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BGaming collaborates with Brazilian artistic duo in ongoing creative project

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iGaming content provider BGaming has stepped up its support of local artists for its SiGMA Americas debut, building on its ongoing artistic collaboration project “When Art Meets Gaming” by making charitable donations for emerging creatives.

BGaming has teamed up with street art duo, Clandestinos Art, ahead of SiGMA Americas in Brazil next month. Having over 20 years of mural-creating experience, these two artists developed breathtaking interpretations of BGaming’s much-loved characters from Elvis Frog TRUEWAYS, Aztec Magic Bonanza, Scratch Alpaca, Book of Cats MEGAWAYS™, Penny Pelican and Jogo do Bicho. 

Visual storytellers Bruno Smoky and Shalak Attack, who make up the Clandestinos Art duo, bonded over their love of art and together developed a mural style that unifies both reality and the imaginary. This award-winning couple has gained international recognition with their unique artistic approach, techniques, and distinct subject matter.

Illustrations of BGaming’s game characters by Clandestinos Art will be integrated into a limited merch collection, branded gifts, and BGaming’s stand, which can be visited at SiGMA Americas in São Paulo from April 23rd to 25th.

As well as financially supporting Clandestinos Art, BGaming will make a donation of €10,000 to the A7MA Institute in Sao Paulo, which promotes street art in Brazil and supports young artists from the outskirts of the city. The game provider will also sponsor an activity to inspire children to enjoy art – they will paint murals together with art educators from A7MA Institute on the facades of their houses.

This latest partnership reaffirms BGaming’s ongoing commitment to supporting local talent, as it steps up its contributions by making a sizable donation to creative causes in Brazil.

Kate Puteiko, Chief Marketing Officer at BGaming, said: “We are so pleased to work with Clandestinos Art for this vibrant new take on our most iconic characters, to be showcased at SiGMA Americas next month.

“Our artistic collaborations at key industry events have become a highlight for many attendees. This time, we are also pleased to donate to art charities in Brazil, as well as continuing to support our collaborators as always financially.”

Clandestinos Art said: “We are usually painting large murals on the streets, and this is how most people know our work, but it was a pleasure to collaborate with BGaming and create these game characters through digital illustration!

“For us, it was a great opportunity to dive into this medium and keep true to our artistic styles. Each of us should have created three unique pieces and then united them all on the final collage piece. This is the essence of how we work as Clandestinos Art, bringing the best of both of our styles and melting them together! Wishing the BGaming team all the luck in Brazil, we will be there in colors and hearts.”

You can find out more about BGaming’s artistic collaboration and its creative games at SiGMA Americas on Stand D40 between 23rd and 25th April 2024. Book a meeting here.

 

BGaming is a fast-growing iGaming content provider converting gambling into gaming. Thanks to an expert team and a player-driven approach, the studio creates innovative and engaging products featured on reputable platforms and 1,100+ online casinos worldwide. BGaming is the world’s first to support cryptocurrencies and offer Provably Fair games. Today the brand’s portfolio includes 150+ products with HD graphics and a clear user interface for every device. The studio is also known for its brand exclusives created in partnerships with leading operators in the industry.

The post BGaming collaborates with Brazilian artistic duo in ongoing creative project appeared first on European Gaming Industry News.

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Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026

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Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.

The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.

Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”

Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”

Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”

The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026

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DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.

The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.

Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.

DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.

“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.

The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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155.io makes fintech debut with Coverd partnership

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155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.

Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.

Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”

Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”

155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game™ library, alongside Ducks.io and Snow Run.

The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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