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Players to get in a spin with SuperSymbols® from RAW iGaming

Provider’s latest innovative mechanic sees matching symbols merge and expand to deliver even more big win potential
RAW iGaming, the in-house studio of the RAW Group, has rolled-out yet another patent-pending, game-changing mechanic, SuperSymbols®, as it continues on its mission to blast industry monotony out of the sky.
With SuperSymbols®, matching symbols that land adjacent to each other in groups of at least 2×2 merge to form larger paying shapes or SuperSymbols®. These expand when the same symbols then land adjacent to the SuperSymbol.
The ultimate symbol sizes correspond directly to the image’s pixel count. So, simply, the bigger the SuperSymbols grow, the bigger the win potential. This makes it really easy for players to understand outcomes, even on small mobile devices, while also offering an entirely new player experience.
SuperSymbols® can be combined with other bonus features such as cascades, progressive multipliers, respins, free spins and more. It debuts in RAW’s recently launched Mighty Buffalo SuperSymbols™ title and will feature in additional releases including the soon to be released Raging Super2Ways™.
RAW is no stranger to innovative mechanics, with SuperSymbols™ the latest addition to its roster which includes SuperSlice®, SuperTracks® and SuperStretch™. These mechanics re-write the rules when it comes to online slots and how a game plays out.
For example, RAW iGaming’s SuperSlice® engine uses wheels instead of reels while the SuperTracks® engine uses pathways or tracks to determine wins.
Tom Wood, CEO of RAW Group, says the provider’s commitment to disrupting the status quo and bringing new player experiences to the table via mechanics such as SuperSymbols™ is what has quickly seen it become a must-have developer for some of the biggest operators in the market.
“At RAW, we see ourselves as a pink shark in the sea of sameness and go to great lengths to develop new player experiences through thrilling mechanics. SuperSymbols™ is a great addition to our roster of mechanics, especially because it is so easy to understand which is not always the case with next-gen mechanics.
“It is features such as this that have allowed us to stand out not through novelty but through delivering engaging and compelling experiences that players actually enjoy. SuperSymbols™ will appear in some truly incredible games over the coming months and we look forward to players seeing the symbols merge and expand and the big wins land.”
David Mann Chief Executive Officer at Swintt
Swintt unleash the power of Ancient Egyptian tomes in MonyMax Book Hunt

Reading Time: 2 minutes
Sought-after software provider’s latest Book Series slot sees player write a new chapter of rewards with free spins, expanding symbols and wins of up to 5,000x
Having consistently wowed players with its page-turning Book slots, popular software provider Swintt is back in action this month with another exciting chapter in MonyMax Book Hunt – an all-new Egyptian adventure filled with all the series’ favourite features.
A five-reel slot that can be played with either five or ten active paylines, MonyMax Book Hunt sees players embark on another thrilling trip to the Land of the Pharaoh’s where collecting ankhs, sarcophagi and dashing adventurers holds the key to unlocking legendary prizes of up to 5,000x.
Featuring an immersive Egyptian-inspired soundtrack and taking place in front of a backdrop of a golden tomb glistening in the evening sun, MonyMax Book Hunt’s greatest treasures are found in its free spins feature, which is activated by landing three iconic book symbols in any reel position.
To aid players on this literary quest, the slot features two optional enhancements that make triggering the bonus a little easier – the first is an added bet that makes book symbols more likely to the appear, while the second is a “Buy Feature Games” button that grants them instant access.
However they reach the bonus round, players will be awarded with an initial 10 free spins and presented with a new screen where one regular icon will be chosen at random to become an expanding symbol. Should any instances of the selected symbol appear during their free games, they’ll stretch to fill their reel irrespective of position so long as a winning payline can be created.
In this way, players can further increase their chances of landing multiple wins on every spin – and if they’re feeling really adventurous, they’ll even have the option to gamble their total prize in an additional Risk feature, where correctly guessing red or black will see their winnings doubled.
David Mann, Chief Executive Officer at Swintt, said: “Swintt’s Book Series of slots has already proved to be a real page-turner for players – and this month, we’re writing an exciting new chapter in MonyMax Book Hunt. Boasting the same fan-favourite features that have made the franchise such a success and two easy-access bet modes, we’re sure the game will go on to become a big hit with Book veterans and newcomers alike, making it another must-have release for operators.”
The post Swintt unleash the power of Ancient Egyptian tomes in MonyMax Book Hunt appeared first on European Gaming Industry News.
Compliance Updates
EGBA Welcomes Approval of European Standard on Markers of Harm

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The European Gaming and Betting Association (EGBA) has welcomed the positive outcome of the vote on the draft European standard on markers of harm in the European Committee for Standardisation (CEN). An overwhelming majority of national standardisation bodies voted in favour of the standard, representing a significant milestone for player protection in Europe.
“The positive outcome of this vote is a real testament to the power of collaboration across our sector,” said Maarten Haijer, Secretary General of EGBA. “When EGBA first proposed this initiative to CEN, we envisioned creating a commonly agreed standard that would benefit players across Europe. We’re delighted with the support the standard has received, and I want to personally thank all the stakeholders who participated in this process. The result shows what happens when we work together to strengthen player protection.”
“After years of driving this project, through its conception and development, seeing the overwhelming support it has received is incredibly rewarding. This will be the first commonly agreed European standard for identifying risky gambling behaviours and it will offer an essential building block for effective harm prevention in Europe. The cooperation to develop the standard was extremely valuable, bringing together diverse expertise from across the continent,” said Vasiliki Panousi, Senior Manager of EU Affairs at EGBA.
The voting process closed on 25 September. While the outcome of the vote is a significant milestone, the standard must now go through the formal CEN finalisation process before it will be published. This process can take several months, and includes language translations and other procedural requirements. The finalisation process is expected to be complete by early 2026.
The post EGBA Welcomes Approval of European Standard on Markers of Harm appeared first on European Gaming Industry News.
Andrew Rhodes
UKGC Publishes Second Annual Report from Gambling Survey for Great Britain

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The UK Gambling Commission (UKGC) has published the second annual report from the Gambling Survey for Great Britain (GSGB), the world’s largest dedicated study of gambling participation, behaviours and consequences.
Produced by National Centre for Social Research and University of Glasgow the survey has undergone independent review and complements the Commission’s wider exploration of gambling in Britain through a range of research and data.
Key findings in this year’s report include:
• overall, 48% of adults aged 18+ in Great Britain have gambled in the last 4 weeks, decreasing to 28% when those who had only bought tickets for a lottery draw were excluded
• 42% of adults who gambled in the past 12 months rated the last time they gambled positively, compared to 21% who rated it negatively. For the chance of winning big money was the main reason why people gamble (85%) followed by because gambling is fun (72%)
• in 2024, 2.7% of adults aged 18+ in Great Britain scored 8+ on the Problem Gambling Severity Index (PGSI), which is statistically stable compared to 2023.
Recent research published by Professor Patrick Sturgis to further understand the impact of methodology on survey estimates has strengthened confidence in the robustness of GSGB estimates.
The large survey sample size – 19,714 respondents – has enabled the Commission to publish two supplementary reports into risk profiles among people who gamble on a weekly basis and the potential negative consequences of gambling.
The first report highlights the risk profiles among people who gamble on a weekly basis. These findings show that levels of risk vary not only between gambling products, but also within product categories themselves – underlining the need for operators to take account of risks within their customer bases.
The second report broadens understanding of the potential negative consequences of gambling. The findings reinforce evidence from earlier qualitative research indicating gambling can simultaneously impact multiple aspects of a person’s life such as their relationships with others and their health.
The new release complement other research published by the Commission over the last year including:
• four quarterly publications tracking participation in gambling
• a deep dive report written by the University of Glasgow to investigate the relationship between reasons for gambling and different gambling activities
• a deep dive report written by the University of Glasgow to explore the relationship between gambling activities and PGSI scores
• findings of new research exploring people’s experiences of gambling consequences
• its response to Office for Statistics Regulation (OSR) review of the GSGB
• experimental research findings on why different gambling surveys produce different estimates.
Andrew Rhodes, Chief Executive of the Gambling Commission, said: “The Gambling Survey for Great Britain is a key building block of the evidence base which helps government, industry and other partners understand both gambling behaviour and potential consequences from gambling.
“This year’s findings deepen our understanding of consequences from gambling and provide crucial insight into risk profiles among those who gamble most frequently. We strongly encourage operators to use this evidence to consider the risks within their own customer bases.
“Data and research, such as GSGB, is essential to helping us identify where our regulatory focus should be and informs our ongoing work to implement player protection recommendations from the Gambling Act Review White Paper.
“We have already introduced light-touch financial vulnerability checks on those spending £150 a month, reduced the intensity of all online games by banning autoplay and slowing game speed, and tightened age verification in premises.
“We’ve also banned potentially harmful marketing offers involving consumers having to carry out two or more types of gambling, such as betting and playing slots, and limited the number of times bonus funds must be re-staked before a consumer can withdraw winnings.”
He continued: “From the end of this month [31 October] our new rules will give consumer controls over deposit limits and all gambling businesses must prompt their customers to set a financial limit before they make their first deposit.”
“In the land-based sector, we are also considering time and monetary limit setting functionality and safer gambling messaging on machines.
“In addition, we have been piloting enhanced frictionless financial risk assessments for those spending £1,000 within 24 hours or £2,000 within 90 days. We are currently analysing the data gathered during the pilot examining data-sharing between credit reference agencies and gambling businesses.”
The post UKGC Publishes Second Annual Report from Gambling Survey for Great Britain appeared first on European Gaming Industry News.
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