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GROUPE PARTOUCHE: Sustained growth in activity over the first 9 months of the financial year
Groupe Partouche, European leader in gaming, publishes this day its consolidated turnover for the 3rd quarter of fiscal year 2023 (May to July 2023).
Sustained activity at 3rd quarter
In a normalized operating context, the Gross Gaming Revenue (GGR) increases by +6.5% to € 178.7 M during the 3rd quarter 2023, compared to € 167.9 M a year earlier.
In France, the GGR benefits from an increase in attendance of +4.8% and stands at € 161.5 M, up by +5.6% compared to N-1, slot machines and table games increasing by +5.3% and +6.8% respectively. The GGR of electronic games follows a more sustained trend at +9.8%.
Abroad, the GGR records an increase of +15.1% compared to N-1, to € 17.2 M. The GGR of Swiss online gaming shows a very good performance (+47.8% to € 4.2 M). Furthermore, the 3rd quarter 2023 includes 3 full months of activity for the Middelkerke casino, i.e. a GGR of € 1.1 M, compared to only 23 days in N-1, i.e. a GGR of € 0.2 M, the casino operations having started on 1st July 2022.
After levies, the Net Gaming Revenue (NGR) improves by +5.6% à € 79.2 M
The hotels activity increases by +6.5% at € 8.8 M due to the good performance of the Aquabella Hotel at Aix-en-Provence and of Forges-les-Eaux hotels.
Globally, the 3rd quarter 2023 turnover reaches € 105.1 M, compared to € 100.9 M in 2022 (+4.1%)
Aggregate turnover end of July up by +11.3 % at € 320.7 M
At the end of July 2023, after taking into account the scope effects1 over the period, the aggregated 9-month turnover stands at € 320.7 M (+11.3% compared to 2022), with the Net Gaming Revenue at € 255.3 M (+11.8%).
Upcoming events:
Turnover 4th quarter 2023: Tuesday 12th December 2023, after stock market closure
Income fiscal year at 31st October 2023: Tuesday 30th January 2024, after stock market closure
Groupe Partouche was established in 1973 and has grown to become one of the market leaders in Europe in its business sector. Listed on the stock exchange, it operates casinos, a gaming club, hotels, restaurants, spas and golf courses. The Group operates 41 casinos and employs nearly 3,900 people. It is well known for innovating and testing the games of tomorrow, which allows it to be confident about its future, while aiming to strengthen its leading position and continue to enhance its profitability. Groupe Partouche was floated on the stock exchange in 1995, and is listed on Euronext Paris, Compartment. ISIN B: FR0012612646 – Reuters: PARP.PA – Bloomberg: PARP:FP
ANNEX
1– Consolidated turnover aggregate 9 months per quarter
| In €M | 2023 | 2022 | Variation |
| 1st quarter (Nov. to Jan.) | 116.4 | 98.1 | +18.6% |
| 2nd quarter (Feb. to Apr.) | 99.2 | 89.1 | +11.4% |
| 3rd quarter (May to Jul.) | 105.1 | 100.9 | +4.1% |
| Total consolidated turnover | 320.7 | 288.1 | +11.3% |
2- Construction of the consolidated turnover
2.1 – 3rd quarter
| In €M | 2023 | 2022 | Variation |
| Gross Gaming Revenue (GGR) | 178.7 | 167.9 | +6.5% |
| Levies | -99.5 | -92.8 | +7.2% |
| Net Gaming Revenue (NGR) | 79.2 | 75.0 | +5.6% |
| Turnover excluding NGR | 26.7 | 26.9 | -0.5% |
| Fidelity Programme | -0.9 | -1.0 | -11.8% |
| Total consolidated turnover | 105.1 | 100.9 | +4.1% |
2.2 – Aggregate 9 months
| In €M | 2023 | 2022 | Variation |
| Gross Gaming Revenue (GGR) | 519.7 | 457.8 | +13.5% |
| Levies | -264.5 | -229.5 | +15.3% |
| Net Gaming Revenue (NGR) | 255.3 | 228.4 | +11.8% |
| Turnover excluding NGR | 68.1 | 62.1 | +9.7% |
| Fidelity Programme | -2.7 | -2.4 | +13.6% |
| Total consolidated turnover | 320.7 | 288.1 | +11.3% |
3– Breakdown of turnover by activity
3.1 – 3rd quarter
| In M€ | 2023 | 2022 | Variation |
| Casinos | 92.4 | 87.8 | +5.2% |
| Hotels | 8.8 | 8.3 | +6.5% |
| Other | 3.9 | 4.9 | -19.9% |
| Total consolidated turnover | 105.1 | 100.9 | +4.1% |
3.2 – Aggregate 9 months
| In M€ | 2023 | 2022 | Variation |
| Casinos | 292.3 | 261.3 | +11.9% |
| Hotels | 19.7 | 17.2 | +14.0% |
| Other | 8.8 | 9.6 | -8.6% |
| Total consolidated turnover | 320.7 | 288.1 | +11.3% |
4– Glossay
The “Gross Gaming Revenue” corresponds to the sum of the various operated games, after deduction of the payment of the winnings to the players. This amount is debited of the “levies” (i.e. tax to the State, the city halls, CSG, CRDS).
The «Gross Gaming Revenue» after deduction of the levies, becomes the “Net Gaming Revenue “, a component of the turnover.
1 The entry into the Group of the Middelkerke casino (Belgium) from 1st of July 2022 for an opening on 8th of July after some works, sale of the stake held in the Crans-Montana casino (Switzerland) on 31st of January 2022 and the end of the concession of the restaurant « Le Laurent » as from 7th March 2022.
1xBet
HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor
HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.
HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.
For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.
HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.
Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.
The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Benjamin Bradtke Co-Founder of ThrillTech
ThrillTech lands Gibraltar B2B supplier licence
Approval from HM Government of Gibraltar’s Gambling Division lets the supplier serve Gibraltar-licensed iGaming operators.
ThrillTech has been granted a Gambling Services (B2B) Licence by the Gambling Division of HM Government of Gibraltar, allowing the supplier to provide its opt-in jackpot and mystery reward products to regulated iGaming operators licensed in Gibraltar.
The company said the licence supports its international expansion plans and will enable it to deploy its ThrillPots
product with additional operators in the jurisdiction, which hosts a number of tier-one betting and gaming brands.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing a B2B licence in Gibraltar is an important step for ThrillTech and a testament to our market-leading jackpots technology. Gibraltar is home to some of the industry’s most prestigious operators. This approval not only accelerates our global expansion strategy but now allows us to provide these major operators with new layers of player engagement which generate incremental revenue.”
ThrillTech said it seeks market-specific licences and certifications because its side-bet jackpots operate independently of operators’ core casino games and betting products. The company added that its jackpots are powered by a proprietary, certified RNG and do not alter core game RTP, with funding coming from opt-in player contributions.
According to ThrillTech, its regulated market licences and certifications also include the United Kingdom, Sweden, the Netherlands, Romania, Malta, Peru, and Brazil.
The post ThrillTech lands Gibraltar B2B supplier licence appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Asia
S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026
S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.
S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.
In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.
Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.
Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”
S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.
The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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