eSports
Veloce Esports and Motion Simulation launch the 2022 TL Series and all-new LC Series racing car simulators

TL3 includes the world’s first variable driving position cockpit and portable 200-degree spherical screen with test drives available at Veloce HQ
Veloce Esports has today (26 August) announced that, together with its partner Motion Simulation, will launch two all-new simulators. The revolutionary TL3 Series is available to order now alongside its smaller counterpart – the LC Series which is available to order from October.
Established in 2008, Motion Simulation has spent the last 13 years completing extensive R&D, working with a World Championship Formula 1 team, a leading university and professional racing drivers to develop truly world-first, market-leading technologies and products.
Having worked together with Motion Simulation over the past three years, Veloce announced a partnership agreement earlier this year focussing on product development and sales.
Test drives at Veloce HQ
Demonstration TL Series and LC Series simulators are available for test drives on the following date at the Veloce Headquarters in Fulham, London:
• Tuesday 7th September
To secure your early test drive please book a slot via [email protected] stating your interest as soon as possible, as places will be allocated on a first-come, first-served basis. If you cannot make this date, let us know we will see how we may be able to accommodate you.
The TL3 Series
The TL3 Simulator sets the benchmark for fully immersive racing car experiences and features the world’s first variable driving position cockpit and portable 200-degree spherical screen.
New for 2022 TL3 features include ultra-high performance, low latency direct drive steering for the most accurate force feedback solution on the market, a revolutionary airwave system forcing cool air towards the drivers’ hands and face as well as an auto-tension G-Harness that accurately replicates the braking g forces felt by a driver in a real-world racing car.
These immersive features and many more are included on the 2022 TL3 Series designed for commercial or high net worth individuals that want the very best. Prices for the TL Series start at £49,995 exc tax and shipping.
The LC Series
Veloce has been using Motion Simulation’s TL3 simulator for over 3 years as an advanced training tool for real-world racing drivers including its Extreme E and W Series driver Jamie Chadwick, two-time Formula E champion Jean-Eric Vergne and The World’s Fastest Gamer James Baldwin.
This experience has shown a growing need for premium Esports and home use simulator products and so, the LC Series was born. Bringing the quality, design, ergonomics and innovative features from the TL Series into a more compact, portable solution specifically developed for these emerging markets.
Features of the LC Series include the world’s first variable driving position cockpit allowing the user to easily switch from Formula to GT to Sports and Saloon car driving positions and Rigid Lock, a system that quickly and easily allows the driver to adjust their steering wheel position within seconds. As well as market-leading ergonomics, the LC Series will be available in Standard or “Pro” packages (which include specifically designed mounting plates for pro-level steering and pedals). Veloce-developed options including single and triple screen TV/monitor stand with variable height adjustment as well as various motion options with pitch, roll and heave movements.
Prices for the LC Series start at just £995* without a seat or £1395 with one of two seat options. The Pro Series starts at £1695*. There will be full turnkey (plug and play) packages which include controls, PC and screens being made available, pricing TBC.
*excl tax and shipping with
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Aquisitions/Mergers
The Chiliz Group acquires OG Esports, reuniting with original co-founders to launch new era

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Chiliz Group acquires 51% of OG Esports, investing to grow the team, expand operations, and strengthen fan and player engagement.
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Xavier Oswald, a former co-founder and shareholder of OG, becomes CEO, while OG co-founders Johan “n0tail” Sundstein and Sébastien “Ceb” Debs launch a new strategic project consolidating the team’s competitive foundation.
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Socios.com becomes the exclusive platform for $OG Fan Tokens, $OG will act as the showcase for blockchain-based utility.
The Chiliz Group, the world’s leading blockchain provider for the sports and entertainment industry and operator of Socios.com, today announced it has acquired a 51% controlling stake in OG Esports, one of the most iconic and innovative names in global esports.
Founded in 2015 by legendary Dota 2 players Johan “n0tail” Sundstein and Sébastien “Ceb” Debs, OG is the first team in history to win back-to-back titles at The International. Since then, OG has expanded into Counter-Strike, Honor of Kings and Mobile Legends: Bang Bang, building one of the most successful and culturally significant organisations in esports.
OG has a track record of delivering a fan-driven culture through innovation and launched the $OG Fan Token in 2020. The $OG Fan Token recently became the first esports Fan Token to surpass a $100 million market capitalization, driven by surging global demand for digital fan assets. Having delivered exclusive voting rights, VIP experiences, merchandise, and direct access to the team for fans worldwide, $OG represents a thriving $100m+ digital fan economy.
As part of the acquisition, Xavier Oswald will take on the role of CEO of OG, guiding the organisation into its next chapter, while co-founders Johan “n0tail” Sundstein and Sébastien “Ceb” Debs will lead a new strategic project consolidating the team’s competitive foundation, driving innovation at the intersection of esports and Web3.
At the same time, Socios.com will become the exclusive wallet and engagement platform for $OG Fan Tokens, establishing $OG as the flagship example of the new fan economy. The token will now showcase how fan assets can evolve – serving as the blockchain layer for tickets, merchandise, in-stadium perks, and digital content, while also integrating real-world assets and club revenues through mechanisms like buybacks to deliver deeper influence and tangible value to supporters.
Through The Chiliz Group’s global network of more than 80 leading sports properties, OG will now be able to expand into new countries and markets, building a larger international footprint and new commercial opportunities. Backed by the financial strength of a global group, OG will become more resilient and sustainable, ensuring long-term stability while focusing on what matters most: players, fans, and innovation.
More details about the acquisition will be released in the coming weeks.
“OG has always been about community and innovation, and since 2020 it has demonstrated that Fan Tokens can create genuine economic value and meaningful engagement,” said Alex Dreyfus, CEO and Founder of Chiliz. “With a $100 million fan token economy already established, OG represents the perfect case study for what’s truly possible when we place Fan Tokens at the centre of the fan economy. This acquisition allows us to showcase the next evolution – Fan Tokens 2.0.”
“This marks the start of a bold new era for OG,” said Xavier Oswald, incoming CEO of OG. “With Chiliz as our majority partner, we can scale our teams, grow our global community, and unlock a new dimension of engagement through the $OG Fan Token. We’ve always believed that fans should be at the centre of everything we do, and now we have the tools and the backing to make that vision a reality.”
“With Chiliz, we share a common vision based on strong values: passion, transparency, and the power of communities.” said Johan “N0tail” Sundstein, co-founder and historic figure of OG Esports. “From winning back-to-back Internationals to competing against OpenAI Five in a world-first showcase of human-AI collaboration, OG has always been about pushing boundaries. This alliance will allow us to stay true to our identity while continuing to grow.”
“This agreement marks the beginning of a new competitive cycle,’ added Sébastien “Ceb” Debs, two-time world champion with OG. “We want to once again become a major force on the international stage and inspire a new generation of players and fans. With the support of Chiliz, we now have the means to build an ambitious and sustainable project.”
The post The Chiliz Group acquires OG Esports, reuniting with original co-founders to launch new era appeared first on European Gaming Industry News.
eSports
Global Esports Federation Launches its Innovation & Research Centre in Athens

The Global Esports Federation has launched its Innovation & Research Centre (IRC) in Athens, Greece, in collaboration with Socialinnov, a non-profit organisation dedicated to digital empowerment and social entrepreneurship.
The GEF Innovation & Research Centres are envisioned as collaborative spaces where technology, creativity and innovation converge to unlock human potential in the digital era. They will anchor forward-looking programmes that connect esports with education, wellness and opportunities in adjacent industries.
The Athens IRC anchors this global network, strengthening local ecosystems, enabling cooperation across regions and expanding opportunities in esports, gaming, technology and entertainment.
Thanos Karagrounas, GEF Chief Impact Officer, said: “The launch of our Innovation & Research Center in Athens is a milestone in the GEF’s journey to shape an inclusive and impactful future for esports. By combining Socialinnov’s deep expertise in digital empowerment with the GEF’s international network, we will unlock new opportunities for innovation, education, and investment – with people at the center of everything we do.”
“We are proud to partner with the Global Esports Federation to bring the GEF Innovation & Research Center to Athens. This collaboration reflects our mission to empower individuals and communities with the skills and tools needed to thrive in the digital age. Together, we will cultivate new pathways for youth, educators, and entrepreneurs to engage with technology, esports, and innovation on a global scale,” said Stella Psarrou, Director, Socialinnov.
Leveraging Greece’s growing digital ecosystem and Socialinnov’s expertise in education, youth empowerment and SME support, the Athens IRC will serve as a platform to develop strategies, programmes and investment opportunities focused on responsible gaming, holistic wellness and sustainable career pathways in esports and beyond.
The post Global Esports Federation Launches its Innovation & Research Centre in Athens appeared first on European Gaming Industry News.
eSports
EEF Strengthens Ties with Paralympic Leaders

The European Esports Federation (EEF) has strengthened its ties with the Paralympic leaders. On September 2, EEF Secretary General Łukasz Klimczyk and Board Member Karol Cagan, held a meeting with Mr. Andrew Parsons, President of the International Paralympic Committee (IPC), and Mr. Tomas Varga, Executive Committee member at the European Paralympic Committee (EPC). The meeting took place at the headquarters of the Slovak Olympic Committee, following official celebration of 30th anniversary of the Slovak Paralympic Committee.
Discussions focused on exploring opportunities for closer cooperation between EEF, IPC and EPC, particularly in the areas of competition, prevention and educational initiatives. EEF remains committed to strengthening partnerships that support the values of inclusion, fair play and the development of parasport across Europe.
Importantly, esports offers unique opportunities for athletes with disabilities by removing many of the physical barriers present in traditional sports. With accessible technologies and adaptive solutions, esports can provide a level playing field where performance depends primarily on skill, strategy and teamwork.
The post EEF Strengthens Ties with Paralympic Leaders appeared first on European Gaming Industry News.
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