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S8UL becomes the first Indian Esports organisation to be nominated for the global “Esports Awards 2022”

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Proving yet again, its stance in the global esports landscape, S8UL became the first Indian Esports organisation to get a nomination for the prestigious global “Esports Awards” in the ‘Content Group of the Year’ category while its co-founder Naman Mathur aka Mortal has been nominated for ‘Esports Personality of the Year’.

The esports awards are regarded as the most popular and significant annual awards in the Esports industry globally. It is the world’s top honour for the excellence and accomplishments of athletes and teams in the Esports industry worldwide.

S8UL is the brainchild of the country’s three veteran Esports players, Naman Mathur aka Mortal, Animesh Agarwal aka 8Bit Thug and Lokesh Jain aka Goldy, who created this organisation with an aim to shape the Indian gaming industry into a mix of professional gameplay and engaging content for the audiences.

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“A nomination in the “Esports Awards” shows the strong position that S8UL has created in the global Esports circuit. It’s the result of the hard work that team S8UL has put in in the last two years. I am very confident that this nomination will be a motivation not just for us but for everyone in India who wants to contribute to the growth of Esports in the country. Mortal, as we call him the face of the Indian gaming and esports community, never misses any chance to make our country proud. I am very confident that both S8UL and Mortal are going to take a giant leap this year with these nominations and we are super excited to add more trophies at our S8UL Gaming House.” said Lokesh Jain aka Goldy.

In two years since its inception, S8UL has not only won major tournaments but has also emerged as a national sensation. With top creators and gamers on their roster, S8UL has been actively promoting the acceptance and appeal of gaming content in India through their online platforms like YouTube, Instagram, discord etc. S8UL is in contention for the award along with nine other top international organisations, such as 100 Thieves, FaZe Clan, One True King and Full Squad Gaming.

“It’s our sheer dedication and hard work that our creators have become brands in themselves. We are building an esports community which has put India on the global map. The vision we started with was to compete globally in terms of both gameplay and esports content, and we truly see the vision coming to fruition now. This has been made possible by the trust placed on our creators, the community and the brands alike. Hoping for continued support, to bring the trophies home. This is a big motivation for us to keep entertaining with newer content everyday.” said Animesh Agarwal aka 8Bit Thug.

Mortal has been nominated alongside other top athletes like Faker and Goldenboy. He is also the only Indian Esports athlete to be nominated in the history of the global “Esports Awards”. Earlier, he was nominated for the Streamer of the Year in 2020 and 2021 and claimed second place on both occasions.

“Getting nominated in the prestigious ‘Esports Awards’ is in itself a moment of pride. It’s like the Oscars for Esports where winners get selected from the best in the world. It’s the biggest recognition for any Esports athlete or a team. Esports industry has grown rapidly in the recent past and so has the competition level. It’s a great moment for S8UL and for me personally as it’s my third successive nomination, fingers crossed, hope this year “It’s Coming Home” said Naman Mathur aka Mortal.

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Mortal has represented Soul in numerous PUBG/BGMI tournaments and has also won titles in events like PMIS and PMCO Spring Split: India. He has a massive fan following which includes more than seven million subscribers on YouTube and 5 million-plus followers on Instagram.

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Asia

Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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Compliance Updates

ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025

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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.

ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.

“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.

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Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.

“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.

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