eSports
EE and EXCEL ESPORTS launch EE Ultimate Gamer featuring comedian Munya Chawawa and TikToker Ollie Ball
- The Twitch stream will see comedian Munya Chawawa, pro-Fortnite player Wolfiez, TikToker Ollie Ball and content creator ImAngelikaa battle it out
- Each player will compete in five rounds of Halo Infinite, FIFA 22, and Forza Horizon 5
- The event will be hosted live from a house totally powered by EE Full Fibre on 30th March
- Fans can catch all the action over on EXCEL Twitch TV
Today EE, the UK’s best mobile network, and British competitive gaming culture brand EXCEL ESPORTS announce the launch of EE Ultimate Gamer. The event includes a six-hour Twitch stream held on the 30th of March and will see four famous UK personalities compete against each other across three separate games, Halo Infinite, Forza Horizon 5 and FIFA 22, in a house all powered by EE’s Full Fibre broadband.
EE Ultimate Gamer will feature famous faces going head to head across three separate games, including comedian Munya Chawawa, EXCEL’s professional Fortnite player Jaden ‘Wolfiez’ Ashman and TikToker Ollie Ball and Royal Raven’s content creator Angelika ‘ImAngelikaa’ Slon. Each competitor will play five rounds of Halo Infinite, FIFA, and Forza on EE’s Full Fibre broadband, and the player with the highest total of kills, goals and race position finishes across all three titles will be crowned EE’s Ultimate Gamer.
The stream will be hosted by esports personality Adam Savage live from a house fully powered by EE’s Full Fibre broadband with broadcast production from GINX TV.
EE’s Full Fibre broadband can handle anything. It enables users to connect 100 devices simultaneously with an ultrafast gigabit connection on brand new cutting-edge broadband technology, powered by BT. The strength of EE’s Full Fibre broadband is perfect for busy connected homes providing extra capacity for multiple online gaming users for the ultimate gaming experience, boxset bingeing, live streaming on social media and everything in between.
Comedian Munya Chawawa commented: “You mean I get to game as part of my work?! I’m in heaven – EE Ultimate Gamer, prepare to face the lean, mean Zimbabwean button-bashing machine!”
Commercial Director at EXCEL ESPORTS, Mark Carter comments: “EXCEL and EE share a joint passion for creating entertaining events and content for the UK gaming community, and we are thrilled to announce the launch of EE Ultimate Gamer!
“Bringing together one of the best UK professional gamers Wolfiez, the humour of Munya and Ollie and entertainment from ImAngelikaa – it’s set to be a really fun and engaging stream. We are looking forward to our fans and community to tune in and see who will be crowned EE Ultimate Gamer champion!”
Pete Jeavons, Director of Marketing Communications at EE, said: “This new gaming experience produced by EE and competitive gaming culture brand EXCEL is another new and exciting way to showcase the power of EE’s Full Fibre broadband. As the best network for gaming, we know how important it is for gamers to have great connection while playing and streaming. With EE’s Full Fibre, this 6-hour streaming experience will be a seamless and uninterrupted one.”
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Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries
The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
Asia
Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India
In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.
The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.
The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.
Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”
Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”
Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.
The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.
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