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Fan Index Reveals: The MOST Popular Gaming Character of ALL TIME
The most popular gaming character is Mario, receiving a whopping 451 points from the fan index
In second place is Sonic the Hedgehog with 394 points, receiving a staggering 59,700,700 Google searches in the last year
Legend of Zelda’s Link lands third place with 377 points, holding the largest number of Reddit mentions
The least popular gaming character is Jack from BioShock with just 48 points!
We’ve spent a lot of time at home, getting to know our favourite video games more than ever before, falling even more in love with a whole range of gaming characters. However, there is plenty of debate about which characters are the nations’ favourite!
With this in mind, experts at Stashbird.com wanted to discover the most popular gaming characters of all time from the best-selling video game franchises*. To thoroughly investigate, Stashbird.com created a gaming fans’ index by analysing the following factors:
Sales of the franchise
Average worldwide searches over the past year
Number of hashtags on Instagram
Number of Reddit mentions
Gamers’ popularity score (survey)
The top 10 most popular characters
Stashbird.com can reveal that in first place, and crowned the most popular gaming character, is Mario with a massive 451 fan index points!
Mario ranked first for franchise sales with a staggering 653,000,000 worldwide copies of Mario games sold, bagging him an easy 100 points. The fun-loving character also ranked sixth for average worldwide searches with 4,606,547 (86 points) in the past year alone! Despite these results, Mario only ranked 10th for popularity, with 45% of gamers choosing him as their ultimate favourite.
Not far behind in second place is Sonic the Hedgehog with 394 points. The extraterrestrial hedgehog ranked second for worldwide searches (59,700,000), giving him 97 points! He was voted the favourite by only 21% of gamers surveyed, however bagged himself 91 points for his 94,300 Reddit mentions.
Link from The Legend of Zelda places third, accumulating 377 points! It is no surprise as the star of the Nintendo series to have ranked top for Reddit mentions (3,920,000) and popularity score (74%), receiving 100 points for both! Interestingly, he ranked lower down for search volumes, with 1,196,200 average searches over the past year.
At number four is Donkey Kong with 354 points, scoring high with 3,930,000 yearly average searches (83 points), 570,000 Instagram hashtags (77 points) and 26,400 Reddit mentions (80 points).
To complete the 10 most popular gaming characters, the results are as follows:
5. Master Chief (Halo) 323 points, Crash (Crash Bandicoot) 323 points, Sora (Kingdom Hearts) 323 points
6. Cloud Strife (Final Fantasy) 314 points
7. Pac-Man (Pac-Man) 308 points
8. Kirby (Kirby) 306 points
9. Geralt of Rivia (The Witcher) 294 points
Closing the top 10 is Ezio Auditore Da Firenze, star of four of the Assassin’s Creed games, with 291 points!
Just making the bottom 10 is Joel Miller, ranking 25th out of a possible 34 places, from the Last of Us. This is not surprising as the franchise only scored 14 points for its 24 million sales. He also scored low on Reddit searches, receiving just 29 points for his 1,670 mentions.
John Marston from Red Dead Redemption and Simon Belmont from Castlevania were both among the least popular with 94 and 74 points, respectively.
Bioshock’s Jack rounds off the bottom 10 list with measly 48 points – a staggering 403 points less than first place contender Mario.
Methodology
1. *Stashbird.com analysed the list of best-selling video game franchises that have sold at least 20 million copies and pulled the most popular/recognised character from each to compile the list of 36 most popular gaming characters of all time.
2. The team then created an index looking at several factors, including sales of the franchise, search volumes using SemRush, the number of Instagram hashtags per character and the number of mentions on Reddit.
3. Finally, to complete the index Stashbird.com surveyed 4,567 gamers worldwide to ask them to vote for their favourite from the list to give each character a popularity score.
4. Games where there is no playable main character were excluded from the list.
5. Stashbird normalised the data by using the PERCENTRANK.INC function in Excel. This function returns the rank of a value in a data set as a percentage of the data set between 0 and 1. These values were then multiplied by 100 to make the range between 0 and 100. The maximum score a character could receive was 500.This enabled the team to rank the 36 characters from most to least popular based on their total points. The data was collected on 29/02/2021 and is correct as of then.
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Conferences
Groove confirms iGB L!VE 2026 attendance in London
Aggregator and platform provider says it will bring a full commercial delegation to ExCeL on 1-2 July.
Groove has confirmed it will attend iGB L!VE 2026, running 1-2 July at ExCeL London. The company said it will bring a full commercial delegation to meet operators and affiliates.
The supplier positions the event as a key mid-year deal-making moment. Yahale Meltzer, Co-Founder and CEO of Groove, said: “iGB L!VE is the industry’s mid-year performance review. It is where conversations become commercial realities. We are bringing our most advanced platform yet, designed to help operators launch fast, adapt locally, and scale across complex regulatory environments.”
Meltzer also pointed to seasonality and content breadth, adding: “The timing is critical. With the European football season revenue peak approaching, operators need a partner who delivers structural resilience and content that performs. Groove delivers exactly that. Our 20,000+ games from 150+ providers, unified through a single API, give partners the agility they need to capture momentum and convert it into measurable growth.”
Rachel Tourgeman, Head of Partnerships at Groove, said: “iGB L!VE is where the industry’s most ambitious decision-makers converge. We are not here to hand out brochures. We are here to have conversations that turn into performance.” She added: “Every meaningful partnership starts with a conversation, and this event is where those conversations happen at scale. Whether it is emerging affiliates seeking new opportunities, established operators evaluating MarTech solutions, or startups seeking investor visibility through the iGB Startup Accelerator, Groove is positioned to deliver exactly what they need: speed, stability, and commercial precision.”
Giusy Campo, Business Development Director at Groove, who will lead the company’s presence on the show floor, said: “We are arriving with a clear objective: to forge strategic partnerships that unlock new markets and drive sustainable growth. Our platform’s modular architecture, combined with advanced player engagement tools and real-time analytics, gives operators a genuine competitive edge.”
The post Groove confirms iGB L!VE 2026 attendance in London appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Boomerang Partners
Golden Boomerang Awards First Half by Boomerang Partners wrapped: next prize – the Formula 1 Grand Prix experience
The third season of the Golden Boomerang Awards by Boomerang Partners is not losing momentum. Following the conclusion of the First Half, the tournament has confirmed one of the main ideas behind this season: long-term mechanics can increase partner engagement, while a sports-focused strategy can help turn that activity into measurable results.
First Half leaderboard and highlights
The Kickoff stage concluded on June 9, with impressive participant engagement. Mystery Boxes were raffled off among all participants, featuring exclusive prizes such as limited-edition FIFA World Cup 2026 jerseys – three per box, each representing a different participating country. The winner of this opening stage – team AskBonus – will attend the Wimbledon Championships from June 29 to July 12, 2026. For Boomerang Partners, sport remains one of the key areas of expertise, which is why it runs through the tournament mechanics, partner activities, and even the prize pool.
The rules are the same across all stages: the top 10 teams qualify for a random draw for the main stage prize, while Mystery Boxes are available to all active participants – not only the leaders. This keeps the competition open for everyone.
Tracking the leaders: The GBA 2026 standings update
Currently, a clear leader has emerged in the tournament. Team Lily has already scored 6,029 points (of which nearly 5,200 points come from sports FTDs). Team O follows in second place with 2,677 points. The rest of the top five – third, fourth, and fifth – currently hold 750, 504, and 341 points respectively. At the same time, the leaderboard is changing dynamically, driven by high participant activity.
The sports vertical accounts for nearly half of all FTD activity
According to Boomerang Partners, about half of the FTDs brought by Golden Boomerang Awards participants to the partner brands in the company’s portfolio come from the sports segment. This confirms a strong audience interest in sports events, especially given the active stage of the FIFA World Cup in North America.
The organizers have noted on multiple occasions that the third season of GBA prioritizes long-term strategy over participants’ short-term successes. This point is backed up by data on activities in the online casino segment. So, about a third of participating teams actively use the LUCKY FIVE mechanic. It allows affiliate teams to earn 5 bonus points per week if they generate 10 or more Casino FTDs during the reporting week.
The second half has introduced upgraded mechanics
The Second Half kicked off on June 10 – the winner of this stage will visit the Formula 1 Grand Prix on September 6. The stage runs through July 19. Thus, even for those joining the race now, there is every chance of catching up with the leaders and seriously competing for the prize.
To help teams with this, Boomerang Partners introduced a key feature for the Second Half aimed at new participants – WELCOME BOOST. Every new affiliate team will receive double points for every FTD throughout the first 14 days from the moment of joining. The LUCKY FIVE and LAST MINUTES WINNER mechanics also continue to be active, with the latter allowing participants to earn three times the points for every FTD during the last 7 days of the stage. In addition, the value of sports FTDs has increased – compared to the first stage, teams can now earn 3 points instead of 2 for each such FTD. This will be particularly beneficial for sports-focused affiliates, especially given that the stage runs alongside the FIFA World Cup and Wimbledon, both of which are driving high demand from audiences.
Race remains open at any stage of the season
As soon as the Second Half concludes, the Overtime stage will begin, featuring its own prizes, bonus mechanics, and enhanced point scoring. This keeps the tournament challenges completely open, giving every active participant a real opportunity to reach the top ranks. The awards ceremony in 11 categories will take place in September in Lisbon as part of the SBC Summit, allowing winners to gain not just physical prizes, but a sense of belonging among the best in the affiliate marketing industry – a feeling that fully aligns with the concept of the third season, Beyond the Moment. More details are available on the official Golden Boomerang Awards website.
About Boomerang
Boomerang Partners is a rapidly growing global marketing agency offering a wide range of services. Boomerang Partners is an Official Regional Partner of AC Milan. In 2024, it launched the inaugural Golden Boomerang Awards – a global tournament for affiliate teams. More than 400 affiliate teams participated in the second season of the tournament in 2025. Partners of the Agency launched six new products in 2024-2025, contributing to a nearly 1.5-fold increase in product users.
The Agency’s clients’ portfolio contains 10+ brands offering affiliate and entertainment services across multiple markets in compliance with local regulations. These products provide incentive programs and 24/7 multilingual support.
Disclaimer:
The FIFA World Cup and Wimbledon Championships are made for descriptive purposes only. Boomerang Partners is not affiliated with, endorsed by, or officially connected to these entities in any way.
The post Golden Boomerang Awards First Half by Boomerang Partners wrapped: next prize – the Formula 1 Grand Prix experience appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Boomerang Partners
Golden Boomerang Awards First Half by Boomerang Partners wrapped: next prize – the Formula 1 Grand Prix experience
The third season of the Golden Boomerang Awards by Boomerang Partners is not losing momentum. Following the conclusion of the First Half, the tournament has confirmed one of the main ideas behind this season: long-term mechanics can increase partner engagement, while a sports-focused strategy can help turn that activity into measurable results.
First Half leaderboard and highlights
The Kickoff stage concluded on June 9, with impressive participant engagement. Mystery Boxes were raffled off among all participants, featuring exclusive prizes such as limited-edition FIFA World Cup 2026 jerseys – three per box, each representing a different participating country. The winner of this opening stage – team AskBonus – will attend the Wimbledon Championships from June 29 to July 12, 2026. For Boomerang Partners, sport remains one of the key areas of expertise, which is why it runs through the tournament mechanics, partner activities, and even the prize pool.
The rules are the same across all stages: the top 10 teams qualify for a random draw for the main stage prize, while Mystery Boxes are available to all active participants – not only the leaders. This keeps the competition open for everyone.
Tracking the leaders: The GBA 2026 standings update
Currently, a clear leader has emerged in the tournament. Team Lily has already scored 6,029 points (of which nearly 5,200 points come from sports FTDs). Team O follows in second place with 2,677 points. The rest of the top five – third, fourth, and fifth – currently hold 750, 504, and 341 points respectively. At the same time, the leaderboard is changing dynamically, driven by high participant activity.
The sports vertical accounts for nearly half of all FTD activity
According to Boomerang Partners, about half of the FTDs brought by Golden Boomerang Awards participants to the partner brands in the company’s portfolio come from the sports segment. This confirms a strong audience interest in sports events, especially given the active stage of the FIFA World Cup in North America.
The organizers have noted on multiple occasions that the third season of GBA prioritizes long-term strategy over participants’ short-term successes. This point is backed up by data on activities in the online casino segment. So, about a third of participating teams actively use the LUCKY FIVE mechanic. It allows affiliate teams to earn 5 bonus points per week if they generate 10 or more Casino FTDs during the reporting week.
The second half has introduced upgraded mechanics
The Second Half kicked off on June 10 – the winner of this stage will visit the Formula 1 Grand Prix on September 6. The stage runs through July 19. Thus, even for those joining the race now, there is every chance of catching up with the leaders and seriously competing for the prize.
To help teams with this, Boomerang Partners introduced a key feature for the Second Half aimed at new participants – WELCOME BOOST. Every new affiliate team will receive double points for every FTD throughout the first 14 days from the moment of joining. The LUCKY FIVE and LAST MINUTES WINNER mechanics also continue to be active, with the latter allowing participants to earn three times the points for every FTD during the last 7 days of the stage. In addition, the value of sports FTDs has increased – compared to the first stage, teams can now earn 3 points instead of 2 for each such FTD. This will be particularly beneficial for sports-focused affiliates, especially given that the stage runs alongside the FIFA World Cup and Wimbledon, both of which are driving high demand from audiences.
Race remains open at any stage of the season
As soon as the Second Half concludes, the Overtime stage will begin, featuring its own prizes, bonus mechanics, and enhanced point scoring. This keeps the tournament challenges completely open, giving every active participant a real opportunity to reach the top ranks. The awards ceremony in 11 categories will take place in September in Lisbon as part of the SBC Summit, allowing winners to gain not just physical prizes, but a sense of belonging among the best in the affiliate marketing industry – a feeling that fully aligns with the concept of the third season, Beyond the Moment. More details are available on the official Golden Boomerang Awards website.
About Boomerang
Boomerang Partners is a rapidly growing global marketing agency offering a wide range of services. Boomerang Partners is an Official Regional Partner of AC Milan. In 2024, it launched the inaugural Golden Boomerang Awards – a global tournament for affiliate teams. More than 400 affiliate teams participated in the second season of the tournament in 2025. Partners of the Agency launched six new products in 2024-2025, contributing to a nearly 1.5-fold increase in product users.
The Agency’s clients’ portfolio contains 10+ brands offering affiliate and entertainment services across multiple markets in compliance with local regulations. These products provide incentive programs and 24/7 multilingual support.
Disclaimer:
The FIFA World Cup and Wimbledon Championships are made for descriptive purposes only. Boomerang Partners is not affiliated with, endorsed by, or officially connected to these entities in any way.
The post Golden Boomerang Awards First Half by Boomerang Partners wrapped: next prize – the Formula 1 Grand Prix experience appeared first on Americas iGaming & Sports Betting News.
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