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Veloce Racing primed for Ocean X Prix success as Newey praises rebuild effort

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Veloce Racing is ready to get back on track this weekend (29-30 May) at the scene of the second event on Extreme E’s inaugural calendar – the Ocean X Prix – featuring yet another breathtaking landscape, this time in Lac Rose, Dakar, Senegal.

The opening round of the series was one to forget for fledgling outfit Veloce Racing, with its drivers – 2019 W Series Champion Jamie Chadwick and two-time Le Mans Series Champion Stéphane Sarrazin – having completed just one lap each in the exploratory Friday shakedown session before a spectacular barrel roll early in Sarrazin’s Q1 run forced the team to withdraw from the remainder of the competition.

Prior to the incident, the Frenchman was on course to match the pace of his adversaries during the opening stages of the lap, meaning the team carries plenty of optimism into the next round of the championship.

Thankfully, Sarrazin emerged from the incident unscathed but Chadwick was left stranded at Extreme E’s Desert X Prix Command Centre, missing the opportunity to log valuable time inside the cockpit of the all-electric ODYSSEY 21 SUV.

However, the format of the Extreme E calendar is more forgiving than other motorsport series with the unique characteristics of each location meaning many drivers will approach the upcoming events with a relatively similar lack of experience – meaning Chadwick won’t be playing catch-up for long.

Veloce Racing’s ODYSSEY 21, meanwhile, required an extensive rebuild post-Saudi Arabia. Following a thorough investigation by the team, it was revealed that a significant refit was required owing to a damaged roll cage and suspension.

A small team of mechanics from Competition Partner ART GP and Veloce Racing Team Manager Ian Davies will complete an estimated 75-100 hours of labour in Senegal to ensure the SUV is race-ready.

These repairs have sparked an unlikely collaboration between two Extreme E teams, as the ABT CUPRA XE car is also undergoing reconstruction in the build-up to the race. With some parts common across all Extreme E vehicles, Veloce Racing are working together with the German-Spanish outfit to share some of the workload required on both cars and minimise the environmental impact of both rebuilds.

With no spectators permitted on-site in Senegal – in-keeping with Extreme E’s sustainable ethos and commitment to minimise its carbon footprint – the racing will be broadcast all around the world on a variety of networks, including ITV, the BBC Sport website and Red Button application, Sky Sports and BT Sport in the UK, plus the championship’s official website.

The action will begin with the qualifying rounds from 11.30am local time (12.30pm BST) on Saturday, 29 May, with the semi-finals and final taking place from 10am local time (11am BST) the following day.

Jamie Chadwick, Driver, Veloce Racing commented:

“I feel like I have the same level of excitement for this race as I did for the Desert X Prix in Saudi Arabia. Obviously, I only got the one lap in during the shakedown session so that just gave me a little taste of what Extreme E is really like – and it was amazing! This weekend, I want more of that feeling and to really get my teeth into this series.

“I think in other championships my lack of track time would really hurt the team in this next race, but because each location is so different to anything the drivers have done before, I don’t think we’ll be at a huge disadvantage.

“The only goal I have this weekend is just to get some solid points on the board. You have some bumps in the road and difficult rounds every year so hopefully we got ours out of the way early on.”

Stéphane Sarrazin, Driver, Veloce Racing added:

“I can’t wait to be back in the Extreme E paddock. It’s so different to anything I’ve experienced before, and it’s fantastic! We had a difficult start to our season, but I think that has made us more determined than ever to deliver results.

“The other teams have a head start on us in the championship, but everyone will probably have issues at some point so it’s definitely not over yet! The pace we had looked promising, so I think we have a lot to be positive about this weekend.

“I’m also really looking forward to being involved with the Legacy Programmes again in Senegal, this is one of the things that sets Extreme E apart from any other sporting series – helping local communities and creating a positive and lasting impact.”

Adrian Newey, Lead Visionary, Veloce Racing, added:

“I’m really excited to see what the team can achieve at the Ocean X Prix. Obviously, we didn’t have the opportunity to show what we’re really capable of in Saudi Arabia, but I think it looked promising before Stéphane’s roll. The team are going to come back fighting, I know that much!

“I have seen plenty of set-backs throughout my career, and the team has reacted to adversity in exactly the right way. It takes hard work and dedication to recover from an incident like we experienced at the Desert X Prix, and both the drivers and the team are working flat out to be as prepared as possible for this weekend. I know that there is still a lot of work going on in Senegal to get the car ready, and don’t underestimate how much that will motivate our drivers.

“As far as the location goes, this is going to be a really interesting one (as they all are!). It looks like the terrain is going to be similar to Saudi Arabia but the course will be totally different and pose entirely new challenges for even the most experienced drivers!”

Following the Ocean X Prix in Senegal, the St. Helena – Extreme E’s floating paddock – will then set sail for Kangerlussuaq, Greenland (28-29 August) followed by Pará, Brazil (23-24 October) and finally Tierra Del Fuego, Argentina (11-12 December).

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Grupo EGB projeta aumento de 45% no volume de atendimentos durante a Copa do Mundo

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Para absorver pico de demanda, companhia amplia operação interna em 55% e reforça áreas de risco, suporte e monitoramento preventivo

A proximidade da Copa do Mundo levou o Grupo EGB, responsável pelas marcas Esportes da Sorte, Onabet e Lottu, a preparar sua maior estrutura operacional desde o início da regulamentação do setor no Brasil. A companhia projeta um aumento de 45% no volume de interações durante o torneio, com expectativa de salto de 230 mil para 335 mil contatos mensais em canais de atendimento como chat, e-mail e voz.

Para absorver esse crescimento, o grupo ampliou em mais de 55% seu quadro total de colaboradores ao longo dos últimos doze meses, passando de 378 funcionários, em junho de 2025, para 586 profissionais em junho de 2026. As contratações foram concentradas principalmente nos polos de Recife (PE) e São Paulo (SP), com foco nas áreas de atendimento, tecnologia, risco e jogo responsável.

Duas áreas estratégicas concentraram metade das admissões realizadas no período: Atendimento, com 97 novos profissionais, e Risco e Jogo Responsável, que recebeu 60 novos especialistas para reforçar o monitoramento preventivo e a capacidade de resposta durante o Mundial.

“A preparação operacional para a Copa envolve não apenas ganho de escala, mas principalmente reforço da qualidade e da segurança da experiência do usuário. Nosso foco é garantir uma estrutura preparada para responder com agilidade e responsabilidade em um período de aumento expressivo da demanda”, afirma Roberta Cinti, Head de Pessoas e Cultura do Grupo EGB.

Além do reforço nas equipes, o Grupo EGB promoveu ajustes na jornada digital de autoatendimento e nas Unidades de Resposta Audível (URA), buscando reduzir fricções operacionais e otimizar o fluxo de demandas estritamente informativas, como dúvidas sobre regulamentos e termos promocionais. A estratégia visa liberar os analistas humanos para interações complexas e que exijam maior sensibilidade analítica.

A estratégia também inclui a ampliação do uso de ferramentas de inteligência artificial voltadas ao monitoramento preventivo de comportamento. Historicamente, os atendimentos relacionados à área de risco e jogo responsável representam cerca de 5% do volume total mensal de contatos da companhia (cerca de 11.500 atendimentos).

Os sistemas utilizados pela empresa analisam indicadores considerados atípicos em tempo real, como tempo excessivo de sessão contínua, frequência elevada de navegação e movimentações financeiras fora do padrão habitual, permitindo que as equipes especializadas realizem avaliações preventivas quando necessário.

O uso de tecnologia aplicada ao monitoramento e à prevenção funciona como uma camada preditiva de proteção ao usuário, fortalecendo a capacidade operacional do Grupo EGB em períodos de alta movimentação. A combinação entre inteligência artificial, acompanhamento especializado e suporte humano são pilares importantes da construção de uma experiência mais segura e sustentável para o usuário.

A movimentação faz parte do planejamento operacional do Grupo EGB para o período da Copa, combinando expansão de estrutura, investimentos em tecnologia e reforço das áreas ligadas à experiência do usuário para garantir que a experiência do Mundial permaneça estritamente no campo do lazer e da aposta segura.

The post Grupo EGB projeta aumento de 45% no volume de atendimentos durante a Copa do Mundo appeared first on Americas iGaming & Sports Betting News.

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From Game Launch to Player Discovery: Why the Slot Market Has a Distribution Problem

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The online slot market has no shortage of new content. The harder question for suppliers and operators is whether players will ever find it.

Game studios continue to release new titles at a rapid pace, while aggregators make it easier for operators to add broad portfolios through a single technical integration. The result is a market where access to content is becoming less of a differentiator, but visibility inside increasingly crowded casino lobbies is becoming far more important.

Recent launches illustrate the scale of the issue. Caesars Entertainment became the first online casino operator to introduce a group of Aristocrat Interactive slot titles in West Virginia in March, bringing games including 5 Dragons and Fu Dai Lian Lian Panda to several Caesars-operated products in the state. Elsewhere, Spinmatic has expanded its content on Stoiximan in Greece, while suppliers continue to announce new Hold&Win releases, jackpot formats, branded games and feature-led titles across regulated markets.

For operators, adding games is relatively straightforward. Ensuring those games are discovered, understood and played is more difficult.

A typical online casino lobby can now contain thousands of titles from dozens of suppliers. Players may arrive looking for a specific provider, a familiar mechanic such as Hold&Win or Megaways, a progressive jackpot, a themed release, or simply the game they saw promoted elsewhere. Most will not browse through a catalogue at random for long enough to find a newly launched title.

That creates a distribution problem for game studios. A launch can be technically successful, reach multiple operators and appear across several markets, but still struggle to gain meaningful attention once it enters a live casino environment.

The challenge is not unique to slots. Streaming platforms, app stores and digital marketplaces all face similar issues when supply outpaces the attention available to any individual product. In iGaming, however, the situation is complicated by market-specific certification, different operator partnerships, responsible gambling rules and the commercial importance of keeping players engaged without overwhelming them.

Aggregators sit at the centre of that process. Their original value proposition was simple: give operators access to large volumes of casino content through one integration. That remains important, particularly as operators seek faster launch cycles and broader supplier coverage.

However, portfolio size alone is no longer enough. An operator that adds hundreds of additional games does not automatically create a better customer experience. Without effective lobby design, filters, recommendation tools and promotional placement, a larger library can make discovery harder rather than easier. The issue becomes one of curation: which games should be surfaced, to whom, and at what moment?

That is increasingly shaping how operators think about game launches. Featured placements, provider takeovers, seasonal campaigns, jackpot races and personalized recommendations are now part of the commercial path between studio and player. A new slot may need more than a prominent position in the “new games” section to gain traction, particularly when it is competing with established titles that already have recognition, search demand and a record of player engagement.

Slot tournaments have become one useful part of that visibility mix. A tournament can give an operator a reason to place a particular title, supplier portfolio or game mechanic in front of players for a defined period, while creating an event around the release rather than relying only on standard bonus messaging.

The format is not a replacement for game quality. A weak title will not become a lasting success because it appears in a leaderboard campaign. However, tournaments, prize drops and network promotions can help solve the initial discovery problem by directing players towards games they may otherwise never encounter in a crowded lobby.

Suppliers are also responding by building more recognisable product identities around their releases. Rather than marketing every new game as a completely separate proposition, studios increasingly develop recurring mechanics, sequel formats and branded families that give players a reference point before they enter the casino lobby.

Hold&Win games are a clear example. The mechanic has become widely used across the market, but suppliers continue to differentiate their versions through theme, volatility, jackpot structures, bonus features and visual presentation. That gives operators more ways to group, promote and recommend games, while giving players a clearer idea of what to expect.

Land-based recognition can play a similar role in regulated online markets. Caesars’ Aristocrat Interactive launch in West Virginia showed how established retail brands can become part of an online product strategy, with familiar titles providing an immediate reference point for players who already know the games from physical casino floors.

The same principle applies to supplier brands. Where players recognise a studio’s catalogue, a provider page or promoted collection can become more useful than a generic list of newly added games. For smaller developers, however, that makes distribution more difficult, because the strongest lobby placements often go to suppliers that already have a record of performance.

This is where operators, aggregators and affiliates increasingly overlap. Operators control the live product environment. Aggregators influence how easily content can be integrated and managed. Suppliers need commercial pathways for their games to reach the right audiences. Affiliates and comparison platforms, meanwhile, often shape discovery before a player even reaches an operator’s lobby.

On the consumer side, this has made independent sources covering online slots increasingly relevant. Players are not only comparing welcome offers; they are looking at provider coverage, game libraries, promotions, payment methods and whether a platform actually carries the types of slots they want to play.

That does not mean every game launch requires a major promotional campaign. Some titles will gain momentum through strong performance data, word of mouth or a place in a popular provider catalogue. However, as the supply of games continues to grow, the market is likely to reward operators and suppliers that treat discovery as a product discipline rather than an afterthought.

The slot market’s next competitive advantage may not come from who can add the most games. It may come from who can help players find the right ones.

The post From Game Launch to Player Discovery: Why the Slot Market Has a Distribution Problem appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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LEON announces LEON.bet Masters, a new CS2 tournament in Portugal

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LEON continues to strengthen its presence in esports with the launch of LEONBET Masters, a new Counter-Strike 2 tournament set to take place from September 24 to 27 at the SAW Esports Arena in Vila Nova de Gaia, Portugal.

The tournament will bring together 16 teams competing for a €30,000 prize pool and valuable VRS points, which play a key role in qualification opportunities for major international events, including the Singapore Major later this year.

LEONBET Masters will feature a group stage with four groups of four teams, followed by playoffs that will determine the tournament champion. The event is expected to attract some of the strongest Tier 2 and Tier 3 teams looking to improve their rankings and continue their path toward the highest level of professional Counter-Strike competition.

The launch of LEONBET Masters marks another step in LEON’s long-term commitment to esports. Over the past few years, the company has actively supported the competitive gaming ecosystem through partnerships with prominent organizations and by hosting its own tournaments across multiple disciplines. Previous initiatives include the LEON Masters Dota tournament, the LEON Masters Deadlock competition, and the LEON Esports Cup Free Fire, further demonstrating the brand’s investment in developing competitive gaming. 

LEON currently partners with German esports organization GamerLegion, supporting both its Counter-Strike 2 and Dota 2 rosters. The company also partners with teams such as SAW, one of Portugal’s most recognizable esports organizations, and FlyQuest, further strengthening its presence across key international esports markets. 

By creating LEONBET Masters, LEON aims to provide emerging teams with additional opportunities to compete at a high level, gain valuable ranking points, and showcase their talent on a larger stage.

Additional information about the participating teams, tournament format, broadcast talent, and where to watch the event can be found on the official tournament page here: 

https://leonbetmasters.com/ 

About LEON

LEON is an international sportsbook and online casino brand with over 17 years of industry experience. The company actively supports esports through strategic partnerships, sponsorships, and competitive gaming initiatives, working with organizations and communities across multiple regions worldwide.

The post LEON announces LEON.bet Masters, a new CS2 tournament in Portugal appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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