Asia
Revenant Esports signs Xspark player Sayyam Otswal, aims to strengthen BGMI Roster
Sayyam was recently seen representing Team Xspark alongside Scout and Mavi in the Battlegrounds Mobile Master Series on Star Sports
Revenant Esports, one of the fastest-growing Esports organizations of South Asia and the Middle East, has roped in top BGMI player Sayyam Otswal to boost their BGMI roster in India.
Sayyam is one of the better-known BGMI professional players in the country, and his in-game role is that of an Assaulter.
Revenant Esports Team has played the game on the highest level and also represented India in the PMWL previously. It is known for its consistent line up among the Battlegrounds Mobile India teams currently.
Sayyam’s inclusion in the roster will not only strengthen its ability to win but attack too, thereby maximizing their edge over others. Sayyam will be seen in Revenant colours in the upcoming Battlegrounds Mobile India Showdown (BMSD 2022) LAN event which will take place from July 21-24.
Founder and CEO of Team Revenant, Rohit N Jagasia explained the thought process behind Sayyam’s inclusion and said “With a thriving Battlegrounds Mobile India gaming scenes in the country, the competition among teams are fast getting closer. In order to strengthen our BGMI roster, we have signed Sayyam as an assaulter. His experience of playing alongside BGMI veterans like Scout and Mavi, as well as the skill of going for the kill at crucial points will definitely be a plus point for us.”
Since their inception in June 2021, the total prize money earned by the roster is USD 46,903 (INR 38 lakhs approx.). Earlier, Revenant Esports have announced their partnership with chip giant AMD and peripheral giant CORSAIR.
“Sayyam has an impeccable eye and reads the game perfectly. He also has a very sharp game-play approach which will surely enhance the performance of our team holistically. The addition of Sayyam is an asset to the organization,” Jagasia added further.
Sayyam previously played for Team Insane in the NODWIN Loco All Stars Invitational, where he made it to the top five fraggers list with 23 kills and a K/D ratio of 1.53 despite his side coming sixth in the competition. His contribution was more than 34% of the total team kills. At the same event, Revenant Esports team grabbed the third position in the LAN event that was hosted in Gurgaon.
“I am thrilled to join Revenant Esports as an assaulter in their BGMI roster. With all my experience and grind in the game, I am really looking forward to take the team to the next level. The team has always been a consistent in the BGMI scene and I am looking forward to utilising my experience and contribute in bringing more glory for the roster. We as a team will now work in syncing our skills, strategies and gameplay and bring the best out of us in the upcoming BGMI events.” said an elated Sayyam after joining Revenant Esports.
After the addition of Sayyam, The new lineup of BGMI Revenant Esports is the following:
· Encore – Filter/Scout
· Sayyam – Assaulter
· Topdawg – Assaulter (Entry)
· Ky0ya – Assaulter (Support)
· Paradox – In-game Leader
The Revenant roster is expected to have a perfect balance with the latest addition and the team members are confident of making a strong and winning comeback in the upcoming BGMI events.
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Asia
GRA Renews Singapore Pools Licence for Five-year Term

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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers

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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
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