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GROUPE PARTOUCHE: Sustained growth in activity over the first 9 months of the financial year
Groupe Partouche, European leader in gaming, publishes this day its consolidated turnover for the 3rd quarter of fiscal year 2023 (May to July 2023).
Sustained activity at 3rd quarter
In a normalized operating context, the Gross Gaming Revenue (GGR) increases by +6.5% to € 178.7 M during the 3rd quarter 2023, compared to € 167.9 M a year earlier.
In France, the GGR benefits from an increase in attendance of +4.8% and stands at € 161.5 M, up by +5.6% compared to N-1, slot machines and table games increasing by +5.3% and +6.8% respectively. The GGR of electronic games follows a more sustained trend at +9.8%.
Abroad, the GGR records an increase of +15.1% compared to N-1, to € 17.2 M. The GGR of Swiss online gaming shows a very good performance (+47.8% to € 4.2 M). Furthermore, the 3rd quarter 2023 includes 3 full months of activity for the Middelkerke casino, i.e. a GGR of € 1.1 M, compared to only 23 days in N-1, i.e. a GGR of € 0.2 M, the casino operations having started on 1st July 2022.
After levies, the Net Gaming Revenue (NGR) improves by +5.6% à € 79.2 M
The hotels activity increases by +6.5% at € 8.8 M due to the good performance of the Aquabella Hotel at Aix-en-Provence and of Forges-les-Eaux hotels.
Globally, the 3rd quarter 2023 turnover reaches € 105.1 M, compared to € 100.9 M in 2022 (+4.1%)
Aggregate turnover end of July up by +11.3 % at € 320.7 M
At the end of July 2023, after taking into account the scope effects1 over the period, the aggregated 9-month turnover stands at € 320.7 M (+11.3% compared to 2022), with the Net Gaming Revenue at € 255.3 M (+11.8%).
Upcoming events:
Turnover 4th quarter 2023: Tuesday 12th December 2023, after stock market closure
Income fiscal year at 31st October 2023: Tuesday 30th January 2024, after stock market closure
Groupe Partouche was established in 1973 and has grown to become one of the market leaders in Europe in its business sector. Listed on the stock exchange, it operates casinos, a gaming club, hotels, restaurants, spas and golf courses. The Group operates 41 casinos and employs nearly 3,900 people. It is well known for innovating and testing the games of tomorrow, which allows it to be confident about its future, while aiming to strengthen its leading position and continue to enhance its profitability. Groupe Partouche was floated on the stock exchange in 1995, and is listed on Euronext Paris, Compartment. ISIN B: FR0012612646 – Reuters: PARP.PA – Bloomberg: PARP:FP
ANNEX
1– Consolidated turnover aggregate 9 months per quarter
| In €M | 2023 | 2022 | Variation |
| 1st quarter (Nov. to Jan.) | 116.4 | 98.1 | +18.6% |
| 2nd quarter (Feb. to Apr.) | 99.2 | 89.1 | +11.4% |
| 3rd quarter (May to Jul.) | 105.1 | 100.9 | +4.1% |
| Total consolidated turnover | 320.7 | 288.1 | +11.3% |
2- Construction of the consolidated turnover
2.1 – 3rd quarter
| In €M | 2023 | 2022 | Variation |
| Gross Gaming Revenue (GGR) | 178.7 | 167.9 | +6.5% |
| Levies | -99.5 | -92.8 | +7.2% |
| Net Gaming Revenue (NGR) | 79.2 | 75.0 | +5.6% |
| Turnover excluding NGR | 26.7 | 26.9 | -0.5% |
| Fidelity Programme | -0.9 | -1.0 | -11.8% |
| Total consolidated turnover | 105.1 | 100.9 | +4.1% |
2.2 – Aggregate 9 months
| In €M | 2023 | 2022 | Variation |
| Gross Gaming Revenue (GGR) | 519.7 | 457.8 | +13.5% |
| Levies | -264.5 | -229.5 | +15.3% |
| Net Gaming Revenue (NGR) | 255.3 | 228.4 | +11.8% |
| Turnover excluding NGR | 68.1 | 62.1 | +9.7% |
| Fidelity Programme | -2.7 | -2.4 | +13.6% |
| Total consolidated turnover | 320.7 | 288.1 | +11.3% |
3– Breakdown of turnover by activity
3.1 – 3rd quarter
| In M€ | 2023 | 2022 | Variation |
| Casinos | 92.4 | 87.8 | +5.2% |
| Hotels | 8.8 | 8.3 | +6.5% |
| Other | 3.9 | 4.9 | -19.9% |
| Total consolidated turnover | 105.1 | 100.9 | +4.1% |
3.2 – Aggregate 9 months
| In M€ | 2023 | 2022 | Variation |
| Casinos | 292.3 | 261.3 | +11.9% |
| Hotels | 19.7 | 17.2 | +14.0% |
| Other | 8.8 | 9.6 | -8.6% |
| Total consolidated turnover | 320.7 | 288.1 | +11.3% |
4– Glossay
The “Gross Gaming Revenue” corresponds to the sum of the various operated games, after deduction of the payment of the winnings to the players. This amount is debited of the “levies” (i.e. tax to the State, the city halls, CSG, CRDS).
The «Gross Gaming Revenue» after deduction of the levies, becomes the “Net Gaming Revenue “, a component of the turnover.
1 The entry into the Group of the Middelkerke casino (Belgium) from 1st of July 2022 for an opening on 8th of July after some works, sale of the stake held in the Crans-Montana casino (Switzerland) on 31st of January 2022 and the end of the concession of the restaurant « Le Laurent » as from 7th March 2022.
GR8 Tech
GR8 Tech Introduces Swipe-Based Matchmaking for iGaming
The most compelling relationship narratives seldom begin with a sales presentation. They start with a spark, a bond, with something unique that’s difficult to describe.
This Valentine’s Day, GR8 Tech suggests setting aside formal meetings and allowing chemistry to lead with its “Perfect iGaming Match,” resembling Tinder: operators can swipe through GR8 Tech solutions and products like profiles on a dating app, connecting with those that suit their business: quick, straightforward, and with undeniable chemistry.
Prefer it fast and direct to GGR? Perhaps the Infinite Casino Aggregation will grab your attention.
Are you involved in domination and affiliate management? Discover what Aff.Tech offers…
Consider that a date is most enjoyable when safety is a priority? Risk Management completely concurs!
However—no additional spoilers. It’s time to swipe and discover for yourself.
How operators can find “the one”:
● Swipe-based discovery: Like any good Valentine’s day flirt, swipe right on what feels like “the one,” left on what doesn’t.
● Find the right product fast: From sportsbook to full turnkey, operators can meet their perfect match immediately.
● Start the right conversation: Once there’s a match, operators aren’t starting from scratch. They’re starting from “this is what we need.”
“Choosing the right tech stack shouldn’t feel like an endless first date with spreadsheets,” said Yevhen Krazhan, CSO at GR8 Tech. “This Valentine’s Day experience makes it fun to explore what you actually need, and makes it easier to start the right conversation with our team. When operators match with the right solutions, everything gets smoother: launches, growth, and day-to-day operations.”
This Valentine’s Day, GR8 Tech encourages operators to bypass the uncomfortable chit-chat, engage purposefully, and explore how compatibility manifests when technology, growth, and operations align seamlessly.
The post GR8 Tech Introduces Swipe-Based Matchmaking for iGaming appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
ASUS
ASUS and BLAST Premier Extend Partnership Ahead of 2026 Global Tour
International competitive entertainment firm BLAST has today revealed a continuation of their collaboration with ASUS, a prominent global technology leader. After a successful collaboration in 2025, ASUS will be the Official Partner for Monitors, PCs, Laptops, Keyboards, and Mice for the entire 2026 season of BLAST Premier, a worldwide Counter-Strike 2 tournament series.
This collaboration will cover six events, three continents, and five nations throughout 2026, commencing this week in Malta for BLAST Premier Bounty S1. The occurrences are as detailed:
- BLAST Bounty S1 – Malta: 13th January – 25th January.
- BLAST Open S1 – Rotterdam, Netherlands: 18th March – 29th March
- BLAST Rivals S1 – Fort Worth, Texas, USA: 29th April – 3rd May
- BLAST Bounty S2 – Malta: 21st July – 2nd August
- BLAST Open S2 – Europe: 26th August – 6th September
- BLAST Rivals S2 – Hong Kong: 11th November – 15th November
Under the agreement, ASUS will supply its top-tier monitors, PCs, laptops, keyboards, and mice for use in broadcasting during all Premier events in 2026.
The ROG Strix XG248QSG Ace will remain in use on stage after successful implementation during the last three events in 2025. The display includes a 24.1-inch FHD Super TN panel boasting a 610Hz refresh rate and Extreme Low Motion Blur 2 (ELMB 2) technology for sharp motion clarity. It guarantees almost no latency with 0.8ms input delay.
The BLAST Premier Esports Station ‘Powered by ASUS’ is crafted for optimal tournament performance. These computers are equipped with the ROG Strix GeForce RTX
5090 graphics card, ROG Crosshair X870E Hero motherboard, and the AMD Ryzen
7 9800X3D CPU.
Kevin Nguyen, Director of Partnerships at BLAST, said: “2025 was an incredibly successful first BLAST Premier season in this new era of Counter-Strike and we’re proud to be going into 2026 re-signing with an industry leader in ASUS. ASUS products not only elevated our competition standards, but also created unique experiences for attending fans at our events. We’re excited to be expanding our partnership with ASUS in 2026 as BLAST Premier wows fans around the world and in new locations such as Rotterdam in March and Fort Worth in May.”
“For two decades, ROG’s mission has been to innovate products that offer exceptional experiences. As we celebrate our 20th anniversary, we’re bringing that legacy to the competitive scene like never before,” said Kris Huang, General Manager of the ASUS Gaming & Workspace Gear business unit. “With this partnership, we’ve built a seamless ecosystem between our ultrafast displays and precision gear. It’s all designed so that gamers can achieve their true potential together in play. This is For Those Who Dare to demand perfection and we are here to deliver it.”
The season commences with BLAST Premier Bounty and continues through to BLAST Premier Rivals, which concludes the season in Hong Kong, with ASUS completely integrated into BLAST broadcasts for maximum brand visibility. This encompasses the physical positioning of ASUS monitors, PCs, laptops, and their range of keyboards and mice. ASUS will be incorporated into both digital and physical branding, in-broadcast ads, and customized branded content shown on air.
Moreover, ASUS is provided with its own broadcast segment that emphasizes highlight replays, featuring exclusive camera angles that display ASUS technology in action. ASUS will engage directly with fans, setting up branded booths at every Premier Arena event, beginning in Rotterdam, which is BLAST’s inaugural event in the Netherlands.
BLAST performed surveys with participants in 2025 to gauge the impact of the BLAST x ASUS collaboration, revealing that over a third of fans in attendance already utilize ASUS products, and 76% of fans who interacted engaged with ASUS products post-event. This is a brand that individuals in the CS community admire and utilize, highlighting the brand’s significance within BLAST and the impact of direct advertising at esports events.
ROG items will likewise bear the labels:
- “Official Monitor of BLAST Premier”
- “Official PC of BLAST Premier”
- “Official Laptop of BLAST Premier”
- “Official Mouse & Keyboard of BLAST Premier”
The post ASUS and BLAST Premier Extend Partnership Ahead of 2026 Global Tour appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Blask Awards
Endorphina’s Hell Hot 100 Crowned “Ukraine Game of the Year” at the Blask Awards
It’s getting hot in here! Hell Hot! Yes, Endorphina has only gone and won “Ukraine Game of the Year” in the prestigious Blask Awards with our fun and fiery Hell Hot 100!
Spicy, spirited fruit, flame-play, Hell Hot 100, which ignites the devil in all, demonstrates that we persist in achieving our objectives in expanding marketing frontiers, with increasingly inventive high-quality gaming experiences, and establishing new benchmarks in an iGaming sector that never rests.
This illustrates that the mechanics behind securing this award highlight Endorphina’s growing power in the market, particularly in terms of game promotion. To achieve victory, we needed to raise this game to be the leading contender by showtime, featuring the greatest number of operators in Ukraine.
In other words, the choice depended on market presence and the extent to which the game is accessible on operator websites in the nation.
This affirmation from Max Tesla, CEO and co-founder Blask, says: “Congratulations to Endorphina’s “Hell Hot 100” on winning Ukraine Game of the Year. This award isn’t about hype or a single campaign. It’s awarded to the game that achieved the widest real-market footprint, being featured by the highest number of operators in Ukraine as of 1 January 2026.”
“Reaching that level of distribution means your title proved itself where it matters most: in operator lobbies, day after day, at scale.”
By achieving yet another significant milestone, Endorphina strengthens its status as a top award-winning game developer in iGaming engineering, recognized for its innovative creations and profound insight into player preferences. Awards aren’t merely for appearance; they demonstrate our commitment to fulfilling our promises and recognize the daily dedication and talent of our team, along with the trust from partners and operators globally, in continually elevating standards across all our activities.
Instances like this demonstrate significant admiration from the industry, motivating us to strive further, envision more, and produce titles that not only engage but also ignite the audience’s cheers.
What comes next in Endorphina’s continuously expanding pipeline? Just keep watching and find out! Maintain your volume at the highest setting as we aim for even greater achievements to conquer in the upcoming days!
The post Endorphina’s Hell Hot 100 Crowned “Ukraine Game of the Year” at the Blask Awards appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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