AI
British Columbia Lottery Corporation and Future Anthem partner to establish Artificial Intelligence and Data Innovation Hub in Vancouver
Partnership will create dedicated specialist team to develop and deploy AI to improve player experiences across gaming products and channels.
BCLC has partnered with Future Anthem, a UK-based gambling data science specialist, on the creation of an Artificial Intelligence (AI) and Data Innovation Hub (the “Hub”), to be located at BCLC’s Vancouver office.
The Hub will focus on the development of AI, data capabilities and programs designed to improve the player experience across all BCLC gambling platforms, including lottery, gaming, and sports. It will employ a team of data and product professionals, with access to Future Anthem’s Data Science platform.
“BCLC is excited to be partnering with Future Anthem to create the first AI innovation hub in B.C. focused on the gambling industry,” says Mark Goldberg, BCLC’s Chief Information Officer. “We know that the key components of the Hub will be its data driven research and software product development to support player engagement and experience, safer play and improved game design – core BCLC business areas.”
Managed in partnership through a joint Steering Committee that includes senior representatives from both BCLC and Future Anthem, the Hub will create and cultivate highly specialized, Vancouver-based AI technology jobs utilising Future Anthem’s strong experience in building teams focused on AI research and development, complemented by a small team of BCLC employees with skills and experience in this area.
“This dynamic partnership combines our expertise, reach, and technologies and allows us to harness AI for good – to bring true and measurable benefits to players in a responsible, sustainable, and enjoyable manner,” says Leigh Nissim, CEO and Founder of Future Anthem. “With access to more data across all verticals and channels to build amazing machine learning models and AI applications, I am confident this collaboration will quickly deliver benefits to BCLC and its players to reinforce its lead position within lotteries globally.”
As well as recruiting the team in Vancouver, Future Anthem will deploy its market-leading real time AI platform locally to employ best practices for AI product development and governance within the Hub, which includes protocols to ensure transparency of AI use, data security, and management of AI models and their player impact. These models are designed to use anonymised data that is stored in Canada.
AI
Primero Games Uses XGENIA for Their First AI-Generated Slot Game
XGENIA, the creator-first AI platform revolutionising game development, and Primero Games, a leader in retail and online gaming solutions, today announced a landmark collaboration that brings to life Primero’s first AI-generated slot game: Blackbeard Bounty. Developed entirely using the XGENIA platform, the game will debut — fully playable — at ICE Barcelona 2026, showcased at Stand 2Y22, where XGENIA is co-exhibiting alongside Storm Games, a UK-based studio acquired by Primero in 2022.
This partnership marks a significant milestone in Primero Games’ strategy to expand aggressively into the digital iGaming market by leveraging cutting-edge tools that reduce development cycles and maximize creative output.
“With XGENIA, we didn’t just speed up development — we completely reimagined the process,” said Barry Rutherford, CEO of Primero Games. “Our new AI-built slot is more than a game — it’s a statement about how we’re blending tradition with technology to lead the next wave of interactive content. ICE Barcelona is the perfect stage to launch it.”
XGENIA’s AI-native platform allows studios like Storm Games and operators like Primero to build production-ready slot games using drag-and-drop workflows, AI-generated logic, and instant deployment tools — all without traditional coding.
“We built XGENIA for creators who move fast,” said Mark Flores Martin, CEO of XGENIA. “Primero Games immediately understood the vision. Their team saw that with AI-first tools, they could go from concept to playable slot in days — not months. That kind of alignment is exactly why this partnership works.”
Building on the 2022 acquisition of Storm Games — a move that brought UK development expertise and creative IP into Primero’s portfolio — this collaboration uses XGENIA’s latest features to bring Blackbeard Bounty to life, complete with AI-driven animation, compliance-ready maths, and backend logic.
Experience it Firsthand at ICE Barcelona
Visit Stand 2Y22 to play Blackbeard Bounty live and explore the XGENIA platform behind it.
Event: ICE Barcelona
Date: January 19-21, 2026
Location: Hall 2, Stand 2Y22
The post Primero Games Uses XGENIA for Their First AI-Generated Slot Game appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
AI
InsightPlay.ai Raises $500K Seed Round Backed by Leading Industry Veterans to Accelerate AI Transformation in iGaming
InsightPlay.ai, the enterprise AI transformation partner for the global iGaming industry, has announced the successful raise of a $500K Seed funding round, backed by an exceptional group of industry veterans and strategic angel investors with deep expertise across gaming, payments, data, marketing and SaaS.
The funding will support InsightPlay.ai’s mission to transform how iGaming operators acquire, retain and reactivate players through enterprise-grade conversational AI Agents, compliance-first architecture and real-time business intelligence. The company is already delivering measurable impact at scale across multiple regulated markets.
InsightPlay.ai currently works with leading operators and affiliates across Latin America, Europe and North America, achieving industry-leading results in player reactivation, engagement and operational efficiency, all while meeting the highest standards for data governance and strict compliance standards.
Javier Troncoso, CEO of InsightPlay.ai said, “The backing we’ve received reflects a shared belief that AI in iGaming must move beyond isolated features and into core infrastructures.
“Our focus is building technology that operators can trust, scale and govern across regulated markets.”
Cristian Barbosa, COO of InsightPlay.ai, added: “From day one, we set out to build a company driven by customer outcomes, not technology for technology’s sake. By combining innovation, product vision and deep gaming expertise, we’re positioned to create lasting, industry-wide impact.”
The Seed round brings together an exceptional group of angel investors, including Jeffrey Haas (ex-Evoke, DraftKings, PokerStars), Marc Pedersen (Former CEO, Better Collective North America) and Benjie Cherniak (ex-Scientific Games, Don Best Sports), alongside additional industry-backed angels.
InsightPlay.ai will showcase live AI activations at ICE Barcelona 2026, demonstrating real-world use cases of conversational AI in sports betting.
“ICE is where innovation becomes reality,” said Javier. “We’re excited to show what enterprise AI truly looks like in iGaming.”
The post InsightPlay.ai Raises $500K Seed Round Backed by Leading Industry Veterans to Accelerate AI Transformation in iGaming appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Adam Smart Director of Product Gaming at AppsFlyer
AppsFlyer State of Gaming Report: AI Is Flooding Mobile Gaming Marketing Channels and Raising the Cost of Standing Out
State of Gaming for Marketers 2026 reveals how AI-driven scale, global UA spend, and China-based publishers are reshaping mobile gaming competition
AppsFlyer, the Modern Marketing Cloud, today released the State of Gaming for Marketers 2026, an in-depth analysis of how AI, creative scale, and rising paid pressure reshaped mobile gaming marketing in 2025. Drawing on AppsFlyer data, the report examines how studios adapted as marketing activity expanded faster than player attention.
In 2025, AI-enabled production coincided with a sharp increase in advertising across iOS and Android. Creative output scaled rapidly across all spending tiers, with top gaming advertisers producing between 2,400 and 2,600 creative variations per quarter, up 25–30% YoY. That expansion increased pressure on paid acquisition channels. Paid install share rose 10% YoY across iOS and Android, while ad impressions increased 20%, indicating a significant rise in the number of ads competing for the same pool of players. To manage rising marketing volume and fragmentation, AI-enabled tools became a common part of daily workflows with 46% of AI assistant queries focused on reporting and performance breakdowns, reflecting the need for faster visibility as data volumes grew.
“AI has dramatically increased the speed and volume at which games and marketing assets reach the market,” says Adam Smart, Director of Product, Gaming at AppsFlyer. “The result is not a shortage of creativity, but a surplus of it. As paid activity and creative supply expand faster than player attention, marketing success depends on how effectively teams can measure, interpret, and act on an increasing volume of fragmented signals.”
Additional key insights from the State of Gaming for Marketers 2026
- Global gaming app UA spend reached $25B in 2025. Midcore UA spend increased 28% YoY on iOS, while Android spend remained largely flat.
● China-headquartered publishers increased their share of global gaming UA spend. Their share grew by 26% YoY in the UK, and 22% globally, with gains strongest on Android.
● iOS paid installs reached record highs. Share in the UK rose across Casino (+13%), Hypercasual (+10%), and Midcore (+30%).
● iOS advertisers expanded media mix to find incremental scale. iOS gaming advertisers increased the number of media sources they used by up to 15% YoY, reflecting growing fragmentation and the need to diversify beyond core channels.
● AI is still used primarily to manage marketing scale, not strategy. With 46% of AI assistant queries focused on reporting and performance breakdowns, teams are using AI to keep pace with rising data volumes rather than replace decision-making, but some genres are already employing more complex tasks and asks.
Methodology
AppsFlyer’s State of Gaming for Marketers 2026 is based on anonymized, aggregated data from 9.6 thousand gaming apps worldwide, analyzing 24.8 billion total installs, including 14.1 billion paid installs, alongside ad spend, creative production, monetization, AI-assisted workflows, and media source usage across iOS and Android during 2025.
The full report is available at: appsflyer.com/resources/reports/gaming-marketers/
The post AppsFlyer State of Gaming Report: AI Is Flooding Mobile Gaming Marketing Channels and Raising the Cost of Standing Out appeared first on Americas iGaming & Sports Betting News.
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