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FIFAe Club World Cup 2021 to take football into another world

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As the dust settles on the draw for the FIFAe Club World Cup zone finals, the remaining 42 teams represented by two players each eye up who stands between them and triumph. The greatest FIFAe club event, played on EA SPORTS FIFA 21, will see the best esports teams in the world battle it out for their share of the $350,000 in prize money.

With the sweet taste of glory resting at their fingertips and teamwork being a decisive ingredient for success, each club will start their journey to the title in the group stage starting on February 24. The best two teams from each of the six zones will then progress to the finals weekend, for their chance to be named FIFAe Club World Cup 2021 zone winners.

This will be the first of several FIFAe tournaments this year, as FIFA continues to invest in growing a new, dedicated esports vertical for future generations. A total of 480 teams from across the globe participated in the online qualifiers throughout four weeks of competition. This was a 150% increase on last year’s tournament, showing the huge appetite from clubs and the community.

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As well as increased participation, the level of skill is also at an all-time high making for some thrilling matches. Every fan knows nothing compares to their favourite player running rings around the competition. Ultimately though it’s teamwork, not the individual, that wins big. In this two-person esports competition the same is true – individual superstars are teaming up and will need to be performing at their very best to walk away with the title.

Some of the biggest clubs of the scene such as record-participant Manchester City and reigning champion Complexity Gaming will compete to raise their club badge to new heights and to grow their club legacies.

The new #FameYourGame tagline complements FIFA’s ambition to ensure all competitive FIFA players are given the support they need to establish themselves as global superstars.

Christian Volk, Director of eFootball and Gaming at FIFA commented, “In the next few days we will see the most exciting, talented young esports players the world has to offer and take to the stage to create their club legacy. The FIFAe Club World Cup should be on your watchlist – make sure to tune-in!”

For fans eager to follow the competition all matches until the knockout stage, from 24 to 26 February, will be available on FIFA.gg. The main feed, which will be produced remotely from London, will start at 4.30pm CET on 26 February. Friends who want to watch the action unfold, as if they were in the same room, should check out FIFA’s newly created ‘watch together’ feature.

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Aspiring commentators are also being given the chance to get involved in this year’s FIFAe Club World Cup. Each zone is being assigned a dedicated commentary team to report on live matches.

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PandaScore and Playbook Engineering join forces

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Pioneering esports odds, data and betting products provider now available to operators powered by leading platform supplier with the integration facilitated by Sporting Solutions

PandaScore, the award-winning provider of esports odds, data and betting products, has integrated its suite of solutions with Playbook Engineering, the global sportsbook platform provider.

The partnership has been facilitated by Sporting Solutions, which has strategic partnerships with both PandaScore and Playbook Engineering.

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Playbook Engineering has established itself as a leading sportsbook platform provider, supporting brands such as Star Sports, AK Bets, Priced Up, Bet Wright, Gentleman Jim, and Dragon Bet.

Following the integration, online sportsbooks powered by Playbook Engineering can access PandaScore’s Odds feed allowing them to offer comprehensive and competitive esports odds for some of the most popular disciplines.

The scope of markets and the value of odds are unrivalled with PandaScore using sophisticated models backed by a team of experienced traders including specialist traders for disciplines like CS2, Dota 2 and LoL.

A growing number of platform providers and operators are making a move into the lucrative esports betting space, with PandaScore recently surpassing €1bn of bets through its platform off the back of a sharp rise in demand among players and operators.

Joseph Noone, Senior Sales Manager at PandaScore, said: “Playbook Engineering powers some renowned sportsbooks as well as up and coming brands that are really making an impact.

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“It’s great that these sportsbooks can access our esports odds, data and betting products, allowing them to engage new and existing player cohorts with a compelling esports offering that stands out when it comes to the range and value of odds.

“The integration wouldn’t have been possible without our shared partner Sporting Solutions, and stands as an example of what can be achieved when providers work together.”

Luke Cousins, Commercial Director at Playbook Engineering, added: “Sportsbook operators simply can’t ignore the demand for esports betting and in PandaScore, we have a premium odds, data and betting product provider that lives and breathes esports.

“This partnership, done through our mutual friends, Sporting Solutions, further positions Playbook Engineering as a tier-one platform provider to some of the most exciting sportsbook brands around the world. This makes it a win for us, our partners and their players.”

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Four Countries Shortlisted to Host GOTF 2027

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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.

With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.

Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”

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Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.

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Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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