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Gambling.com Group Publishes Q3 2020 Interim Report
Q3 Interim Report | 3 months ended 30 Sept 2020
JULY-SEPT 2020 (COMPARED WITH JULY-SEPT 2019)
- Revenues totaled EUR 6.33 (4.16) million, an increase of 52%, all of which was organic growth.
- Adjusted EBITDA excluding non-recurring costs totaled EUR 3.30 (0.61) million, corresponding to an adjusted EBITDA margin of 52 (15)%
- EBITDA totaled EUR 3.31 (0.47) million, corresponding to an EBITDA margin of 52 (11)%
- Net cash generated from operating activities was EUR 3.47 (0.88) million
- New Depositing Customers (NDCs) totaled 28,108 (18,411), an increase of 53%
JAN-SEPT 2020 (COMPARED WITH JAN-SEPT 2019)
- Revenues totaled EUR 15.79 (13.83) million, an increase of 14%, all of which was organic growth.
- Adjusted EBITDA excluding non-recurring costs totaled EUR 7.29 (3.37) million, corresponding to an adjusted EBITDA margin of 46 (24)%
- EBITDA totaled EUR 7.01 (3.16) million, corresponding to an EBITDA margin of 44 (23)%
- Net cash generated from operating activities was EUR 6.45 (3.55) million
- New Depositing Customers (NDCs) totaled 69,190 (65,163), an increase of 6%
SIGNIFICANT EVENTS DURING THE THIRD QUARTER 2020
- Launch of SlotSource.com on the US market | Gambling.com Group launched SlotSource.com in regulated US states to empower American online slot players.
- Sweden deposit and bonus limitations | The Swedish government temporarily introduced deposit and bonus limitations for gambling operators from July 2 to December 31, 2020.
- Responsible Gambling Resources | New extensive problem gambling resources were added to Gambling.com as part of a new Responsible Gambling Center.
- Illinois Approval | The Group received approval from the Illinois Department of Business Services to provide marketing services to licensed gaming operators in the state.
SIGNIFICANT EVENTS AFTER THE REPORTING PERIOD
- EGM | An Extraordinary General Meeting was held on October 22, 2020. Directors’ remuneration and the issuance of options, warrants, and stock under the 2020 Stock Incentive Plan was approved.
- Local gambling regulation in Germany | The Minister-Presidents of Germany’s 16 federal states ratified the new regulatory framework for gambling due to come into force in July 2021. A transition period became effective on October 15, 2020.
“The Group delivered another record performance in Q3, with quarterly revenue growing 52% year over year and 11% sequentially against Q2, all of which was organic. Our technology platforms that went live earlier in the year have significantly improved both commercial metrics across our sites and operational efficiencies. As a result, we are now in a position to scale investment in product and marketing with a particular focus on the fast-growing US markets and the expansion of our sports offering.” – Charles Gillespie, Chief Executive.
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AGHANIM RESEARCH GAUGES DMA AWARENESS AND POTENTIAL IMPACT ON DIRECT-TO-CONSUMER DISTRIBUTION
Aghanim, a mobile gaming fintech company founded by the former CEO and CTO of Xsolla, today reveals fascinating new research among mobile game developers relating to the recently launched Digital Markets Act (DMA).
The research is based on interviews with 300 mobile game developers across the US, UK and Germany in the weeks leading up to the introduction of the Act. The new European Union legislation aims to ensure a higher degree of fairness and competition in European digital markets and designates a number of major tech corporations including Apple and Alphabet (Google) as “gatekeepers”.
The key findings of the study shows:
- 62% of mobile game developers are aware of the Digital Markets Act
- 82% have at least some understanding of how it will impact their business. Almost a fifth (19%) feel they have a complete understanding of the DMA’s impact
- 31% of mobile game developers feel they will have more freedom under the DMA, though just 9% are confident they’ll be able to keep more of their revenue
- Only 13% have ruled out making changes to their payment processes. A third (33%) have begun implementing them
- Awareness of the DMA is highest in Germany (70%), followed by the UK (68%). Less than half (47%) of US developers are aware of the legislation. While the DMA is a European framework, it applies to US developers operating in the EU
Constantin Andry, Co-founder and Co-CEO at Aghanim, commented: “This data shows that there’s an appetite for change among game developers. Yes, the platform holders instigated the $92 billion mobile games industry, but we need to be asking why game developers – the people who make the games – now only see about 10% of this. With direct-to-consumer distribution, there’s an opportunity to ensure a further $18 billion of annualized value remains within the video games industry, with game creators, which will help soften many ongoing issues including layoffs. Otherwise, the business of making mobile games could soon become unviable.”
Konstantin Golubitsky, Co-founder and Co-CEO at Aghanim, added: “The opportunity for game developers is to create a web-based game hub for their titles which provides added value for their most engaged and valuable users, keeping them coming back regularly. Ultimately, players spend where they see the most value, and our goal is to help developers provide them with the greatest value at the lowest cost.”
A key promise of the Digital Markets Act is to provide fairer competition and greater choice to gamers and game studios. However, Apple’s latest business terms introduced a Core Technology Fee which, for many game developers, cancels out the potential benefits of third-party distribution. Despite the game developers being surveyed before the introduction of the Core Technology fee, just 40% said Apple is a positive force for the games industry. 39% were neutral, while 21% felt Apple was having a negative impact. Since the introduction of App Tracking Transparency in 2021, game developers have increasingly explored direct-to-consumer platforms such as browser stores to supplement on-platform monetization with lower-fee options.
An online survey was conducted on behalf of Aghanim by Atomik Research among 305 mobile game developers in the UK (101), Germany (103), and the USA (101). The research fieldwork took place between 18-22 February 2024. Atomik Research is an independent creative market research agency that employs MRS-certified researchers and abides by MRS code.
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Golden Matrix Group Joins Rio Grande do Sul Flood Relief Program
Golden Matrix Group (NASDAQ: GMGI), a leading B2B and B2C gaming technology company utilizing proprietary technology and operating globally across 17 regulated markets, today announced its participation in the global coalition initiative for flood relief efforts in Rio Grande do Sul, Brazil.
This partnership aims to provide substantial support to the communities in this Brazilian state that have been most devastated by the recent severe flooding.
This initiative is part of the gaming industry’s larger collaboration with local NGOs and humanitarian organizations, marking a significant expansion of our intensive CSR efforts, which saw over 225 community impact campaigns last year alone, primarily through the actions of its subsidiary Meridianbet.
The past week has witnessed unprecedented rainfall in Rio Grande do Sul, turning streets into rivers and isolating entire towns. The current situation remains dire, with hundreds of individuals still unaccounted for, while rescue operations have successfully evacuated over 200,000 residents using boats and helicopters.
The floods have wreaked havoc on infrastructure, with numerous bridges destroyed, severely disrupting access to Porto Alegre. The aftermath of the disaster has also led to looting in supermarkets during the night, adding to the urgency of the relief efforts.
Golden Matrix Group invites its stakeholders and the global community to contribute to this cause.
About Golden Matrix Group
Golden Matrix Group, based in Las Vegas, Nevada, is a leading B2B and B2C gaming technology company utilizing proprietary technology and operating globally across 17 regulated markets. The B2B division of Golden Matrix develops and licenses branded gaming platforms for its extensive list of clients, and RKings, its B2C division, operates a high-volume eCommerce site enabling end users to enter paid-for competitions on its proprietary platform in authorized markets. The Company also owns and operates MEXPLAY, a regulated online casino in Mexico. In 2024, Golden Matrix completed the acquisition of MeridianBet, a well-established and B2B and B2C sports betting and gaming platform operating and regulated in multiple markets in Europe, Africa and LatAm, providing the combined entity with additional international operations.
The post Golden Matrix Group Joins Rio Grande do Sul Flood Relief Program appeared first on European Gaming Industry News.
Golden Matrix Group
Golden Matrix Group Joins Rio Grande do Sul Flood Relief Program
Golden Matrix Group (NASDAQ: GMGI), a leading B2B and B2C gaming technology company utilizing proprietary technology and operating globally across 17 regulated markets, today announced its participation in the global coalition initiative for flood relief efforts in Rio Grande do Sul, Brazil.
This partnership aims to provide substantial support to the communities in this Brazilian state that have been most devastated by the recent severe flooding.
This initiative is part of the gaming industry’s larger collaboration with local NGOs and humanitarian organizations, marking a significant expansion of our intensive CSR efforts, which saw over 225 community impact campaigns last year alone, primarily through the actions of its subsidiary Meridianbet.
The past week has witnessed unprecedented rainfall in Rio Grande do Sul, turning streets into rivers and isolating entire towns. The current situation remains dire, with hundreds of individuals still unaccounted for, while rescue operations have successfully evacuated over 200,000 residents using boats and helicopters.
The floods have wreaked havoc on infrastructure, with numerous bridges destroyed, severely disrupting access to Porto Alegre. The aftermath of the disaster has also led to looting in supermarkets during the night, adding to the urgency of the relief efforts.
Golden Matrix Group invites its stakeholders and the global community to contribute to this cause.
About Golden Matrix Group
Golden Matrix Group, based in Las Vegas, Nevada, is a leading B2B and B2C gaming technology company utilizing proprietary technology and operating globally across 17 regulated markets. The B2B division of Golden Matrix develops and licenses branded gaming platforms for its extensive list of clients, and RKings, its B2C division, operates a high-volume eCommerce site enabling end users to enter paid-for competitions on its proprietary platform in authorized markets. The Company also owns and operates MEXPLAY, a regulated online casino in Mexico. In 2024, Golden Matrix completed the acquisition of MeridianBet, a well-established and B2B and B2C sports betting and gaming platform operating and regulated in multiple markets in Europe, Africa and LatAm, providing the combined entity with additional international operations.
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