eSports
Le Mans Virtual Series ready for battle in Belgium
The second round of the Le Mans Virtual Series is fast approaching and the 38-strong, star-studded entry list for the 6 Hours of Spa Virtual on Saturday, October 16 has been revealed.
Whether in real life or in the virtual world, any race held at Spa is an event which never fails to deliver excitement, tension and drama. The 7km track always provides incidents and plenty of action, and the combined skills of the racing pros and sim experts will be fully put to the test on the rFactor2 platform’s excellent portrayal of the legendary circuit. Among the features which can be put into play by the event organisers are dynamic weather and, as unpredictable conditions at Spa are extremely common, this may well shake things up even further.
Leading the battle among the 21 LMP2 prototype entries will be Monza winners, Realteam Hydrogen Redline, with Jeffrey Rietveld and Michal Smidl being joined for this round in the No.70 by FIA F3 star Caio Collet as Dani Juncadella has prior racing commitments.
With the IndyCar season now over, ex F1 driver Felix Rosenqvist joins the series in the No.123 entry, as does recently crowned FIA F3 Vice Champion Jack Doohan in the No.11 Red Bull Racing Esports ORECA 07 LMP2. Both will be relying heavily on the talents and experience of the sim stars (Atze Kerkhof/Bono Huis in #123 and Alex Siebel/Dennis Nordan in #11) in their entries as they get to grips with the Le Mans Virtual Series.
After four hours of intense racing in the opening Italian round, a scant 2 seconds separated the No.22 GPX Williams Esports and No.4 Floyd ByKolles-Burst cars and both will be looking to maintain their good form – the experienced sportscar racer Tom Dillman replacing Sergio Sette Camara in the No.4 for this round.
No fewer than five manufacturers (Ferrari, Porsche, BMW, Corvette and Aston Martin) have entries in LMGTE and Porsche will be hoping for a repeat of their Monza success. The No.91 Porsche Esports Team 911 RSR GTE retains the winning line up of Mitchell deJong, Mack Bakkum and Martin Krönke, as does the No.71 BMW Team Redline of sim star turned pro racer, Rudy van Buren, Enzo Bonito and Kevin Siggy which took a close second and will be looking for a step up on the virtual podium.
Indy 500 and IndyCar hotshot Sage Karam makes his Le Mans Virtual Series debut with Porsche Esports Team, as does Ryan Cullen in the No.87 GR Wolves Racing Porsche and current ADAC F4 champion Jonny Edgar who will be racing the No.111 Corvette C8.R for Red Bull Racing Esports.
The Le Mans Virtual Series brings together top level real life drivers and some of the world’s best sim racers to compete together in 5 endurance races of between 4 hours and 24 hours in duration and concludes with the 24 Hours of Le Mans Virtual which will take place live at the Autosport International show in Birmingham, UK in January 2022.
About Le Mans Virtual Series
- Round 1 – 4 Hours of Monza, Italy – September 25, 2021 – Online only
- Round 2 – 6 Hours of Spa, Belgium – October 16, 2021 – Online only
- Round 3 – 8 Hours of Nürburgring, Germany – October 16, 2021 – Online only
- Round 4 – 6 Hours of Sebring, USA – December 18, 2021 – Online only
- Round 5 – 24 Hours of Le Mans Virtual – January 15/16, 2021– ASI, UK
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Astana
Astana to host IESF World Esports Championship 2027
IESF signs host agreement with Kazakhstan’s Ministry of Tourism and Sports and the Qazaq Cybersport Federation in Astana.
Astana has been confirmed as the host city for the IESF World Esports Championship 2027 (WEC27), following a host agreement signing ceremony involving the International Esports Federation (IESF), the Ministry of Tourism and Sports of the Republic of Kazakhstan, and the Qazaq Cybersport Federation.
IESF said the event is expected to draw participation across more than 150 IESF Member Federations through the qualifiers, with national teams competing via IESF-recognized national member structures.
“WEC27 will be more than a championship. It will be a global celebration of nations, athletes, and the future of esports,” said Vlad Marinescu, President of IESF. “For every player, there is no greater honor than competing under their national flag and officially representing their nation on the world stage. That is what makes the World Esports Championship so powerful and so unique. In 2027, Astana will welcome the world and proudly stand as the Esports Capital in the World of Esports, uniting our Member Federations, athletes, fans, and communities. Kazakhstan has shown remarkable vision, ambition, and commitment, and we are confident that WEC27 will deliver an unforgettable championship and a lasting legacy for the global esports family.”
Yerbol Myrzabosynov, Minister of Tourism and Sports of the Republic of Kazakhstan, said: “We are honored that the International Esports Federation has entrusted Kazakhstan with hosting the World Esports Championship 2027. This reflects the confidence in our country’s ability to deliver an event of the highest international standard. Hosting WEC27 reinforces our commitment to advancing esports and creating new opportunities for young people through sport, technology, education, and international cooperation. We look forward to welcoming the World of Esports to Astana and showcasing Kazakhstan as a destination capable of delivering world-class international events.”
Kuanyshbek Yessekeyev, Chairman of the Board of Trustees of the Qazaq Cybersport Federation, added: “We sincerely thank the International Esports Federation for the trust and confidence placed in Kazakhstan to host the World Esports Championship 2027. This is a historic milestone for our esports community and a testament to the progress we have achieved together with our partners. Alongside IESF, the Ministry of Tourism and Sports, and our national stakeholders, we are committed to delivering an outstanding championship for athletes, fans, and the World of Esports. WEC27 will inspire future generations, accelerate the growth of esports in Kazakhstan, and strengthen our country’s position as a leading esports and digital innovation hub.”
IESF said more details, including schedule, qualification pathway, venues, official titles, ticketing, and the event program, will be announced in the coming months via its official channels.
The post Astana to host IESF World Esports Championship 2027 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth
Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.
BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.
The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.
The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.
In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.
“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST reports 40% revenue growth in 2025, opens New York headquarters
BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.
The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.
The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.
On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.
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