eSports
Veloce Racing first Extreme E team to sign up to United Nations Sports for Climate Action Framework

- Veloce continues to set pre-season pace in Extreme E through off-track initiatives
- UN Framework pledge underscores commitment to work towards climate neutrality
- Signing builds upon recent announcement regarding pre-season carbon measurement and offset
- The Number 5 racing team reveals the rationale behind its choice of car number
- Team aiming to harness sport’s unique power to spark wider societal change
Veloce Racing has become the first Extreme E team to sign up to the United Nations Framework Convention on Climate Change’s ‘Sports for Climate Action’ initiative. Building upon recent announcements, this latest commitment further underscores the squad’s determination to set the pace both on and off-track in the pioneering new electric racing series.
As a sport with a purpose, Extreme E is driven by the need to promote a sustainable low-carbon future – a vision similarly espoused by Veloce, which was founded last year as an expansion of the hugely successful Veloce Esports operation.
Through its participation in Extreme E, Veloce Racing is aiming to stimulate climate awareness and action amongst global citizens. The team intends to accomplish this by engaging actively in the climate neutrality journey, adopting responsibility for its own carbon footprint and incentivising action beyond sport to take meaningful and transformative steps towards a sustainable future for our planet.
In-line with the five core principles enshrined in the UNFCCC Sports for Climate Action Framework and the objectives of the Paris Agreement, Veloce will strive to:
Veloce will incorporate these five key principles into its strategies, policies and procedures both at and away from race events in 2021 and beyond. Dedicated to spearheading the progress towards mass EV adoption worldwide through its Extreme E participation and communications, the team will set an example and create compelling content with which to educate and engage audiences and promote changing behaviour towards issues of climate change.
What is often overlooked, and is one particularly unwelcome by-product of climate change, is increased gender inequality. Women are disproportionally affected by poverty, and of the estimated 26 million people displaced from their homes every year by climate-related disasters, 80% are women and girls. Alongside climate change, this is another key issue upon which Veloce Racing and Extreme E are aiming to shine a spotlight through their mutual endeavours.
Daniel Bailey, CEO and Co-Founder, Veloce Racing, said:
“We are immensely proud to be the first Extreme E team to join the UNFCCC’s Sports for Climate Action initiative. Like everybody, we have a responsibility for our climate footprint and steps such as this and our recent partnership with ALLCOT Group demonstrate our firm commitment to playing our part in keeping our planet safe and healthy for future generations.
“Our status as a professional international sports team in an exciting new global series equips us with a platform to be a leader in the battle against climate change. It was with the UN’s five principles in mind and Sustainable Development Goal Number 5 – gender equality – that we chose Number 5 for our racing team. Extreme E is a race we want to win, but the race against climate change is one we must win.”
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eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent

Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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