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Miniclip Announces Evolution of Web Gaming Platform After 21 Years as it Deepens Focus on Mobile

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Miniclip, a global leader in digital games, is celebrating its 21st anniversary and the evolution of the Miniclip.com this summer. The iconic game developer and publisher will continue its focus on bigger and better mobile first experiences for its global audience, while fan favourites 8 Ball Pool and Agar.io will continue to be accessible for web players.

Miniclip.com, which will continue in its current format until summer 2022, has been an important part of Miniclip’s legacy and laid the foundation for the company to grow into the influential position it finds itself in today, with a global audience of 250 million mobile monthly active users.

Launched by President and Co-Founder Rob Small and Tihan Presbie in 2001, the site first hosted a single title, Dancing Bush, programmed by the duo in their apartment. During its time, Miniclip.com has hit many industry defining milestones, such as:

  • Dancing Bush became one of the first viral interactive game hits and is one of the most successful and longest running viral game campaigns of all time.
  • com was the originator of the mass free rich media content syndication model, with no paid advertising, instead bringing players in purely through word of mouth.
  • com became the #1 online games website in 2005, with more users than any other domain in the world.

In the following years the site grew into a thriving international community and a beloved home for a wide variety of content, from games to animation. Following changes to Miniclip.com in the summer, the website will become a destination for potential partners, prospective candidates and other business interests to access news and information about the brand.

Miniclip’s mobile focus began in 2010, with the company quickly finding a large audience for its wide variety of titles. In the following years, Miniclip’s growth has continued rapidly, tripling revenues over the last three years. To strengthen development capacity, this year saw the expansion of operations in Portugal with a brand-new studio.

In March 2022, Miniclip announced that it had surpassed a cumulative total of over 4 billion downloads across a catalogue of games that include Agar.io, Soccer Stars, and 8 Ball Pool. 8 Ball Pool was recently announced to have hit a milestone of 1 billion downloads and holds the Guinness World Records title for the “most downloaded mobile pool game”. Both 8 Ball Pool and Agar.io will still be available to online players following the new direction for the site.

Now an industry leader publishing and developing their games for mobile, Miniclip has completed multiple key acquisitions to extend their portfolio and help talented studios release chart topping titles. Puzzling.com, Green Horse Games, and GameBasics, the most recent newcomers to the ever-expanding Miniclip Group, have seen continued growth across their games while working cooperatively and with support from Miniclip’s considerable industry expertise.

To share the legacy of Miniclip.com and thank the players that made the company a success, Miniclip has planned celebrations over the next few months, with more details to be announced soon.

Robert Small, President and Co-Founder at Miniclip, said: “Miniclip has been such an important part of my life, from the early days of frantic development on Dancing Bush to the global company it is today. It’s impossible to sum up the pride and gratitude I feel seeing how much we have grown since our humble start. Under the fresh leadership of Saad as CEO, Miniclip has an even brighter future ahead of it as we maintain our mobile focus, and our players around the world will have so much to look forward to.”

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MyEmpire Reborn: New Look, New Empires, New Features

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MyEmpire, one of the leading brands within the MioMedia affiliate program, proudly unveils its grand transformation. The empire has been reborn — with a stunning new look, an expanded collection of games, and thrilling new features set to redefine the gaming experience.

The redesigned MyEmpire brand unveils a fresh and immersive environment inspired by great civilizations of the past. The new interface offers smoother navigation, enhanced visuals, and a layout that reflects the brand’s evolution and the spirit of the empire. It’s cleaner, faster, and full of life — giving players the feeling of truly stepping into a renewed realm of majesty.

The updated design extends across the entire game world, bringing richer landscapes, detailed architecture, and enhanced character art that adds elegance and depth, drawing players further into play.

Along with the visual transformation, MyEmpire is expanding its portfolio with new games. Each title offers a unique experience while staying true to the empire’s spirit of strategy, adventure, and discovery. Together, they create a broader and more dynamic world for players to explore.

Beyond new games, MyEmpire is expanding with the launch of a dedicated shop — a new destination where players can purchase exclusive items or exchange their in-game bonuses for them. It’s a fresh way to turn progress into rewards and make every victory even more satisfying.

Soon, players will also enjoy new gamification features — SpinRally, Wheel of Fortune, and WonderPot. These additions will introduce even more thrills and rewards, giving players the chance to test their luck, win prizes, and uncover new surprises within the empire. Each feature is designed to enhance engagement and add a fresh layer of fun to the play.

MioMedia Affiliates continue to stand at the forefront of iGaming innovation, bringing together top-performing brands and world-class affiliate partnerships. As MyEmpire enters a new era with its refreshed look and features, MioMedia Affiliates celebrates the brand’s dedication to excellence, creativity, and pursuit of entertainment that both inspires and rewards.

For more information and guidance, contact the team: https://www.miomedia.com/contact-us

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53% OF PC DEVELOPERS WORRY ABOUT STEAM RELIANCE, AS PC DISTRIBUTION DIVERSIFIES

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Rokky, the PC game distribution platform delivering publisher-approved keys to global markets, has today unveiled its landmark whitepaper, The State of PC Distribution. The report, based on an independent study of 306 game industry execs, reveals how Steam’s continued dominance of PC game distribution leaves developers fearing their over-reliance on the platform and exploring alternative channels.

For years, Steam has deservedly been synonymous with PC game distribution. A striking 72% of developers believe Steam operates as a monopoly, with more than half (53%) concerned about their overwhelming reliance on a single platform. With over 18,000 new titles hitting Steam in 2024, the dominant storefront is drowning in games, and this fierce competition fuels developers’ concerns for game distribution. Market saturation (35%), and the ever-present challenge of discoverability (33%) are cited as key challenges, although the rise of the free-to-play model (40%) was named as the number one concern.

In response, developers are diversifying their distribution channels, with a significant 48% utilising the Epic Games Store. E-stores (38%) and marketplaces (30%) are also key channels for PC distribution, offering avenues to sell Steam keys outside of Valve’s platform, and appreciated by a third of developers for their access to hard-to-reach markets. The report also dives deep into the often-misunderstood gray market, where discounted keys are resold from low-priced regions in marketplaces and e-stores. With 73% of developers concerned about players reselling keys, “The State of PC Distribution” Report details how studios can reap the perceived benefits of e-stores and marketplaces without falling victim to the gray market.

Vadim Andreev, CEO and Co-Founder of Rokky, said:

“With a growing prominence of e-stores and marketplaces, PC game distribution is more varied, vast, and complex than it has ever been. New opportunities are everywhere – as are pitfalls and challenges. And most of the old guard remain relevant. Understanding the nuances has never been more important, and so we created this report to highlight the trends that matter.”

Key Findings from “The State of PC Distribution”:

  • Today’s challenges: The rise of free-to-play games is the biggest challenge of selling PC games today (40%), followed by market saturation and competition (35%) and discoverability (33%)

  • Steam’s dominance: 88% of studios say Steam accounts for over 75% of their revenue. 72% feel Steam effectively exists as a monopoly and 53% are concerned about their level of reliance on that single platform.

  • Beyond Steam: 48% have distributed a title to the Epic Games Store, 30% to marketplaces such as G2A and Kinguin, 38% to e-stores such as Fanatical or Humble Bundle, 10% have distributed with GOG, and 8% with itch.io.

  • Marketplace Benefits: Developers relate marketplaces with benefits such as ease of use (45%), pricing control (35%), promotional support (33%) and international reach (31%).

  • E-Store Benefits: Developers relate marketplaces with benefits such as ease of use (41%), pricing control (35%), promotional support (33%) and international reach (35%)

  • Marketplace Concerns: Developers relate marketplaces with the gray market (24%), loss of control (22%), and loss of revenue (22%).

  • E-Store Concerns: Developers relate e-stores with the gray market (23%), loss of control (23%), and loss of revenue (19%).

  • Alternative distribution outlook: 75% of developers anticipate at least a 10% revenue uplift from using e-stores and marketplaces; 80% expect alternative channels to become a regular part of their distribution mix within five years.

  • Defining the gray market: Only 22% believe the gray market is the concept of unauthorised reselling. For the majority of respondents (73%), the gray market is not a practice but a place. 24% perceive that marketplaces themselves are the gray market, 24% define it as e-stores, and 25% believe the gray market is a combination of both.

  • Resale concerns: 73% of developers are concerned about players reselling keys.

The post 53% OF PC DEVELOPERS WORRY ABOUT STEAM RELIANCE, AS PC DISTRIBUTION DIVERSIFIES appeared first on European Gaming Industry News.

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PG Soft reinforces European presence through SiGMA Central Europe sponsorship

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PG Soft, a world-class digital mobile games company, has strengthened its support of the SiGMA Summit series by sponsoring the SiGMA Central Europe Expo, taking place from 3rd – 6th November at Fiera Roma in Rome, Italy. 

The SiGMA Central Europe Expo brings together leading stakeholders from across the global iGaming ecosystem for four days of networking, innovation, and business growth in one of Europe’s most iconic cities.  

During the show, PG Soft’s branding will feature prominently at the event’s Registration Counter – the first touchpoint for every attendee and one of the venue’s busiest hubs. Additionally, PG Soft banners will surround the registration desk and storage wall areas.

PG Soft’s branding will also be displayed on large HD screens positioned beside the main entrance, running across all three days of the Expo. Two custom 30-second videos, designed by PG Soft’s creative team, will loop continuously across the displays.

While this sponsorship does not carry an official title, it further reinforces PG Soft’s commitment to enhancing the player and partner experience at leading global expos and supporting SiGMA’s mission to connect and inspire the worldwide iGaming community.

PG Soft’s spokesperson commented: “We’re thrilled to continue our partnership with SiGMA for the upcoming Central Europe event in Rome. Our collaboration reinforces PG Soft’s commitment to enhancing the player and partner experience at leading global expos and supporting SiGMA’s mission to connect and inspire the worldwide iGaming community.”

The post PG Soft reinforces European presence through SiGMA Central Europe sponsorship appeared first on European Gaming Industry News.

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