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Veloce Racing primed for Ocean X Prix success as Newey praises rebuild effort

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Veloce Racing is ready to get back on track this weekend (29-30 May) at the scene of the second event on Extreme E’s inaugural calendar – the Ocean X Prix – featuring yet another breathtaking landscape, this time in Lac Rose, Dakar, Senegal.

The opening round of the series was one to forget for fledgling outfit Veloce Racing, with its drivers – 2019 W Series Champion Jamie Chadwick and two-time Le Mans Series Champion Stéphane Sarrazin – having completed just one lap each in the exploratory Friday shakedown session before a spectacular barrel roll early in Sarrazin’s Q1 run forced the team to withdraw from the remainder of the competition.

Prior to the incident, the Frenchman was on course to match the pace of his adversaries during the opening stages of the lap, meaning the team carries plenty of optimism into the next round of the championship.

Thankfully, Sarrazin emerged from the incident unscathed but Chadwick was left stranded at Extreme E’s Desert X Prix Command Centre, missing the opportunity to log valuable time inside the cockpit of the all-electric ODYSSEY 21 SUV.

However, the format of the Extreme E calendar is more forgiving than other motorsport series with the unique characteristics of each location meaning many drivers will approach the upcoming events with a relatively similar lack of experience – meaning Chadwick won’t be playing catch-up for long.

Veloce Racing’s ODYSSEY 21, meanwhile, required an extensive rebuild post-Saudi Arabia. Following a thorough investigation by the team, it was revealed that a significant refit was required owing to a damaged roll cage and suspension.

A small team of mechanics from Competition Partner ART GP and Veloce Racing Team Manager Ian Davies will complete an estimated 75-100 hours of labour in Senegal to ensure the SUV is race-ready.

These repairs have sparked an unlikely collaboration between two Extreme E teams, as the ABT CUPRA XE car is also undergoing reconstruction in the build-up to the race. With some parts common across all Extreme E vehicles, Veloce Racing are working together with the German-Spanish outfit to share some of the workload required on both cars and minimise the environmental impact of both rebuilds.

With no spectators permitted on-site in Senegal – in-keeping with Extreme E’s sustainable ethos and commitment to minimise its carbon footprint – the racing will be broadcast all around the world on a variety of networks, including ITV, the BBC Sport website and Red Button application, Sky Sports and BT Sport in the UK, plus the championship’s official website.

The action will begin with the qualifying rounds from 11.30am local time (12.30pm BST) on Saturday, 29 May, with the semi-finals and final taking place from 10am local time (11am BST) the following day.

Jamie Chadwick, Driver, Veloce Racing commented:

“I feel like I have the same level of excitement for this race as I did for the Desert X Prix in Saudi Arabia. Obviously, I only got the one lap in during the shakedown session so that just gave me a little taste of what Extreme E is really like – and it was amazing! This weekend, I want more of that feeling and to really get my teeth into this series.

“I think in other championships my lack of track time would really hurt the team in this next race, but because each location is so different to anything the drivers have done before, I don’t think we’ll be at a huge disadvantage.

“The only goal I have this weekend is just to get some solid points on the board. You have some bumps in the road and difficult rounds every year so hopefully we got ours out of the way early on.”

Stéphane Sarrazin, Driver, Veloce Racing added:

“I can’t wait to be back in the Extreme E paddock. It’s so different to anything I’ve experienced before, and it’s fantastic! We had a difficult start to our season, but I think that has made us more determined than ever to deliver results.

“The other teams have a head start on us in the championship, but everyone will probably have issues at some point so it’s definitely not over yet! The pace we had looked promising, so I think we have a lot to be positive about this weekend.

“I’m also really looking forward to being involved with the Legacy Programmes again in Senegal, this is one of the things that sets Extreme E apart from any other sporting series – helping local communities and creating a positive and lasting impact.”

Adrian Newey, Lead Visionary, Veloce Racing, added:

“I’m really excited to see what the team can achieve at the Ocean X Prix. Obviously, we didn’t have the opportunity to show what we’re really capable of in Saudi Arabia, but I think it looked promising before Stéphane’s roll. The team are going to come back fighting, I know that much!

“I have seen plenty of set-backs throughout my career, and the team has reacted to adversity in exactly the right way. It takes hard work and dedication to recover from an incident like we experienced at the Desert X Prix, and both the drivers and the team are working flat out to be as prepared as possible for this weekend. I know that there is still a lot of work going on in Senegal to get the car ready, and don’t underestimate how much that will motivate our drivers.

“As far as the location goes, this is going to be a really interesting one (as they all are!). It looks like the terrain is going to be similar to Saudi Arabia but the course will be totally different and pose entirely new challenges for even the most experienced drivers!”

Following the Ocean X Prix in Senegal, the St. Helena – Extreme E’s floating paddock – will then set sail for Kangerlussuaq, Greenland (28-29 August) followed by Pará, Brazil (23-24 October) and finally Tierra Del Fuego, Argentina (11-12 December).

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GoldenRace launches V5 mobile solution with unified app and WebGL branding

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GoldenRace has launched its next-generation V5 mobile solution, the supplier announced on 1 July 2026 in Malta. The company positions the release as a mobile delivery upgrade for its virtual sports and betting content, aimed at maintaining performance under high player traffic.

According to GoldenRace, V5 consolidates its previous architecture into a single application and “drastically reduces load sizes by 80–90%.” The company also said the platform is built “completely from the ground up” with a unified UI/UX designed to remain responsive across different network conditions.

On product features, GoldenRace said V5 introduces “advanced WebGL capabilities” to support high-fidelity graphics and operator-controlled branding. It also adds native gamification tools across games, including custom Tournaments, Leaderboards and Free Bets.

The company also outlined three mobile upgrades intended to reduce friction in the betting flow: a Lobby with modular layouts and a one-click toggle between scheduled and instant views; a next-generation Betslip with richer visual components and “smart organisation”; and dynamic Leaderboards with configurable funding and custom point logic.

GoldenRace said operators can switch to V5 by “changing a single line of code,” and added that a demo is available for operators evaluating the new mobile solution.

The post GoldenRace launches V5 mobile solution with unified app and WebGL branding appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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PopOK Gaming secures certification for Portugal iGaming market

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PopOK Gaming has obtained certification for the Portuguese iGaming market, adding Portugal to its list of regulated jurisdictions where it can offer compliant gaming content to licensed operators.

The company said the certification confirms it meets local regulatory and technical requirements and supports its strategy to expand in regulated markets.

PopOK Gaming did not disclose which regulator or test lab issued the certification, which products are covered, or the date the approval was granted.

Portugal continues to operate a ring-fenced regulated online gambling framework, with market access dependent on product approvals and operator licensing. For suppliers, local certification is typically a prerequisite to distribute content to licensed brands.

The post PopOK Gaming secures certification for Portugal iGaming market appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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St8 adds game round replays to its single API platform

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Replay tool builds on St8’s graphical game round details and launches first with nine casino game studios.

St8 has launched game round replays, adding visual playback of completed casino game rounds to its existing single API platform. The company said the feature is designed to help operators verify outcomes faster and resolve player queries more efficiently.

The new capability builds on St8’s graphical game round details, which it said is already used by operators. With replays, support and operations teams can access a round’s visual playback to investigate gameplay disputes and respond to players with more transparency.

St8 also positioned the feature as a player engagement tool, with operators able to surface notable moments such as big wins and bonus rounds for promotional use.

Game round replays will initially support titles from AvatarUX, BGaming, Endorphina, Hacksaw, Peter & Sons, Pragmatic Play, Scatter Kings, Shady Lady, and Tequity Originals, with more providers to be added. St8 said the feature is delivered through its existing single API integration and requires no additional development work, and is intended to scale across multiple brands and regulated markets.

David Fall, Business Development Manager at St8, said: “Operators are under increasing pressure to deliver exceptional customer support while keeping operational costs under control. Our graphical game round details have become a trusted and widely used tool for operators, giving support teams quick access to the information they need to resolve player queries efficiently. Game round replays complement this capability by providing a visual playback of each round, helping teams resolve cases even faster and with complete confidence.

“Beyond operational efficiency, the feature also opens up new opportunities for engagement. Operators can showcase exciting gameplay moments, celebrate big wins and create richer player experiences – all through the same integration. Because game round replays are delivered through our existing single API, partners can access this functionality immediately while continuing to benefit from the simplicity and scalability that sit at the heart of the St8 platform.”

The post St8 adds game round replays to its single API platform appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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