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Global Virtual Reality In Gaming Market Is Poised To Value Over US$ 38,331.5 Million by 2027 End
The Global Virtual Reality in Gaming Market is expected to be valued at US$ 38,331.5 million by 2027, exhibiting a CAGR of 28.6% during the forecast period of 2020 to 2027, as highlighted in a report published by Coherent Market Insights.
Virtual reality is the use of computer technology to create a simulated environment using computer software and hardware technologies. VR technology has been used in many applications including entertainment and gaming. Virtual reality in gaming is referred to the use of sound and graphics technology in games where the user wears gloves, head-mounted display (HMD), and glasses as a part of their experience. There are several equipped to these devices that record the movement.
Growing digitization and advancement in technology is expected to boost the global virtual reality in gaming market growth over the forecast period
Over the years, both developed and emerging economies have witnessed massive digitization. This is complemented with advancements in technology, in order to expand the use of virtual reality devices. There are various technological advancements are expected in the near future namely wide field-of-view AR displays, transition from PC-based to standalone mobile VR devices, 5G mobile devices, and more. Such technological advancements enhance the user experience and reduce the latency up to a significant level. Hence, these factors are expected to drive growth of the global virtual reality in gaming market growth over the forecast period.
Launch of novel products can present lucrative growth opportunities for market players
Key players are focused on research and development activities, in order to expand the product portfolio and gain a competitive edge in the market. For instance, in May 2014, Electronic Arts Inc. launched EA Sports NHL 15, the first title in a new generation of hockey games. In August 2013, Nintendo Co. Ltd. introduced a 2DS handheld gaming device. The device enabled the user to play 3DS and all other games with the device. Furthermore, in February 2014, Sony Corporation launched its virtual reality headsets named HMZ- T3Q VR.
Challenges associated with user-friendly VR are expected to hamper the global virtual reality in gaming market growth over the forecast period
Despite its various advantages such as enhanced quality and realistic experience, many VR devices are not user friendly. Some of those devices are complicated to use and require adequate training long before they used for gaming experience. Manufacturers are required to provide a user-friendly device that can be operated by a layman as well. Hence, such factors are expected to hamper the global virtual reality in gaming market growth over the forecast period.
North America Trends
According to Coherent Market Insights’s study among regions, North America is expected to witness significant growth in the global virtual reality in gaming market during the forecast period. This is owing to the large presence of major VR companies across the region. Furthermore, growing investment in cutting-edge technologies is expected to propel the global virtual reality in gaming market growth over the forecast period.
Europe Trends
Europe is expected to register robust growth rate in the global virtual reality in gaming market over the forecast period. This owing to constant digitalization of various industries across the region. Furthermore, high growth of VR market in France is expected to boost the regional market growth over the forecast period.
Global Virtual Reality in Gaming Market – Impact of Coronavirus (Covid-19) Pandemic
The countries such as China and India, are play crucial role in the supply chain of virtual reality in gaming market. In the span of lockdown the supply chain in these countries mainly disturbed. Many industries were forced to close down their manufacturing site or remained operational with limited people working on the shop floor, which lowered the production capacity of factories. Further, demand for non-essential products decreased during the pandemic. This hindered the market growth during the pandemic.
Competitive Section
Key companies operating in the global virtual reality in gaming market are Electronic Arts Inc., Kaneva LLC, Nintendo Co. Ltd, Avatar Reality Inc., Sony Corporation, Oculus VR, Activision Publishing Inc., and Sega Corporation.
Key Developments
Major companies are focused on research and development activities, in order to enhance the market presence. For instance, in May 2020, Oculus VR, a subsidiary of Facebook Inc., announced that it is developing a new Quest VR headset of 90Hz for the smoother gaming experience.
Key market players are involved in collaborations and partnerships, in order to gain a competitive edge in the market. For instance, in December 2017, Sega Corporation collaborated with StarVR to introduce premium VR arcade experience in Japan.
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The post Paysecure’s Merchant Base Grows Fivefold; Company Targets Rapid Expansion in 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Forbidden Alchemy
PG Soft mixes magic and sorcery to create potent Forbidden Alchemy slot
PG Soft, a world-class digital mobile games company, has concocted its new game, Forbidden Alchemy, blending the perfect quantities of magic, sorcery, and win-driven excitement.
PG Soft’s latest hit is a 5-reel, 3-row video slot featuring high-paying symbols that may transform into Wild symbols and multipliers. Unfolding in a shadowy alchemist’s chamber, amongst glowing potion jars, arcane symbols, and mysterious ingredients the game pulses with energy. A broody, tension-laden soundtrack hums beneath the action, deepening the sense of mystery and pulling players further into the alchemist’s world, where every spin feels like another step into the unknown.
Key to the main game is the Wild Transformation feature that can be randomly activated on any spin. During the Wild Transformation Feature, one or more high-paying symbols may be randomly selected and transformed into Wilds. Each transformed symbol increases a multiplier at the top of the reels, and once the feature is complete, all wins are multiplied by the combined total of these multipliers.
Three scientist Scatter symbols on the reels will trigger the Free Spins feature that starts with 12 free spins. Four Scatters will launch the feature with 15 free spins and finding five Scatters will award players with 20 free spins.
During the Free Spins Feature, any multipliers gained through the Wild Transformation Feature remain active for the duration of the round. Whenever the feature triggers on a winning free spin, all wins are multiplied by the combined total of the active multipliers. Landing two Scatter symbols at any point during Free Spins awards three additional free spins, with the feature fully retriggerable.
PG Soft’s spokesperson commented: “Forbidden Alchemy blends together inventive mechanics, big win potential, and striking graphics, all set against the backdrop of a shadowy laboratory. The Wild Transformation delivers a powerful element of tension and excitement, making it a game to suit all players’ tastes.”
The post PG Soft mixes magic and sorcery to create potent Forbidden Alchemy slot appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Aviatrix
Aviatrix integrates with Notix.Games
Award-winning crash game Aviatrix has integrated with Notix.Games’ casino aggregation platform.
The agreement sees operator partners of Notix.Games gaining access to Aviatrix, which is beloved by players for its intuitive gameplay, progression system and legendary network tournaments.
Anastasia Rimskaya, Chief Account Officer at Aviatrix, said: “Notix.Games has built a strong Aggregation Platform with a clear focus on quality and reliability, which makes this a great fit for Aviatrix. Through this integration, more operators can offer their players a crash game that has set a new standard for the genre. We’re excited to work closely with Notix.Games
Ahikam Raviv, CCO at Notix.Games, said: “Aviatrix is one of those games players instantly recognise and actively look for. Adding it to our Aggregation Platform strengthens our offering for operator partners who want content that is easy to understand, highly engaging and consistently performs across different markets.”
Aviatrix’s current ‘Take Cash Before the Crash’ tournament is giving away four million euros in rewards to players between December 1, 2025 and February 28, 2026.
The post Aviatrix integrates with Notix.Games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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