
- Becky Wright, Senior Partnerships Manager at NSE
- Dr Bianca Wright, Curriculum Lead: Immersive and Associate Professor at Coventry University
- Shahneila Saeed, Programme Director for Digital Schoolhouse
At ESI Next Gen, there will be five panels and two workshops, all designed to support education staff, industry stakeholders and students equally. The event will explore leadership in esports and gaming education, navigating the obstacles of curriculum development, potential graduate opportunities, policy matters, and sector growth.
Esports Coaching Academy will host a ‘Pathways to Building a Career and Business in Grassroots Youth Esports’ workshop, which will provide attendees with valuable insights and resources on the grassroots esports industry and how to build a career and business in it. Topics will include the current landscape of youth esports, career pathways, business opportunities and best practices in grassroots esports.
Sam Cooke, Managing Director and Founder at ESI stated: “We are delighted to be working with the University of Warwick for our first inaugural ESI Next Gen. This event will provide a great opportunity to explore and promote the collaborative relationship between the esports and video game industries and educational institutions, so as to create a strong foundation for the new emerging talent.”
The event will kick off with a networking social and the final of Lions Clash, a Valorant tournament for UK universities and colleges, followed by an evening reception on 22nd March 2023, allowing attendees to register early, experience a live esports event, and network in a relaxed and welcoming environment.
Jack Fenton, Head of Esports at University of Warwick says: “This is a huge landmark for Warwick as co-creating the ESI: Next Gen concept has been an exciting strategic goal for both us and for Esports Insider. I know that this will be the Esports Centre’s biggest and most impactful event to-date and we’re really proud to be acting as a catalyst for the creative and digital sector. I can’t wait to see the collaboration that spins out of this event!”
Join us for ESI Next Gen 2023 to celebrate the convergence of esports, video games and education on March 22-23 at the Esports Centre, Coventry.
Bring your team of 3 or more and save with our Group Registration rates. Currently enrolled students may register to attend #ESINextGen at a special discounted rate. Tickets are available now, including an option for inclusive accommodation.
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Gaming in Germany Conference confirms new speakers, breakout program

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The Gaming in Germany Conference, which will take place November 11 in Berlin, has added several new speakers to its already impressive agenda.
Sebastian Buchholz, Head of Licensing and Market Supervision, Gemeinsame Glücksspielbehörde der Länder (GGL), will deliver the event’s keynote address.
The operator’s perspective will be well represented at this year’s Gaming in Germany Conference, with Christian Heins, Director iGaming Tipico; Alex Green, Vice President – Games, ZEAL Network; and Ewout Keuleers, former General Counsel, Kindred Group all confirmed to make an appearance at our event.
Naturally, attendees will also hear from both German and European trade associations, with Dr. Dirk Quermann, President, Deutscher Online Casinoverband (DOCV); Mathias Dahms, President, Deutscher Sportwettenverband (DSWV); and Maarten Haijer, Secretary General of the European Gaming and Betting Association (EGBA) contributing.
Willem van Oort, founder of Gaming in Germany commented: “I am extremely pleased with this year’s speaker lineup. I think it speaks of the relevance of our event, and especially the key topics that we are highlighting this year: the threat of the black market and the evaluation of the 2021 State Gambling Treaty. I see that licensed operators are highly committed to making the German iGaming market more sustainable and competitive and I am very happy that we are trusted to play a role in promoting fruitful discussion and debate on these topics.”
“As the event takes place while the evaluation of the 2021 State Gambling Treaty is ongoing, this is certainly the time to be part of the conversation,” van Oort added.
Breakout program and networking opportunities
In addition to its main program, the Gaming in Germany Conference will also feature several highly practical breakout sessions on data compliance, game certification, RG, live casino, eSports, and much more.
The full agenda, including breakout program, is available here.
In addition to a loaded program, the Gaming in Germany Conference also offers plenty of networking opportunities during pre-conference dinner, coffee breaks, lunch, and concluding networking drinks.
Practical information
The 2025 Gaming in Germany Conference takes place Tuesday, November 11, 2025, at the DoubleTree Hilton Ku’damm in Berlin – just 100 meters from the magnificent Kurfürstendamm.
The post Gaming in Germany Conference confirms new speakers, breakout program appeared first on European Gaming Industry News.
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PAGCOR LAUNCHES DIGITAL SPACE FOR GAD

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PAGCOR proudly launched today its Gender and Development (GAD) Digital Corner dedicated to promoting gender equality, empowerment, inclusivity, and diversity within the organization and beyond.
The digital space features comprehensive GAD-related contents including the latest news and announcements, significant laws and issuances, projects and activities, and other beneficial resources.
The PAGCOR Digital Corner will be displayed as wallpaper on all office desktops with the new GAD logo and a QR code directing to the GAD Digital Corner website from October 16 to November 16, 2025.
This initiative highlights PAGCOR’s continuing support to gender equality and inclusivity in the workplace, in relation to Republic Act No. 9710 or the Magna Carta of Women.
The post PAGCOR LAUNCHES DIGITAL SPACE FOR GAD appeared first on European Gaming Industry News.
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GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025

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Gmonitor.ai presents its new Online Gaming Market Report: Spain Q2 2025, which provides an in-depth analysis of the DGOJ data on the regulated market between April and June of this year.
The report places Spanish online gaming in a stage of consolidation: year-on-year growth of 18.6% (€410.3 million in GGR) confirms the strength of the sector, but also the transition towards a more mature market, a trend driven by technology, regulation and operator loyalty. The two leading verticals, online casinos and sports betting, account for more than 94% of revenue, with €216.4 million and €171.4 million respectively.
In addition to financial analysis, the study delves into player behaviour patterns, highlighting a 23.7% increase in deposits and a 28.9% increase in withdrawals, reflecting greater liquidity and spending per active user. However, the number of new accounts registered fell by 11.6% compared to the previous quarter, a sign that the market is beginning to mature and focus more on retention than acquisition.
“The Spanish market has entered a phase where data, regulation and player loyalty define profitability. Gmonitor converts this information into a competitive advantage and lower costs for all players in the sector”, highlights the Gmonitor team.
The document devotes specific sections to casinos, betting, poker and bingo, as well as the regulatory environment and medium- and long-term strategic prospects. The report is available for download and can be complemented with a personalised demonstration of the platform, where users can explore how they can generate their own reports and access more granular information tailored to each user and organisation.
The post GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025 appeared first on European Gaming Industry News.
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