Asia
Virtual IGDC 2020 ends on a high note with 6000+ Check-ins, attendees from 64 countries, MPL announcing Rs.37 crore fund for game developers

The four-day long, ‘virtual’ IGDC2020 (The India Game Developer Conference) concluded on a high note, with great takeaways and exchange of ideas with 6000+ check-ins from 64 countries, doubling attendance over last year.
The online conference had a fantastic line-up of 80 industry sessions, panel discussions and workshops. In all, 115 speakers including 43 international renowned speakers from 10 different countries participated. Per session attendance was also 3x this year compared to 2019 physical event.
Rajesh Rao, Convenor, IGDC2020 said, “This year’s virtual event went way beyond our expectations. The participation was overwhelming, with over 6000 check-ins from 64 countries, a reflection of the rapid growth and market potential of India. Thanks to strong industry support, we were able to offer this conference free to all attendees. The speaker line up was the best ever, with ‘virtual’ making it possible for so many speakers to participate without traveling”
This year’s “Investor-Publisher-Connect, had over 50 gaming companies from India and overseas, 300 + virtual one-to-one meetings were set up between investors, publishers, and the startups, which is 70% higher than 2019 with a 100% match rate. The inaugural “Founder-Connect”, which had 20 founder’s participation, was a huge success as they networked and explored opportunities to collaborate with each other.
Notable VCs present at the event were Accel, Sequoia Capital, Nexus Venture Partners, Blume Ventures, Lumikai, Elevation Capital, Kalaari Capital, Venture Highway, and Falcon Edge Capital who held meetings with shortlisted gaming startups.
There was also enhanced interest from game publishers this year with marquees names such as Epic Games, Mobile Premier League, Nazara, Paytm First Games, nCore Games, and Zapak Games extending their publishing support to promising gaming companies.
Global publishers such as Miniclip, Crazylabs, Tilting Point, Hyper Hippo Entertainment, and Tapnation and many gaming start-ups from the UK, Canada and Australia were among the attendees.
BYOG (Build Your Own Game) Jam held alongside, received 87 finished entries by the deadline, which was three times more than 2019. The number of participants showed a remarkable jump of about 50%, jumping from 200 in 2019 to 313 in 2020.
Good news also flowed in during the event as Bengaluru-based Mobile Premier League (MPL) has earmarked a ₹37 crore fund for Indian game developers and studios to develop games for their Indian and global audience.
IGDC 2020 saw great support from the industry. Unreal Engine/ Epic games were presenting sponsors of IGDC 2020, along with MPL, Facebook, Google, Unity, Hyper Hippo, Gametion, Nazara, Lakshya, and Yesgnome.
IGDC 2020 which was held online amid concerns of coronavirus attracted 50 exhibitors on the e-expo floor.
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Asia
Macau Government Extends Lottery Concession of Macau Slot Until 5 June 2026

The Macau government has extended the lottery concession of Macau Slot Co Ltd for one year until 5 June 2026.
The concession renewal was published in the official gazette on Wednesday. Further extensions may be granted, subject to mutual agreement between the Macau government and Macau Slot.
As part of the renewal terms, Macau Slot is required to gradually reduce its number of non-resident employees and actively collaborate with the government to recruit and retain local talent.
Earlier this month, the government held a meeting with Macau Slot representatives to discuss the extension. According to the Gaming Inspection and Coordination Bureau (DICJ), the city’s industry regulator, Macau Slot committed to cutting 35% of its non-local, non-skilled workforce—equivalent to 26 positions—by the first quarter of 2026. The company also pledged to make further reductions to its foreign labour quota in the future. Currently, non-local staff account for 15% of the total workforce at Macau Slot.
“Over the past year, despite fluctuations in the macroeconomic environment and slower economic recovery in neighbouring regions, the local economy has remained relatively stable under the guidance of the Macau SAR government’s policies,” Macau Slot said in a statement.
“Looking ahead, we are committed to further diversifying our sports betting products to meet customer demand, while upgrading our information technology infrastructure to stay current and deliver more comprehensive sports betting services.”
The post Macau Government Extends Lottery Concession of Macau Slot Until 5 June 2026 appeared first on European Gaming Industry News.
Asia
QTech Games strengthens its elite suite with Bigpot Gaming

Emerging-markets leader expands its all-encompassing library with exciting new slots portfolio
The post QTech Games strengthens its elite suite with Bigpot Gaming appeared first on European Gaming Industry News.
Asia
Polemos Announces Partnership with Guinevere Capital

Polemos, a Web3 gaming infrastructure platform, has announced a strategic partnership with Guinevere Capital, a prominent esports and gaming investment firm known for its investments and advisory roles in projects such as GiantX, iTero, Perion, Skybox and various other projects across the industry. Guinevere Capital has established a strong reputation for its work across global Web2 gaming titles, including League of Legends, Valorant, Rocket League and many more. This partnership aims to leverage the combined expertise of Polemos.io and Guinevere Capital to enhance and further monetise audiences across publishers, infrastructure players, gaming companies, studios and platforms.
The collaboration will focus on integrating advanced asset management and engagement tools from Polemos.io’s Forge platform with Guinevere Capital’s extensive network and experience in both Web2 and esports ecosystems. This will create new monetisation opportunities and improve player experiences by bridging traditional gaming with blockchain-enabled innovations.
Carl Wilgenbus, CEO of Polemos.io, said: “Partnering with Guinevere Capital marks a significant milestone in our mission to expand access to gaming rewards and unlock new revenue streams for the entire gaming industry. Together, we will empower publishers and studios to better engage their audiences and capitalize on the evolving landscape of gaming and esports.”
“Polemos has built an impressive piece of infrastructure that has plugged a huge gap in the gaming sector. We look forward to working with them to commercialise this,” said Dave Harris, a partner at Guinevere Capital.
Dave’s previous experience includes investing in and operating top teams and leagues in the Riot Games and Activision Blizzard ecosystems.
Guinevere Capital’s strategic involvement will accelerate the adoption of blockchain gaming infrastructure while supporting the growth of esports and gaming communities worldwide. This alliance underscores a shared vision to drive innovation, education and monetisation in the gaming sector by combining Web2’s reach with Web3’s potential.
The post Polemos Announces Partnership with Guinevere Capital appeared first on European Gaming Industry News.
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