eSports
IEM Cologne 2021: how major events increase the popularity of esports betting
IEM Cologne is one of 2021’s best Counter-Strike: Global Offensive tournaments. This newsworthy event brings together 24 teams from all around the world, has a $1 million prize pool and three stages of play.
Counter-Strike is flourishing
Counter-Strike: Global Offensive is the fourth game in the Counter-Strike series of games. As with its forerunners, the game is a multiplayer first-person shooter in which two teams (Terrorists and Counter-Terrorists) compete against each other in various game modes.
Just imagine, the first release of Counter-Strike was published on November 9, 2000. This game has existed for more than 20 years. Even though the last game in the Counter-Strike series Counter-Strike: Global Offensive was released nearly 9 years ago, in August 2012, the game is still top-rated online and has millions of fans.
According to Statista, as of February 2020, Counter-Strike had 24 million monthly active users, more than double the figure from May 2016. In May 2021, CS:GO reached more than one million concurrent players on Steam.
More than just a game
And what’s interesting is, it’s not just a game for millions of gamers, but for watchers of esports content too, of course. ELEAGUE Major, which took place in January 2018, was the most-watched CS:GO tournament that year, reaching nearly 1.9 million viewers. With such a large number of supporters, it is par for the course that CS:GO competitions are worth big money.
The game’s annual cumulative tournament prize pool reached $21.77M in 2019. And in 2020, the estimated prize money for CS:GO tournaments stood at $15.85M, making it the online game with the highest cumulative prize pool in that year.
Gamers are not short of attention and cash rewards. For instance, the Danish gamer, a member of Astralis, Andreas Højsleth, known by his online alias, Xyp9x, has earned over $1.88M playing CS:GO competitively. Currently, he is in second place in the earnings table for players of CS:GO. Another Danish player, Peter Rasmussen, who goes by the alias dupreeh, occupies the first spot with around $1.91M.
CS:GO betting
Professional gaming quickly became a matter of interest to sportsbooks. Today, as reported by iGB, the most popular esports betting titles fall under two categories. The first includes the “Big Three”: League of Legends, Dota 2, and Counter-Strike: Global Offensive. They’re also some of the most popular video games globally.
The growth of popularity of these games turned the attention of the majority of sportsbooks. Global betting operators are widening their portfolio with popular online PC games. Some of the most popular CS:GO events are commercial CS:GO tournaments with 24/7 schedules that allow sportsbooks to fill free airtime with engaging content.
Betting on commercial CS:GO events works the same way as betting on major CS:GO events. Bettors wager on various markets: the outcome of a match, top-performing players, final scores, etc.
One of the platforms that provide fast and dynamic 24/7 esports tournaments is ESportsBattle. It is worth noting that the organizers of ESportsBattle CS:GO tournaments have noticed the huge spike in bettors’ engagement rate in the run-up to big matches.
ESportsBattle & CS:GO
Because of increased global demand, ESportsBattle decided to expand its horizons and became the first platform to launch 1×1 CS:GO matches, guaranteeing beginner players an opportunity to have a shot at it. Earlier, ESportsBattle had only a 5×5 format and later became the first to offer 2×2 CS:GO matches.
This variety of formats and modes allows pro and amateur players to face off in EsportsBattle tournaments, develop their skills, and make money on it.
For bettors of EsportsBattle CS:GO tournaments, operators provide the following markets: match winner (2-way or 3-way), match handicap, total maps, correct map score, map winner (2-way and 3-way), total rounds.
During July 2021, when IEM Cologne 2021 took place, ESportsBattle CS:GO matches chalked up far more views, which, in turn, led to increased bettor engagement. The number of views of ESportsBattle tournaments has risen dramatically: from 120K in June to almost 200K in July.
Furthermore, the number of views increased by 73% from the beginning of 2021. Betting on CS:GO gives bettors a chance to feel even more engaged in the whole IEM Cologne 2021 experience, as though they are participating in the tournament.
Thanks to regular broadcasts of esports events that boosted the gaming, esports and betting markets began to enjoy particular popularity. Moreover, one of the betting operator stated that there was almost 40% uptake in the number of active bettors engaged with EsportsBattles’ CS:GO events between June and July. Since the beginning of 2021, the number of people betting on EsportsBattle CS:GO events has increased by 10,000%.
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Adam Conway General Manager of the Esports Business Unit at BETER
BETER strengthens eFootball roster with rollout of 4,200 monthly events ahead of 2026 World Cup
With the excitement of FIFA World Cup 2026 approaching, BETER is assisting operators in providing continuous bettor interaction by adding over 4,200 new eFootball matches monthly.
BETER, the recognized supplier of quick-betting content, live streams, real-time data, and odds for esports and sports, has broadened its eFootball portfolio with new specialized tournaments designed for World Cup 2026, providing over 4,200 events each month to assist operators in maintaining bettor engagement throughout the day, even during lulls and match intervals.
The launch features matches inspired by the World Cup, plus extra events scheduled around peak betting times to maintain bettor interest before, during, and after the World Cup 2026 games, providing operators with expanded eFootball coverage leading up to one of the largest events in the international sports schedule.
The updated material improves BETER’s extensive, dynamic eFootball framework, providing operators with more options to maintain bettor engagement around the clock.
Tournaments tailored to U.S. betting hours, delivering over 4,200 monthly matches
BETER added 140+ daily matches designed to suit U.S. bettors and maintain engagement throughout the day.
All of these matches are delivered in the 2×4 format and are scheduled daily (UTC+2) as follows:
01:00–03:00 — Premier League
03:10–05:10 — World Cup B
05:30–07:30 — Conference League
16:10–18:10 — Serie A
18:20–20:20 — World Cup B
20:40–22:40 — Europa League
22:50–00:50 — LaLiga
This new content addition is focused on supporting operator performance ahead of and during World Cup 2026 by maintaining betting activity across relevant time slots for U.S. audiences and helping fill downtime between major football fixtures.
World Cup–inspired tournaments, delivering over 3,600 monthly matches (within the 4,200+ expansion)
As part of this content boost, BETER is rolling out three dedicated World Cup–themed eFootball leagues. These form a major part of the expansion and mirror the excitement, structure, and national-team focus of the tournament, delivering 120+ matches per day and featuring teams such as the United States, the Netherlands, Norway, Mexico, Morocco, France, England, Portugal, Argentina, Spain, and more canonical world best teams.
The schedule includes the following (UTC+2):
World Cup A: 12:00–14:00 and 01:20–02:20 (2×4 format)
World Cup B: 18:20–20:20 and 03:10–05:10 (2×4 format)
Volta World Cup: 00:10–01:40 and 07:00–08:30 (2×3 format)
These World Cup–inspired eFootball matches reflect the build-up to the tournament and help operators drive bettor engagement ahead of kick-off.
With this rollout, which is already available with the majority of BETER’s partners, the supplier now delivers over 40,000 esports matches each month, further strengthening its position as one of the industry’s most in-demand providers of fast-paced content.
BETER exclusively delivers nearly 500,000 esports events annually through its exclusive ESportsBattle tournaments, which include eFootball, eBasketball, eHockey, and eTennis, offering up to 50 markets per match and an average operator margin of 7.5%+, exceeding the market standard.
Adam Conway, General Manager of the Esports Business Unit at BETER, said: “World Cup 2026 is the pinnacle of football excitement, and it presents an incredible opportunity for operators to keep fans and bettors engaged around the clock. Our expanded eFootball offering is designed to capture that energy, with content built to mirror the drama, intensity, and rivalries of the tournament.
“By combining dedicated World Cup–inspired competitions with strategically timed matches during key betting hours, we’re helping operators fill downtime, bridge match gaps, and keep bettors active before, during, and after every fixture.
“With over 40,000 fast-paced esports matches delivered every month, BETER now offers one of the largest and most dynamic content portfolios in the industry, bringing the thrill of the World Cup straight to every screen.”
The post BETER strengthens eFootball roster with rollout of 4,200 monthly events ahead of 2026 World Cup appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Esports Nations Cup 2026 Awards Official Partner Status Across 100+ Nations to Build the Future of Nation-Based Esports
The Esports Foundation (EF) awarded National Team Partner status to organisations and individuals across more than 100 countries and territories for the Esports Nations Cup 2026 (ENC), the global nation-based esports competition set to debut in Riyadh from November 2-29, 2026.
This marks the first time esports introduces a structured global system for national teams at scale, adding a new layer to the industry’s ecosystem alongside club-based competition. Designed to complement existing frameworks rather than replace them, the ENC will work with local stakeholders closest to the sport to strengthen connections and support long-term national development.
National Team Partners will lead team formation, mobilize local communities and establish the structures needed to enable participation and the growth of esports. To ensure worldwide participation, countries and territories without a partner will be supported through regional structures provided by the EF.
The EF received more than 630 applications from 150 countries and territories, reflecting the global interest in and opportunity for nation-based esports. The partners represent legacy esports organisations that have shaped their national scenes for decades alongside emerging forces driving the next wave of competitive gaming. The list of organisations and individuals who have been awarded this status is available on the ENC website and will be updated as additional appointments are confirmed.
‘The Esports Nations Cup introduces something esports has never had before: a global system for national teams at an unprecedented scale. The response we received from across the world shows that communities are ready for this next step. Together with our partners, we are building the structures that will allow players to represent their nations and compete on the biggest stage in esports. With more than 100 nations now part of the system, the Esports Nations Cup moves from concept to reality, establishing national esports as a lasting part of the global competitive landscape,” said Ralf Reichert, CEO of the Esports Foundation.
Recognising that esports has developed differently in many nations, the ENC adopts a partnership-led approach rather than relying on a single model, marking a first in global sport and esports alike. By working with recognised local stakeholders, whether institutions, Clubs or community-led organisations, this model is designed to unlock the full creative and competitive potential of each nation.
National Team Partners will operate through a range of structures, from established national bodies such as the Korea Esports Association and the Saudi Esports Federation, to club-led coalitions in Brazil and the US, and hybrid public-private alliances in countries like Germany, Canada and the UAE.
In markets such as Malaysia, Turkey and Thailand, partners include federations working closely with grassroots communities, while in emerging regions like Indonesia and Mongolia, partners are being supported through structured development to represent their nations on a global stage.
For the first time in the history of esports, national teams will be formed from these local structures, bringing players together to compete for their nation and unlocking a new dimension of fandom built on identity and pride. From South Korea’s legendary League of Legends dominance and India’s Chess affinity, to Brazil’s Counter-Strike tradition, Japan’s fighting games heritage and Southeast Asia’s mobile games’ powerhouses, the ENC creates a new global stage for competition.
The post Esports Nations Cup 2026 Awards Official Partner Status Across 100+ Nations to Build the Future of Nation-Based Esports appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Team India and Türkiye Win Gold at the Global Esports Games Mumbai
Team India and Türkiye won Gold at the Global Esports Games Mumbai, delivering electrifying performances in front of a packed arena and thousands more tuning in online worldwide. India’s Anuhith Gosala edged Kazakhstan 3–2 in a thrilling Clash Royale Grand Final, while Türkiye secured a commanding 3–1 victory over Mongolia in the Dota 2 Grand Final. With a Gold in Clash Royale and a Bronze in Dota 2, Team India was crowned Overall Champion.
India stormed into the Clash Royale Grand Final with a 2–1 win over the USA in a tense lower bracket decider, setting up a rematch with Kazakhstan. Having fallen 0–2 in the upper bracket, India turned the tables when it mattered most, as Anuhith Gosala delivered a clutch performance to seal a dramatic 3–2 victory and the Gold medal.
In Dota 2, Team India secured Bronze after falling to Mongolia in the lower bracket. Mongolia advanced to the Grand Final, where Türkiye asserted its dominance with a composed 3–1 victory to take the title.
Sharing his thoughts on the victory, Team India’s Clash Royale gold medallist, Anuhith Gosala, said: “This moment is surreal. To win the Grand Finals here in India, in front of a home crowd, makes it even more emotional. The preparation was relentless, the pressure was intense, and every match tested my limits—but that’s what makes this victory so special. Hearing the cheers, feeling that energy, and lifting this title for the country is an indescribable pride. This is for India, and for everyone who believes in us. I hope this win inspires many others to follow in our path.”
Sir Paul J. Foster, President & CEO, Global Esports Federation, said: “As the Global Esports Games Mumbai comes to a close, we celebrate not only the incredible performances of our athletes, but the spirit of unity and connection that defines our global community. Mumbai has delivered exceptional energy, passion, and hospitality, reinforcing our belief that esports transcends borders and brings the world together. We are deeply grateful to our partners in India for setting a new benchmark for excellence—and we now look ahead with excitement to Los Angeles, where this journey continues on an even greater stage.”
Shripad Ashtekar, Founder of Eflag Corp, said: “Over the past few days, we have witnessed not just world-class competition, but the coming together of talent, innovation, and community on a truly global stage. We hope to keep delivering such platforms and strong foundations for future growth by unlocking new opportunities for Indian players, creators, and the broader AVGC ecosystem. We are proud to have played a key role and look forward to building on this momentum in the years ahead.”
Organized by the Global Esports Federation in partnership with Eflag Corp, with the support of Maharashtra Tourism, the Global Esports Games Mumbai was inaugurated by the Hon’ble Chief Minister of Maharashtra, Shri Devendra Fadnavis. Over four days, Mumbai welcomed 48 elite athletes from 19 countries, emerging from a global field of 78 nations in the Regional Qualifiers.
The post Team India and Türkiye Win Gold at the Global Esports Games Mumbai appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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