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EA Licensed Esports Platform Realm Launches in Apex Legends

A new competition has arrived in Apex Legends. Today, Realm, a new automated esports platform from Eric Faust (Co Founder of Realm) and, Laura Wilson (Co Founder of Realm), John Chase (Ex-Amazon, Abe Books) Carter Smith (Former Circus, acquired by Realm) and Ken McGaffey (Former owner of Third Impact Esports, Ex DARPA and Meta) is launching in Apex Legends, with over $150,000 in prize money offered in its first season. Realm will kick off its inaugural season in the EMEA region this month, expanding to North America in Season 2, which kicks off in February 2023. Realm is one of the first platforms where pro and semi-pro players alike can engage in a competitive experience. “Right now, esports is essentially focused on the top .01% of players. Players of lower skill levels don’t get a chance to experience competitive tournaments or places where they can compete to improve their skill. We want to change that,” says Eric Faust, CEO. The biggest prizes will still be awarded at the pro level, but there will be multiple other tiers for players of different skill levels to compete in. Aspiring players will also get the chance to continually level up to get to those upper echelons through Realms rating system. Imagine a ranked service where instead of earning badges, you’re competing for cash”
Realm empowers aspiring professional players to get discovered. Professional gamers are able to showcase their skills in hopes of getting signed to a professional esport team. Realm is built on the Hedera public distributed ledger, and leverages the Hedera Consensus Service (HCS) to keep immutable records of events. For professional esports players, this provides a verifiable profile full of deep data insights from every match they play in, enabling prospective teams and coaches to get a full picture of the players skill set. Realm makes this data queryable so teams, coaches, and fans can use it to create statistical models. Players have the option to make their esports data shown publicly on their profile, or hide it so it’s not publicly accessible.
Realm isn’t a tournament, but rather a platform where players can queue up at any time (outside of when ALGS is live) in private competitive matches. Modeled after similar systems in Counter Strike like ESEA. Players get a rating based on the matches they compete in. That rating is used for players to compete against players of similar skill level. At the end of each season, players are then seeded into a ranked division based on their rating where they compete in a tournament setting to earn prizing.
“Hedera makes it possible, for the first time, for players to demonstrate, verify, and share at their choosing their gaming accomplishments,” said Shayne Higdon, CEO of the HBAR Foundation, helping to drive the Hedera ecosystem. “Realm’s new offering for EA’s Apex Legends is the beginning of a transformation. Running on the Hedera public ledger will enable gamers to showcase, verify, and capitalize on their skills as never before.”
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Esports World Cup Foundation Expands India Presence with S8UL’s Inclusion in the EWCF Club Partner Program, BGMI Invitation to EWC 2025, and broadcast on one of India’s leading streaming platforms

The Esports World Cup Foundation (EWCF) today announced a major expansion of its engagement with the Indian esports ecosystem. Key developments include a soon-to-be-announced strategic broadcast partnership with India’s leading streaming and digital services company, an official invitation of a Battlegrounds Mobile India (BGMI) team to compete at the Esports World Cup 2025 (EWC), and the inclusion of premier Indian organization S8UL in the 2025 EWCF Club Partner Program.
The initiatives mark a key milestone in EWCF’s mission to unite global esports fans under one competitive platform and reinforces its commitment to integrating one of the world’s fastest-growing esports markets into EWC while expanding opportunities for players, clubs and fans across the region.
“The Esports World Cup’s purpose is to unite the global gaming community, and that means investing in regions driving the future of the industry,” said Mike McCabe, Chief Operating Officer of the Esports World Cup Foundation. “India is central to that vision. With hundreds of millions of mobile-first players, it’s home to an ecosystem evolving at an incredible pace—from championship Clubs like S8UL to leading digital platforms that are transforming how fans experience esports. Through expanded partnerships and competitive pathways, we’re shaping the future of Indian esports, empowering its players and Clubs to compete at the highest level at EWC, bringing the best of the Esports World Cup to the country.”
The invitation to the winner of the BATTLEGROUNDS MOBILE INDIA PRO SERIES (BMPS) marks the first time that an Indian team will compete against the best teams from the rest of the world at the Esports World Cup, representing a milestone moment for the title’s integration into international competition and a reflection of the rapid growth and potential of mobile gaming in the country.
India’s leading broadcast partner, soon to be announced, will play a pivotal role in expanding access, amplifying fan engagement, and supporting India-based programming throughout the EWC 2025 season, including localized broadcasts, community events, and exclusive content offerings aimed at the subcontinent’s 500+ million gamers.
This year, the Mumbai-based organization S8UL Esports joined the EWCF Club Partner Program. S8UL, forged via a merger of two legendary Indian teams in SOUL and 8bit, is a prime example of a Club that’s accelerated their growth through the Program. The Club has already qualified for EWC 2025 in Apex Legends, EA SPORTS FC, and is competing for qualification in additional titles including Tekken, FATAL FURY: City of the Wolves, BGMI and Chess.
The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Club Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.
The EWC 2025 will feature 2,000 elite players and 200 Clubs from more than 100 countries competing in 25 tournaments across 24 games for a record-breaking $70+ million prize pool.
The post Esports World Cup Foundation Expands India Presence with S8UL’s Inclusion in the EWCF Club Partner Program, BGMI Invitation to EWC 2025, and broadcast on one of India’s leading streaming platforms appeared first on European Gaming Industry News.
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Wildz Group: iGaming Industry Leaders

A brand-new industry-facing name has been announced: Wildz Group™, powered by award-winning iGaming platform Rootz. In recognition of industry developments and company growth, Wildz Group™ has formed, as a collective of leading gambling entertainment brands.
The name directly references the Group’s iconic online casino and sports superbrand, Wildz.
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The new Group will contain the Rootz Platform, powering the six existing gambling brands – Wildz™ Casino, Caxino™ Casino, Wheelz™ Casino, Spinz™ Casino, Chipz™ Casino, and Tuplaus™ Casino – with some exciting new additions in 2025 and beyond.
The leadership team believes Wildz Group will be the catalyst for even greater growth with suppliers, business partners, and collaborators across the gaming industry.
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ZITRO STRENGTHENS ITS CORPORATE SUSTAINABILITY POLICY

A company-wide commitment that will guide all its locations and future sustainable initiatives.
Zitro is reinforcing its Corporate Sustainability Policy—a strategic framework integrating environmental, social, and governance (ESG) principles across all its global operations.
This policy applies to every office, employee, supplier, and part of the value chain, laying the foundation for responsible management that minimizes environmental impact, promotes inclusion and diversity, and upholds transparency and corporate ethics. Zitro reaffirms its dedication to sustainable development and making a positive difference in the communities where it operates.
Key focus areas include:
- Environmental commitment:Optimizing resources, improving energy efficiency, reducing emissions, and responsibly managing waste, aligned with international standards ISO 14064-1 and ISO 14067.
- Social commitment:Fostering diversity, inclusion, workplace wellbeing, and initiatives supporting community development and workplace safety.
- Governance commitment:Ensuring transparency, regulatory compliance, and cybersecurity, as well as encouraging responsible gaming.
With this policy, Zitro takes a step toward responsible and sustainable management across all business areas.
The post ZITRO STRENGTHENS ITS CORPORATE SUSTAINABILITY POLICY appeared first on European Gaming Industry News.
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