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EXCEL ESPORTS and JD Sports launch podcast to help bridge the gap between the traditional UK football culture and the competitive FIFA scene

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  • EXCEL ESPORTS and JD SPORTS new podcast, XL BootRoom, will help bring together UK football culture and the competitive FIFA scene 
  • XL BootRoom will feature EXCEL’s professional FIFA players, Tom ‘Tom’ Leese and Spencer ‘Gorilla’ Ealing as well as other special guest appearances including YouTuber Danny Aarons
  • The podcast will delve into current topics including FIFA23, FIFA esports, UK’s football scene and football fashion
  • Episode one of XL BootRoom is now available to listen to on YouTube and Spotify and will be launched on other major streaming platforms soon

Today, British competitive gaming culture brand EXCEL ESPORTS and JD Sports, the UK-based leading retailer of sports, fashion and outdoor brands, are excited to announce the launch of their new podcast, XL BootRoom. The podcast will aim to help bridge together the traditional football culture and the competitive FIFA scene in the UK.

The first season of the podcast will include six episodes and will delve into current news topics including FIFA23, FIFA esports and the UK’s football scene such as the 2022 World Cup as well as the world of football fashion. XL BootRoom will be recorded from EXCEL’s newly built content production studio at XLHQ in Shoreditch. The new studio will be fully wrapped with a FIFA 23 inspired design to create an immersive, high quality set design for the best listening and viewing experience for fans.

Hosting the podcast will be EXCEL’s professional FIFA players, Tom ‘Tom’ Leese and Spencer ‘Gorilla’ Ealing. ‘Tom’ has been ranked number one in Europe in the past two years while ‘Gorilla’ is a five-time Gfinity FIFA Champion and one of the most famous players and content creators in FIFA. Both high-level professional players who are also very passionate football fans, they make the perfect duo to drive the conversations towards bridging the gap between casual football fans and hardcore FIFA players. The first episode will feature a special guest appearance from FIFA YouTuber, Danny Aarons, with many more FIFA personalities and football creators set to guest host episodes throughout the season.

EXCEL ESPORTS and JD Sports announced their partnership earlier this year, and have since created a range of immersive campaigns together for gamers and JD customers across the country, including gaming set-ups featuring EXCELs professional players and JD influencers at ParkLife, Longitude and Wireless throughout the summer. The JD Click Refresh Back-to-School Tour ensured kids across the country headed back to school in head-to-toe style and the Fortnite tournament held at EXCEL and JD’s stand at Insomnia 68 Gaming Festival saw the team sign their newest Fortnite content creator, Jackson ‘Rezhexx’ Bradbury.

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XL BootRoom will also act to further strengthen the partnership between EXCEL and JD Sports,  to further establish both brands presence as active and prominent contributors to the FIFA gaming landscape. The podcast will integrate key JD Sports promotions and initiatives into the series to create organic links between the biggest moments in both the FIFA and retail calendar.

Sha Rasti, Head of Partnerships, EXCEL ESPORTS comments: “We are thrilled to announce the launch of our new podcast, XL BootRoom, alongside our partner JD. FIFA represents a diverse community, spanning from hardcore gamers to casual football fans that play with friends and we believe through XL BootRoom we have the opportunity to help to further connect these two very similar communities together. Touching on current news topics across football and competitive FIFA, listeners can expect competition, insight and comedy throughout the season!”

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eSports

Four Countries Shortlisted to Host GOTF 2027

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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.

With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.

Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”

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Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.

The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.

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Asia

Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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