Asia
Ultimate Battle, India’s first-ever one-stop esports Online Platform; set to revolutionize Indian Esports market
A 360-degree platform with Esports Titles Tournaments, Gaming News & an E-commerce Portal for gamers
Ultimate Battle is India’s first-ever one-stop online Esports platform for all gaming needs, an ecosystem for players to connect, interact and compete with each other in their favorite Esports title games for competition and rewards. The platform provides a focused designed and playing facility with unparalleled competitive gaming experiences for gamers, the esports community, and millions of esports fans around the world via esports tournaments and industry-related informative content production- in short, Ultimate Battle boasts to be a gamer’s paradise.
The platform also caters to the Esports community with an E-commerce Portal, virtual supermart for all gaming enthusiasts, a unique concept, and a first for the esports sector in India. This helps in provisioning a 360-degree platform to gaming enthusiasts for news on the latest esports trends, consume high-quality gaming content as well an environment to compete, and bud new talents for the Esports competitive scene.
“Gaming was mostly recreational all this while but with the absence of Live Sports, people who had a competitive bent of mind got hooked to online esports and the sudden surge is there for everyone to witness. I truly believe this is an opportune moment for homegrown brands like us, who are in the business of Esports and have created a unique value proposition for the gamers. This is a very exciting time for Ultimate Battle; we are a new age Esports online platform with a plug and play option which is innovative, informative and also provides E-commerce facilities for various gaming needs—all embedded into one single platform,” said Tarun Gupta, a gamer and Founder of Ultimate Battle.
India in the past couple of years has emerged as the hotbed for mobile esports. The growth of online esports gaming has seen an exponential rise due to the penetration of smartphones resulting in a mammoth of 365 million Indian gamers across mobile, PC, and console which is projected to reach 440 million by 2022 according to industry estimates.
The foundation and flavor of Ultimate Battle points towards this esports boom with some of the key gamer-friendly product features being;
- Game Play – Engage with fellow games and play tournaments/Challenges
- Socialize – Connect with gamers, make friends & chat with the community
- E-commerce – a one-stop-shop offering jaw-dropping deals & best pricing on top brands of Gaming Hardware, Consoles & Gaming Accessories
- Content – Consume great content gameplay news & media
The platform currently has popular esports titles like Call of Duty, Garena Free Fire, Valorant, FIFA20, CS: GO, DOTA2, Fortnite including Chess, which has topped gamer’s preferences during the pandemic. Currently, the platform has a strong player base across games and has hosted close to 30000 matches since its inception in 2017.
“To bring Esports into the mainstream and engage millions of gamers and fans together, we have multiple popular esports titles on our platform. In the year 2019, India alone amounted to 13% of the total game downloads worldwide with mobile games in the forefront. We are consistently working to develop Esports in India. Since our inception we as a tech brand specializing in esports aim to provide thousands of gamers with a unique online experience to participate in multi-player mobile, console, and PC video game competitive tournaments and win prize money,” added Gupta who is also an expert in product design and technology development.
This platform also serves as a go-to platform to kickstart one’s career in the competitive circuit. All the esports athletes will get essential exposure and a platform where they can enhance their tactical skills, strategies & coordination.
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Armenia
Totogaming.am Adds SPRIBE’s Aviator in Long-Awaited Release
“We wanted our users to experience the emotions, dynamics, and uniqueness of the Aviator game not only on the platform, but also in real life. This idea became the foundation of the teaser campaign, which resulted in a successful launch and strong interest from players,” said Victorya Harutyunyan, Head of Product Marketing at Totogaming.
“Launching Aviator on Totogaming is an important milestone for SPRIBE in the Armenian market. This partnership allows us to bring our flagship crash game to a highly engaged local audience, while ensuring the premium level of experience that players worldwide expect from Aviator. We value Totogaming’s commitment to innovation and are delighted to see such a strong reception from players from day one,” said Taras Kozovit, Head of Business Development at SPRIBE.
The post Totogaming.am Adds SPRIBE’s Aviator in Long-Awaited Release appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
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