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Tundra Announces First Major Expansion into Dota 2

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Tundra, a London based esports organisation known for their international roster of the world’s best FIFA players is pleased to reveal their expansion into Dota 2 with the acquisition of Mudgolems, a new and upcoming European team. The team is led by Adrian “Fata” Trinks, a veteran of the Dota2 scene. Having started his professional career more than 8 years ago, Fata played under some of the biggest teams in Dota2, including Team Liquid, Cloud9 and Team Secret. In those years, he managed to participate in all Internationals and various Major Valve Tournaments. More recently, he switched to the hard support role, using his experience to create and captain his own team.

Tundra launched in 2019 with a world-renowned international FIFA roster and the ambition to house high profile talent with their eye on victory at every event they attend. Following a successful first year with the signing of TikTok as Principal Partner and Kappa as the Official Sportive Teamwear provider. Tundra will now expand into Dota 2 with the signing of Mudgolems who recently qualified for the EU Upper Division in DreamLeague Season 14. Performing extremely well and showing promising potential, it was the Mudgolems´ rapid rise to success that ultimately sparked Tundra´s interest in supporting the team.

“Signing a new roster in a new game is a significant investment for any esports organisation and not an overnight decision. Dota 2 continues to be a pinnacle esport and Mudgolems is a new team that is already making a name for itself and who share the same ambitions and passion as we do,” said Maxim Demin, owner of Tundra. “The potential is sky high and we believe Fata will be able to steer the team in the right direction and challenge some of the biggest names on the Dota 2 esports scene. At Tundra we want to compete at the highest level and in the world’s biggest esports, which is why we believe an expansion into Dota 2 is a natural step for us. With that being said, we realise that success doesn’t come overnight either.”

“Tundra Esports and I share the same drive to build a force within the Dota2 Esport scene and I believe this will let me take the team to the next level,” said Adrian “Fata” Trinks, Team Captain of Tundra’s Dota 2 team.

Adrian “Fata” Trinks has a strong roster of players supporting him, including:

  • Oliver “Skiter” Lepko – born in Slovakia, Skiter has recently achieved more than 10,000 MMR in-game, having previously played for PENTA Sports, Ninjas in Pyjamas and CR4ZY.
  • Leon “Nine” Kirilin – Half German, half Russian, Nine is best known for being the first German player to reach 9,000 MMR, playing for the likes of PENTA Sports, Team Spirit and J.Storm.
  • Neta “33” Shapira – A skillful Israeli offlaner with many games under his belt on teams such as Alliance, Ninjas in Pyjamas, Optic Gaming and Hellraisers.
  • Malthe “Biver” Winther – A support player hailing from Denmark with a track record of playing for Natus Vincere and Ninjas in Pyjamas.

Tundra fans can watch the official debut of the new Dota 2 team on Tuesday January 26th at 9pm CET, playing against OG in the DreamLeague Season 14 DPC EU Upper division.

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Beyond RTP: RocketPlay Launches Its Own Joy Index and Hiring Players to manage it

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This summer, RocketPlay has introduced The Cosmic Department of Joy, a new seasonal campaign that puts player emotion at the centre of the brand experience.

Launching this summer inside the RocketPlay Universe, the campaign invites players to become Joy Ambassadors — a temporary seasonal identity that gives them a role inside the campaign story. After entering the Department, players complete a short 5-question briefing that takes around 1 minute and unlocks their position for the season.

At the heart of the campaign is the Cosmic Joy Index — a first-of-its-kind campaign index in iGaming, created specifically for the mission. Unlike traditional industry metrics focused on RTP, bonus value or individual player performance, the Index looks at the campaign through a different lens: collective joy, participation and emotional engagement.

The Index opens at launch, rises as more Ambassadors join, reaches its highest point and closes at the end of the mission. It is not a personal score or a measure of one player’s mood, but a public visual indicator of how the campaign moves through the season.

The campaign also introduces a second public-facing element: a player-driven Joy Report built around direct responses from Ambassadors. Together, the Index and the report create a two-layer campaign structure: a visible rhythm of the season and a collective player voice showing what joy, anticipation and winning moments mean to the RocketPlay community.

Instead of treating player emotion as something hidden behind standard metrics, RocketPlay brings it to the surface as part of the campaign experience. This positions The Cosmic Department of Joy as an example of player-centric iGaming marketing, where participation is not only measured, but turned into a visible part of the brand story.

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Gamingtec signs on as headline partner for Midnight Mayhem at ICE Barcelona

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Gamingtec has been named Headline Impact Partner of Midnight Mayhem Fight Night, a charity boxing event run by Behind The Gloves and scheduled alongside ICE Barcelona on 19 January 2027.

Behind The Gloves said the campaign is targeting €150,000 in fundraising and will follow 16 industry figures as they prepare to box.

According to the organisers, Gamingtec’s support will cover elements including a six-month training programme, event fundraising, fighter storytelling and post-event impact reporting. The partnership will also support a WBC Adaptive Boxing showcase and reporting on how proceeds are distributed to charities nominated by fighters and partners.

Sapar Karyagdyyev, Founder of Gamingtec, said: “At Gamingtec, we believe the strongest partnerships create value beyond business, so supporting Midnight Mayhem was a natural fit for us. The initiative brings together people from across our industry to raise money for important causes while highlighting the positive impact the sector can have when it comes together behind a shared goal.

“We’re proud to support Behind The Gloves as Headline Impact Partner and look forward to growing the event, amplifying its fundraising mission and celebrating the participants throughout their journey to ICE Barcelona.”

Lee McFarland, Founder of Behind The Gloves, said: “A target like €150,000 isn’t achieved through enthusiasm alone – it’s achieved through commitment. Gamingtec’s decision to become our Headline Impact Partner strengthens every part of Midnight Mayhem and gives us the platform to create an even greater impact for the charities and communities we’re supporting.

“But more importantly, it sends a message. When a company of Gamingtec’s standing backs an initiative like this, it shows what our industry can achieve when businesses come together behind a shared purpose. That’s how one fight night becomes something much bigger, and I couldn’t ask for a better partner to have in our corner.”

The post Gamingtec signs on as headline partner for Midnight Mayhem at ICE Barcelona appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Compliance Updates

EvenBet Gaming wins Swedish B2B supplier licence from Spelinspektionen

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Five-year approval follows a recent Denmark supplier licence and targets Nordic regulated growth.

EvenBet Gaming has been granted a five-year B2B supplier licence in Sweden by the Swedish Gambling Authority, Spelinspektionen. The approval allows the supplier to provide its poker and online casino software to licensed operators in the market.

EvenBet said the licence covers access to its portfolio, including poker software and an online casino suite, and positions the company to support partners operating under Sweden’s regulatory framework.

The company also pointed to Sweden’s market performance, citing Spelinspektionen data that the licensed gambling market generated SEK 6.7 billion in turnover in Q1 2026, up 0.8% year-on-year, with commercial online gambling and sports betting accounting for SEK 4.4 billion.

According to EvenBet, it will manage mandatory annual security audits and RNG testing required by Spelinspektionen as part of its supplier obligations.

Dmitry Starostenkov, CEO at EvenBet Gaming, said: “Securing our Swedish B2B licence is another important milestone in EvenBet’s long-term strategy. Sweden has established itself as one of the most mature and well-regulated gaming markets in Europe, making it an extremely attractive jurisdiction for both suppliers and operators.

“This approval not only reflects the strength and reliability of our technology but also allows us to support our existing and future partners with fully compliant access to a highly valuable market.”

The post EvenBet Gaming wins Swedish B2B supplier licence from Spelinspektionen appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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