Latest News
Kalamba Games offers progressive thrills in Wilds From The Crypt
Kalamba Games is offering up progressive buildable mechanics in its latest spooky release Wilds From The Crypt.
The title’s 6×4 reels are filled with symbols that align with the overall stylish aesthetic of the slot depicting various members of a supernatural family. These must form a matching combination across the slot’s 40 paylines to award a win.
Wilds appear on the reels which substitute for all base game symbols. The Lucky Loops feature sees players attempt to summon the Purple Ghost Wild every tenth spin by collecting potions. Split into three sections, every third potion grants a wild reel, adding it to the game board and resetting after the tenth spin.
Three scatters are required to enter the bonus round where sticky wilds will be held throughout all subsequent spins. Multipliers are attached to them, increasing by 1x after each spin driving up the winning potential of this classic horror-themed title.
Kalamba’s popular HyperBet feature allows players to personalise the experience and control whether wild reels granted in the base game will have a multiplier attached and how many spins are granted in the free spins round, thus increasing the wild’s potential multiplier. The changeable multiplier and volatility result in a variation in the player’s stake size. Buy Bonus also further tailors the experience to player preferences.
This multifaceted release provides a buildable bonus round and consistent big win potential in the base game. The spooky theme contrasts the more jovial design featured in recent releases from the studio like Gold Tracker 7s and Hyper Blitz Hold And Win exemplifying Kalamba’s commitment to a diverse and varied portfolio.
Alex Cohen, COO and Co-Founder at Kalamba Games, said: “Wilds From The Crypt will appeal to both new and existing fans of our high-quality content offering. Its distinctive theme and range of features elevate the engagement on offer and present the player with a next-level experience.
“The inclusion of HyperBet allows players to personalise their session, aligning with their play preferences in a frightfully fun slot filled with thrills.”
BLAST
BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth
Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.
BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.
The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.
The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.
In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.
“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST reports 40% revenue growth in 2025, opens New York headquarters
BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.
The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.
The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.
On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.
analytics
Flashscore: 1.99m UK users track World Cup group stage ahead of England v DR Congo
Flashscore says 1.99 million UK users followed the World Cup group stage on its app and website between 11 June and 28 June, generating 264.1 million views ahead of England’s Round of 32 match against DR Congo in Atlanta on 1 July.
In the UK, England was the most-tracked team with 872,900 profile opens, followed by Scotland with 394,200, according to the company’s dataset. Flashscore said England fixtures took the top three spots for UK user engagement, led by the group-stage match against Croatia with 631,684 users and 2.9 million views. The other two most-viewed England games were against Ghana (2.21 million views) and Panama (2.05 million views).
Flashscore also published global figures for the group stage, reporting 7.16 billion views from 62.26 million unique users. Portugal was the most-followed nation worldwide on Flashscore with 11.2 million team profile opens, ahead of Brazil (9.1 million), France (8.7 million), Spain (7.8 million) and Argentina (7.7 million). England ranked eighth globally with 6.5 million profile opens.
The company highlighted Cape Verde as one of the tournament’s “surprise stories”, placing sixth globally by team views and fourth among UK users. Flashscore also released a “Team of the Group Stage” selected using its new “Flashscore Rating”, which it said analyses more than 70 on-ball and off-ball metrics. Erling Haaland was rated 9.0, with Lionel Messi (8.9) and Kylian Mbappe (8.6) also included in the attacking trio, while Marc Guehi (8.4) was the only England player selected.
The post Flashscore: 1.99m UK users track World Cup group stage ahead of England v DR Congo appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
-
Asia6 days agoPhilWeb Secures ₱2.02 Billion Strategic Investment from Lance Y. Gokongwei to Accelerate AI-Driven Technology Expansion
-
adtech7 days agoPropellerAds says Social Traffic lifts game registrations 34.5% in Nigeria test
-
Africa6 days agoBGaming signs PlaylogiQ distribution deal to grow Africa reach
-
Canada6 days agoGaming Corps goes live with OLG iCasino in Ontario
-
Compliance Updates5 days agoPlayCity Partners with Streaming Platform Kick to Block Illegal Gambling Ads
-
BGaming6 days agoLatAm: Beyond Brazil – Chile, Uruguay and Peru’s Regulatory Trajectories
-
3 Oaks Gaming6 days ago3 Oaks Gaming releases Joker Glitz x1000 slot with stacked multipliers
-
3 Oaks Gaming5 days agoWeekend Reels | Week 26: Slot Drops & Trends



