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AIM LAB PARTNERS WITH UBISOFT AS THE OFFICIAL PLAYER DEVELOPMENT PLATFORM FOR RAINBOW SIX SIEGE ESPORTS

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Teams and Pro Players Will Use Aim Lab For Player Assessment, Training, and Scouting

Aim Lab and Ubisoft announced to excited esports fans a multi-year partnership that will change the future of competitive play, by combining the world class gaming experience of the Rainbow Six Siege Pro Circuit with the next generation FPS skill training and player development platform, Aim Lab.

As the official player development platform of Rainbow Six Siege Esports, Aim Lab will be at the core of competitive Siege, analyzing player skill and using advanced machine learning to deliver actionable insights to discover the next generation of pro players. Rainbow Six Siege players will have access to the best in scientific training by using Aim Lab to improve their play and utilize this partnership to take themselves from novice to pro.

In year one, Aim Lab will take to the stage as a global partner for the Rainbow Six Siege Pro Circuit, being featured on live broadcasts across regional leagues and international Majors, including the Six Invitational. This will expand in year two with Aim Lab player stats integrated into the live broadcast to create amazing moments for Rainbow Six Esports fans and help teams to maximize their training and achieve the highest level of competitive play. Throughout the partnership, Ubisoft and Aim Lab will continue to explore new player training and development opportunities for the Rainbow Six Siege competitive ecosystem.

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“We see Aim Lab as an amazing opportunity to bring innovation to esports, with an interactive training platform to both improve player skill, and provide a snapshot for league broadcast storytelling,” said Che Chou, Senior Director, Esports at Ubisoft. “Whether you’re a Rainbow Six Siege pro player or just aspiring to become one, Aim Lab will give us a baseline for how we celebrate player skill.”

To kick off the partnership, Aim Lab is launching its next Aim Lab Combine specifically tailored for Rainbow Six Siege players that will run from June 16-30, 2021. The Combine will comprise a total of six tasks designed to assess Siege players’ abilities around different scenarios, which helps players train skills in using lean mechanics more efficiently in firefights, gaining entry into heated situations, scanning, trigger control, recoil control, and crosshair placement. Each player will receive a shareable Player Card that will feature four core stats–accuracy, speed, reaction time, and tracking–and an Aim Lab Combine score. The scores will also be featured on an Aim Lab Combine ranking system split into task-specific leaderboards and an overall leaderboard.

Additionally, Aim Lab will have its own exclusive weapon skin inside of Rainbow Six Siege called the Aim Lab 24 KARAT which can be won as a prize for playing the Aim Lab Combine. The skin is available for the AUG A2 weapon, equipped by the operators Wamai and IQ.

“Aim Lab is excited to help the amazing player base of R6 achieve even greater levels of skill by utilizing our analytic systems and training tools to identify and develop new talent and supercharge existing professional players.” said Dr. Wayne Mackey, founder of Aim Lab. “We feel confident that our partnership will ensure that R6 players continue to be seen as some of the best FPS players for years to come.”

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Aaron LaBerge

PENN Entertainment Launches Stand-alone iCasino App, theScore Casino, in Ontario

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PENN Entertainment announced that it has launched theScore Casino, a new stand-alone iCasino app in Ontario. The dedicated online casino experience leverages the popular theScore brand, which has been a mainstay in the Ontario market for decades. Now available on Android, iOS, and desktop, customers can login using their existing theScore Bet credentials, allowing for a seamless experience across online gaming platforms.

theScore Casino operates on the same cutting-edge proprietary technology platform as PENN’s online Hollywood Casino, which launched as a standalone product in the US in December. The product was recently ranked by Eilers & Krejcik as the #2 overall iCasino product in the US.

theScore Casino, also available within theScore Bet app, offers a variety of online slots, table games, and live dealer content, including original titles from PENN Game Studios, the company’s in-house game development studio. theScore Casino also includes bespoke live dealer tables and exclusive games such as Blue Jays Blackjack, an original title leveraging theScore Bet’s partnership with the Toronto Blue Jays.

“We’re excited to introduce our dedicated iCasino product in Ontario under the well-known and trusted theScore brand. We’ve built a strong online gaming foothold in the Ontario market and are primed to deliver an even better casino experience with our proven stand-alone app. Our customer-friendly platform features more than 1200 games, dozens of original titles and intuitive game play that distinguishes our product and positions us for even greater success,” said Aaron LaBerge, Chief Technology Officer and Head of Interactive at PENN Entertainment.

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ELK Studios Expands Partnership with SkillOnNet to Ontario Market

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PlayOJO, SlotsMagic and SpinGenie to carry ELK Studios’ games in Ontario

Global entertainment brand SkillOnNet and innovative Swedish game creator Elk Studios have cemented their longstanding partnership with the launch of ELK’s groundbreaking portfolio in the Ontario market.

ELK Studios is responsible for some of the industry’s most innovative and engaging online casino games. Now, players at SkillOnNet’s Ontario-licensed casinos, PlayOJO, SlotsMagic and SpinGenie, will be able to experience the feature-packed delights of hit titles like Nitropolis, Tinkerbot and Pirot, as well as new release Orbitfall, and the studio’s signature X-iter and CollectR mechanics.

The expansion marks a milestone for ELK Studios as it continues to grow its footprint in regulated markets worldwide. SkillOnNet recently successfully launched the studio’s portfolio in the Spanish and Mexican markets through its Spanish-language brands and expects the studio’s games to make a similarly immediate impact with Ontario players.

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Ontario has become a hugely important growth market since the province launched regulated online gaming in 2022. It was worth $2.4 billion in 2024, with $63 billion in wagering, the lion’s share coming from online casinos.

Jani Kontturi, Head of Games at SkillOnNet said: “ELK Studios is known for its high-quality games that blend unique storytelling and humour with high levels of engagement and playability, which is why we’re delighted to introduce them to Ontario. We believe they will perform successfully, as they have in other markets around the world.”

Vaida Cirtautaite, CCO at ELK Studios said: “SkillOnNet has been an invaluable partner in our growth journey, and we are thrilled to expand our collaboration into Ontario. We’re excited to bring our innovative games to a new wave of players in this dynamic market.”

The post ELK Studios Expands Partnership with SkillOnNet to Ontario Market appeared first on Gaming and Gambling Industry in the Americas.

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Playnetic granted Ontario supplier license

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Global B2B iGaming content provider secures first Canadian market entry following the successful submission and approval of its gaming-related supplier application

Playnetic, the in-demand global B2B iGaming content provider known for its quality games, reliable delivery and outstanding customer service, has announced the approval of its gaming-related supplier application by the Alcohol and Gaming Commission of Ontario (AGCO).

With the AGCO licensing process being recognised in the industry for its rigorous standards and thorough due diligence, the new certification confirms Playnetic was able to meet the high levels of integrity and regulatory compliance needed to legally distribute its content within the province.

As a result of the approval, Playnetic has now secured its first Canadian market entry and will be able to provide its library of innovative games to licensed operators in the Ontario region – with this starting point paving the way for further expansion into other regulated provinces in future.

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Given signs of change emerging within the Canadian market and Alberta making progress toward a regulated online model – likely drawing from Ontario’s framework – this license positions Playnetic strongly to expand its footprint in the country and further solidifies the company’s ambitious growth plans.

In the meantime, Playnetic has already begun making groundwork with key operators in the Ontario region and is looking forward to going live with some exciting brands over the coming months. The company will also be attending SBC’s Canadian Gaming Summit from June 17-19, where both existing and new potential partners alike are welcome to stop by and meet the team.

Dan Phillips, Chief Executive Officer at Playnetic, said: “Acquiring AGCO approval for our gaming-related supplier application is undoubtedly a big step for Playnetic. The new license not only secures our first Canadian market entry, but also reaffirms Playnetic’s position as a trusted provider in iGaming and underlines our commitment to compliance and operational excellence.”

Julian Borg-Barthet, Chief Commercial Officer at Playnetic, said: “We’re very excited to now be in a position to offer our library of innovative gaming content in Ontario, and the groundwork to do that with some of the region’s biggest licensed operators is already underway. Over time, we’re confident this license will also help us expand further into current markets and emerging regulated provinces, such as Alberta.”

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