eSports
IESF World Esports Championships Regional Qualifiers Underway in Baku
Regional Qualifiers kick off with European Championships in Baku, Azerbaijan
Europe’s greatest players compete in Tekken 7 to secure place in IESF’s flagship event
The European Esports Federation (EEF) with the support from the International Esports Federation (IESF) are organizing the European Championship in Tekken 7 and officially kicked off the World Esports Championships regional qualifiers in Baku, Azerbaijan. Players from 18 countries will compete in Tekken 7 for a prize of $5,000 and a coveted spot in the WE Championships Finals.
The European Championships began today, 26th May, with the Opening Ceremony taking place at Crystal Hall Arena in the Azerbaijan capital. This is the first time Azerbaijan has hosted the regional qualifiers. The Ceremony featured representatives from the 18 nations participating as well as the President of the Azerbaijan Esports Federation, President of the European Esports Federation and Deputy Minister of Youth and Sports of Azerbaijan Republic.
President of the Azerbaijan Esports Federation Ramil Aliyev: “I would like to express my deep gratitude to the European Esports Federation for the great confidence put in us to organize such a competition here in Baku. I believe that promoting and sharing common values will let us build a strong community in Europe as a whole. I hope that all participants will leave our country with great impressions and priceless memories. In the end, I want to declare the European Esports Championship Baku 2022 officially open! Wish you good Luck & Have Fun!”
IESF President Vlad Marinescu spoke at the Opening Ceremony and said: “I first want to thank the city of Baku and the local government and organizers for welcoming the World Esports Family for the first round of our regional qualifiers. The Azerbaijan Esports Federation has done an amazing job at growing and promoting esports in their nation. We are looking forward to continuing IESF’s rich and consistent history of hosting the best esports events and proving athletes with the ultimate environment to perform at their full potential with the 14th World Esports Championships. Players, Let the games begin!”
European Esports President Ido Brosh said: “ The European Esports Championships feature some of the best Esports athletes in Europe, competing for a cash prize and a chance to qualify to the IESF World Esports Championships later this year in Bali. Only together we can lead by example, as the sport of the next generation. Congratulations to Baku and the Azerbaijan Esports Federation for hosting this event – it is our pleasure to visit your country. And to the players competing this week I say good luck, have fun, have perseverance, and bring home the glory!”
Eighteen players from Azerbaijan, France, Georgia, Israel, Italy, Hungary, Macedonia, Malta, Monaco, Montenegro, Netherlands, Poland, Serbia, Slovakia, Spain, Sweden, Turkey and Wales will compete in Tekken 7 with all matches available to stream on the IESF Twitch channel.
The European Championships will continue throughout the summer with upcoming competitions in CS:GO, eFootball, Dota 2, PUBG and Mobile Legend: Bang Bang in Oradea, Romania, Podgorica, Montenegro, and Tirana, Albania, respectfully. The Championships feature a total prize pool of $80,000.
The WE Championships regional qualifiers will continue in the fall with the Panam, Asian and African Championships. The world’s greatest esports players will then go head-to-head at the 2022 edition of the WE Championships Finals in Bali, Indonesia, taking place from December 1 to 12, 2022.
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Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries
The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
Asia
Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India
In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.
The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.
The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.
Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”
Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”
Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.
The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.
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