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Global Virtual Reality In Gaming Market Is Poised To Value Over US$ 38,331.5 Million by 2027 End

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The Global Virtual Reality in Gaming Market is expected to be valued at US$ 38,331.5 million by 2027, exhibiting a CAGR of 28.6% during the forecast period of 2020 to 2027, as highlighted in a report published by Coherent Market Insights.

Virtual reality is the use of computer technology to create a simulated environment using computer software and hardware technologies. VR technology has been used in many applications including entertainment and gaming. Virtual reality in gaming is referred to the use of sound and graphics technology in games where the user wears gloves, head-mounted display (HMD), and glasses as a part of their experience. There are several equipped to these devices that record the movement.

Growing digitization and advancement in technology is expected to boost the global virtual reality in gaming market growth over the forecast period
Over the years, both developed and emerging economies have witnessed massive digitization. This is complemented with advancements in technology, in order to expand the use of virtual reality devices. There are various technological advancements are expected in the near future namely wide field-of-view AR displays, transition from PC-based to standalone mobile VR devices, 5G mobile devices, and more. Such technological advancements enhance the user experience and reduce the latency up to a significant level. Hence, these factors are expected to drive growth of the global virtual reality in gaming market growth over the forecast period.

Launch of novel products can present lucrative growth opportunities for market players
Key players are focused on research and development activities, in order to expand the product portfolio and gain a competitive edge in the market. For instance, in May 2014, Electronic Arts Inc. launched EA Sports NHL 15, the first title in a new generation of hockey games. In August 2013, Nintendo Co. Ltd. introduced a 2DS handheld gaming device. The device enabled the user to play 3DS and all other games with the device. Furthermore, in February 2014, Sony Corporation launched its virtual reality headsets named HMZ- T3Q VR.

Challenges associated with user-friendly VR are expected to hamper the global virtual reality in gaming market growth over the forecast period
Despite its various advantages such as enhanced quality and realistic experience, many VR devices are not user friendly. Some of those devices are complicated to use and require adequate training long before they used for gaming experience. Manufacturers are required to provide a user-friendly device that can be operated by a layman as well. Hence, such factors are expected to hamper the global virtual reality in gaming market growth over the forecast period.

North America Trends

According to Coherent Market Insights’s study among regions, North America is expected to witness significant growth in the global virtual reality in gaming market during the forecast period. This is owing to the large presence of major VR companies across the region. Furthermore, growing investment in cutting-edge technologies is expected to propel the global virtual reality in gaming market growth over the forecast period.

Europe Trends

Europe is expected to register robust growth rate in the global virtual reality in gaming market over the forecast period. This owing to constant digitalization of various industries across the region. Furthermore, high growth of VR market in France is expected to boost the regional market growth over the forecast period.
Global Virtual Reality in Gaming Market – Impact of Coronavirus (Covid-19) Pandemic
The countries such as China and India, are play crucial role in the supply chain of virtual reality in gaming market. In the span of lockdown the supply chain in these countries mainly disturbed. Many industries were forced to close down their manufacturing site or remained operational with limited people working on the shop floor, which lowered the production capacity of factories. Further, demand for non-essential products decreased during the pandemic. This hindered the market growth during the pandemic.

Competitive Section
Key companies operating in the global virtual reality in gaming market are Electronic Arts Inc., Kaneva LLC, Nintendo Co. Ltd, Avatar Reality Inc., Sony Corporation, Oculus VR, Activision Publishing Inc., and Sega Corporation.

Key Developments

Major companies are focused on research and development activities, in order to enhance the market presence. For instance, in May 2020, Oculus VR, a subsidiary of Facebook Inc., announced that it is developing a new Quest VR headset of 90Hz for the smoother gaming experience.
Key market players are involved in collaborations and partnerships, in order to gain a competitive edge in the market. For instance, in December 2017, Sega Corporation collaborated with StarVR to introduce premium VR arcade experience in Japan.

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Boomerang Partners delivers TIME TO WIN main prize with Milanello experience

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Boomerang Partners, an Official Regional Partner of AC Milan, has delivered the main prize of its completed TIME TO WIN affiliate tournament. It ran from February 12 to March 31, 2026, with 57 affiliate teams taking part. Two winning teams travelled to Milan for a three-day programme built around the Club. The winners attended AC Milan v Juventus at San Siro Stadium, visited Casa Milan and the Mondo Milan Museum, and completed the trip with an exclusive visit to Milanello Sports Centre powered by Clivet.

Matchday at San Siro opened the three-day programme

The programme began on April 26 with AC Milan v Juventus at San Siro Stadium. The winning teams arrived at the stadium ahead of kick-off and were met by an AC Milan representative, who guided the group through the matchday process.

Before the match, the guests were taken to the pitchside area to watch the teams warming up. The partners had time to take photos and videos from close to the field. After the warm-up, they watched the match from their seats and experienced the atmosphere of one of the key fixtures of the Serie A calendar. The group also had access to the hospitality lounge with food and drinks before and during the match.

Inside Casa Milan: history, trophies, and hospitality

On April 27, the programme continued at Casa Milan, where the group joined a guided Mondo Milan Museum tour in English. The tour covered AC Milan’s history, trophies, and key achievements, giving partners more context after the matchday experience at San Siro Stadium.

After the Mondo Milan Museum tour, the winners had time to visit the Casa Milan Store. The hospitality part of the day continued with snacks and drinks arranged for the group. The partners also received AC Milan shirts, which became a pleasant surprise during the visit.

The final day brought winners to Milanello

On April 28, the winners visited Milanello Sports Centre powered by Clivet, AC Milan’s legendary training base. The group was welcomed in the hospitality area before starting a tour of the facility, including the training fields and facilities used by the team.

Daniele Massaro, Club Ambassador and former AC Milan player, also joined the group at Milanello. He spoke with the guests and signed autographs. After the tour, the partners watched the team training session and joined an autograph session with the players. They also had time to speak with them, take photos, and have AC Milan shirts signed.

For the winning teams, Milanello was the strongest part of the programme. It gave them access to a setting usually closed to the public and direct contact with the Club, its players, and its training environment.

Liliia Sudachenko, Affiliate Team Lead at Boomerang Partners, who joined the winners during the trip, commented: “The trip went very well, and the feedback from partners was extremely positive. The programme was rich and very well organized, but balanced enough for everyone to enjoy all three days in Milan without feeling exhausted. The strongest emotions came from the pitchside access before AC Milan v Juventus, the warm-up at San Siro, the visit to Milanello, and the opportunity to meet the players, take photos, and get autographs. For us, the main result was stronger relationships with partners and a higher level of trust in Boomerang Partners. Everyone genuinely enjoyed the time in Milan, and for us that reaction was the best confirmation of the value of this prize.”

From TIME TO WIN to Golden Boomerang Awards 2026

Following the TIME TO WIN activation, Boomerang Partners continues its affiliate tournament series with Golden Boomerang Awards 2026. On April 3, the company launched the third season of its annual tournament for affiliate teams.

The 2026 season runs under the “Beyond the Moment” concept and includes exclusive sports experiences such as the trip to the Wimbledon Championships, the Formula 1 Grand Prix in Monza, and an exclusive dinner with an AC Milan Legend. The final ceremony will take place in Lisbon during the SBC Summit.

Further details on participation in the Golden Boomerang Awards 2026 are available on the official GBA 2026 website.

About Boomerang

Boomerang Partners is a rapidly growing global marketing agency offering a wide range of services. Boomerang Partners is an Official Regional Partner of AC Milan. In 2024, it launched the inaugural Golden Boomerang Awards – a global tournament for affiliate teams. More than 400 affiliate teams participated in the second season of the tournament in 2025. Partners of the Agency launched six new products in 2024-2025, contributing to a nearly 1.5-fold increase in product users.

The Agency’s clients’ portfolio contains 10+ brands offering affiliate and entertainment services across 40+ markets in compliance with local regulations. These products provide incentive programs and 24/7 multilingual support.

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SCCG LATAM to Host First International Gaming and iGaming Conference in Venezuela, Caracas, August 12-14, 2026

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Three-day conference will convene Venezuela’s gaming regulators, leading operators, banking partners, and international providers for the first time.

“The Venezuela Gaming Expo is a defining moment for Latin American gaming. For the first time, international operators, providers, and investors will have a structured venue to engage directly with the regulators and operators shaping one of the region’s largest underexplored markets.” — Stephen Crystal, Founder and CEO, SCCG Management

SCCG Management, a leading advisory firm in the global gaming industry, today announced the inaugural Venezuela Gaming Expo, the first international gaming and iGaming conference to be held in Venezuela. Organized by SCCG LATAM, the three-day conference will take place at the Eurobuilding Hotel & Suites Caracas from August 12 to 14, 2026.

The Expo brings together Venezuela’s gaming regulators, leading domestic operators, banking and payments partners, international providers, and investors for what will be the country’s first dedicated international gaming convening. Pre-registration is open now for operators, suppliers, banking and payments firms, investors, regulators, and media seeking early access to programming and direct introductions to the Venezuelan operating community.

Venezuela is one of Latin America’s largest gaming markets and one of the least understood by international operators. The country has a population of nearly 29 million, high mobile and internet penetration, and a functioning regulated industry. Three license-emitting bodies govern the market: the Comisión Nacional de Casinos, Salas de Bingo y Máquinas Traganíqueles (CNC), the Comisión Nacional de Lotería (CONALOT), and the Superintendencia Nacional de Actividades Hípicas (SUNAHIP). The Instituto Nacional de Hipódromos (INH) operates national horse racing and sports betting infrastructure under SUNAHIP’s regulatory umbrella. Thirty-two licensed online operators are currently active, with the top five generating over USD 150 million in gross gaming revenue annually. SCCG LATAM has published a detailed primer on the Venezuelan gaming market covering the country’s regulatory framework, market dynamics, and banking infrastructure.

In April 2026, the U.S. Department of the Treasury’s Office of Foreign Assets Control issued General License 57, authorizing U.S. financial institutions to provide a broad range of financial services to four named Venezuelan state banks. The licence marks the first time in years that payment infrastructure between U.S. and Venezuelan financial institutions has been on a clear legal footing, lowering one of the most cited structural barriers to international engagement with the Venezuelan gaming sector.

The Expo programme is built around three integrated pillars. A conference programme curated by operators for operators will cover market entry, regulatory navigation, payments and banking infrastructure, and cross-border distribution, with keynote speakers including Venezuelan government officials and industry leaders. A networking layer integrates hosted dinners and curated engagement with the Caracas gaming community. A dedicated business meetings room facilitates private introductions between operators, providers, banking partners, and investors. The format is designed for outcome over spectacle, with approximately 3,000 attendees and 60 exhibitor tables.

The Eurobuilding Hotel & Suites Caracas sits in Chuao, near the city’s financial district, with full conference facilities and on-site accommodations that allow the programme, networking, and business meetings to flow within a single venue.

“The Venezuela Gaming Expo is a defining moment for Latin American gaming,” said Stephen Crystal, Founder and CEO of SCCG Management. “For the first time, international operators, providers, and investors will have a structured venue to engage directly with the regulators and operators shaping one of the region’s largest underexplored markets. With the recent opening of U.S. banking channels through General License 57, the timing is right to convene the global industry in Caracas and translate market interest into commercial activity. SCCG LATAM is built to deliver that bridge.”

The Expo is part of SCCG LATAM’s broader regional strategy following the launch of its dedicated Latin American division and Miami office earlier this year. SCCG works directly with Venezuela’s three license-emitting bodies and with established Venezuelan operators, positioning international participants for compliant market entry and partnership.

Pre-registration, sponsorship inquiries, and exhibitor inquiries can be submitted at sccgmanagement.com/sccg-articles/2026/05/10/venezuela-gaming-expo-2026-save-the-date. A SCCG LATAM team member will follow up within 48 hours of each submission.

The post SCCG LATAM to Host First International Gaming and iGaming Conference in Venezuela, Caracas, August 12-14, 2026 appeared first on Americas iGaming & Sports Betting News.

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Blueprint Gaming announces The Goonies Quest for Treasure 3 slot

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Blueprint Gaming has announced The Goonies™ Quest for Treasure 3, the latest slot in its licensed The Goonies™ series. The game introduces new modifiers, a reworked One-Eyed Willy trail and a layered bonus structure.

Blueprint said the new title builds on the performance of its earlier releases, naming The Goonies™ Megaways™ Quest for Treasure Jackpot King™ and The Goonies™ Quest for Treasure 2 as its top-performing launches. The company said both games have performed strongly across regulated markets including the Netherlands, Sweden, Denmark, Canada, and the UK and Ireland.

In Quest for Treasure 3, Collect symbols progress players along a reworked trail that ends in a new Chest of Riches feature. When unlocked, the One-Eyed Willy treasure chests switch to showing four key holes. Skeleton Key symbols can add keys to any of three chests, and when the bonus triggers, the number of keys in play determines which feature is awarded, including Collect upgrades or added Mystery and Cash symbols.

The bonus game uses red, blue and green chest-themed Bonus symbols: one or two can randomly unlock Treasure Spins, while three guarantees entry, with each chest carrying a different modifier. Blueprint also said Collect symbols during Treasure Spins can grant up to five extra spins and 10x multipliers. Sloth returns as a random reel appearance that can unlock modifiers including Bonus Boost, Cave In, Dynamite Blast, Hidden Treasure and Pinchers of Peril.

Jo Purvis, Director of Marketing, PR and Events at Blueprint Gaming™, said: “Following the strong performance of the previous two releases, we wanted The Goonies™ Quest for Treasure 3 to deliver even more action-packed moments for players.

“With new modifiers, enhanced bonus pathways and a revamped One-Eyed Willy trail, this latest instalment builds on everything fans enjoy about the franchise while introducing fresh layers of excitement throughout the gameplay experience.”

The post Blueprint Gaming announces The Goonies Quest for Treasure 3 slot appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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