Asia
Ultimate Battle Includes Asian Games Esports titles on its platform, set to attract more Esports fan base in India

With esports all set to make its debut at the Asian Games next year, Ultimate Battle (UB), India’s first-ever one-stop online esports platform, now boasts of all the five esports medal games that India may participate in. Gamers will get a first-hand opportunity to train and compete in these games on the UB platform ahead of Asia’s prestigious sporting event.
With an aim to popularise and encourage the fan base for these games in the Indian gaming ecosystem; Ultimate Battle is the only platform in the country to introduce all the five video games permissible among the eight titles that will be part of the 2022 Asian Games.
Among the eight esports titles to be part of the Asian Games, PUBG Mobile (Asian Games version), Arena of Valor and Dream Three Kingdoms (DTK) 2 are the ones in which, for now, there is no clarity on India’s participation as the first two titles are currently banned in India while the DTK2 is not available to play in our country. The other five titles which can see participation of Indian gamers and are now available on UB platform are,
FIFA (made by EA SPORTS),
Dota 2
League of Legends
HearthStone
Street Fighter V
Regular tournaments will be hosted on the UB platform, providing an optimum chance for the casual gamers as well as professional esports athletes to ace their game. They will also have a ranking system in place as part of the automated leader board based on the performances of each of the players. The winners will be awarded with exciting prize money.
“We want the Ultimate Battle platform to be every gamer’s practice and competitive ground. They can not only train but compete as well with other gamers and esports professionals as much as play for sheer joy and develop a keen followership for each of the titles ahead of the Asian Games. We hope UB can become the ultimate avenue for all the professionals as well as gaming enthusiasts who come to our platform with an easy access and a seamless interface to participate and challenge, as well as hone their skills and increase the followership for the respective gaming titles and make larger esports ecosystem respectively” said Mr. Tarun Gupta, Founder, Ultimate Battle.
In recent years and especially after the pandemic, when the sporting world moved on to become virtual, esports was the biggest gainer in the domain. Games like League of Legends, Counter-Strike: Global Offensive, Call of Duty, Free Fire and Online Chess are some of the competitive games whose popularity shot up in the last 15 months.
Currently, the UB platform has 15 games, including all the popular titles, and they currently boast of a player base of more than 3,30,000 and the number is on the rise. With close to 54,000 monthly active users, gamers get an active community to interact with and compete against each other. Apart from enjoying the platform on Ultimate Battle’s official website, the gamers can also play tournaments by downloading Ultimate Battle’s recently-launched app directly from the website.
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Asia
Gen.G Opens “GGX”, the Next-Gen Cultural Gaming Space

Global esports organisation Gen.G Esports (Gen.G) announced the official grand opening of GGX (Gen.G Gaming Xperience), a multi-dimensional cultural gaming space that brings its brand philosophy to life to an offline space in the heart of Seoul. Launching on Saturday, June 21, GGX marks the first-ever flagship venue by an esports brand that redefines the traditional PC café, offering a high-performance gaming zone alongside curated lifestyle experiences across food, merchandise, community and coaching.
Located near DDP, a cultural and artistic landmark in Seoul at Dongdaemun History & Culture Park Station, GGX spans 1570 square meters and includes 252 premium gaming stations equipped with top-tier specs. Each seat features NVIDIA RTX 5070 GPUs, LG UltraGear monitors, Logitech gaming peripherals, ultra-fast internet and Gen.G x SIDIZ custom-designed gaming chairs, with an estimated hardware value of KRW 4.5 million (USD 3300) per station, delivering a fully immersive play environment.
More than just a gaming space, GGX will act as Gen.G’s flagship space – an open, ever-expanding ecosystem where brands, fans and creators come together to create a unique experience. From concept to execution, GGX was co-developed with industry-leading partners such as Otoki, Monster Energy and SIDIZ, creating a space that blends gaming, content and community in new ways.
Inside GGX, visitors can enjoy a variety of immersive experiences, including:
“OTOKI G.ROUND”, a food & beverage lounge co-developed with Otoki, offering exclusive signature menu items
An iconic photo spot and photo booth featuring GenRang, Gen.G’s official mascot
A merchandise store, showcasing Gen.G uniforms, exclusive partner collaboration items and GGX-limited items
A community lounge with a capacity for over 100 people – designed as a space for fans to connect and share their passion for gaming, and engage in community-driven activities.
In collaboration with Gen.G Global Academy (GGA), GGX also offers coaching programmes and skill-up classes for gamers of all levels. Led by former pro players, these sessions include in-depth strategic game analysis, aim training and team-based gameplay. The venue will also host regular fan meetups, watch parties and branded community events, creating a dynamic environment for fans to connect and grow together.
Steve Lee, Head of Partnerships at Gen.G, said: “GGX goes beyond just gaming – it’s a cultural hub where fans, players, and brands come together to create meaningful experiences. Through spaces like this and continued innovation, Gen.G aims to lead the sustainable growth of the esports industry.”
GGX is operated by Superplay, a leading IP management company in the gaming and esports space, with proven experience designing fan-centric spaces such as T1 Basecamp Hongdae, KT Rolster R Café and Genshin PC Lounge. Superplay and Gen.G co-developed GGX over several months, from spatial design to branded content and programming.
Junghyun Kim, CEO of Superplay, said: “After months of development with the Gen.G team, we’re proud to finally unveil GGX. We hope it becomes a must-visit destination for gaming and esports fans from Korea and around the world.”
The post Gen.G Opens “GGX”, the Next-Gen Cultural Gaming Space appeared first on European Gaming Industry News.
Asia
Bloomberry Resorts Corporation Appoints Gregory Francis Hawkins as Director, President and COO

Bloomberry Resorts Corporation (BRC) has appointed Mr. Gregory Francis Hawkins as its Director, President and Chief Operating Officer.
Mr. Hawkins joined Bloomberry in November 2023 to head Solaire Resort North as Chief Operating Officer (COO). In December 2024, with the retirement of the previous BRC President and COO, Mr. Hawkins was appointed as Acting COO of Bloomberry Resorts and Hotels, Inc. (BRHI) to oversee both Solaire Resort North and Solaire Entertainment City. In February 2025, he was designated as Acting COO of BRC.
Mr. Hawkins has extensive experience in the hospitality and gaming industries having previously held senior roles in various jurisdictions including the Philippines, Macau, Australia and New Zealand.
The post Bloomberry Resorts Corporation Appoints Gregory Francis Hawkins as Director, President and COO appeared first on European Gaming Industry News.
Asia
New Resort & Casino Selects IvedaAI for Intelligent Video Surveillance Ahead of Grand Opening

Iveda, a global leader in AI-driven video surveillance and smart-city technologies, announced that Subic Sun Development Inc. has chosen the IvedaAI platform as the video surveillance solution for the soon-to-open Subic Sun Resort, Convention & Casino. IvedaAI was selected early in the build-out to inform camera placement and ensure frictionless integration with future-ready, AI-powered analytics. Located on the former U.S. naval base in the Subic Bay Freeport Zone—a special economic hub that hosts thousands of international and local businesses—the resort will feature 500 guest rooms, a state-of-the-art convention center, a luxury casino and two Accor-brand hotels, Ibis Styles and Mercure, scheduled to open in December 2025.
The decision comes as global resort operators sharpen their focus on safety, service and operational efficiency. The global resort market generated $347 billion in 2024 and is projected to reach nearly $945 billion by 2030, an 18.5% CAGR. IvedaAI’s AI-enabled video analytics will help property staff lower security costs, respond to incidents faster and unlock data-driven insights that boost both guest satisfaction and bottom-line performance.
“Iveda being selected as a premier security and surveillance provider before the first Subic Sun Resort guest ever checks in is a powerful endorsement of our commitment to providing state-of- the-art monitoring technology. By designing camera layouts around IvedaAI’s real-time analytics, Subic Sun can optimize coverage, reduce blind spots, and deliver safer, smoother guest experiences—without a costly equipment overhaul. We expect more ground-up projects to follow this blueprint,” said David Ly, CEO and Founder of Iveda.
Iveda Philippines—Iveda’s joint venture focused on nationwide smart-city deployment—secured the Subic Sun contract and will oversee the on-site rollout. The win represents the team’s first major hospitality project and advances its plan to generate US $3 million in smart-city revenue by FY 2026, building on the broader initiative it announced last year.
The post New Resort & Casino Selects IvedaAI for Intelligent Video Surveillance Ahead of Grand Opening appeared first on European Gaming Industry News.
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