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Virtual IGDC 2020 ends on a high note with 6000+ Check-ins, attendees from 64 countries, MPL announcing Rs.37 crore fund for game developers

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The four-day long, ‘virtual’ IGDC2020 (The India Game Developer Conference) concluded on a high note, with great takeaways and exchange of ideas with 6000+ check-ins from 64 countries, doubling attendance over last year.

The online conference had a fantastic line-up of 80 industry sessions, panel discussions and workshops. In all, 115 speakers including 43 international renowned speakers from 10 different countries participated. Per session attendance was also 3x this year compared to 2019 physical event.

Rajesh Rao, Convenor, IGDC2020 said, “This year’s virtual event went way beyond our expectations. The participation was overwhelming, with over 6000 check-ins from 64 countries, a reflection of the rapid growth and market potential of India. Thanks to strong industry support, we were able to offer this conference free to all attendees. The speaker line up was the best ever, with ‘virtual’ making it possible for so many speakers to participate without traveling”

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This year’s “Investor-Publisher-Connect, had over 50 gaming companies from India and overseas, 300 + virtual one-to-one meetings were set up between investors, publishers, and the startups, which is 70% higher than 2019 with a 100% match rate. The inaugural “Founder-Connect”, which had 20 founder’s participation, was a huge success as they networked and explored opportunities to collaborate with each other.

Notable VCs present at the event were Accel, Sequoia Capital, Nexus Venture Partners, Blume Ventures, Lumikai, Elevation Capital, Kalaari Capital, Venture Highway, and Falcon Edge Capital who held meetings with shortlisted gaming startups.

There was also enhanced interest from game publishers this year with marquees names such as Epic Games, Mobile Premier League, Nazara, Paytm First Games, nCore Games, and Zapak Games extending their publishing support to promising gaming companies.

Global publishers such as Miniclip, Crazylabs, Tilting Point, Hyper Hippo Entertainment, and Tapnation and many gaming start-ups from the UK, Canada and Australia were among the attendees.

BYOG (Build Your Own Game) Jam held alongside, received 87 finished entries by the deadline, which was three times more than 2019. The number of participants showed a remarkable jump of about 50%, jumping from 200 in 2019 to 313 in 2020.

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Good news also flowed in during the event as Bengaluru-based Mobile Premier League (MPL) has earmarked a ₹37 crore fund for Indian game developers and studios to develop games for their Indian and global audience.

IGDC 2020 saw great support from the industry. Unreal Engine/ Epic games were presenting sponsors of IGDC 2020, along with MPL, Facebook, Google, Unity, Hyper Hippo, Gametion, Nazara, Lakshya, and Yesgnome.

IGDC 2020 which was held online amid concerns of coronavirus attracted 50 exhibitors on the e-expo floor.

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Asia

Onlyplay Enters into Strategic Partnership with Ritchie Rabbit

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Onlyplay has entered into a strategic partnership with online casino and betting company Ritchie Rabbit within the Asia region.

Ritchie Rabbit is said to have “extensive expertise and deep understanding of the Asian market,” which helps Onlyplay as it seeks to expand its presence in the region.

Through this deal, Onlyplay will introduce a range of games and features designed specifically for the Asian gaming community.

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Onlyplay offers a wide range of games such as instant win, slots and crash games, and will now provide games for players in Asia.

Christina Muratkina, CEO of Onlyplay, said: “It is a great pleasure for us to develop the Asian region alongside Ritchie Rabbit. We recognize the immense potential of the Asian market and are committed to delivering top-notch gaming content and experiences to players in the region. This partnership represents a significant step forward in our efforts to offer innovative and engaging games that resonate with our Asian audience.”

The post Onlyplay Enters into Strategic Partnership with Ritchie Rabbit appeared first on European Gaming Industry News.

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Hub88 partners with LiveGames to enhance content offering

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Hub88 has partnered with live casino supplier LiveGames, further strengthening its product offering by adding a unique range of content to its platform.

LiveGames provides fully customisable online live dealer games and branded tables including the first vertical roulette table in the sector, along with crash games and the widely played Tombola.

The supplier delivers experiences with a player-focused design, easy to use mobile interface, and high-resolution broadcasts.

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The partnership will support LiveGames’ goal to further expand in international markets, including Africa, Asia, and Latin America where Hub88 has a strong presence.

The deal showcases Hub88’s commitment to grow its ecosystem of partners, offering a diverse portfolio of products and content.

Ollie Castleman, Head of Hub88, said: “We’re thrilled to unveil this strategic partnership with LiveGames which sees us add a great provider to our platform, one that utilises modern technology to offer bespoke and personalised gaming experiences to players.

“We are looking forward to collaborating and strengthening our content library with their diverse games.”

The LiveGames Team said: “Our journey started in a small studio and as a team, we are excited about now expanding to every corner of the world together with Hub88 and their extensive operator network.

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“We are committed to promoting innovation in the industry and this partnership will support us on that mission.”

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Indonesian Govt to Form Task Force to Tackle Online Gambling

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Indonesian President Joko Widodo has chaired a limited meeting which discussed the efforts taken to eradicate online gambling in the country on Thursday 18 April, at Merdeka Palace in Jakarta. Minister for Communication and Information Technology Budi Arie Setiadi, in his press statement after the limited meeting, said that the Government will form a task force to counter online gambling.

“It has been decided that within a week, we will formulate measures to form an integrated task force in order to eradicate online gambling,” Budi said.

Minister for Communication and Information Technology mentioned that forming a cross-ministries/institutions task force is aimed to handle online gambling more thoroughly, collaboratively and efficiently.

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“Gambling is an illegal act based on regulations. So, we need to impose measures effectively to settle it,” Budi stated, adding that his ministry will focus on handling online gambling websites and contents, while the law enforcement officers will enforce the law.

“Our authority is only to take down the websites, while the Financial Services Authority (OJK) blocks their financial accounts, and then followed by law enforcement officers, police officers, and the public prosecution service officers,” he remarked.

Similarly, OJK’s Chairperson of Commissioner Board Mahendra Siregar also highlighted the importance of holistic measures in eradicating online gambling in Indonesia.

“Some online gambling activities are not conducted in Indonesia, some are cross-borders, some do not use bank accounts, some needs to be tracked and traced through bank accounts, including transfers and so on. So, the next layers must also be addressed, and that way it leaves no empty rooms,” Mahendra explained.

Mahendra said that according to the institution’s authority, from the end of 2023 to March 2024, OJK has blocked around 5000 bank accounts that indicate its relation to online gambling.

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“So far, we have cooperated closely with Communications and Information Technology Ministry. So, if we receive a list of bank accounts suspected to be used or are being used in online gambling activities, we immediately block them, and it has reached up to 5000 bank accounts,” Mahendra mentioned.

The post Indonesian Govt to Form Task Force to Tackle Online Gambling appeared first on European Gaming Industry News.

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