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Fan Index Reveals: The MOST Popular Gaming Character of ALL TIME

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The most popular gaming character is Mario, receiving a whopping 451 points from the fan index
In second place is Sonic the Hedgehog with 394 points, receiving a staggering 59,700,700 Google searches in the last year
Legend of Zelda’s Link lands third place with 377 points, holding the largest number of Reddit mentions
The least popular gaming character is Jack from BioShock with just 48 points!

We’ve spent a lot of time at home, getting to know our favourite video games more than ever before, falling even more in love with a whole range of gaming characters. However, there is plenty of debate about which characters are the nations’ favourite!

With this in mind, experts at Stashbird.com wanted to discover the most popular gaming characters of all time from the best-selling video game franchises*. To thoroughly investigate, Stashbird.com created a gaming fans’ index by analysing the following factors:

Sales of the franchise
Average worldwide searches over the past year
Number of hashtags on Instagram
Number of Reddit mentions
Gamers’ popularity score (survey)

The top 10 most popular characters

Stashbird.com can reveal that in first place, and crowned the most popular gaming character, is Mario with a massive 451 fan index points!

Mario ranked first for franchise sales with a staggering 653,000,000 worldwide copies of Mario games sold, bagging him an easy 100 points. The fun-loving character also ranked sixth for average worldwide searches with 4,606,547 (86 points) in the past year alone! Despite these results, Mario only ranked 10th for popularity, with 45% of gamers choosing him as their ultimate favourite.

Not far behind in second place is Sonic the Hedgehog with 394 points. The extraterrestrial hedgehog ranked second for worldwide searches (59,700,000), giving him 97 points! He was voted the favourite by only 21% of gamers surveyed, however bagged himself 91 points for his 94,300 Reddit mentions.

Link from The Legend of Zelda places third, accumulating 377 points! It is no surprise as the star of the Nintendo series to have ranked top for Reddit mentions (3,920,000) and popularity score (74%), receiving 100 points for both! Interestingly, he ranked lower down for search volumes, with 1,196,200 average searches over the past year.

At number four is Donkey Kong with 354 points, scoring high with 3,930,000 yearly average searches (83 points), 570,000 Instagram hashtags (77 points) and 26,400 Reddit mentions (80 points).

To complete the 10 most popular gaming characters, the results are as follows:
5. Master Chief (Halo) 323 points, Crash (Crash Bandicoot) 323 points, Sora (Kingdom Hearts) 323 points
6. Cloud Strife (Final Fantasy) 314 points
7. Pac-Man (Pac-Man) 308 points
8. Kirby (Kirby) 306 points
9. Geralt of Rivia (The Witcher) 294 points

Closing the top 10 is Ezio Auditore Da Firenze, star of four of the Assassin’s Creed games, with 291 points!

Just making the bottom 10 is Joel Miller, ranking 25th out of a possible 34 places, from the Last of Us. This is not surprising as the franchise only scored 14 points for its 24 million sales. He also scored low on Reddit searches, receiving just 29 points for his 1,670 mentions.

John Marston from Red Dead Redemption and Simon Belmont from Castlevania were both among the least popular with 94 and 74 points, respectively.

Bioshock’s Jack rounds off the bottom 10 list with measly 48 points – a staggering 403 points less than first place contender Mario.

Methodology
1. *Stashbird.com analysed the list of best-selling video game franchises that have sold at least 20 million copies and pulled the most popular/recognised character from each to compile the list of 36 most popular gaming characters of all time.
2. The team then created an index looking at several factors, including sales of the franchise, search volumes using SemRush, the number of Instagram hashtags per character and the number of mentions on Reddit.
3. Finally, to complete the index Stashbird.com surveyed 4,567 gamers worldwide to ask them to vote for their favourite from the list to give each character a popularity score.
4. Games where there is no playable main character were excluded from the list.
5. Stashbird normalised the data by using the PERCENTRANK.INC function in Excel. This function returns the rank of a value in a data set as a percentage of the data set between 0 and 1. These values were then multiplied by 100 to make the range between 0 and 100. The maximum score a character could receive was 500.This enabled the team to rank the 36 characters from most to least popular based on their total points. The data was collected on 29/02/2021 and is correct as of then.

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Conferences

Building Beyond Trends: Tom Horn Gaming on What Really Drives Slot Success

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“The studios that last are those willing to experiment and try new things, while staying grounded in their core principles. It’s easy to follow trends, but what really matters is understanding players, trusting your instincts, and consistently delivering quality.”

As the iGaming industry continues to evolve, the pressure to innovate has never been greater. True success, however, goes beyond simply following the latest trends.

Ahead of the HIPTHER Prague Summit, where Tom Horn Gaming will take the stage as Grand Sponsor, our CEO, Ondrej Lapides, shares his perspective on what it really takes to build games that stand the test of time.

In this exclusive interview with Hipther, we explore how Tom Horn Gaming approaches product development, from balancing innovation with familiarity to designing games that resonate across diverse player segments and markets. The conversation also touches on the growing importance of player-centric design, long-term engagement, and the industry shifts shaping slot development in 2026 and beyond.

As Central and Eastern Europe gain increasing relevance in the global iGaming landscape, the Prague Summit provides a timely platform to exchange ideas, share insights, and look ahead at what’s next for the industry.

Tom Horn Gaming has been in the industry long enough to see trends come and go. From your perspective, what really separates studios that stand the test of time from those that simply chase what’s popular?

In my view, longevity in this industry comes down to balance and a genuine belief in what you do. The studios that last are those willing to experiment and try new things, while staying grounded in their core principles. It’s easy to follow trends, but what really matters is understanding players, trusting your instincts, and consistently delivering quality. When you combine creativity with discipline and a long-term mindset, you create products that resonate well beyond the latest industry buzz.

Your portfolio balances recognisable slot formats with proprietary mechanics like QuickX™. How do you decide when to innovate and when to refine what already works?

It’s always a mix of data, experience, and intuition. Innovation is important, but it should never come at the expense of clarity or player enjoyment. Sometimes the right move is to take something that already works and refine it further. At other times, the market clearly shows that players are ready for something new. Finding that balance is partly analytical and partly instinctive, built over time through a deep understanding of how players engage with games.

Your games often combine modern mechanics with very recognisable slot DNA. Why do you think familiarity still plays such a strong role in player engagement today?

Player expectations vary a lot across markets and segments. Some players prefer classic slot gameplay that feels instantly familiar, while others are looking for something more experimental. Our role is to cater to both by offering a diverse portfolio. Familiarity makes games accessible and comfortable, while modern mechanics bring fresh excitement and new layers of engagement.

Player attention spans are getting shorter, yet expectations around engagement and excitement keep rising. How do you approach game design to make titles instantly accessible without sacrificing depth?

It really comes down to putting more thought and effort into the design process. We dedicate significant resources to balancing gameplay so the core experience is easy to understand from the first spin, while sustaining engagement over time.  Achieving that balance requires close collaboration among designers, mathematicians, and product teams to make sure the experience feels both intuitive and rewarding.

Looking at your recent releases, there’s a clear focus on replayability rather than one-off novelty. How important is long-term player value when developing new games?

Long-term engagement is very important, but again, it’s about balance. Not every game is built with the same objective in mind. Some are designed to deliver quick excitement, while others aim for longer sessions. A strong portfolio needs both. The key is making sure each game delivers real value and keeps players coming back.

From your perspective as a slot supplier, which innovations do you believe will genuinely shape slot development in 2026 and beyond, and which current trends are unlikely to last?

We’re already seeing a growing demand for more layered gameplay and richer feature sets, and I expect that to continue. Players are looking for more dynamic experiences rather than purely static mechanics. At the same time, fast-paced formats like crash games have gained strong traction and are influencing expectations around immediacy and interaction. That said, not every trend will last. In the end, the games that succeed will be those that combine innovation with strong fundamentals and a clear understanding of player preferences across different markets.

Your recent partnerships significantly extend distribution across Europe and Latin America while reinforcing compliance-focused delivery. How can aggregation partnerships contribute to sustainable scaling across different regulated markets?

Scaling across regulated markets requires the right partnerships and strong technical foundations. For this to work properly, the technical integration needs to be robust, seamless, and fully aligned with regulatory requirements. When that connection is well implemented and continuously optimised, it allows content to reach operators quickly while maintaining the reliability and compliance that these markets demand.

As Grand Stage Sponsor of the HIPTHER Prague Summit, what message or mindset would you like operators, partners, and industry leaders to take away from your presence at the event?

Events like the Prague Summit are particularly valuable because they put a spotlight on Central and Eastern Europe, a region that is playing an increasingly important role in the global iGaming landscape but doesn’t always get the same attention as larger markets.

For us, the real value lies in knowledge exchange. It’s an opportunity to discuss the latest developments, share insights from real operations, and compare experiences across different jurisdictions. Bringing these perspectives together helps the industry learn from one another and take away practical insights that can support future growth and innovation.

The post Building Beyond Trends: Tom Horn Gaming on What Really Drives Slot Success appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Burst Games

Movers and Shakers – The Velocity of Value: Why Burst Games are the New Acquisition and Retention Engine for 2026

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“Movers and Shakers” is a dynamic monthly column dedicated to exploring the latest trends, developments, and influential voices in the iGaming industry. Powered by GameOn and supported by HIPTHER, this op-ed series delves into the key players, emerging technologies, and regulatory changes shaping the future of online gaming. Each month, industry experts offer their insights and perspectives, providing readers with in-depth analysis and thought-provoking commentary on what’s driving the iGaming world forward. Whether you’re a seasoned professional or new to the scene, “Movers and Shakers” is your go-to source for staying ahead in the rapidly evolving iGaming landscape. 

 

Gray Wagner, CEO at The Fortune Engine, says that as the boredom threshold of modern players hits an all-time high, Burst Games are emerging as the essential tool for operators to capture attention and keep it.

Traditional slot games, while still a vital component to any online casino lobby, are facing a demographic “cliff”. Why? Because younger, mobile-first audiences have a lower tolerance for long animations and “dead spins”.

The “boredom threshold” of modern igaming has led to a shift from a “session” economy to a “moment” economy where players demand an instant feedback loop from the games they play. Retention is no longer about how long a player stays, but how many action points they hit per minute.

While Burst Games maximise these action points, some operators I speak to are unsure what we actually mean by Burst Games, let alone how they can turbo charge acquisition and retention in the new “action” economy they find themselves competing in.

 

Defining the Category: What are Burst Games?

Burst Games are more than just mini-games – they are a distinct, high-performance vertical in their own right. Designed to be snackable, they provide short, snappy rounds (often under 10 seconds) that fit into the “interstitial moments” of a player’s day.

They are physics-based and lean heavily on arcade mechanics. Unlike the abstract math of a slot, Burst Games often use familiar “real world” physics making them intuitive and fair in the eyes of the player.

For example, Drop the Boss uses a drop mechanic where the main character tumbles down the gameboard, collecting Prizes and Multipliers along the way, before hitting a “Landing Zone” to determine the final round Multiplier.

This makes them incredibly intuitive and easy to learn – with no complex paytable to study and decipher, the barrier to bet is virtually zero.

 

Why Your Casino Lobby Needs Burst Games:

Burst Games are all about driving acquisition and retention. This is how their core game feature boost ROI and operational KPIs:

Attract the Non-Gambler – Burst Games bridge the gap between social gaming and iGaming. They attract the video game generation who find 5×3 reel slots repetitive and more “hardcore” casino games like roulette a little too intimidating.

The Sticky Loop – Because rounds are fast, the “just one more” factor is significantly higher than in traditional verticals. This creates a nice, sticky loop of longer session times and repeat play.

Fresh Experience for Veterans – Burst Games are the perfect “palate cleansers” between high-volatility slot sessions to reduce player fatigue and “churn out”. Veteran players are also often looking for new, easy to learn game formats.

 

Overcoming the “Volume” Objection:

Some of the operators we speak to already understand the Burst format and how it can help them acquire and retain players, especially those lucrative but hard to reach Millennial and Gen Z demographics. But they do show concern that there aren’t enough of these games yet.

At The Fortune Engine, we are working hard to build out a portfolio of titles from a small selection of studios, including Mirror Image Gaming, but this current lack of volume should not stand in the way of operators embracing the format.

In an era of 5,000+ slot titles, volume has actually become noise. Operators don’t necessarily need “more” games, they need higher-performing ones that actually stand out and can be heard by players.

Then there’s the halo effect. One standout Burst Game like Royal Drop can act as a lighthouse, pulling players into the platform who then explore the rest of the ecosystem. There really is a first-mover advantage to be had here but it’s closing fast.

Forward-thinking operators and brands like Stake already offer a small number of Burst Games to their players and are fast becoming known as the go-to destinations for these titles.

It also goes without saying that The Fortune Engine is committed to building out the Burst Game category at a pace that ensures a steady flow of titles for our operator partners.

 

Future Proofing Without Heavy Technical Lifting:

When considering any new game category, operators rightfully want reassurance as to the ease at which they can integrate said content. This is why The Fortune Engine has made it easy for operators to plug and play Burst Games without overhauling their UI.

Come July 2026, Operators can take a suite of Burst Games from The Fortune Engine ready to fill the new content category. This suite includes a series of proven burst game mechanics including, ‘Drop’ and ‘Vertical’ games, where characters collect prizes and interact with entire worlds with hidden mini games. Content like never before seen in igaming ready for audiences globally.

While volume is relatively low today, the velocity of development in this category is high. And this makes being “Burst ready” a competitive advantage.

 

The First-Mover Advantage is Now:

The iGaming landscape of 2026 isn’t defined by who has the largest library, but by who has the most relevant one. As player attention spans continue to compress, the “volume objection” rapidly fades in the face of superior engagement metrics.

At The Fortune Engine, we aren’t just adding titles to a list, we are engineering a new vertical designed for the high-velocity player. By integrating Burst Games now, operators aren’t just filling a gap in their portfolio, they’re future-proofing their platform against the demographic shift already underway.

The “action economy” is here. The question is no longer whether you have enough games, but whether you have the right ones to capture the next generation of play. It’s time to stop counting titles and start measuring momentum.

The post Movers and Shakers – The Velocity of Value: Why Burst Games are the New Acquisition and Retention Engine for 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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eSports

Esports community establishes Latin-American Esports Institute (ILAE)

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The Latin-American Esports Institute (ILAE) was established following a General Assembly held on 6 March 2026 in Rio de Janeiro. The organisation was founded with the stated goal of promoting competitive integrity, legal safety, and institutional research within the esports sector.

Carlos GamaVice President of Games and Esports at the Rio de Janeiro branch of the Association of Brazilian Information Technology Companies (ASSESPRO) and President of the Advisory Council of FERJEE (Rio de Janeiro Esports Federation, involved with the upcoming IEM Rio) was elected as Executive President to lead a multidisciplinary team tasked with developing frameworks for the industry’s regional growth.

One of the primary objectives of the ILAE is the creation of a local Esports Arbitration Chamber. This mechanism is intended to serve as a specialized venue for the mediation and resolution of conflicts, such as contractual disputes between players and organisations. The model aims to offer a technical alternative to the traditional judicial system, seeking to provide greater legal security and faster resolutions for administrative and professional disagreements within the competitive environment.

The ILAE’s structure is centered on an Executive Board that includes:

  • Vice-President Marcella Ferreira (former pro player and current sports psychologist),
  • Administrative-Financial Director Vinicius Verly (FERJEE), and
  • Project Director Marianna Muniz (FERJEE and OnFire Agency).

Technical oversight is managed by lawyers:

  • Dr. Antonio Carlos Bratefixe (Research and Knowledge) and 
  • Dr. Osmar Berardo, who will direct the institute’s Arbitration Chamber.

The Fiscal Council is led by: Dr. Soraya Vasconcelos, who also leads Brazilian organisation Galorys, responsible for financial and institutional oversight.

Regarding the institute’s mission, Carlos Gama stated that the organization intends to facilitate dialogue across the Latin American esports community. “We want to bring together athletes, teams, researchers, organizations, companies, and public managers to build a common development agenda for the region,” Gama noted. He also highlighted that a priority for the ILAE will be the production of research on strategic themes, such as social inclusion and competitive integrity policies.

The ILAE’s governance framework also incorporates individuals with competitive backgrounds, aiming to ensure the organisation remains informed by the practicalities of the sector. This includes the participation of former FPS and eFootball pros Marcela “Callax”Renato “Rentão”Monik BisoniGabriela Tavas, and Gabriel “Franja” within the various councils and administrative chairs.

By integrating these perspectives alongside legal and academic professionals, the institute intends to address the specific needs of the regional ecosystem. The organization has opened associations to professionals, researchers, and entities.

 

The post Esports community establishes Latin-American Esports Institute (ILAE) appeared first on Americas iGaming & Sports Betting News.

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