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Global Virtual Reality In Gaming Market Is Poised To Value Over US$ 38,331.5 Million by 2027 End
The Global Virtual Reality in Gaming Market is expected to be valued at US$ 38,331.5 million by 2027, exhibiting a CAGR of 28.6% during the forecast period of 2020 to 2027, as highlighted in a report published by Coherent Market Insights.
Virtual reality is the use of computer technology to create a simulated environment using computer software and hardware technologies. VR technology has been used in many applications including entertainment and gaming. Virtual reality in gaming is referred to the use of sound and graphics technology in games where the user wears gloves, head-mounted display (HMD), and glasses as a part of their experience. There are several equipped to these devices that record the movement.
Growing digitization and advancement in technology is expected to boost the global virtual reality in gaming market growth over the forecast period
Over the years, both developed and emerging economies have witnessed massive digitization. This is complemented with advancements in technology, in order to expand the use of virtual reality devices. There are various technological advancements are expected in the near future namely wide field-of-view AR displays, transition from PC-based to standalone mobile VR devices, 5G mobile devices, and more. Such technological advancements enhance the user experience and reduce the latency up to a significant level. Hence, these factors are expected to drive growth of the global virtual reality in gaming market growth over the forecast period.
Launch of novel products can present lucrative growth opportunities for market players
Key players are focused on research and development activities, in order to expand the product portfolio and gain a competitive edge in the market. For instance, in May 2014, Electronic Arts Inc. launched EA Sports NHL 15, the first title in a new generation of hockey games. In August 2013, Nintendo Co. Ltd. introduced a 2DS handheld gaming device. The device enabled the user to play 3DS and all other games with the device. Furthermore, in February 2014, Sony Corporation launched its virtual reality headsets named HMZ- T3Q VR.
Challenges associated with user-friendly VR are expected to hamper the global virtual reality in gaming market growth over the forecast period
Despite its various advantages such as enhanced quality and realistic experience, many VR devices are not user friendly. Some of those devices are complicated to use and require adequate training long before they used for gaming experience. Manufacturers are required to provide a user-friendly device that can be operated by a layman as well. Hence, such factors are expected to hamper the global virtual reality in gaming market growth over the forecast period.
North America Trends
According to Coherent Market Insights’s study among regions, North America is expected to witness significant growth in the global virtual reality in gaming market during the forecast period. This is owing to the large presence of major VR companies across the region. Furthermore, growing investment in cutting-edge technologies is expected to propel the global virtual reality in gaming market growth over the forecast period.
Europe Trends
Europe is expected to register robust growth rate in the global virtual reality in gaming market over the forecast period. This owing to constant digitalization of various industries across the region. Furthermore, high growth of VR market in France is expected to boost the regional market growth over the forecast period.
Global Virtual Reality in Gaming Market – Impact of Coronavirus (Covid-19) Pandemic
The countries such as China and India, are play crucial role in the supply chain of virtual reality in gaming market. In the span of lockdown the supply chain in these countries mainly disturbed. Many industries were forced to close down their manufacturing site or remained operational with limited people working on the shop floor, which lowered the production capacity of factories. Further, demand for non-essential products decreased during the pandemic. This hindered the market growth during the pandemic.
Competitive Section
Key companies operating in the global virtual reality in gaming market are Electronic Arts Inc., Kaneva LLC, Nintendo Co. Ltd, Avatar Reality Inc., Sony Corporation, Oculus VR, Activision Publishing Inc., and Sega Corporation.
Key Developments
Major companies are focused on research and development activities, in order to enhance the market presence. For instance, in May 2020, Oculus VR, a subsidiary of Facebook Inc., announced that it is developing a new Quest VR headset of 90Hz for the smoother gaming experience.
Key market players are involved in collaborations and partnerships, in order to gain a competitive edge in the market. For instance, in December 2017, Sega Corporation collaborated with StarVR to introduce premium VR arcade experience in Japan.
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Bucharest
Eeze set for expansive new Bucharest office location
Eeze, the next-generation games provider, is set to move into its brand-new office space in the heart of Bucharest as it further scales the business at a rapid pace.
The 1,200 square metre space in the AFI Floreasca office project will serve as a major hub for both technical teams and live casino tables, making it the third key office for Eeze, alongside its Malta and London spaces.
The new office is situated in a modern business campus, with AFI Floreasca setting the benchmark for ESG compliance and energy efficiency in Bucharest.
The move further highlights the commercial progress the supplier has achieved over the last 12 months, with the Bucharest expansion following a planned major upgrade to Eeze’s Malta hub, which is well underway, and the opening of a fresh office in a landmark Hammersmith location in central London.
Lai Fatt Chiang, CEO at Eeze, said: “The commercial progress we’ve made has been reinvested in our core infrastructure, and we’re delighted to pave the way for us to move into a standout location in the heart of Bucharest’s business district.
“We have made a commitment to our staff to deliver best-in-class office space, and this latest step reinforces that, ensuring our employees can enjoy great places to work across our three hubs.”
The post Eeze set for expansive new Bucharest office location appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
BGaming
Land Diamond-Encrusted Prizes in BGaming’s Jewel Boom Super Drop
Popular iGaming content provider BGaming rolls back the years with the release of its new publishing title Jewel Boom Super Drop. The game belongs to the #Classic category of BGaming’s portfolio, combining retro aesthetics with modern mechanics to serve up an exciting slot experience.
The game uses a simple 1×3 EZ-Reel
setup inspired by one-armed bandit slot machines. It utilises a pay-on-line payout mechanic, with players securing wins when they land Coin symbols anywhere on the row.
Jewel Boom Super Drop puts a modern twist on classic gameplay thanks to the Collector symbols. These land on the middle reel and can trigger Super Spins and create multiplier boosts of up to x100. Additional multipliers can also land during the Super Spins.
Five of the game’s biggest prizes await those lucky enough to trigger the Jackpot feature. This may be triggered anytime players land a Diamond symbol. Players can win the Mini, Minor, Major, Mega, and Max Jackpots, which are worth x25, x50, x100, x200, and x1,000, respectively, by matching the same Jackpot symbols on the first and third reels. The game’s maximum win is x3,000.
The slot’s streamlined yet engaging gameplay makes it a perfect addition for operators seeking titles that deliver long sessions with minimal churn. It is rated medium-volatility and has an impressive RTP of 96.50%.
Igor Bondarenko, Product Owner of Publishing at BGaming, said, “Jewel Boom Super Drop is the perfect addition to our ever-growing #Classic gaming world, with the Collector and multiplier mechanics perfectly complementing the slot’s nostalgic vibes.
Like many of our #Classic titles, the game offers a familiar design while providing fresh, engaging features to help it stand out from similarly-themed slots.”
The post Land Diamond-Encrusted Prizes in BGaming’s Jewel Boom Super Drop appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Conferences
Gaming in Finland @ICE announces program
With Finland set to re-regulate its iGaming market this year, Gaming in Europe, in close collaboration with local stakeholders, has decided to host a Gaming in Finland Evening Conference at ICE Barcelona 2026.
The event will take place on January 19, 2026, from 18:00 until 22:00, at a location close to the main ICE venue.
Topics and speakers
At present, the following sessions have been confirmed:
Legal & regulatory update: Preparing your entry into the regulated Finnish iGaming market
Pekka Ilmivalta, Head of Finnish Office, Nordic Legal; Morten Ronde, Founding Partner, Nordic Legal
What sets Finland apart: The unique characteristics of the Finnish gambling market
Jari Vähänen, Founding Partner, The Finnish Gambling Consultants
Will the Finnish market be profitable? A scenario: 2027-2031
Mika Kuismanen, CEO, The Finnish Trade Association for Online Gambling
The Finnish iGaming market in numbers
Josh Hodgson, COO, H2 Gambling Capital
Knowns and unknowns of Finnish gambling compliance & how to prepare in the meantime
Niklas Bondestam, CEO, Ubetec; Jessica Maier, Co-Founder, EGARA; Paul Foster, CEO, Crucial Compliance
Gaming in Europe founder Willem van Oort commented: “I am extremely pleased that we managed to bring all these experts together. If you are interested in the Finnish market and would like to personally meet with local stakeholders, the Gaming in Finland Evening Conference @ICE is undoubtedly the place to do it. I think Finland is going to be an exciting market and I am happy that – here, too – Gaming in Europe can play a role in creating important connections between domestic and international stakeholders.”
When & where
The event takes place Monday, January 19, 2026, from 18:00 until 22:00 at the five-star Renaissance Barcelona Hotel – close to the Fira de Barcelona, where the main ICE event is located.
Please note that only those who have received definitive confirmation of their attendance will be allowed access to this event.
Register your interest now
Places at the inaugural Gaming in Finland event are strictly limited. If you are considering attending this event, please register your interest through this link: www.gamingineu/finland. We will let you know as soon as possible whether we have a seat available for you.
At present, 100+ decision makers have already confirmed their attendance!
Join our Gaming in Finland LinkedIn group
In the meantime, feel free to join our Gaming in Finland LinkedIn group, where we will share the latest news and updates on the Finnish market.
Sponsorship opportunities available
Sponsorship and media partnership opportunities are available. Please contact Willem van Oort at [email protected] for more information.
The post Gaming in Finland @ICE announces program appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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