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Pro Gaming Society launch mobile app

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Pro Gaming Society, also known as ‘PGS’, have launched their mobile app onto the Google Play & App store, which has already been downloaded over 45,000 times. The app offers all users the simplicity to register on their network and compete against tens of thousands of online gamers in a matter of minutes. The purpose of the app allows all registered players the ability to join their leagues and tournaments, view leaderboards, input stats, and win prizes. PGS are currently focusing on the game FIFA, specifically on its ‘Pro Clubs’ and ‘FUT game’ modes, however PGS has confirmed upcoming titles, such as Call Of Duty: Vanguard, Warzone, Fortnite and Rocket League, are all set to arrive in 2022 and beyond.

”Our aim is to create a global digital esports platform, uniting professional and amateur gamers from all over the world, resulting in next-level competition and unparalleled player improvement”. Kian James, Founder – PGS.

PGS began trading in 2019 after a group of passionate gamers decided it was time to give the esports community a platform that was dedicated and committed to offering player-focused, competitive and rewarding experiences. The launch of the PGS app in April 2021 has already achieved an overwhelming majority of five star reviews. Registered PGS users from 80 different countries and in five different continents have highlighted their key likes and benefits, including the user-friendly nature of inputting their stats, and the ability to enter free-to-play leagues and tournaments. ‘PGS Premium Weekly’ and ‘PGS Premium Monthly’ are the premium versions of the app, which have been specifically designed for ”serious gamers”, which removes restrictions, such as the requirement of a Goalkeeper, minimum players required to play, and advertisements. The ‘PGS Population’, as it has come to be known, consists of players from PlayStation, Xbox and PC. Cross-platform gaming has given PGS the opportunity to grow an unmistakable, thriving esports community, and as a result, PGS will be unveiling their Raffle Prize Draws in 2022, with prizes ranging from Consoles, PlayStation and Xbox points, and PC accessories.

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”We believe in putting the gamer first, and always will do – that’s our ethos. Pro Gaming Society was built on the foundation that the hearts and minds of all gamers need to be understood and connected with, and that a strong focus on community is key to a successful esports future”. Kian James, Founder – PGS

Pro Gaming Society is a digital esports platform with a global community, offering round the clock leagues and tournaments, leaderboards, stats, and prizes. PGS was discovered by a small group of friends on the southerly coast of Bournemouth, UK. The company founders are avid gamers themselves and are no strangers to competitive online multiplayer gaming, having racked up thousands of hours on their favourite titles. The PGS website allows users to register and discover more about their services. You can also download the PGS app via the Google Play & App Store.

PGS offer simplistic, intuitive design and layout, resulting in a streamlined experience for all gamers. PGS currently serve tens of thousands of players across the world, and are committed to expanding their reach to every country, every gamer, and for every major gaming title.

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Asia

Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

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Compliance Updates

ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025

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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.

ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.

“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.

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Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.

“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.

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