Connect with us

Compliance Updates

Esports Federation of India questions the inclusion of esports in the proposed draft of the Rajasthan Virtual Online Sports (Regulation) Bill 2022

Published

on

Reading Time: 3 minutes

 

In order to bring esports to the mainstream sports ecosystem, Esports Federation of India (ESFI) has raised questions on the inclusion of esports and clubbing it with fantasy sports in the recently announced Rajasthan Virtual Online Sports (Regulation) Bill 2022, released by the Revenue Department of the state. ESFI has termed this Bill as detrimental to the growth of esports in India.

While the Rajasthan Revenue Ministry asked for comments and suggestions from all the stakeholders on the proposed draft by Saturday (May 28), ESFI along with its affiliated association from Rajasthan have shared their concerns, requesting the Chief Minister Ashok Gehlot and Sports Minister Ashok Chandna to remove esports from being part of Virtual Online Sports and the bill.

ESFI has also requested Union Minister of Youth Affairs and Sports Anurag Thakur, MoS – Sports Nishith Pramanik and Secretary Sports Sujata Chaturvedi for their immediate intervention, as esports is an extension of sports and should be removed from the draft bill.

“It’s important to understand that not all games played electronically are esports. The outcome of any esports match is solely and purely dependent/based on the skills (physical & mental) and performances of the esports athletes are just like cricket, badminton etc. It’s absolutely wrong to club esports (a sport) with fantasy gaming or anything other than sports,” said Vinod Tiwari, President of ESFI, Director – International & NOC Relations of Olympic Council of Asia and Convenor-Esports Committee, Olympic Council of Asia

ESFI is a recognised member of the Asian Electronic Sports Federation (AESF), which is recognised by the Olympic Council of Asia as the sole governing body for esports in the Asian continent and is also in charge of the technical conduct of esports at the 2022 Asian Games.

ESFI has been sending Indian teams to Asian Indoor & Martial Arts Games since 2007 and in the last Asian Games in 2018, wherein esports was played as a demonstration event, India’s Tirth Mehta had won bronze medal for the country in Hearthstone title in the last Asiad in Jakarta.

“We are seeing technology evolution all across and esports is the tech evolution of sports. It is a sport recognised by world sporting bodies like IOC, OCA and Commonwealth etc. and is being governed by the sports rules/laws of the various countries, just like any other sport. Esports is an all-inclusive sport, restricting and/or limiting and/or regulating it the way it’s been proposed in the draft bill will only be detrimental to the growth of our sport and development of the grassroots in the state of Rajasthan or any other Indian state which is planning any such bill on the similar lines.” – Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) added.

At the 2022 Asian Games, esports has been included as a medal sport and ESFI had shortlisted the 18-member Indian esports contingent after conducting a mega Nationals, talents were chosen to be part of the Contingent based on the performances at the National Esports Championships 2022, to participate across five titles at the Asian Games.

Below are the key concerns raised by ESFI in their later to the Rajasthan Government:

  1. “Esports is a sport”; hence, it cannot be clubbed with Fantasy Sports. Esports is recognised as a sport by the International Olympic Committee (IOC), which is the apex body of sports along with the Olympic Council of Asia (hereinafter referred to as the “OCA”), Commonwealth Games etc. And they have included esports in their multiple events.

IOC organized Virtual Olympic Series (Esports Tournament), before the Tokyo Olympics 2020, Esports is a medal sport in Asian Games 2022 (Postponed) and in the Asian Indoor & Martial Arts Games 2021 (Postponed) scheduled to be held in 2023; Esports has been a medal sport in South Asian Games in 2019, 2021 & 2022. Even the Commonwealth Games is organizing Commonwealth Esports Championship 2022 alongside Commonwealth Games 2022; French President Mr. Emmanuel Macron made a public statement that he wants esports to be included in the 2024 Paris Olympics.

  1. Across the world, Esports is governed through recognised international and continental federations such as the International Esports Federation (IESF), Asian Esports Federation (AESF), and Pan American Esports Confederation (PAMESCO). Leading countries and sports governing bodies have acknowledged Esports as a sport and are regulating the same under their sports laws/acts. There are more than 46 such countries e.g., South Korea, USA, Finland, Germany, Thailand, New Zealand, Italy, Brazil, Nepal, Indonesia, Turkmenistan, Macedonia, Sri Lanka, South Africa, Serbia Uzbekistan, Kazakhstan, Malaysia, Vietnam, Georgia, Turkey etc.  And thus, it shall be obliged under the Sports Act of the State of Rajasthan. It becomes vividly clear that Esports is and has been recognised as a sport and thus, it shall be obliged under the Sports Act of the Rajasthan State; It is on account of the presence of the Act that the bill becomes not only moot but also wrong to apply the rules of fantasy onto Esports; whether free to play and/or pay-to-play.
  2. The name of the Bill “Virtual Sports” is not appropriate as this will lead to people misunderstanding “Fantasy Sports” as a Sport.

Powered by WPeMatico

Continue Reading
Advertisement

Compliance Updates

Ukrainian Gambling Regulator Rolls Out Digital Complaints Platform

Published

on

ukrainian-gambling-regulator-rolls-out-digital-complaints-platform

 

The Ukrainian gambling regulator, PlayCity, has rolled out a new digital complaints platform that’s intended to streamline how the public can report illegal gambling advertisements. The complaints form is now live in the “For Citizens” section of PlayCity’s website, giving Ukrainian citizens a direct channel to help monitor and curb illegal gambling advertising.

The system enables citizens to flag suspected violations across multiple formats, including social media, websites, television, radio, outdoor billboards and other public spaces. Users submitting a complaint must identify the platform type, provide a direct link to the advertisement and attach supporting evidence such as screenshots or video clips.

The system is designed to automatically archive submissions and capture ephemeral content like social media “stories” so regulators can review material even after it disappears. PlayCity staff will screen each complaint to assess whether the content breaches Ukraine’s advertising rules.

If violations are confirmed, the regulator can request removal of content from platforms such as Meta, Google, TikTok, YouTube, Viber and Twitch. PlayCity said it could also seek to block social media accounts that repeatedly share unlawful gambling promotions, fine responsible parties or escalate cases to law enforcement when identities cannot be verified.

The statutory fine for illegal gambling advertising stands at cca. €100,900.

The new enforcement framework stems from Law No.9526d, the same legislation that abolished the previous gambling regulator KRAIL.

The post Ukrainian Gambling Regulator Rolls Out Digital Complaints Platform appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

Armenian Parliamentary Committee on Economic Affairs

Armenia to Implement Strictest Gambling Regulations to Combat a Massive Surge in Addiction

Published

on

armenia-to-implement-strictest-gambling-regulations-to-combat-a-massive-surge-in-addiction

 

At its meeting on last Wednesday, the Armenian Parliamentary Committee on Economic Affairs postponed the first reading of amendments to the Law “On Regulation of Gambling Activities” and several related laws until the next meeting for further revision.

Hayk Sargsyan, the author of the legislative initiative and a member of parliament from the ruling Civil Contract faction, stated that the volume of online casino bets in Armenia has increased more than 35-fold over the past eight years.

“While in 2017, the volume of online casino bets was 0.2 trillion drams, in 2025, it will increase more than 35-fold, reaching 7.4 trillion drams. Online casinos have become a scourge and a plague for our people,” Sargsyan said.

According to him, hundreds of thousands of citizens are wasting their money on gambling addiction. Regardless of their location, they have 24/7 access to online casinos and are unable to break their addiction.

“In an attempt to recoup their money, citizens are accumulating debts and loans, thereby further worsening an already critical situation. Under the current circumstances, the National Assembly is obliged to take preventive measures aimed at maximally restricting participation in online casinos for individuals who no longer want to gamble but are unable to overcome their addiction, as well as those in dire social situations or those using government support programs,” Sargsyan said.

The bill proposes establishing a mandatory requirement: all online casinos must place a publicly accessible self-blocking button on their websites and apps.

“After clicking this button, playing at online casinos will be prohibited for a period of five years, with no possibility of early reinstatement. After this period, the ban is automatically extended for another five years unless the citizen submits an application to lift the restriction five days before its expiration. Information about the self-ban will be communicated to the gaming operator. Activity in other online casinos and gaming platforms will also be suspended,” Sargsyan said.

He also stated the need to prohibit participation in online gaming for recipients of social benefits, individuals whose primary source of income is a pension, individuals in bankruptcy proceedings and participants in subsidy programmes implemented with funding or co-financing from the state budget. Furthermore, it is proposed to set a limit on participation in online gaming at 20% of annually declared income.

Government representatives approved amendments that are planned to come into effect on January 1, 2027, following the introduction of the gaming operator institution, which will likely be selected mid-year and implemented as soon as possible.

The post Armenia to Implement Strictest Gambling Regulations to Combat a Massive Surge in Addiction appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

Coinbase

Wisconsin DOJ Sues to Stop Alleged Illegal Sports Betting Operations in Wisconsin

Published

on

wisconsin-doj-sues-to-stop-alleged-illegal-sports-betting-operations-in-wisconsin

 

The Wisconsin Department of Justice (DOJ) has announced that it is suing Kalshi, Robinhood, Coinbase, Polymarket, Crypto.com, and their affiliates, to halt their alleged facilitation of illegal sports betting, a form of unlawful commercial gambling, in Wisconsin.

“Thinly disguising unlawful conduct doesn’t make it lawful. These companies’ alleged facilitation of sports betting in Wisconsin should be shut down,” said AG Kaul.

Except in limited circumstances, sports betting and other forms of commercial gambling have long been illegal in Wisconsin. Yet, as alleged in these lawsuits, the defendant companies have chosen to flout Wisconsin law through disguising the sports betting they facilitate on their online platforms as “event contracts,” which pay out just like ordinary bets based on the odds of sports-related outcomes.

The complaints further allege that the companies collect a fee for every bet made, meaning they generate revenue from Wisconsinites by violating the state’s gambling laws. Kalshi, as one example, reportedly generates more than $1 billion in annual revenue from its sports contracts, representing around 90% of its total estimated annualized revenue.

As the complaints allege, by making money from the sports bets they facilitate, these companies are engaging in unlawful gambling activity.

Wisconsin DOJ’s lawsuits, filed on last Thursday in Dane County, request a declaration that, by making sports-related event contracts available for trading by customers located in Wisconsin, the defendant companies are violating Wis. Stat.§945.03(1m) and thereby creating a public nuisance. The lawsuits additionally request preliminary and permanent injunctions enjoining and restraining the defendant companies from making sports-related event contracts available for trading by customers located in Wisconsin.

The post Wisconsin DOJ Sues to Stop Alleged Illegal Sports Betting Operations in Wisconsin appeared first on Americas iGaming & Sports Betting News.

Continue Reading

Trending

Get it on Google Play

Fresh slot games releases by the top brands of the industry. We provide you with the latest news straight from the entertainment industries.

The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - Recent Slot Releases is part of HIPTHER Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania