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Polygon Studios Secures Hires From EA, Amazon and Others, As Web2 Talent Join Exodus to Web3

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Polygon Studios, the developer relationship arm of Polygon Technology, is helping web2 and web3 companies build decentralized apps on the Polygon chain, announces five new hires to spearhead its growth in the Web3 blockchain gaming space. The new hires join Polygon Studio’s recently appointed CEO, Ryan Wyatt, who previously headed YouTube’s Gaming vertical before migrating to the Web3 industry.
Polygon Studios’ new hires include C-level executives Michael Blank as Chief Operating Officer and Young Ko as Chief Financial Officer.
Michael Blank brings a wealth of gaming experience to Polygon Studios after almost two decades with Electronic Arts, a leading game developer and publisher. Blank served as Senior Vice President of Player Network, the company’s strategy to connect and engage EA’s more than 300 million users. In that capacity, he led global teams that drove EA’s direct to consumer digital gaming platform, social ecosystem and the rapid growth of EA Play, the publisher’s multi-platform gaming subscription. During his time at Electronic Arts, Michael held a variety of senior leadership roles, including Executive Producer for several of EA’s prominent game franchises.
Polygon Studios has also welcomed Young Ko, who cites nearly 16 years of progressive financial and entrepreneurial expertise across entertainment, music, fashion, and real estate. Young spent the past 9 years as the VP of Finance at Penske Media (brands include Rolling Stone, Billboard, Variety, and SXSW) where he oversaw the Finance, Accounting, Treasury, and Global Tax teams.
Joining Young and Mike is Urvit Goel — VP, Gaming Business Development — and Charnjit Bansi — VP, Game Design — who also cut their teeth in the Web2 arena.
Urvit brings a wealth of cross-functional experience leading teams in Finance, Marketing, and Business Development during his nearly decade long tenure at Amazon. Most notably, Urvit has experience building long term strategic partnerships with the world’s largest game publishers on a global scale. He has built and led Business Development teams driving a variety of gaming initiatives for Amazon, most recently launching Amazon’s Cloud Gaming business.
Charnjit brings over 20 years of intimate knowledge of AAA Web2 game leadership and development, all from world-class game developers including Infinity Ward and Sledgehammer Games — creators of the renowned Call of Duty franchise. Most recently, Charnjit served as Director of Product Management at Mythical Games, a game technology company and publisher of the blockchain MMO, Blankos Block Party.
Polygon Studios also welcomes gaming industry veteran and recent EA alumni, Ben Watley. Ben will serve as Senior Director of Strategy, Gaming at Polygon Studios, working closely with Young, Mike, Charnjit, and Urvit to expand Polygon’s Web3 products and services. Working alongside Ben is ex-NASA software engineer and Riot Games strategist, Will Matteson, who joins Polygon Studios as Corporate Strategy Manager.
The new hires closely follow the appointment of Ryan Wyatt as CEO of Polygon Studios after seven years spearheading YouTube’s gaming vertical.
Ryan Wyatt, CEO of Polygon Studios, said, “We’re thrilled to be attracting such high-calibre talent as we build out the dream team of Web3. The combined expertise and perspectives from both the traditional and blockchain industries will be invaluable in growing the developer ecosystem and bridging the gap between Web2 and Web3.”

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3 Oaks Gaming

3 Oaks Gaming fortifies position in Italy’s regulated gambling market with Stanleybet.it tie-up

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3 Oaks Gaming, a leading distributor of iGaming content, has expanded its presence within the Italian Regulated market through a new partnership with Stanleybet.it, one of the country’s leading online gaming platforms.

Under the agreement, Stanleybet.it will integrate 19 of 3 Oaks Gaming’s premium slot titles, providing a diverse range of games that combine strong maths models, polished design and proven retention mechanics.

The collaboration reflects 3 Oaks Gaming’s ongoing commitment to working with established iGaming platforms within key regulated markets.

By partnering with Stanleybet.it, the distributor strengthens its global reach and continues to deliver premium, feature-rich slots to operators seeking engaging and reliable content.

Luca Richter, Sales Manager at 3 Oaks Gaming, said: “Italy remains a key region for our continued European growth, and partnering with Stanleybet.it reinforces our dedication to working with established, trusted platforms,”
“By integrating 19 of our top-performing titles, we’re ensuring their players enjoy a wider range of immersive, premium slot experiences that deliver both excitement and long-term engagement.”

Dalia Pecingina, Head of Online at Stanleybet.it said: “We are thrilled to bring 3 Oaks slots to our users, a provider we admire for its ability to combine innovation, quality, and fun. The games represent a unique offering
in the Italian gaming landscape, designed for those seeking diverse and engaging gaming experiences. This launch further strengthens our commitment to providing excellent content
and cutting-edge entertainment.”

The post 3 Oaks Gaming fortifies position in Italy’s regulated gambling market with Stanleybet.it tie-up appeared first on Gaming and Gambling Industry Newsroom.

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Compliance Updates

Finland’s Gambling Reform Is Official – What Happens Next?

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The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.

With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.

The Confirmed Timeline

With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.

  • Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.

  • 2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.

  • January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.

Entering the Finnish Market with Nordic Legal

Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.

Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.

Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.

Our Approach We focus on smart compliance:

  • Reusing documentation where regulations overlap.

  • Anticipating regulatory questions before they are asked.

  • Aligning requirements for technical standards and responsible gambling.

  • Engaging constructively with the Finnish authority to ensure a smooth process.

The Finnish Licence Application Package

To support your entry, we offer a comprehensive package designed to handle the heavy lifting:

  • Translation of all required documents.

  • Guidance and completion of complex application forms.

  • Full project management from start to submission.

  • Direct communication with the Finnish regulator on your behalf.

Next Steps

The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.

The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.

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Gamepop

GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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