Latest News
Celebrated game designer Joe Kaminkow confirmed as keynote at ICE World Gaming Forum
Clarion Gaming has added to the A-List of luminaries participating in the ICE World Gaming Forum with confirmation that Joe Kaminkow, the powerhouse behind the success of Aristocrat and IGT will be one of the headline speakers at the Casino & Leaders Conference (CLC) taking place on 20 January.
Joe who holds over 150 patents throughout the fields of game design, operations, and networks, creating or contributing game design intellectual property to more than 1,500 games across multiple formats and markets joins a line-up of headliners which includes Vicente Fox, 62nd President of Mexico, and Akhil Sarin, CMO of online brands Stake and Kick, as well as over 100 other speakers so far announced including Simon Thomas, Chairman of the Hippodrome Casino, Marcel Tobler, CEO, Swiss Casinos, Isabelle Falque-Pierrotin, Chair, French Gambling Authority, Rhea Loney, Chief Compliance Officer, BetMGM, Sana Ali Aamir, European GM of Fever, and Warren Cho, Worldwide Gaming Leader, Microsoft.
Aristocrat’s Chief Innovation Officer will be leading a headline talk on attracting a diverse global audience through branded IP, drawing on his lessons from secured licensing rights from Batman, Star Trek, and Wheel of Fortune to Sex in the City and Game of Thrones. He will then join a panel of brand experts, including HASBRO, who will explore how to attract Millennial and Gen Z players in both the land-based and online space.
Announcing the news, Clarion Gaming’s Senior Conference Producer Damien Ashton-Wellman said: “The World Gaming Forum is about delivering thought provoking, authoritative insight delivered by Tier 1 thought leaders. Joe Kaminkow meets all of those criteria.
“He has been inducted into the Pinball Hall of Fame, the American Gaming Association’s Hall of Fame, the Licensing International Hall of Fame, the Coin-Op Hall of Fame, the Amusement Expo International’s Hall of Fame and the EKG Hall of Fame, as well as being named a ‘Top Ten Most Influential Person in Gaming’ by Strictly Slots Magazine.
“At Williams Electronics he secured licensing rights from NASA that led to the 1984 smash hit game Space Shuttle. Following that success he was recruited by International Game Technology (IGT) to revolutionize slot machines through the extensive use of licensed titles like the iconic Wheel of Fortune deal. Joe went on to found Spooky Cool Labs in Chicago, where he developed an online Wizard of Oz city builder, before the company was acquired by Farmville creator Zynga.
“Having had a chance to see him in his element in his Las Vegas workshop, there is no one better qualified to talk about the convergence of gaming and entertainment than Joe. He’s the gaming industry’s very own Doc Brown, and not just because he owns the DeLorean!
The participation of Joe Kaminknow will add to the profile of the program which in 2024 succeeded in bringing together over 1,210 senior decision makers from 79 countries, including 621 operator C-Level, 87 global CEOs, 72 national and regional regulatory bodies, and 7 government ministers.
Situated in the heart of Fira Gran Via Barcelona and featuring an exclusive club-style VIP lounge for delegates and speakers, dedicated networking garden, and a range of concierge services, the ICE World Gaming Forum will run Monday 20th – Wednesday 22nd January alongside the ICE and iGB Affiliate exhibitions.
The post Celebrated game designer Joe Kaminkow confirmed as keynote at ICE World Gaming Forum appeared first on European Gaming Industry News.
Compliance Updates
Finland’s Gambling Reform Is Official – What Happens Next?
The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.
With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.
The Confirmed Timeline

With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.
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Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.
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2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.
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January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.
Entering the Finnish Market with Nordic Legal
Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.
Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.
Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.
Our Approach We focus on smart compliance:
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Reusing documentation where regulations overlap.
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Anticipating regulatory questions before they are asked.
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Aligning requirements for technical standards and responsible gambling.
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Engaging constructively with the Finnish authority to ensure a smooth process.
The Finnish Licence Application Package
To support your entry, we offer a comprehensive package designed to handle the heavy lifting:
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Translation of all required documents.
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Guidance and completion of complex application forms.
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Full project management from start to submission.
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Direct communication with the Finnish regulator on your behalf.
Next Steps
The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.
The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.
Gamepop
GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture
Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.
Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.
Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.
The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.
The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.
Latest News
Red Rake Gaming Expands Global Presence Through Partnership with QTech Games
Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.
Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.
Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.
QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”
Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”
The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.
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