eSports
Veloce Esports and Motion Simulation launch the 2022 TL Series and all-new LC Series racing car simulators
TL3 includes the world’s first variable driving position cockpit and portable 200-degree spherical screen with test drives available at Veloce HQ
Veloce Esports has today (26 August) announced that, together with its partner Motion Simulation, will launch two all-new simulators. The revolutionary TL3 Series is available to order now alongside its smaller counterpart – the LC Series which is available to order from October.
Established in 2008, Motion Simulation has spent the last 13 years completing extensive R&D, working with a World Championship Formula 1 team, a leading university and professional racing drivers to develop truly world-first, market-leading technologies and products.
Having worked together with Motion Simulation over the past three years, Veloce announced a partnership agreement earlier this year focussing on product development and sales.
Test drives at Veloce HQ
Demonstration TL Series and LC Series simulators are available for test drives on the following date at the Veloce Headquarters in Fulham, London:
• Tuesday 7th September
To secure your early test drive please book a slot via [email protected] stating your interest as soon as possible, as places will be allocated on a first-come, first-served basis. If you cannot make this date, let us know we will see how we may be able to accommodate you.
The TL3 Series
The TL3 Simulator sets the benchmark for fully immersive racing car experiences and features the world’s first variable driving position cockpit and portable 200-degree spherical screen.
New for 2022 TL3 features include ultra-high performance, low latency direct drive steering for the most accurate force feedback solution on the market, a revolutionary airwave system forcing cool air towards the drivers’ hands and face as well as an auto-tension G-Harness that accurately replicates the braking g forces felt by a driver in a real-world racing car.
These immersive features and many more are included on the 2022 TL3 Series designed for commercial or high net worth individuals that want the very best. Prices for the TL Series start at £49,995 exc tax and shipping.
The LC Series
Veloce has been using Motion Simulation’s TL3 simulator for over 3 years as an advanced training tool for real-world racing drivers including its Extreme E and W Series driver Jamie Chadwick, two-time Formula E champion Jean-Eric Vergne and The World’s Fastest Gamer James Baldwin.
This experience has shown a growing need for premium Esports and home use simulator products and so, the LC Series was born. Bringing the quality, design, ergonomics and innovative features from the TL Series into a more compact, portable solution specifically developed for these emerging markets.
Features of the LC Series include the world’s first variable driving position cockpit allowing the user to easily switch from Formula to GT to Sports and Saloon car driving positions and Rigid Lock, a system that quickly and easily allows the driver to adjust their steering wheel position within seconds. As well as market-leading ergonomics, the LC Series will be available in Standard or “Pro” packages (which include specifically designed mounting plates for pro-level steering and pedals). Veloce-developed options including single and triple screen TV/monitor stand with variable height adjustment as well as various motion options with pitch, roll and heave movements.
Prices for the LC Series start at just £995* without a seat or £1395 with one of two seat options. The Pro Series starts at £1695*. There will be full turnkey (plug and play) packages which include controls, PC and screens being made available, pricing TBC.
*excl tax and shipping with
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Asia
UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026
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UniPin, the leading digital entertainment and esports enabler across Asia, had launched the UniPin Campus Championship India, a large-scale interuniversity esports tournament designed to unite and empower student gamers through competition, collaboration and community building.
Running from October to December 2025, the championship will bring offline esports tournaments to eight major cities: Mumbai, Pune, Delhi NCR, Bengaluru, Hyderabad, Kolkata, Ahmedabad and Lucknow. Winners from each campus qualifier will advance to the Grand Finale in January 2026, where they will compete for national recognition and esports glory.
The championship officially kicked off in Pune (MIT Pune, Oct 30) and Mumbai (NMIMS Mumbai, Oct 31). Both campuses recorded overwhelming enthusiasm from students eager to represent their universities, demonstrating the growing momentum of esports within India’s student communities. Packed audiences, spirited support and competitive gameplay marked a strong opening for the multi-city series.
“The UniPin Campus Championship India underscores UniPin’s ongoing commitment to cultivating the next generation of esports talent while strengthening a culture of collaboration, discipline, and sportsmanship among young players. As India’s gaming ecosystem continues to grow, we are proud to provide a platform that empowers students to showcase their skills, connect with the community, and pursue their passion at a competitive level,” said Paras Gupta, Manager of Esports, Community & KOL at UniPin India.
Expansion Vision: 2026 and Beyond
Building on the momentum of this inaugural championship, UniPin India is preparing an even larger nationwide initiative for 2026, with plans to reach more than 50 universities across India. The expansion aims to elevate intercampus esports into a mainstream student activity by integrating workshops on esports careers, community networking and developer engagement — not only fostering competition, but also building pathways into the gaming and digital entertainment industry.
This upcoming expansion signals UniPin’s long-term investment in India’s esports ecosystem and strengthens its commitment to making esports accessible, structured and sustainable at the grassroots level.
“This expansion is not just about growing the tournament footprint. By 2026, we aim to reach every major campus so they can have a thriving esports community supported by the right infrastructure, education, and exposure,” Paras added.
Through the UniPin Campus Championship, UniPin reinforces its mission to accelerate the growth of esports and digital entertainment in Asia by creating inclusive opportunities for young players to connect, compete and thrive.
The post UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026 appeared first on European Gaming Industry News.
eSports
Globant and Riot Games Announce Partnership
Globant and Riot Games announced a multi-year strategic partnership to support some of Riot’s most critical innovation initiatives and fan communities across League of Legends and VALORANT Esports. This collaboration brings together Riot’s world-class esports experiences with Globant’s global expertise in digital reinvention.
As its new digital transformation partner, Globant will support some of Riot Games’ most critical tech initiatives, including future explorations in artificial intelligence that augment esports viewing experiences and mobile integration capabilities. During the multi-year partnership, the two companies will push the boundaries of technology to unlock teams to deliver richer, more tailored experiences for millions of players and fans globally.
“Globant shares our commitment to deliver the most resonate and engaging experiences for players and fans around the world. Their deep expertise in technology will help us accelerate areas of the business so Rioters can focus on pushing creative boundaries of what’s possible in esports and live events,” said David Mulhall, Global Head of Esports Partnerships and Business Development at Riot Games.
“We are thrilled to join forces with Riot Games to expand the future of gaming and esports. This partnership reflects our shared belief that technology and creativity can reshape how communities connect, play, and experience entertainment,” said Martin Migoya, Co-founder and CEO of Globant.
Globant brings extensive experience across media, entertainment, and gaming that reinforces its role as a transformative technology partner. Through its Media & Entertainment and Games Studios, the company supports global organizations in areas such as content creation and management, streaming platforms, game development, art services, quality assurance, product management, and ongoing live operations. Globant is also a trusted partner to leading sports and entertainment brands, including FIFA and Formula 1. By combining deep industry expertise with advanced technologies like AI, Globant has established itself as a key enabler of innovation and fan engagement for some of the world’s most influential organizations in sports, media, and gaming.
The post Globant and Riot Games Announce Partnership appeared first on Americas iGaming & Sports Betting News.
Association of National Olympic Committees
Spectatr.ai Partners with ANOC, ISSA to Power Real-Time Highlights for Islamic Solidarity Games
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Spectatr.ai, a Sequoia-backed innovator in AI-powered sports technology, is partnering with the Association of National Olympic Committees (ANOC) and the Islamic Solidarity Sports Association (ISSA) to deliver real-time highlight clips during the Islamic Solidarity Games in Riyadh, Saudi Arabia.
This collaboration aligns with the wider digital content partnership between ANOC and ISSA and will transform how the Games are experienced globally — bringing high-quality, real-time match, moment and daily highlights from more than 20 sports over 15 days to fans worldwide. This announcement follows news of the strategic partnership between Spectatr.ai and Triple B Media to empower sports organisations around the globe to improve the sports fan experience through the power of artificial intelligence.
Earlier this year, ANOC and ISSA signed a Memorandum of Understanding (MoU) to enhance the global visibility of the Islamic Solidarity Games, which will bring together more than 3500 athletes from 57 National Olympic Committees. Under the MoU, ANOC will broadcast the Games live via ANOC.tv, produce digital content through the ANOC.tv studio, and distribute highlights worldwide through the ANOC Digital Content Hub. Spectatr.ai’s technology will serve as the AI backbone of this initiative, ensuring every defining moment from decisive goals to emotional victories is captured and shared within seconds.
“Our collaboration with ANOC brings AI-powered storytelling to one of the world’s most unifying sporting events. We are honored to support Riyadh 2025 by showcasing every story, emotion and achievement as it happens — reaching fans everywhere in real time,” said Richa Singh, Co-Founder of Spectatr.ai.
Spectatr.ai will deploy its proprietary PULSE engine, an on-cloud, low-latency highlights system that identifies key moments such as goals, finishes, podiums and record-breaking performances. These clips will be enriched with metadata and instantly distributed to ANOC, ISSA and global partners. The system will generate both broadcast-ready and social-media-optimized formats, including vertical 9:16 videos for platforms such as Instagram Reels, TikTok and YouTube Shorts.
“This collaboration reflects ANOC’s ongoing commitment to innovation and the digital amplification of sport. By integrating real-time AI technology into the Islamic Solidarity Games, we are ensuring that every inspiring performance and emotional moment reaches fans around the world instantly,” said Gunilla Lindberg, secretary general of ANOC.
Through this partnership, each of the 57 participating NOCs will receive customised daily highlight packages, enabling equitable visibility for athletes and federations of all sizes. The system’s automated tagging and search functionality will make all footage easily discoverable, reusable and ready for archival and storytelling use.
The Games will feature traditional and emerging disciplines, including camel racing, duathlon and esports. The collaboration between Spectatr.ai, ANOC and ISSA aims to serve as a model for future multi-sport events — demonstrating how AI can drive real-time global engagement, operational efficiency and commercial value.
The post Spectatr.ai Partners with ANOC, ISSA to Power Real-Time Highlights for Islamic Solidarity Games appeared first on European Gaming Industry News.
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