Canada
America’s First State Lottery Puts Education At Forefront With Scientific Games Enhanced Partnership Deal
Scientific Games Corporation announces the New Hampshire Lottery, the first modern U.S. state lottery and a Top 10 performing instant game lottery worldwide, has extended its current contract with Scientific Games for six years with the addition of the Scientific Games Enhanced Partnership (SGEP) program to create maximum funding for educational programs in the state.
Through the new partnership, the company will provide the New Hampshire Lottery with world-leading instant game design and portfolio management services, as well as technology-driven analytics and insights, game manufacturing, advanced logistics, technologies to support inventory management and distribution, and services for 1,250 retailers throughout the state. The contract extension also includes Scientific Games sales force performance management software, gem|Intelligence®.
The New Hampshire Lottery launched the first lottery instant “scratch” game in America in 1975 produced by Scientific Games, and has partnered with the company over the decades to develop an instant game product portfolio that generated a record $295.5 million in retail sales in 2020. Perenially a top-performing lottery globally, New Hampshire is currently ranked No. 10 in the world for instant game per capita sales (La Fleur’s 2021 World Lottery Almanac). To date, the Lottery has contributed more than $2 billion to education, with instant games representing approximately 65% of its revenues.
Charlie McIntyre, New Hampshire Lottery Executive Director, said, “Scientific Games’ track record of developing our instant game category to benefit students in New Hampshire speaks for itself. Critical to supporting our mission, this contract extension evolves our instant games relationship to a full category management partnership with technologies and services that will ensure our retailers have an optimal portfolio of games players want to purchase. The state’s decision to extend and enhance our contract with Scientific Games for six years is in the best interest of driving maximum profits for public education in New Hampshire.”
One of the most forward-thinking lotteries in the U.S. for game innovation, the New Hampshire Lottery has collaborated with Scientific Games to launch thousands of instant games, some featuring popular licensed brands and second chance promotions. Recent hits include 7-11-21® LIVE!, $50 or $100 Series III and Granite State Platinum Millions.
“Scientific Games congratulates the New Hampshire Lottery on nearly 50 years of sound business management that has positioned the Lottery at the top of a global industry. Building from a very solid foundation, we look forward to further supporting the Lottery with our advanced SciTrak Ultra® technology that powers the SGEP program, and supporting its retailer network with our gem|Intelligence software,” said John Schulz, Senior VP, Lottery Instant Products for Scientific Games.
Scientific Games launched the world’s first secure retail instant game in 1974, the first digital instant game in the U.S. in 2014, and is the world’s largest creator, manufacturer and services provider of instant games in the world. The Company provides games, technology and services to more than 150 lotteries around the globe, including nearly every North American lottery.
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Canada
RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026
RESPWNED and LOTUS 8 have signed a partnership to launch the GIRLGAMER Winnipeg Festival in 2026, marking the GIRLGAMER Esports Festival brand’s expansion into Canada.
RESPWNED manages the GIRLGAMER Esports Festival brand, while LOTUS 8 is a Canada-based company focused on event development and partnerships. The companies said they will jointly develop and deliver the Winnipeg event, combining global esports IP management, event production, commercial partnerships, and local execution.
“This partnership represents an exciting milestone for GIRLGAMER as we continue to expand globally and bring our platform to new audiences,” said Tiago Fernandes, Managing Partner at RESPWNED. “Canada is a dynamic and fast-growing Esports market, and we are proud to collaborate with LOTUS 8 to deliver a meaningful and impactful event experience.”
Steven Vuong, representing LOTUS 8, added: “We are thrilled to partner with RESPWNED to bring the GIRLGAMER Festival to Canada. This collaboration reflects a shared vision of building inclusive, high-quality esports experiences while creating strong commercial and community value. Together, we are laying the foundation for a standout event in 2026.”
The GIRLGAMER Winnipeg Festival is planned as a family-oriented event with business networking, brand activations, and community programming, and is expected to include international and local talent. Additional details, including dates, venue, and participating partners, will be announced in the coming months.
The post RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Canada
RESPWNED and LOTUS 8 to launch GIRLGAMER Winnipeg Festival in 2026
RESPWNED, the company that manages the GIRLGAMER Esports Festival brand, and LOTUS 8, a Canada-based company focused on event development and partnerships, today announced their partnership to the launch of the GIRLGAMER Winnipeg Festival.
The strategic partnership marks a significant step in expanding the GIRLGAMER Esports Festival brand into Canada.
This brings its globally recognized platform for competitive gaming, inclusivity, and industry engagement to a new market.
The GIRLGAMER Winnipeg Festival is envisioned as a family-oriented event, with business networking, brand activations, and community-driven experiences.
Under the terms of the agreement, RESPWNED and LOTUS 8 will work collaboratively to develop and deliver the event, combining their respective expertise in global esports IP management, event production, commercial partnerships, and local market execution.
“This partnership represents an exciting milestone for GIRLGAMER as we continue to expand globally and bring our platform to new audiences,” said Tiago Fernandes, Managing Partner at RESPWNED.
“Canada is a dynamic and fast-growing Esports market, and we are proud to collaborate with LOTUS 8 to deliver a meaningful and impactful event experience.”
Steven Vuong, representing LOTUS 8, added: “We are thrilled to partner with RESPWNED to bring the GIRLGAMER Festival to Canada.
This collaboration reflects a shared vision of building inclusive, high-quality esports experiences while creating strong commercial and community value.
Together, we are laying the foundation for a standout event in 2026.”
The GIRLGAMER Winnipeg Festival will feature a combination of international and local talent, brand partnerships, and programming designed to foster diversity, inclusion, and innovation within the gaming and esports ecosystem.
Further details, including dates, venue, and participating partners, will be announced in the coming months.
RESPWNED LTD
RESPWNED is a United Kingdom-based company specializing in esports IP management, event production, and industry consultancy.
The company manages the GIRLGAMER Esports Festival brand, a global platform dedicated to creating opportunities and visibility for women in gaming and esports.
LOTUS 8
LOTUS 8 is a Canada-based premier esports organization based in Winnipeg, Manitoba. Dedicated to building championship-calibre teams across North America, they are at the forefront of innovation in competitive gaming.
As pioneers in the industry, they have developed the Performance Mindset Mindfulness, a system designed to support mental health in esports.
This holistic approach blends mental wellness practices, meditation, nutrition, fitness, and proper sleep hygiene into their competitive strategy.
The post RESPWNED and LOTUS 8 to launch GIRLGAMER Winnipeg Festival in 2026 appeared first on Americas iGaming & Sports Betting News.
Canada
Analysis flags World Cup 2026 stress test for Canada’s patchwork betting rules
Canada’s provincial gambling model is likely to face a major stress test during the 2026 FIFA World Cup, according to new research published by CasinoCanada.com. The analysis argues the tournament will highlight uneven betting access and channelisation across provinces as Canada co-hosts the event.
The research draws on provincial regulatory reporting, iGaming Ontario’s annual figures and data from Blask’s 2025 iGaming Landscape Report. It says Ontario’s open market—described as having nearly 50 licensed operators—has reached an 83.7% channelisation rate, meaning most online bettors are using regulated platforms.
Outside Ontario, CasinoCanada.com estimates significantly higher offshore leakage, including 93% in Saskatchewan, 88% in Alberta and Manitoba, and about 49% retention in British Columbia despite the long-running PlayNow provincial platform. The report frames those gaps as a competitiveness issue for regulated offerings.
CasinoCanada.com also highlights timing risk in Alberta’s transition to a competitive market. The Alberta Gaming, Liquor and Cannabis (AGLC) registration deadline for operators is 13 July 2026—after the World Cup reaches the quarter-final stage—raising the likelihood that peak tournament betting volume continues to flow through unregulated operators, the report says.
Eugene Ravdin, Head of PR for CasinoCanada, said: “The 2026 World Cup is not just a commercial opportunity for the Canadian market – it’s a live stress test for how the country regulates gambling. Ontario has built something that works, and the numbers show it. However, for most Canadians outside that market, the tournament is going to arrive at a system that was never designed for this level of demand.
“The offshore leakage figures are not abstract. They represent real bettors choosing unregulated platforms because the regulated alternative isn’t competitive enough. The World Cup will make that gap very visible, very quickly.”
The post Analysis flags World Cup 2026 stress test for Canada’s patchwork betting rules appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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