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Gaming Corps presents exclusive trotting casino slot Delicious

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Swedish developer Gaming Corps proudly presents Delicious, the Company’s first tailor made, exclusive iGaming product to reach the market. Delicious is a trotting themed casino slot inspired by legendary trotting horse Delicious U.S. The game has been developed exclusively for ATG® and is made available on ATG Casino.

On December 20th 2019, Gaming Corps and ATG announced an agreement whereby Gaming Corps would develop tailor made, exclusive casino slots on ATG’s behalf. It has since been the Company’s outspoken intent to further develop the business model and work to secure more individual deals of the same nature. The launch of Delicious marks Gaming Corps’ first tailor-made, exclusive iGaming product to reach the market. Board member Daniel Redén came up with the idea for the game, inspired by Delicious U.S., a trotting horse he trained during several successful years on the racetrack.

“It is with great pleasure that we present Delicious today. For Gaming Corps, it is a milestone to have developed our first tailor-made exclusive product. This journey has taught us much along the way, lessons which have already been valuable in the work of further developing this business model. I would like to thank ATG for great, straightforward collaboration, and our team for the dedicated work on developing this product. But above all, I want to thank board member Daniel Redén for his vision and drive. With a genuine passion for trotting and gaming, Daniel has managed to join his two worlds in an inspiring way, something which resulted in an exciting product.” says Juha Kauppinen, CEO.

The game design, artwork, animations, sound and mechanics of Delicious have been carefully developed to convey the experience of the trotting race track, inspired by its great namesake. Under the training of Daniel Redén, Delicious U.S. was one of the trotting world’s best mares over several years. Delicious U.S. won 29 out of 55 races and held a number of world records before finishing her career in 2017.

“Trotting, horses and animals have been, and always will be, my greatest interest and passion in life. Delicious was the turning point for me and my trotting career, she is more than just a horse; she has meant so much and taught me so much in ways that cannot be expressed in words. Had ATG not liked the idea, this product would never have reached the market as it is very important to me that the Delicious casino slot is only available on ATG. That I am passionate about trotting is not new, but through the collaboration with ATG my vision has been translated into something tangible which ensures that income from the game goes directly back to the sport of trotting. For me, it means a lot to be able to give something back to the sport that has given me everything. In addition, Delicious is a star who deserves to be made immortal, and with the help of this game we perpetuate her legacy in a new, innovative way. As a company, Gaming Corps demonstrates the ability to carry out tailor-made projects with an eye for detail. Trotting will continue to be an inspiration for me in my work at Gaming Corps, and I hope this game will spark an interest in the sport! Have a lot of fun playing and pay attention to the details.” says Daniel Redén, Board Member.

LET US PRESENT DELICIOUS

Welcome to the wonderful world of Trotting! Inspired by legendary horse Delicious, this trotting themed casino slot brings the joy and anticipation of the racetrack to your fingertips, exclusively on ATG Casino. Make it to the trotting race bonus game and race the horse of your choice to the finish line where prizes await. If fortune is on your side, you may be challenged by Delicious at the end of the race and collect a premium prize when reaching the goal. See you on the racetrack!

ABOUT THE GAME

Casino slot played on a 3×5 grid with 20 paylines where design, music and sound effects emanate the feel of the trotting racetrack.

Bonus game in the form of a trotting race where the outcome determines the value of the prizes awarded the player at the finish line.

Potential challenge by Delicious during the bonus race with higher value prizes awaiting the champion.

Free spin mode triggered with 10 free spins awarded when 3 Golden Cups land on the reels.spelplanen.

TROTTING LEGEND DELICIOUS

Delicious U.S. is a unique horse, successful against all odds on the racetrack and was one of the trotting world’s best mares over several years. A fan favourite in Sweden, she won 29 out of 55 races during her career and held a number of world records before retiring in 2017. Delicious garnered attention for her remarkable technique and for being so small in size and yet so successful.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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