Latest News
Online Bingo UK report reveals the arcade gambling habits of Britain’s children & calls for tighter regulation
75% of UK parents take their children to amusement arcades, but evidence shows that arcades are full of gambling advertising and conditioning that could be having an affect on their future.
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Over 2,600 UK parents responded to a survey about how often they visit amusement arcades with their children, what games they play and what they spend
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Over 75% of families have visited an arcade in the past year
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Most of the popular and iconic arcade machines are category D gambling machines
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Studies show links between regular arcade machine use as a child and gambling problems as an adult
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Evidence of conditioning and advertising in arcade spaces designed for children are cause for concern
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Online Bingo UK states that The UK Gambling Commission, British Amusement Catering Trade Association and House of Lords must work harder to protect children
A survey of UK parents, commissioned by Online Bingo UK, aims to find out how often British children visit arcades, what games they play and how much they are allowed to spend. The resulting report explores how the exposure of children to Category D gambling machines could be the cause of problems with gambling later in life.
The results of the survey show that 75% of UK parents have visited an amusement arcade with their children in the past year. It also shows that the majority of parents are happy for their children to play on machines like the 2p coin machines and claw grabbers and that the average annual arcade spend is £25 a year per family.
The report explains how these iconic arcade machines are actually a categorisation of gambling, regulated by the UK Gambling Commission. These “Category D” machines include 2p/10p coin push machines, claw grabbers and 10p slot machines. Also included are the newer string cutter/key master machines that simulate skill based games but are entirely based on luck, often with large prizes.
Based on the survey’s findings, Online Bingo UK has conducted further research into the link between arcades and gambling, and found studies that demonstrate how increased exposure to arcade machines could influence a person to develop a gambling addictions as an adult. These findings have been published in the report, with links to the individual studies included for further reading.
The report also includes evidence of direct gambling advertising in arcade spaces meant for children and families to enjoy, that Online Bingo UK finds to be unacceptable. This is part of a larger trend of conditioning and relaxed attitudes towards exposing children to gambling that the British Amusement Catering Trade Association (bacta) and the House of Lords deem to be a necessary evil to maintain seaside communities and businesses.
You can read the full report, along with a list of suggestions for changes the UK Gambling Commission, bacta and the House of Lords can make to protect children on Online Bingo UK.
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Latest News
QTech Games add more content muscle with Reflex Gaming portfolio
QTech Games, the leading game aggregator for all emerging markets, has signed its latest supplier partnership with Reflex Gaming, the UK’s largest independently owned omnichannel game supplier, enabling its platform customers to access the studio’s expansive slots catalogue.
Established in 2004, Reflex Gaming’s prolific production line run of legendary games has catapulted the supplier to igaming prominence and recognition, offering a diverse array of gaming experiences across both digital and analogue markets, and driving through new innovations in gaming, including the creation of entirely new gaming categories.
Reflex Gaming creates the highest quality digital gaming content for license to many of the world’s leading casino operators, as evidenced by its steady stream of recent hit titles, including Candy Crazed Pandas DoubleMax, Big Game Fishing Christmas Catch, The Cursed Idol, and 8 Balls of Fire Blazing Bounty. All of these games and more are now available via QTech’s premier platform, which is taking the widest range of online games to international markets, with established names sitting alongside the industry’s most exciting up-and-coming providers.
This collaboration naturally broadens Reflex Gaming’s international scope, unlocking untapped regions for diversified growth, above all in Africa and Latin America.
QTech Games CEO, Philip Doftvik, said: “We’re dedicated to constantly launching more and more first-class content and product innovation that drives revenue for our partners. So, this deal with Reflex Gaming extends our impressive sequential pipeline into 2026 – and we’ve so much more to come this year! In today’s marketplace, only premium games of the highest standard separate you from the crowd. So, we look forward to sharing their wide spectrum of games with both leading and challenger operator brands in emerging markets worldwide.”
Mat Ingram, Chief Product Officer at Reflex Gaming, added: “At Reflex Gaming, we pride ourselves on working with the sector’s biggest and most commercially recognised partners, and QTech Games fits our growth plan perfectly, as we continue to expand our horizons into new territories, leveraging our brand’s values which . QTech’s platform is a gateway to global audiences, so we can’t wait to see how our highly engaging games perform across a greenfield landscape of emerging markets.”
The post QTech Games add more content muscle with Reflex Gaming portfolio appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Blokotech
Blokotech serves up Global Padel Tour in collaboration with SiGMA
- Buenos Aires – 16 March (12:00–19:00)
- Malta – 28 April (10:00–16:00)
- Miami – 9 June (time TBC)
- Rome – Grand Finale – 2 November (time TBC)
Additionally, SiGMA CMO Lauranne Urban added: “Blokotech’s Padel Tour is a wonderful idea that we’ve been honoured to help bring to life. It will provide the perfect platform for sporting action, networking and industry culture. This initiative aligns with our event philosophy to deliver engaging, community-driven experiences beyond the conference floor.”
The post Blokotech serves up Global Padel Tour in collaboration with SiGMA appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
155.io
Elantil integrates 155.io into online marketplace
Just when operators were starting to think the range of content offered by Elantil couldn’t possibly get any more diverse, the pioneering platform solutions provider has pulled off one of the great early rug pulls of 2026 by integrating 155.io into its online marketplace.
Proudly supplying “betting on chaos” since 2024, 155.io is a disruptive live game company that’s already made big waves in the industry due to its incredibly unique line-up. Designed to offer real-time madness for a mobile-first world, 155.io takes creative concepts and broadcasts them from its studio to operators around the world, creating an all-new kind of immersive betting experience.
Games offered by the supplier include Rush Hour, where players bet on how much traffic will cross a zone based on real CCTV footage, Duck Racing, where eight fearless rubber duckies race down a lazy river obstacle course with players betting on the winner, and Marble Plinko, which will definitely be a familiar concept to anyone who took part in Elantil’s Marble Races at ICE this year!
Now that 155.io’s full line-up of quirky live games has been added to Elantil’s Marketplace, operators will be able to reach out to the supplier’s business development and sales partner, RPM Gaming, directly to form their own custom agreements, with Elantil handling everything else.
By doing things this way, customers have full flexibility over the length and terms of their deal, enabling them to hand-pick the best games for their target audience while also cutting out the middleman and saving on costs – both of which are hallmarks of the Elantil approach to business.
John Debono, Chief Technical Officer at Elantil, said: “As something of a disruptive presence in the industry ourselves, it goes without saying that Elantil is naturally drawn to fellow innovators in the iGaming space. 155.io certainly fits that description, and by adding their distinctive range of live games to our online marketplace, we’ll be able to offer our partners a totally unique line-up of content that will help them create greater engagement and retention with mobile-first players.”
Sam Jones, Chief Executive Officer at 155.io, said: “155.io and Elantil are both companies that have made names for themselves by doing things differently, so we’re really happy to be sharing our chaotic brand of mobile-first content with a platform provider that genuinely appreciates the importance of going against the status quo. Now that our full line-up of games is integrated into their marketplace, I’m looking forward to seeing what our real-time madness can do for Elantil operators!”
The post Elantil integrates 155.io into online marketplace appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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