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Veloce Racing primed for Ocean X Prix success as Newey praises rebuild effort

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Veloce Racing is ready to get back on track this weekend (29-30 May) at the scene of the second event on Extreme E’s inaugural calendar – the Ocean X Prix – featuring yet another breathtaking landscape, this time in Lac Rose, Dakar, Senegal.

The opening round of the series was one to forget for fledgling outfit Veloce Racing, with its drivers – 2019 W Series Champion Jamie Chadwick and two-time Le Mans Series Champion Stéphane Sarrazin – having completed just one lap each in the exploratory Friday shakedown session before a spectacular barrel roll early in Sarrazin’s Q1 run forced the team to withdraw from the remainder of the competition.

Prior to the incident, the Frenchman was on course to match the pace of his adversaries during the opening stages of the lap, meaning the team carries plenty of optimism into the next round of the championship.

Thankfully, Sarrazin emerged from the incident unscathed but Chadwick was left stranded at Extreme E’s Desert X Prix Command Centre, missing the opportunity to log valuable time inside the cockpit of the all-electric ODYSSEY 21 SUV.

However, the format of the Extreme E calendar is more forgiving than other motorsport series with the unique characteristics of each location meaning many drivers will approach the upcoming events with a relatively similar lack of experience – meaning Chadwick won’t be playing catch-up for long.

Veloce Racing’s ODYSSEY 21, meanwhile, required an extensive rebuild post-Saudi Arabia. Following a thorough investigation by the team, it was revealed that a significant refit was required owing to a damaged roll cage and suspension.

A small team of mechanics from Competition Partner ART GP and Veloce Racing Team Manager Ian Davies will complete an estimated 75-100 hours of labour in Senegal to ensure the SUV is race-ready.

These repairs have sparked an unlikely collaboration between two Extreme E teams, as the ABT CUPRA XE car is also undergoing reconstruction in the build-up to the race. With some parts common across all Extreme E vehicles, Veloce Racing are working together with the German-Spanish outfit to share some of the workload required on both cars and minimise the environmental impact of both rebuilds.

With no spectators permitted on-site in Senegal – in-keeping with Extreme E’s sustainable ethos and commitment to minimise its carbon footprint – the racing will be broadcast all around the world on a variety of networks, including ITV, the BBC Sport website and Red Button application, Sky Sports and BT Sport in the UK, plus the championship’s official website.

The action will begin with the qualifying rounds from 11.30am local time (12.30pm BST) on Saturday, 29 May, with the semi-finals and final taking place from 10am local time (11am BST) the following day.

Jamie Chadwick, Driver, Veloce Racing commented:

“I feel like I have the same level of excitement for this race as I did for the Desert X Prix in Saudi Arabia. Obviously, I only got the one lap in during the shakedown session so that just gave me a little taste of what Extreme E is really like – and it was amazing! This weekend, I want more of that feeling and to really get my teeth into this series.

“I think in other championships my lack of track time would really hurt the team in this next race, but because each location is so different to anything the drivers have done before, I don’t think we’ll be at a huge disadvantage.

“The only goal I have this weekend is just to get some solid points on the board. You have some bumps in the road and difficult rounds every year so hopefully we got ours out of the way early on.”

Stéphane Sarrazin, Driver, Veloce Racing added:

“I can’t wait to be back in the Extreme E paddock. It’s so different to anything I’ve experienced before, and it’s fantastic! We had a difficult start to our season, but I think that has made us more determined than ever to deliver results.

“The other teams have a head start on us in the championship, but everyone will probably have issues at some point so it’s definitely not over yet! The pace we had looked promising, so I think we have a lot to be positive about this weekend.

“I’m also really looking forward to being involved with the Legacy Programmes again in Senegal, this is one of the things that sets Extreme E apart from any other sporting series – helping local communities and creating a positive and lasting impact.”

Adrian Newey, Lead Visionary, Veloce Racing, added:

“I’m really excited to see what the team can achieve at the Ocean X Prix. Obviously, we didn’t have the opportunity to show what we’re really capable of in Saudi Arabia, but I think it looked promising before Stéphane’s roll. The team are going to come back fighting, I know that much!

“I have seen plenty of set-backs throughout my career, and the team has reacted to adversity in exactly the right way. It takes hard work and dedication to recover from an incident like we experienced at the Desert X Prix, and both the drivers and the team are working flat out to be as prepared as possible for this weekend. I know that there is still a lot of work going on in Senegal to get the car ready, and don’t underestimate how much that will motivate our drivers.

“As far as the location goes, this is going to be a really interesting one (as they all are!). It looks like the terrain is going to be similar to Saudi Arabia but the course will be totally different and pose entirely new challenges for even the most experienced drivers!”

Following the Ocean X Prix in Senegal, the St. Helena – Extreme E’s floating paddock – will then set sail for Kangerlussuaq, Greenland (28-29 August) followed by Pará, Brazil (23-24 October) and finally Tierra Del Fuego, Argentina (11-12 December).

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Gaming Corps Makes Strategic UK Entry Via Rank Interactive

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Gaming Corps, a publicly traded game development firm located in Sweden, has secured a major new UK launch after going live with Rank Interactive across 12 online brands managed by Rank Group Plc.

The contract provides Gaming Corps with entry to one of the UK’s most prominent and well-known gaming and entertainment organizations, with the studio’s content debuting in Rank’s diverse brand portfolio, featuring familiar names like Grosvenor Casinos, Mecca Bingo, and Mecca Games.

Covering both physical and online platforms, Rank Group is a prominent name in British entertainment, with a legacy that goes back to 1937. Currently, the company caters to 3.1 million active clients, runs 109 casinos and bingo halls, and oversees over 80 online brands.

Currently, Rank Interactive players can access new Gaming Corps titles such as Wild Woof Returns, featuring Sheriff Woof Garret on a mission to catch the outlaw Feline Four, and Whole Lotta Honey, a high-volatility scatter-pay slot centered on an exciting Beehive feature. The launch also provides Rank with access to the broader identity of the Gaming Corps portfolio, defined by unique mechanics like Smash4Cash™, A-Maze-Cades™, and X-My-Way™, which have enabled the studio to establish a more identifiable product style.

Graham Greensmith, Chief Commercial Officer at Gaming Corps, said: “The collaboration with Rank Interactive is a very exciting step for Gaming Corps because these are brands with real history, real scale and a very broad player base. It gives us the opportunity to place our content in front of audiences that engage with online gaming in very different ways, whether that is through casino, bingo or slots-led brands. For us, that is what makes this partnership so compelling. It is not just about reach; it is about relevance across a portfolio that plays an important role in the UK gaming market.”

Nolan Frendo, Head of Content at Rank Interactive, said: “When content is being introduced across a multi-brand estate like ours, it needs to have broad appeal while still bringing something fresh into the mix. Gaming Corps gives us that balance. Their games bring strong visual themes, real personality and plenty of energy, and we see this launch as an exciting addition across a number of our key brands.”

The post Gaming Corps Makes Strategic UK Entry Via Rank Interactive appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Hook Huge Rewards in Fishing Club 2

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Fast-growing content producer announces its involvement in a long-awaited sequel.

Renowned iGaming content developer BGaming aims to capture significant victories once more in Fishing Club 2, the follow-up to one of the firm’s most profitable #Casual games.

Participants settle in around a picturesque lake before dropping their lines into the water to discover what prizes they might reel in. The game offers a first-person perspective, engaging players directly in the action while conveying the soothing ambiance of an actual fishing experience.

BGaming has considered players’ opinions on the original game and provided them with greater freedom in their gameplay of Fishing Club 2. Players can fish at three spots located at dawn, dusk, and twilight. This provides each session with a unique twist and enables players to discover the atmosphere that suits their preferences.

The new Fishing Club game offers two bonus features. The Fishing Net bonus, capable of being activated for ×60 the player’s wager, spreads widely, while the TNT Bonus, valued at ×100 the wager, creates a massive blast in the water. You can acquire both of these by using the Buy Bonus button, ensuring a victory.

A skilled angler retains trophies, and the game enables players to track theirs with the well-known features Best Win and Best Catch. These show the greatest single-spin win amount and the largest multipliers achieved.

Vasili Pauliuchenko, Game Producer at BGaming, said, “The original Fishing Club title is one of players’ most-loved #Casual games by BGaming. Having listened to their feedback, we are taking them back to the open waters in Fishing Club 2 with a few pivotal updates.

We love to give our players more control over how they play, and that is on full display with Fishing Club 2. They can decide when and where they fish and what tools to use for most successful angling. We are sure that such personalization will be a hit with the game’s fans and those new to the series.”

The post Hook Huge Rewards in Fishing Club 2 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Clint Hangebrauck

EPIC and NCAA Publish 2025 Impact Report for Gambling Harm Education Program

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The impact of EPIC Global Solutions’ gambling harm education program in NCAA colleges during 2025 has been unveiled through the release of a new report, which confirmed that student-athletes are demonstrating high awareness of identifying problem gambling among themselves and team mates.

The Impact Report details how last year saw EPIC’s team of lived experience facilitators deliver to 92 unique institutions and groups within the NCAA, serving over 25,000 people across the spectrum of collegiate sports. After beginning delivery of the initiative in 2022, the running total over the first four years has now exceeded events at more than 300 venues and has engaged more than 100,000 student-athletes, coaches, and support staff.

The mix of authentic stories, key advice on recognizing signs of gambling-related harm, and where to seek support when the issue is presented – delivered by former athletes and college students who speak from personal experience of problem gambling or sporting integrity issues – is intended to empower audiences to make more informed decisions around their personal relationships with sports wagering and other forms of gambling.

Proving the value of the concept, post-session evaluation showed that 96% of student-athletes and 97% of staff reported they could recognize the signs of harmful gambling behavior as a result of interacting with the presentations. Supporting integrity across collegiate sport, the study also confirmed that 84% of student-athletes and 89% of staff now have good or excellent awareness of the NCAA sports wagering regulations.

Clint Hangebrauck, MD of Enterprise Risk Management at NCAA, said: “2025 has proven that sport globally is under immense pressure from the dangers of sports betting. From integrity matters, harassment, and problem gambling, athletes represent a highly vulnerable population that are negatively impacted by the rapid expansion of sports betting.

“The team at EPIC continues to deliver customized education that resonates in ways a poster, digital learning or powerpoint presentation cannot. Their personal stories are a gateway to changing perspective, starting crucial conversations, and empowering athletes to avoid the potential pitfalls which lay before them.

“EPIC and the NCAA remain steadfastly committed to growing this program to meet the needs of our membership.”

Paul Buck, CEO of EPIC Global Solutions, said: “There has been an increase in integrity matters, reports of problem gambling, and athlete harassment. At the time of a fast-growing industry sector, it is vitally important that athletes are protected and educated across the entire NCAA population with effective and modern education in a diverse and impactful way.

“EPIC is proud to be the primary educators of college athletes in the US, putting lived experience at the heart of everything that we do, and we look forward to building the program even further in the months and years ahead.

“We thank the NCAA for being proactive and thought-leading in efforts for athlete safety and look forward to furthering an already strong relationship in 2026, 2027, and beyond.”

The post EPIC and NCAA Publish 2025 Impact Report for Gambling Harm Education Program appeared first on Americas iGaming & Sports Betting News.

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