Latest News
Global Virtual Reality In Gaming Market Is Poised To Value Over US$ 38,331.5 Million by 2027 End
The Global Virtual Reality in Gaming Market is expected to be valued at US$ 38,331.5 million by 2027, exhibiting a CAGR of 28.6% during the forecast period of 2020 to 2027, as highlighted in a report published by Coherent Market Insights.
Virtual reality is the use of computer technology to create a simulated environment using computer software and hardware technologies. VR technology has been used in many applications including entertainment and gaming. Virtual reality in gaming is referred to the use of sound and graphics technology in games where the user wears gloves, head-mounted display (HMD), and glasses as a part of their experience. There are several equipped to these devices that record the movement.
Growing digitization and advancement in technology is expected to boost the global virtual reality in gaming market growth over the forecast period
Over the years, both developed and emerging economies have witnessed massive digitization. This is complemented with advancements in technology, in order to expand the use of virtual reality devices. There are various technological advancements are expected in the near future namely wide field-of-view AR displays, transition from PC-based to standalone mobile VR devices, 5G mobile devices, and more. Such technological advancements enhance the user experience and reduce the latency up to a significant level. Hence, these factors are expected to drive growth of the global virtual reality in gaming market growth over the forecast period.
Launch of novel products can present lucrative growth opportunities for market players
Key players are focused on research and development activities, in order to expand the product portfolio and gain a competitive edge in the market. For instance, in May 2014, Electronic Arts Inc. launched EA Sports NHL 15, the first title in a new generation of hockey games. In August 2013, Nintendo Co. Ltd. introduced a 2DS handheld gaming device. The device enabled the user to play 3DS and all other games with the device. Furthermore, in February 2014, Sony Corporation launched its virtual reality headsets named HMZ- T3Q VR.
Challenges associated with user-friendly VR are expected to hamper the global virtual reality in gaming market growth over the forecast period
Despite its various advantages such as enhanced quality and realistic experience, many VR devices are not user friendly. Some of those devices are complicated to use and require adequate training long before they used for gaming experience. Manufacturers are required to provide a user-friendly device that can be operated by a layman as well. Hence, such factors are expected to hamper the global virtual reality in gaming market growth over the forecast period.
North America Trends
According to Coherent Market Insights’s study among regions, North America is expected to witness significant growth in the global virtual reality in gaming market during the forecast period. This is owing to the large presence of major VR companies across the region. Furthermore, growing investment in cutting-edge technologies is expected to propel the global virtual reality in gaming market growth over the forecast period.
Europe Trends
Europe is expected to register robust growth rate in the global virtual reality in gaming market over the forecast period. This owing to constant digitalization of various industries across the region. Furthermore, high growth of VR market in France is expected to boost the regional market growth over the forecast period.
Global Virtual Reality in Gaming Market – Impact of Coronavirus (Covid-19) Pandemic
The countries such as China and India, are play crucial role in the supply chain of virtual reality in gaming market. In the span of lockdown the supply chain in these countries mainly disturbed. Many industries were forced to close down their manufacturing site or remained operational with limited people working on the shop floor, which lowered the production capacity of factories. Further, demand for non-essential products decreased during the pandemic. This hindered the market growth during the pandemic.
Competitive Section
Key companies operating in the global virtual reality in gaming market are Electronic Arts Inc., Kaneva LLC, Nintendo Co. Ltd, Avatar Reality Inc., Sony Corporation, Oculus VR, Activision Publishing Inc., and Sega Corporation.
Key Developments
Major companies are focused on research and development activities, in order to enhance the market presence. For instance, in May 2020, Oculus VR, a subsidiary of Facebook Inc., announced that it is developing a new Quest VR headset of 90Hz for the smoother gaming experience.
Key market players are involved in collaborations and partnerships, in order to gain a competitive edge in the market. For instance, in December 2017, Sega Corporation collaborated with StarVR to introduce premium VR arcade experience in Japan.
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Football
Stake releases ‘It’s All At Stake’ football tournament hero video
Stake on Monday, 8 June 2026 released its 2026 global football tournament hero video, starring brand ambassadors Sergio Aguero, Patrice Evra, Iker Casillas and Eden Hazard. The ‘It’s All At Stake’ creative is running across YouTube, Instagram and X, with the major tournament a week away.
The video places the four ex-players in short scenes built around football culture. Casillas is shown grabbing the attention of a fellow nightclub guest, Aguero helps a player off the deck in a five-a-side game, Hazard plays a coach, and Evra appears in a tattoo parlour where he inks a customer with the slogan “I love this game”.
Stake said the campaign is part of its wider tournament activity, with ambassadors positioned at the centre of its marketing around the event. The company said the creative is designed to capture the “highs and lows experienced by fans throughout the competition” and includes “humour, nostalgia and the personalities” of the four players.
Stake Director, Jarrod Febbraio said: “The 2026 global football tournament is one of the few sporting events that genuinely captures the attention of fans across every corner of the globe. We wanted to create a campaign that reflects the excitement, anticipation and passion that supporters feel throughout the competition while also bringing together some of football’s most iconic personalities.
“Having Sergio Aguero, Iker Casillas, Eden Hazard and Patrice Evra involved gave us the opportunity to create something entertaining, relatable and unmistakably football. The result is a campaign that celebrates the moments, emotions and conversations that make moments like this such a unique cultural occasion.
“At Stake, we aim to put our millions of customers at the heart of sport’s biggest moments. Whether fans are watching from the stands, at home or with friends, this campaign reinforces what it’s like when it’s all at Stake.”
The company also reiterated its position on responsible gambling, stating it is “committed to ensuring that our customers are educated on our various responsible gambling tools available for use”.
The post Stake releases ‘It’s All At Stake’ football tournament hero video appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Spinomenal releases Story of Alice 2 slot with four-stage Free Spins Journey
The 5×4 title adds respins, shifting reels and extra Wilds across successive bonus stages hosted by Wonderland characters.
Spinomenal has released Story of Alice 2, its latest slot title set in a Wonderland-themed garden. The game runs on a 5×4 layout and features characters including the White Rabbit, the Mad Hatter, the Caterpillar, the Queen of Hearts and Alice.
In the base game, Wilds substitute for all symbols except the Free Spins symbol, and five on a line pay x300 the bet. The game also includes win multipliers that can appear while the reels are spinning, multiplying wins by x2 or x3.
The main bonus is a four-stage “Free Spins Journey” triggered by three or more full-sized scattered Free Spins symbols. Each retrigger moves players to the next stage, with each stage tied to a different character.
The sequence starts with the White Rabbit’s Winning Symbols Respin, where new winning combinations trigger respins and only the last respin pays. It then moves to the Mad Hatter’s Extra Wilds, adding three to five Wild symbols per spin, followed by the Caterpillar’s Shifting Reels Respin where wins trigger a respin and reels shift down by one row. The final stage is the Queen of Hearts’ Stacked Wilds Respin, where a fully landed stacked Wild on reels one to four triggers a respin; the company says five Wild symbols on a winning line pay x300.
Spinomenal CO-CEO, Omer Henya commented: “We are excited to welcome players back to Wonderland with Story of Alice 2. The Free Spins Journey gives the game a real sense of adventure and progression, and combined with its fantastic visuals, we expect players will be eager to chase the next feature.”
The post Spinomenal releases Story of Alice 2 slot with four-stage Free Spins Journey appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
PopOK Gaming partners with Ronaldinho for new slot title Ronaldinho da Sorte
PopOK Gaming has partnered with footballer Ronaldinho Gaúcho to launch a new online slot, Ronaldinho da Sorte. The supplier said the title is now available for integration and is aimed at the .com market.
PopOK Gaming said the game runs on a 3×3 grid with five paylines and is built around low volatility. The company listed an RTP of 96.19%, a hit frequency of 23.94% and a maximum multiplier of 5,000x.
Speaking about the launch, Ronaldinho said: “It makes me so happy, you know? To see that my football style becomes a game, it makes me really happy. I hope the fans will like it and will have fun and good moments.”
On gameplay, PopOK Gaming said Wild symbols substitute for other symbols, while a randomly triggered bonus feature selects a symbol (excluding Wild) and respins with only the chosen symbol, Wilds or blanks. The supplier added that landed Wilds and chosen symbols lock in place and that a second-chance re-spin is awarded if no symbols land on the first re-spin. PopOK Gaming also flagged Money symbols, multipliers, a dedicated bonus game and a bonus wheel as additional features.
The post PopOK Gaming partners with Ronaldinho for new slot title Ronaldinho da Sorte appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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