Australia
Australia: NATIONAL RESEARCH REVEALS ONLINE HABITS DOUBLE IN A DECADE
A two-year gambling study has revealed more Australians than ever are reaching for their phone to have a punt, with the number of online gamblers doubling in the past decade.
The Second National Study of Interactive Gambling in Australia surveyed more than 15,000 Australians and found 17.5 per cent of adults had gambled online in 2019, up from 8.1 per cent in 2010.
The study, funded by Gambling Research Australia, found that overall gambling participation decreased from 64.3 per cent in 2010, to 56.9 per cent in 2019.
Professor Nerilee Hing, from CQUniversity’s Experimental Gambling Research Laboratory said Australia’s most popular forms of online gambling were lotteries (10.1 per cent of adults), race betting (5.9 per cent) and sports betting (5.8 per cent).
“This growth in online gambling has been driven by faster internet speeds, the convenience of betting on smartphone apps, extensive advertising and inducements, and new betting options like multi-bets,” Professor Hing said.
“New online activities have also been introduced, including e-sports, fantasy sports, skin gambling, and loot boxes.”
The study found the average online gambler was likely to be a young male, better educated than the average Australian, in a de facto relationship, and to gamble across multiple activities.
The Commonwealth and State/Territory Governments are currently implementing the National Consumer Protection Framework for Online Wagering (the National Framework).
The intent of the National Framework is to bring Australian consumer protection measures up to date, to ensure they reflect best practice nationally, and are consistent across jurisdictions. The National Framework consists of 10 consumer protection measures that aim to reduce gambling harm.
This was also the first national study to examine the negative consequences of gambling for gamblers, their family and friends.
Overall, 9.1 per cent of Australian adults experienced some level of harm from their own gambling and 6.0 per cent from another person’s gambling. Online gamblers were twice as likely as land-based only gamblers to experience harm.
The findings from this study will further inform online gambling policy and consumer protection measures across Australia.
Gambling Research Australia is a national gambling research partnership between Commonwealth, State and Territory governments, and chaired by the NSW Government. GRA funds projects of national significance and contributed more than $1 million towards the Second National Study of Interactive Gambling in Australia.
CQUniversity’s Experimental Gambling Research Laboratory is a research initiative to support understanding of games of chance, through experiment, simulation, and observation.
Second National Study of Interactive Gambling in Australia researchers included CQUniversity team members Dr Alex Russell, Professor Matthew Rockloff, Professor Matthew Browne, Nancy Greer and Vijay Rawat, International researcher Dr Anne Salonen (National Institute for Health and Welfare, Finland), Associate Professor Nicki Dowling and Dr Stephanie Merkouris (Deakin University), Dr Matthew Stevens (Charles Darwin University), Associate Professor Daniel King (Flinders University), and Linda Woo (former Executive Director of Policy and Projects, Queensland Department of Justice and Attorney-General).
Powered by WPeMatico
Australia
VGCCC: EGM Application Improvements Consultation
Reading Time: < 1 minute
VGCCC has launched consultation on proposed reforms to the application process for Electronic Gaming Machine approvals in Victoria.
“Our Electronic Gaming Machine (EGM) application process for new premises approvals under section 3.3.6 and EGM increase applications under section 3.4.17 of the Gambling Regulation Act 2003 is undergoing a significant uplift to align with modern expectations, recent legislative change, and our strengthened mandate to minimise gambling harm. It also intends to reduce red tape by ensuring applicants focus on priority factors that commonly determine the suitability of an application,” VGCCC said.
VGCCC is inviting feedback from all stakeholders — including, but not limited to, industry participants, councils, experts and community organisations — to provide feedback on:
• the clarity and practicality of the revised application and hearing processes
• ambiguities, redundancies or gaps in the revised application form and practice notes
• any other opportunities to improve the application and hearing process.
Consultation period closes on 19 December 2025.
The post VGCCC: EGM Application Improvements Consultation appeared first on European Gaming Industry News.
ACMA
ACMA: Self-Excluded Gamblers Report a Better Quality of Life
Reading Time: 2 minutes
New survey figures from the Australian Communications and Media Authority (ACMA) has revealed that around four in five people (77%) who have registered for self-exclusion from online and phone wagering services experience a better overall quality of life.
The ACMA-commissioned research into user experience with BetStop – the National Self-Exclusion Register also found 79% of registrants experienced improved mental health and 69% experience better personal relationships with family, friends and partners.
Almost all (96%) of registrants surveyed also said that they had either completely stopped betting on sports or racing events (81%) or had decreased their betting (15%).
ACMA member Carolyn Lidgerwood said that the survey and research results show how self-exclusion is helping Australians to manage their gambling behaviour.
“We know online gambling causes a great deal of harm for too many in our communities. It is wonderful to see that the national self-exclusion register is having a positive impact. The stories shared with us are both moving and compelling,” Ms Lidgerwood said.
“We want to make sure everyone who uses phone or internet gambling in Australia is aware of their options for self-exclusion.
“It only takes five minutes to register, and this could change your life,” she said.
The research was undertaken by ORIMA on behalf of the ACMA. The report, including individual case studies, is available at BetStop – the National Self-Exclusion Register research.
The findings from this research will also help to inform the statutory review of the NSER that is currently underway.
The release of the research coincides with BetStop – the National Self-Exclusion Register reaching a new milestone, with more than 50,000 Australians now having chosen to self-exclude since the launch of the programme in August 2023. Over 32,000 people currently have active exclusions.
When someone chooses to register, they are excluded from all of the approximately 190 licensed wagering providers in Australia.
The post ACMA: Self-Excluded Gamblers Report a Better Quality of Life appeared first on European Gaming Industry News.
Australia
SkyCity Announces Renewal of Queenstown Casino Licence
Reading Time: < 1 minute
SkyCity Entertainment Group Limited confirmed that the New Zealand Gambling Commission has granted SkyCity Queenstown Limited with a renewal of its casino venue licence for a further 15 years from 7 December 2025, pursuant to section 134 of the Gambling Act 2003.
SkyCity Chief Executive Officer, Jason Walbridge, said: “We’re delighted with this outcome. We look forward to continuing to play our part in Queenstown’s fantastic range of entertainment for both locals and visitors.”
The post SkyCity Announces Renewal of Queenstown Casino Licence appeared first on European Gaming Industry News.
-
Asia5 days agoPRONET GAMING BECOMES FIRST B2B OPERATOR TO ESTABLISH SCBPO ACCREDITED OPERATION IN THE PHILIPPINES VIA CLAYMORE SOLUTIONS
-
Latest News6 days agoNot Just Games. Experiences: Interview with Gabor, CPO at DreamPlay
-
Latest News7 days agoFrom $12 to $54,719: The Story of a Big Win at Betandyou!
-
Eskil Raknes Casino & Betting Expert at Kongebonus5 days agoKongebonus Awards 2025 now open for voting
-
Asia5 days agoPhilippines Cracking Down on Influencers Promoting Illegal Online Gambling Sites
-
AOGGAB6 days agoEGT is an official partner of the prestigious “Gaming Industry Gala Dinner”, organized by AOGGAB
-
Asia5 days ago2025 Esports Innovation and Communication Seminar Held in Mudanjiang, China
-
Balkans6 days agoEGT Digital Shines at BEGE Expo 2025



