Asia
Gamestream rolls out cloud gaming in the emergent market of Indonesia
																								
												
												
											Global B2B cloud gaming company Gamestream proudly announces an expansion of its partnership with market-leading South-East Asian telco Telkom Indonesia, that will see the GameQoo cloud gaming service extend across Indonesia for the first time.
GameQoo – which uses Gamestream’s world-leading cloud technology and games catalogue – was launched in April 2019 for millions of Telkom Indonesia customers in Java (including the capital, Jakarta), Bali, and Madura. Available on PC and IPTV, GameQoo and its selection of over 100 popular games from world-renowned game publishers such as Disney, Codemasters and Deep Silver, has proved immensely popular and is now being rolled out on those platforms throughout Indonesia to more than nine million customers. The games on offer will be expanded each month, with customers enjoying unlimited access to a catalogue worth thousands of dollars for a monthly subscription of around $7 USD.
As the only cloud gaming service available on IPTV in Indonesia, GameQoo has joined with Sharp to make its catalogue of cloud games available on all Sharp Android Smart TVs nationwide. GameQoo will now be pre-installed on new Sharp Android Smart TVs, and existing owners can download the service from the Play Store. Sharp will also be giving out 10,000 3-month subscriptions to GameQoo, allowing customers to experience an iconic catalogue of cloud games for free.
While GameQoo will now be available to Telkom Indonesia customers nationwide on PC, smart TV and set top box, the Gamestream platform makes high-quality cloud gaming a reality at bandwidth speeds as low as 4Mb/s. This makes it ideal for 4G mobile network infrastructure and, with a population of 280 million in Indonesia which does not have widespread access to expensive gaming hardware and 5G connections, the potential for 4G mobile cloud gaming in the country is vast.
Ivan Lebeau, CEO of Gamestream, commented:
“We’re proud to say that no other global cloud gaming company can match Gamestream’s ability to deliver high-performance cloud gaming experiences on any device and with lower bandwidth connections. The Indonesian video gaming market has exploded over the past 18 months, and the pioneering technology that we’re deploying with Telkom Indonesia enables console-quality gaming for everyone on any platform, with the potential to reach hundreds of millions of 4G and 5G enabled Indonesians. The partnership is a brilliant example of how we want to bring the very best gaming experiences to emerging markets, without the prohibitive costs usually associated with them. The next phase of our exciting collaboration with Telkom Indonesia will see Gamestream deploy its cloud gaming service across their mobile telecom infrastructure in Q4 2021, fuelling the explosion of mobile gaming across this hyper-growth emergent market.”
E. Kurniawan, VP Marketing Management at Telkom Indonesia, commented:
“We’re delighted to be expanding the very popular GameQoo platform. By integrating Gamestream servers directly into our local data centres and processing the graphics there rather than on individual devices, GameQoo customers can enjoy responsive, low-latency gaming experiences. GameQoo doesn’t require an expensive gaming PC or ultra fast connection, with games played in console-quality on the devices our customers already own, including PC, smart TV and set-top box. We look forward to working with Gamestream to grow GameQoo further in the near future.”
Gamestream offers a platform agnostic cloud gaming solution powered by industry leading proprietary technology, delivering cloud gaming at any time, anywhere and for anyone. Gamestream is accessible on all devices and platforms, including smartphones (iOS and Android), Smart TVs, PCs, and tablets. Gamestream features an extensive video games catalogue for family and casual gamers, having acquired the rights for over 300+ titles from leading global publishing partners including Disney, Capcom, Codemasters and Focus Home Interactive.
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Asia
NagaWorld Achieves Exceptional Great Place To Work Certification with Near-Perfect 95% Trust Index Score
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NagaCorp Ltd. together with its subsidiary NagaWorld, a leading Integrated Resort in the Mekong Region, announced that it has recently been Certified by Great Place To Work, a global authority on workplace culture. This prestigious certification, earned with an exceptional Trust Index score of 95%, is based entirely on direct and anonymous employee feedback. A high score indicates a positive work environment where employees felt empowered to be their best selves in a safe work environment while receiving fair recognition, rewards and opportunities for growth.
“It is encouraging and inspiring to see the practice of workplace culture and excellence being cultivated and recognised in Cambodia and being valued by each member in our company. We are both humbled by this international recognition and immensely proud of each member of our Naga family who through their passion for improving livelihoods come to the workplace everyday, not only to work, but to learn, to deliver and to promote the Khmer culture to the world through the works we collectively do. This certification is a recognition of the collective spirit and dedication of every member of our Naga family,” said Mr. Chen Yiy Fon, Chief Executive Officer & Executive Director of NagaCorp.
“We will mark this milestone in our ‘Shaping Tomorrow, Together’ journey, which places our people at the core of everything we do. We are immensely proud of our team of over 6000 professionals. This recognition is possible because of you. We congratulate our fellow recipients in Cambodia who have received Great Place to Work certification and together let us continue to build and foster a workplace environment of excellence, integrity, and mutual respect where productivity can thrive and flourish,” Chen Yiy Fon added.
The post NagaWorld Achieves Exceptional Great Place To Work Certification with Near-Perfect 95% Trust Index Score appeared first on European Gaming Industry News.
Asia
GRA Renews Singapore Pools Licence for Five-year Term
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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers
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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
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