eSports
Casa Noturna crowned the UK’s best VALORANT student team at Red Bull Campus Clutch to qualify for Brazil World Finals
Casa Noturna has been crowned the UK’s best student VALORANT team at the Red Bull Campus Clutch UK Grand Final, at the Red Bull Gaming Sphere.
The UK Champions defeated Last Dance in a tense 2:0 Grand Final, and in turn, qualified for the Red Bull Campus Clutch World Finals in Brazil this December. Casa Noturna will now battle for €20,000 in prize money as well as an exclusive VIP experience at a 2023 VALORANT Champions Tour event.
In the South Final, Last Dance took a commanding 2-0 win against Just Essentials to book their place in the Finals, with dominating victories across Haven and Bind to seal it in just two maps. The North Final between Casa Noturna and Birmingham Bulls was incredibly tense as the two evenly matched teams fought for momentum. Casa Noturna eventually booked their place in the Grand Final with a 2-1 victory, with the team pulling off a stunning comeback on the third map from 8-1 down to win 10-13.
The Grand Final kicked off on Ascent, where Casa Noturna won the early advantage with a 13-5 win, setting up a tense second map on Pearl. Last Dance fought back to take an early lead at 6-1 and looking to take the match all the way, but Casa Noturna dug in with an epic comeback to win the match 13-8.
Reflecting on their road to victory, Casa Noturna’s Ben ‘Benzki’ Price said: “We had a really tough run today, Birmingham Bulls were hard opponents and Last Dance were difficult too, but we kept composed and used our experience. I think we’ve got a really good team here, all the guys played their part really well, even if they were in roles they wouldn’t normally play on. They kept their cool under pressure and I think that was the main reason we were able to win this afternoon.”
The Finals were streamed live on The Goose House, hosted by Matt ‘Twiggy’ Twigg and Vicki ‘Gottmoxi’ Johnson, and following the event, Gottmoxi said: “I think they have a really good chance of winning the whole tournament in December – they showed today that they can adapt really well on each map, they have a brilliant agent pool and they were able to pull out all the stops and turn things in their favour whenever they needed to which is a brilliant attribute to have as a team which will be incredibly valuable in the World Finals.”
Red Bull Campus Clutch kicked off this August, with National Qualifiers taking place across the globe and National Finals determining the best student team from each participating country. So far, this year’s tournament has had over 4,500 teams taking part, with 25,000 participants and over 300 national events.
Soon only 50 teams will remain, all travelling directly to Sao Paulo, Brazil for this epic in-person LAN final. In the UK, over 400 players in 81 teams had battled across regional qualifying rounds to reach the UK Final, with four qualifying winners earning a place at the Red Bull Gaming Sphere in London for the LAN Finals.
The Red Bull Campus Clutch World Final will take place between 13th-16th December 2022, with the final stages being streamed live on Red Bull Twitch. Taking place at Estádio do Pacaembu, famously used for several games of the 1950 World Cup, 50 teams will kick off the tournament, in the initial group stage matches taking place from 13th-14th. From there, the teams remaining will battle it out in an elimination format, with the Grand Final taking place on the 16th of December.
National Express is the official UK public transport partner for Red Bull Campus Clutch. As the UK’s number one coach company National Express is helping qualifying competitors travel to the UK final by offering free travel on its UK network.
Several global partners are supporting Red Bull Campus Clutch this year, helping bring the latest and greatest hardware to competitors. Intel NUC, SteelSeries and AGON by AOC all return to the tournament. As PC Partner, Intel NUC, renowned for packing high-powered gaming rigs in small form factors, will support with their top-notch Gaming PCs. SteelSeries, the worldwide leader in gaming and esports peripherals, is the official Peripheral brand of Red Bull Campus Clutch and will equip students with award-winning gaming headsets, keyboards, and mice. And the official Monitor Partner, AGON by AOC will once again provide high-performance gaming monitors for the event.
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chess
S8UL’s Aravindh Chithambaram qualifies for Esports World Cup 2026 chess event
S8UL’s Grandmaster Aravindh Chithambaram has qualified for the Esports World Cup (EWC) 2026 Chess main event after winning the Road to EWC qualifier at DreamHack Atlanta, according to the organization. S8UL said the result makes him the first Indian player to secure qualification for the Chess main event.
The qualifier used a group stage and playoffs format, with two games per series and Armageddon as the tiebreaker, played at 10 minutes with no increment. Aravindh advanced from Group B into the Upper Bracket semifinals after wins over Kyler Raines, Justin Liang, Oleksander Bortnyk, and Christopher Woo.
In the Upper Bracket semifinals, Aravindh beat Woo 2-1 after two draws and an Armageddon decider. He then defeated Alexey Sarana 2-1 in the Upper Bracket Final to reach the grand final, where he faced Sarana again. S8UL said the grand final used a double-match format, and after Sarana won the opening two games from the Lower Bracket side, Aravindh came back to win the Armageddon decider to take the qualifier.
The win earned the 26-year-old USD 15,000 (~INR 14 lakh) and one of the eight qualification slots confirmed so far for the EWC 2026 Chess main event, scheduled for August 11 to 15 with a USD 1.5 million (~INR 14 crore) prize pool. S8UL said it is now qualified for three EWC 2026 titles, following Fortnite and Honor of Kings.
“Qualifying for the Esports World Cup this year is a very proud and exciting moment for me, especially with so many top players and organizations from around the world competing at the event. This particular format leaves very little room for error, as every decision matters when you are playing 10-minute games without increment against some of the strongest players in the world. I am also very grateful to the team at S8UL for their consistent support and belief in me since last year. Their approach towards chess and nurturing Indian talent has been incredibly encouraging, and I am looking forward to representing the organization and giving my best at the main event” Chithambaram said.
S8UL added that fellow Grandmasters Nihal Sarin and Pranesh M remain in contention to qualify for EWC 2026 Chess via the Champions Chess Tour Leaderboard, Last Chance Qualifiers, and an India Rising slot scheduled to conclude on July 5. “One of the things we’ve consistently focused on at S8UL is creating opportunities for Indian talent to compete and succeed on the biggest global stages. Aravindh Chithambaram qualifying for the Esports World Cup is a huge moment, not just for us as an organization, but for Indian chess overall. The level of competition and pressure in this format is extremely high, which makes this achievement even more special. We’ve always believed India has the talent to stand alongside the very best in the world, and seeing Aravindh become the first Indian to qualify really reinforces that belief,” said Animesh Agarwal, Co-founder and CEO, S8UL Esports.
The post S8UL’s Aravindh Chithambaram qualifies for Esports World Cup 2026 chess event appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Cologne City Hall
Shortlists Revealed Across Categories for the Esports Leaders Honours Awards 2025-26
The shortlists for the inaugural Esports Leaders Honours awards ceremony have been unveiled across categories including Esports Leader, Rising Star in Esports, Standout Esports Advertising Campaigns, Best Product Innovation in Esports, Access & Grassroots Champions in Esports and Industry Development of the Year.
The awards ceremony, where the winners will be revealed live on the night will take place at Cologne City Hall (Kölner Rathaus) on 19 June 2026, with the Lord Mayor Torsten Burmester in attendance. During the invitation-only evening event, winners will be revealed live on the night and receive their awards on stage at City Hall.
Esports Leaders Honours is a new awards programme and platform created by The Esports Radar to celebrate the people, organisations and projects that helped to define the year in esports and deserve recognition. This year the ceremony forms a part of Global Esports Industry Week (GEIW).
Winners will receive their awards on stage at the event at City Hall.
Access & Grassroots Champions in Esports
• Shortlist: Stefy Bau (CEO, Init Esports), Mags Byrne (Founder, EStars), Ole Martin Gjestad (Founder, KRED Norge), Désiré Koussawo (President, SAGES Africa), David Kosir (Founder, Friendly Fire), Elliot Mack (Co-Founder and CEO, DAIGON Esports), Jon Winkle (Founder, EPIC.LAN)
Esports Leader
• Shortlist: Akshat Rathee, Anna Rozwandowicz, Fabien ‘neo’ Devide, HRH Prince Faisal bin Bandar bin Sultan, Monica Dinsmore, Niccolo Maisto, Ralf Reichert, Robbie Douek
Rising Star in Esports
• Shortlist: Bilguunbat Enkhbayar (Co-Founder and CEO, The MongolZ), Emanuele Acerbis (CEO & Co-Founder, NOVO Esports), Heloisa Passos (Founder, trexx), Kalam Neale (Head of Education, British Esports), Liam Whitehead (Head of Partnerships, Method), Meg Cabaras (Senior Account Executive, Esports & Gaming, Octagon), Sheridan McGuire (Founder, College Esports News)
Standout Esports Advertising Campaigns
• Shortlist: DHL x EFG x Chew Productions – The Dispatch, G2 x Solo Leveling (Crunchyroll), HEROIC x Razed, Jameel Motorsport x Esports World Cup 2025, Team Liquid x Magnus Carlsen, Team Vitality x Nescafé Latte, Team Vitality x Stake
Best Product Innovation in Esports
• Shortlist: DPM LOL, EVA (Esports Virtual Arenas), Logitech G – the ProX2 Superstrike Mouse, Runestone, Shikenso, UNEVN – the BASE PC Solution, ZOWIE by BenQ
Industry Development of the Year
• Shortlist: BLAST and GamingMalta announce multi-year partnership, including permanent studio spanning over 1,000m², The launch of Esports Nations Cup, India drafts new rules to regulate esports and gaming, with esports formally recognised as sports under the Ministry of Youth Affairs and Sports, The sale of Moonton, creator of Mobile Legends: Bang Bang, to Saudi Arabia’s Savvy Games Group in a deal valued at approximately $6 billion, Qiddiya-owned RTS fully acquires Evo, Riot Games opening up for betting sponsors in EMEA and Americas, the PIF, Silver Lake, and Affinity Partners moving to purchase Electronic Arts (EA) for $55 billion
The “Local Hero” category will see the winner announced on the night too, but this one does not include a shortlist. This category recognises an individual who has made a significant contribution to the betterment of esports locally to wherever the ceremony is being hosted. Given this year’s ceremony is taking place in Germany, The Esports Radar has partnered with E-Sport-Bund Deutschland (ESBD), who will decide this edition’s winner.
Sam Cooke, CEO of The Insights Group (The Esports Radar), said: “As ever with this kind of exercise and selecting those who deserve recognition across these areas this was extremely difficult, but we’re really pleased with those we’ve chosen! They’ve all contributed something meaningful in different ways to esports over this past year in particular, and for many of them for much longer than that too.
“We’re excited to celebrate these people, organisations and the space in Cologne at City Hall in June, and even more excited to scale this Honours platform into the future; we want it to be more representative and do the sector worldwide justice; those developments and that process will follow soon after 19th June.”
The post Shortlists Revealed Across Categories for the Esports Leaders Honours Awards 2025-26 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
DATA.BET says esports betting GGR nearly doubles in Q1 2026
DATA.BET reported stronger esports betting performance in Q1 2026 across its partner sportsbook network, citing year-on-year gains in gross gaming revenue (GGR), turnover and player activity versus Q1 2025.
The supplier said esports GGR nearly doubled YoY, while turnover rose 70.6%. It also reported higher activity levels, with placed bets up 33.2% and combo bets increasing 72.1%. DATA.BET attributed the combo bet lift in part to recent UX changes to its Single Page Application (iFrame) and said higher-value wagering from “premium-segment partner platforms” supported a rise in average single bet size.
By title, DATA.BET said CS2, Dota 2, League of Legends and Valorant all delivered “strong double-digit growth” across profit, turnover, bet counts and active users. It also highlighted “niche disciplines” as a profit driver, reporting a 245% YoY increase in profit for that segment. Rainbow Six was singled out for growth following the addition of new markets, including combined Total Over + Win and Win First Half + Win Map, and expanded match coverage, with the company pointing to Latin America as a key audience.
Rocket League posted quarter-on-quarter growth, according to DATA.BET, with turnover up 85.3%, bet counts up 18.7% and active players up 50.1%, alongside a stated 94% live coverage conversion rate. The company also pointed to Valorant EMEA Clash 2026 as a contributor to acquisition, saying newcomers made up 68.6% of all new players and 55.4% of total bets placed.
According to Bohdan Holovnov, Head of Esports at DATA.BET, partners increased activity as returns improved: “High margin efficiency has been a real catalyst this quarter. Partners have increasingly recognized that esports can deliver meaningful commercial returns, encouraging them to scale up promotional campaigns and drive more traffic into the vertical. That feeds directly into more new users, higher turnover, and stronger margins. At the same time, we continue to offer the broadest match and discipline coverage on the market, and the impact is also reflected in the rapid growth of combo bets across our partner platforms.”
DATA.BET said official data events were up 5.2% YoY and the overall event calendar increased 10.8%. It added that top-tier events outperformed low-tier events on turnover, profit and bet count, while low-tier volume grew—particularly in CS2—following Valve’s restructured Major qualification system. Holovnov added: “Q1 of 2026 set a new benchmark for what esports betting can deliver. GGR nearly doubling year over year, combined with a player base growing by more than 56% and increasingly sophisticated betting patterns, suggests the vertical is maturing in exactly the right direction. We’re entering the rest of 2026 with strong momentum, an expanding market portfolio, and partners who are seeing tangible commercial impact quarter after quarter.”
The post DATA.BET says esports betting GGR nearly doubles in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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