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Children’s sports to defeat pandemic: 2020 Football for Friendship Forum presents most successful projects to support children’s football
Over 25 successful projects to adapt children’s football to the 2020 pandemic were presented during the Eighth International Forum, which was held on November 30 – December 3 as part of the Gazprom International Children’s Social Programme Football for Friendship.
The International Football for Friendship Forum was held for the 8th year in a row, for the first time in the online format. The Forum is a unique platform for exchanging views on the development of children’s football in various countries around the world. At the Forum, coaches, athletes, public figures, and heads of sports organisations identify the best practices for supporting children’s sports and discuss the most effective ways to promote the key values of Football for Friendship in the world. The best practices are published with open access and become the basis for the free courses of the Football for Friendship Coaches Academy.
“Football is a social game that teaches important values. These include respect, honesty, fairness and devotion to a set task”, pointed out Frank Ludolph, UEFA Head of Football Education Services, Head of the Expert Council of the 2020 International Football for Friendship Award. “The idea behind Football for Friendship is to promote innovation in online learning, emphasize the social role of football and promote local community building to inspire more children around the world”.
In 2020, projects include successful application of organising online classes using video communication services, messengers, and social media. The SLSFA Sri Lanka Schools Football Association and the Sri Lanka Ministry of Education presented an online concept of competitions and contests for children of all age groups. The Brazilian Football Confederation launched several social projects, including those aimed at training goalkeepers, providing social services, and supporting a highly active lifestyle during the pandemic-related period of self-isolation. In total, over 100 football academies and federations submitted applications to participate in the Football for Friendship Forum. Projects were presented in the following nominations:
- Changing the World: Educational Activities
- Stadium Is Where I Am: Improving Football Skills
- Earth is a Ball: Providing Football to Everyone
- Driving the Planet: Building Football Community
All the projects were evaluated by the International Expert Council, which included world experts in the field of football education: Frank Ludolph, Germany, UEFA Head of Football Education Services, Head of the Expert Council of the 2020 International Football for Friendship Award; Pablo Cesar Torres, Uruguay, President of Youth Football and Scouting at Club Atlético Peñarol, Mike Puig, Spain, CEO of the Soccer Barcelona Youth Academy; and three Football for Friendship Young Ambassadors: Ananya Kamboj, India, Mohammad Yusuf Moazzam, Pakistan, and Sheqayli Ascencion, Aruba.
For the first time in the history of the world football movement, children assessed “adult” projects on equal terms.
“All the projects followed the values of Football for Friendship. And each of them has benefited children in uncertain conditions due to the coronavirus pandemic”, noted 15-year-old football player Yusuf Moazzam, a member of the jury, Young Ambassador from Pakistan. “Judging several projects at the international level was amazing, I really enjoyed it!”
All the projects presented at the International Football for Friendship Forum are open to the public on the programme’s official website https://footballforfriendship.com/experts-forum/. Those who initiated the projects hope that the best practices will be replicated in different countries, benefiting as many children around the world as possible.
On December 9, during the live broadcast of the 2020 Football for Friendship Season final, the best projects in the four nominations will be announced and given the Football for Friendship Award.
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Booming Games
Booming Games Releases “Diamond Forge: Link & Loot”
Booming Games has released its latest slot “Diamond Forge: Link & Loot”. Boasting a 5×3 grid with 10 fixed paylines, the game offers players a maximum win potential of 10,000x. Set on a classic, diamond background, two explosive bonus features provide the ultimate experience for those seeking entertaining gameplay.
Every Diamond collected charges the Diamond Boost, which can be triggered in either the base game or from free spins. Boasting the ability to erupt at any moment, it can award up to 8 extra Diamonds onto the reels to instantly trigger the powerful Link & Loot feature. Players who collect 6 or more Diamonds are awarded 5 Link & Loot spins, where adjacent diamond symbols land and merge to create bigger symbols.
Players can create Colossal symbols of 2×2 and above to award a Colossal spin, where they can win higher value prizes or even the Mini, Minor, Major or Grand Prizes. This culminates in the ultimate Colossal of 5×3 Diamonds capable of unleashing the biggest rewards.
Elsewhere, players who find 3 or more Scatters are awarded with 8 Free Spins and a boosted chance of triggering the Link & Loot feature again as they deploy colossal Diamonds toward the 10,000x maximum win.
Craig Asling, Director of Games at Booming Games, said: “Diamonds are a player’s best friend! Diamond Forge: Link & Loot is a modern twist on a classic theme, which we’re confident will be as popular as previous iterations of the Link & Look series. Innovative bonus features set on a familiar 5×3 grid combine to create an ultimate gameplay experience with significant win potential. Play Diamond Forge: Link & Loot now!”
The post Booming Games Releases “Diamond Forge: Link & Loot” appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
Incentive Games wins interim Pennsylvania gaming licence
Incentive Games has been granted an interim gaming licence in Pennsylvania by the Pennsylvania Gaming Control Board, effective immediately. The approval allows the B2B supplier to offer its real-money gaming products to licensed operators in the state.
The Pennsylvania approval follows Incentive Games’ licensing in Michigan in 2025, as the company continues to expand across regulated North American markets.
Incentive Games said the Pennsylvania licence gives it access to one of the most established and competitive US iGaming markets, where compliance and player protection requirements are tightly enforced.
Ahmed Baker, Chief Commercial Officer at Incentive Games, said, “Being granted an interim licence in Pennsylvania is a huge achievement for our business and a strong endorsement of our regulatory approach. It strengthens our position in North America and supports our ambition to grow through trusted partnerships in regulated markets. We look forward to working with operators in Pennsylvania to deliver high-quality real-money gaming experiences to their players.”
The post Incentive Games wins interim Pennsylvania gaming licence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
blackjack
Avanti Studios lands exclusive rights for live Sweet 16 Blackjack side bet
Avanti Studios has secured an exclusivity agreement with HITSqwad Interactive Gaming to offer Sweet 16 Blackjack as a live casino product worldwide.
Sweet 16 Blackjack is already available in a digital format with operators including BetMGM, Caesars, DraftKings, OLG, BCLC and FanDuel, according to the companies. The land-based version is active across South Africa and is in the process of a broader rollout.
The companies pointed to third-party rankings for the title’s performance. Sweet 16 Blackjack ranked as a Top 10 Table Game in the Eilers & Krejcik U.S. Online Game Performance Report in September 2024 and April 2026, and was nominated for Top Performing New Online Table Game at the EKG Slot Awards in 2024 and 2025.
In gameplay terms, Sweet 16 Blackjack adds an optional side bet to standard blackjack. If a player’s first two cards total 16, the side bet wins, with payouts varying based on suits, colours and values.
Jonas Delin, Co-Founder at Avanti Studios, said: “The statistics show that Sweet 16 Blackjack is one of the iGaming industry’s top-performing table games, so we’re delighted to have reached an agreement with HITSqwad to exclusively offer the format to live casino audiences worldwide.
“Sweet 16 Blackjack’s innovative side bet mechanic coupled with the flawless presentation, deep customisation and infinite scalability that only Avanti can provide will ensure that the game will go on to become a staple part of our offering for operators in all regulated markets that we serve.”
Charl Geyser, CEO of HITSqwad Interactive Gaming, said, “Sweet 16 is an incredible game that has already built a massive player following across both online and retail environments. We are delighted to partner with Avanti to take it into the Live Casino market for the next step in its journey as one of the world’s top Blackjack Side-Bets.”
The post Avanti Studios lands exclusive rights for live Sweet 16 Blackjack side bet appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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