Latest News
Global Virtual Reality In Gaming Market Is Poised To Value Over US$ 38,331.5 Million by 2027 End
The Global Virtual Reality in Gaming Market is expected to be valued at US$ 38,331.5 million by 2027, exhibiting a CAGR of 28.6% during the forecast period of 2020 to 2027, as highlighted in a report published by Coherent Market Insights.
Virtual reality is the use of computer technology to create a simulated environment using computer software and hardware technologies. VR technology has been used in many applications including entertainment and gaming. Virtual reality in gaming is referred to the use of sound and graphics technology in games where the user wears gloves, head-mounted display (HMD), and glasses as a part of their experience. There are several equipped to these devices that record the movement.
Growing digitization and advancement in technology is expected to boost the global virtual reality in gaming market growth over the forecast period
Over the years, both developed and emerging economies have witnessed massive digitization. This is complemented with advancements in technology, in order to expand the use of virtual reality devices. There are various technological advancements are expected in the near future namely wide field-of-view AR displays, transition from PC-based to standalone mobile VR devices, 5G mobile devices, and more. Such technological advancements enhance the user experience and reduce the latency up to a significant level. Hence, these factors are expected to drive growth of the global virtual reality in gaming market growth over the forecast period.
Launch of novel products can present lucrative growth opportunities for market players
Key players are focused on research and development activities, in order to expand the product portfolio and gain a competitive edge in the market. For instance, in May 2014, Electronic Arts Inc. launched EA Sports NHL 15, the first title in a new generation of hockey games. In August 2013, Nintendo Co. Ltd. introduced a 2DS handheld gaming device. The device enabled the user to play 3DS and all other games with the device. Furthermore, in February 2014, Sony Corporation launched its virtual reality headsets named HMZ- T3Q VR.
Challenges associated with user-friendly VR are expected to hamper the global virtual reality in gaming market growth over the forecast period
Despite its various advantages such as enhanced quality and realistic experience, many VR devices are not user friendly. Some of those devices are complicated to use and require adequate training long before they used for gaming experience. Manufacturers are required to provide a user-friendly device that can be operated by a layman as well. Hence, such factors are expected to hamper the global virtual reality in gaming market growth over the forecast period.
North America Trends
According to Coherent Market Insights’s study among regions, North America is expected to witness significant growth in the global virtual reality in gaming market during the forecast period. This is owing to the large presence of major VR companies across the region. Furthermore, growing investment in cutting-edge technologies is expected to propel the global virtual reality in gaming market growth over the forecast period.
Europe Trends
Europe is expected to register robust growth rate in the global virtual reality in gaming market over the forecast period. This owing to constant digitalization of various industries across the region. Furthermore, high growth of VR market in France is expected to boost the regional market growth over the forecast period.
Global Virtual Reality in Gaming Market – Impact of Coronavirus (Covid-19) Pandemic
The countries such as China and India, are play crucial role in the supply chain of virtual reality in gaming market. In the span of lockdown the supply chain in these countries mainly disturbed. Many industries were forced to close down their manufacturing site or remained operational with limited people working on the shop floor, which lowered the production capacity of factories. Further, demand for non-essential products decreased during the pandemic. This hindered the market growth during the pandemic.
Competitive Section
Key companies operating in the global virtual reality in gaming market are Electronic Arts Inc., Kaneva LLC, Nintendo Co. Ltd, Avatar Reality Inc., Sony Corporation, Oculus VR, Activision Publishing Inc., and Sega Corporation.
Key Developments
Major companies are focused on research and development activities, in order to enhance the market presence. For instance, in May 2020, Oculus VR, a subsidiary of Facebook Inc., announced that it is developing a new Quest VR headset of 90Hz for the smoother gaming experience.
Key market players are involved in collaborations and partnerships, in order to gain a competitive edge in the market. For instance, in December 2017, Sega Corporation collaborated with StarVR to introduce premium VR arcade experience in Japan.
Powered by WPeMatico
10 Santa’s Reindeers
Push Gaming unwraps festive fun with 10 Santa’s Reindeers and Santa Hopper
Reading Time: 2 minutes
B2B gaming supplier Push Gaming is spreading a double-dose of holiday cheer with the launch of 10 Santa’s Reindeers and Santa Hopper, two seasonal slots packed with excitement, charm, and immersive gameplay.
Leading the festive line-up is the latest Push Actions title, 10 Santa’s Reindeers, arriving in lobbies from 26th November. Inspired by Push’s hit game 10 Swords, this new release retains the popular scatter-pay mechanic while adding a fresh twist with Jackpot Reindeer symbols. These not only act as scatters but also grant instant prizes, offering players even more to aim for on each spin.
The true magic happens in the bonus game, where players unlock additional reel levels as they progress, boosting the chances of landing high-value Reindeer symbols and increasing win potential.
The base game provides the opportunity to enhance the gameplay once the bonus lands, thanks to the Push-Up Mods feature, which allows players to expand the reel set early, increasing their chances and ensuring a more powerful bonus round.
Arriving a week earlier on 19th November, Santa Hopper presents a more whimsical take. Set in a snowy wonderland, this charming slot offers light-hearted fun with the Santa and Jingle Drop features, both designed to keep gameplay unpredictable and engaging.
The latest addition to the Push Originals stable, it flexes its appeal to casual players with vibrant visuals, catchy mechanics, and lively pacing. Its approachable style and festive vibe make it an ideal choice for players looking for light-hearted entertainment with strong seasonal appeal.
George Fil, Director of Product Strategy at Push Gaming, said: “Christmas is always a special time in the slot world, and this year we wanted to offer something for everyone. 10 Santa’s Reindeers is packed with action and surprises, while Santa Hopper brings a more playful, unpredictable energy.
“Both are built to deliver that festive buzz players love, and we’re really excited to see them go live.”
The post Push Gaming unwraps festive fun with 10 Santa’s Reindeers and Santa Hopper appeared first on European Gaming Industry News.
Amie Kadhim Head of Commercial Yaspa
Over a Quarter of Brits Will Ditch Slow Betting Apps: New sports betting survey reveals
Reading Time: 4 minutes
Payment provider to the gambling industry unveils its sports betting sentiment survey, assessing trends in the industry and attitudes towards safer gambling
- Slow tech and delayed payouts is a crucial factor in sports bettors avoiding certain bookmakers
- 58% of bettors cited security and fraud prevention as the most important factors in choosing a bookmaker
- This rises to 70% of e-sports bettors and 62% of football bettors
A new survey on sports betting sentiment has revealed that over a quarter (27%) of Britain’s bettors said slow technology, including deposits and withdrawals, is the main reason they would avoid using a particular bookmaker or their app.
The research, commissioned by payment provider Yaspa, highlights that a seamless and fast user experience is no longer a luxury but a critical factor for customer retention. The findings show this frustration is even more pronounced among younger, active bettors, with 47% of 25-34 year olds and 61% of e-sports bettors citing slow tech as a major deterrent.
Beyond speed, the survey of 2,000 UK adults underscores that security is a paramount concern for consumers. When deciding which bookmaker to use, 58% of bettors and 40% of all Brits cited security and fraud prevention as the most important factors. This demand for trust and safety is a dominant theme among the industry’s most engaged customers, with 62% of football bettors and 70% of e-sports bettors rating security as their top priority, sending a clear message that operators must prioritise robust fraud prevention.
As operators look to address these dual demands for speed and security, the research indicates a strong and growing familiarity with modern payment solutions. Overall, 44% of Britons are familiar with ‘Pay by Bank’, a method that offers fast, direct, and secure account-to-account payments. This awareness rises significantly among active bettors, with 66% of football bettors , 78% of cricket bettors , and 82% of e-sports bettors already familiar with the technology, suggesting a market that is ready to adopt safer and more efficient payment infrastructures.
Key survey findings include:
- Technology is a dealbreaker: Slow technology is a major deterrent for customers. 43% of all bettors, 47% of football bettors, and 61% of e-sports bettors state that slow tech, including payments and payouts, is a primary reason for avoiding a specific bookmaker.
- Security is paramount: Security and fraud prevention are the most important factors for bettors when choosing a bookmaker. This was cited by 62% of football bettors and 70% of e-sports bettors.
- Affordability checks impact behaviour: Only 32% of football bettors and 17% of e-sports bettors would continue to use traditional operators if mandatory affordability checks were introduced, presumably due to adding extra barriers to play with extra, disruptive checks.
- Football and Horse Racing Dominate: Football is the most popular sport to bet on, with 35% of Brits having done so in the last year, followed by horse racing (19%), tennis (9%), and boxing (8%).
- High Bettor Loyalty: The majority of bettors stick to their favourite Spotify ts. 89% of those who bet on football plan to do so again in the next 12 months, and 82% of horse racing bettors intend to do the same.
- The 25-44 Age Group is Key: While the 25-34 demographic is the most active overall , the 35-44 age group also shows strong engagement, with 54% having bet on football and 21% on horse racing.
Over a third (35%) of Brits have placed a bet on football in the last 12 months, making it the most popular sport for betting. Horse racing was the second most popular, with 19% of Brits placing a bet in the last year.
Men are significantly more likely to bet on sports than women. Despite it being the most popular sport for women to bet on, 52% of men bet on football compared to just 18% of women, the survey found. The most active age group for betting is 25-34 year-olds, with 62% having placed a bet on football in the past year.
E-sports has proved to be the fifth most popular sport to bet on in the UK, equal with cricket, golf, and ahead of rugby. Despite its popularity with the younger generation, tennis (21%), horse racing (18%) and boxing (17%) are all more popular with 25-34 year olds.
Around half of Brits placed a bet in the last 12 months (48%) and this increases with younger generations. The survey revealed most Brits aged 18-44 have placed a bet in the last year. In fact, 45% of 18-24s, and just 26% of 25-34s and 33% of 35-44 year olds said they hadn’t placed a bet in that period, suggesting younger generations are more likely to gamble on sport than not.
Amie Kadhim, Head of Commercial, Yaspa, said: “This data clearly shows that football remains the dominant force in the UK sports betting market, but it also reveals a customer base that is increasingly sophisticated and demanding. Today’s bettors expect a seamless, fast, and safe experience, and they are not afraid to abandon operators who fail to provide it.
“The findings reveal that nearly half of football bettors are put off by slow payouts, and anecdotally, this is something we and the industry see constantly on review sites and from customer feedback. With the survey also revealing over 60% of bettors prioritising security, when people bet, they want their money and personal details to be safe. And when they win, they want their money quickly.
This is where innovations like Pay by Bank are crucial. By offering instant and secure account-to-account payments, operators can directly address these key customer concerns, building trust and retaining a greater share of the market.
Open banking technology also allows for additional features to be brought into the payment journey and when blended with machine learning this can be a powerful instrument for both bettors and operators alike. At Yaspa, our Intelligent Payments enable operators to conduct consented checks, such as address and account verification, without adding extra steps for players to navigate, increasing the safety for players and operators without any additional input from the individual.”
The post Over a Quarter of Brits Will Ditch Slow Betting Apps: New sports betting survey reveals appeared first on European Gaming Industry News.
BETBY
BETBY PUBLISHES DATA-DRIVEN REPORT HIGHLIGHTING HOW ITS HYBRID TRADING MODEL DRIVES OPERATOR SUCCESS
Reading Time: < 1 minute
BETBY, the leading supplier of cutting-edge sportsbook solutions, has published a new industry report titled “Trading, Liability & Risk Overview.”
The report explores how BETBY’s hybrid trading framework — combining global feed coverage with in-house control — empowers operators to protect margins, manage volatility, and deliver more flexible, localised betting experiences.
The report highlights:
Hybrid model at scale: 100% of BETBY operators use hybrid trading
Depth and responsiveness: ≈5,000 events traded monthly in-house
Customisation speed: 10-minute delivery from operator request to market going live
Operational reliability: ≈20 million bets processed monthly
Proven resilience: FIFA Club World Cup and US Elections case studies
Download the report to discover how BETBY’s hybrid model is setting a new standard for trading flexibility and performance.
The post BETBY PUBLISHES DATA-DRIVEN REPORT HIGHLIGHTING HOW ITS HYBRID TRADING MODEL DRIVES OPERATOR SUCCESS appeared first on European Gaming Industry News.
-
Asia7 days agoPRONET GAMING BECOMES FIRST B2B OPERATOR TO ESTABLISH SCBPO ACCREDITED OPERATION IN THE PHILIPPINES VIA CLAYMORE SOLUTIONS
-
Eskil Raknes Casino & Betting Expert at Kongebonus7 days agoKongebonus Awards 2025 now open for voting
-
Balkans6 days agoCT Gaming Shortlisted in Three Categories at BEGE Awards 2025
-
2025 Global Regulatory Awards6 days agoVixio Announces Winners for the 2025 Global Regulatory Awards
-
Booming Games6 days agoHo-Ho-Hold onto Your Wins! Booming Games Takes Festive Fun to the Next Level with Santa in Vegas!
-
Latest News7 days agoVegangster Partners with Cevro AI to Scale AI-Powered Player Support
-
Betclic6 days agoBetclic Becomes the First French Operator to Earn RG Check Certification
-
BGaming5 days agoWeek 47/2025 slot games releases



