Latest News
Week 10/2020 slot games releases
Here are this weeks latest slots releases!
Nolimit City is proud to unveil, Barbarian Fury – another title showcasing the Software Provider’s stride to becoming a leading name in the game. A game that breathes suspense, Barbarian Fury, takes inspiration from the rough and dreary historical chapter of the 6th century, were only the fittest would reign supreme and the dreaded Barbarians were running free, trying to retain their stronghold against the rising European powers that be. Dark, cold and dreaded where those days – the plunders and spoils of war were the only means of survival and the Barbarians ruled a fierce presence unlike no other.

Relax Gaming, the innovative content provider and aggregation platform, is uncovering treasures which lie deep in the Guatemalan jungle in Mega Masks. Hidden behind centuries of overgrown vines, the Mega Masks are reawakened in this original 5-reel, 41-fixed pay line slot, taking players on an exhilarating journey in search of big prizes with plenty of twists and turns to add to the gaming experience. The slot’s signature Mega Symbol feature can activate randomly at any time, merging two or more reels and landing at least one Mega Symbol to enhance anticipation and excitement.

Players can ride away with huge wins if they complete iSoftBet’s unique Megaboard feature in the market-leading provider’s latest innovative slot Racetrack Riches. Released just a week before racing’s most prestigious jump festival at Cheltenham in the UK, Racetrack Riches is the ideal cross-sell slot, complete with iSoftBet’s Megaboard feature, the first game to showcase this exclusive mechanic. Racetrack Riches features a joyful jockey who rides his way to deliver big results and big wins for players. iSoftBet’s proprietary Megaboard feature is a unique twist on the classic ‘lapper board’ mechanic. If the jockey completes three laps of the Megaboard which surrounds the reels, there is a big money multiplier waiting which offers the chance for huge wins and additional enhancements to make gameplay a lucrative experience for lucky players.

The newest MGA Games adventure was internationally launched last month with great success amongst online casino users. Abigail Ratchford, known as “The Queen of Instagram” has now become the Slot Machine Queen thanks to Spanish company MGA Games. With over 9 million followers on the famous social network, the American model and actress trusted MGA Games to turn her into the latest protagonist of the Hyperrealism Series, the company’s slot machine range that is causing a stir on the market with its hyper-realistic graphics and animations. The Hyperrealism Series by MGA Games are creations based on the rights for famous figures from the world of sports and show business. Many celebrities have already decided to work with MGA Games and allow their image to be used in the casino slot machines: Colombian actress Renata González, official Bentley driver Andy Soucek and, more recently, broker Josef Ajram, are some of the protagonists of MGA Games, with many more to come.

Pragmatic Play, a leading content provider to the gaming industry, has released its latest slot title, Aztec Bonanza. The 5×6, variable ways slot transports players to the land of the Aztecs as they try to unlock the totem jewel. At first, four corners of the reels are covered in stone. These are opened through cascading wins, with two consecutive ones unlocking a separate corner of the reels and increasing the win potential. As more corners are cracked, other features are triggered, with each section unlocked freeing another level of the totem to the right of the reels. If the totem is freed from its chains completely, the Free Spins mode is activated. When the full grid is unlocked, players can enjoy up to 7776 different ways to win.

anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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